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  1. #261
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    Quote Originally Posted by Kentpb View Post
    Kadrios is right Adamantine body is in the build but if it is ASF you are worried about with Bladeforged - Inscribed Armor, and Eldritch Knight enhs it gets 0ed out with -10% Arcane Spell Failure Blue AugmentSapphire ML 16 and on the fleshy Version at lev 20 with a -15 % Arcane Spell Failure Blue Augment or with some other item with that effect
    Thanks for the feed back on this. Quick question. Being this my first time with Wiz spells, What will Tensors Transformation do for this build? I though heavy armor and martial proficiency is already given via the paladin levels?Thanks,

  2. #262
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    Quote Originally Posted by ccd1977 View Post
    Thanks for the feed back on this. Quick question. Being this my first time with Wiz spells, What will Tensors Transformation do for this build? I though heavy armor and martial proficiency is already given via the paladin levels?Thanks,

    It will give you a +4 alchemical bonus to your physical stats (strength, dexterity and constitution), a +6 alchemical bonus to your AC, and increase your BAB to that of a fighter equal to your level (i.e. full BAB).
    It will also double the cooldown of your spells, but that shouldn't be a major issue.

  3. #263
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Default About Ranger Tempest's +1 to critical hit multiplier, and Occult Slayer's BoD.

    Hey Kent / someone knowledgeable, does the level 12 Tempest Core stack with the Barbarian Occult Slayer's Bond of Destruction, or are they both the same type?

    I am wanting to do a Barbarian/Ranger/Warlock build (for weapon damage imbues - electric and light damage and so far I am finding I don't have enough AP to spread for all the things I would need [trying to go t5 occult slayer for bond of Destruction, metaline, and max-ranks of One Spirit - thinking I may have to either sacrifice a rank of one spirit, or settle for less damage).

    If the criticals don't stack, I am thinking 12 barb, 4 warlock, 4 ranger. If they do, then 11 ranger, 5 barbarian, 4 warlock. Granted, I would need to find a way to make the build more survivable hit-point wise (might need to grab 8 more ranks of Primal past lives).

    Thoughts?
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  4. #264
    Community Member Erofen's Avatar
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    Quote Originally Posted by Ziindarax View Post
    Hey Kent / someone knowledgeable, does the level 12 Tempest Core stack with the Barbarian Occult Slayer's Bond of Destruction, or are they both the same type?

    I am wanting to do a Barbarian/Ranger/Warlock build (for weapon damage imbues - electric and light damage and so far I am finding I don't have enough AP to spread for all the things I would need [trying to go t5 occult slayer for bond of Destruction, metaline, and max-ranks of One Spirit - thinking I may have to either sacrifice a rank of one spirit, or settle for less damage).

    If the criticals don't stack, I am thinking 12 barb, 4 warlock, 4 ranger. If they do, then 11 ranger, 5 barbarian, 4 warlock. Granted, I would need to find a way to make the build more survivable hit-point wise (might need to grab 8 more ranks of Primal past lives).

    Thoughts?
    I just realized you do not have enough levels anyways...
    Orien: ~Erofen (30 Assassin Rogue) ~Erofenlock (30 EB Warlock) ~Erofenmonk (30 Light Monk) ~Erofentrap (30 Roguerficer (1st TR/Legend Build ever)) ~Erofenbarb (30 Barb) ~Erofenbless (30 FvS Chest Blesser) ~Erofenthree (30 Bard Dualbox) ~Erofenten (30 Barb Triplebox)
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'? Kex! Stop It! O.o

  5. #265
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Quote Originally Posted by Erofen View Post
    I just realized you do not have enough levels anyways...
    well, I might sacrifice warlock from the scheme if that's the case - 12 ranger, 3 fighter, 5 barb!
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  6. #266
    Community Member Kentpb's Avatar
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    Default PDK, SWF, Warlock for Anoregon

    Code:
    Character Plan by DDO Character Planner Version 04.28.01
    DDO Character Planner Home Page
    
    Level 28 Neutral Good Purple Dragon Knight Male
    (2 Fighter \ 18 Warlock \ 10 Epic) 
    Hit Points: 332
    Spell Points: 850 
    BAB: 15\15\20\25\25
    Fortitude: 13
    Reflex: 10
    Will: 21
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 28)           (Level 28)
    Strength             11                 13                   13
    Dexterity             8                 10                   10
    Constitution         15                 17                   18
    Intelligence         16                 18                   18
    Wisdom                8                 11                   11
    Charisma             17                 24                   28
    
    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +3 Tome of Wisdom used at level 10
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 28)          (Level 28)
    Balance               1                 11                   19
    Bluff                 3                  9                   17
    Concentration         4                 27                   37
    Diplomacy             3                  9                   17
    Disable Device        n/a               n/a                  n/a
    Haggle                3                  9                   17
    Heal                  1                 11                   19
    Hide                 -1                  0                    8
    Intimidate            3                  9                   17
    Jump                  4                 12                   20
    Listen               -1                  0                    8
    Move Silently        -1                  0                    8
    Open Lock            n/a                n/a                   n/a
    Perform               n/a               n/a                  n/a
    Repair                3                  4                   12
    Search                3                  4                   12
    Spellcraft            5                 27                   37
    Spot                 -1                  0                    8
    Swim                  0                  1                    9
    Tumble               n/a                10                   18
    Use Magic Device      5                 32                   50
    
    Level 1 (Fighter)
    Skill: Balance (+2)
    Skill: Concentration (+2)
    Skill: Heal (+2)
    Skill: Jump (+4)
    Skill: Spellcraft (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Force of Personality
    Feat: (Human Bonus) Insightful Reflexes
    Feat: (Past Life) Past Life: Monk
    Feat: (Fighter Bonus) Single Weapon Fighting
    
    
    Level 2 (Warlock)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Spellcraft (+3)
    Skill: Tumble (+0.5)
    
    
    Level 3 (Warlock)
    Skill: Concentration (+3)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Maximize Spell
    
    
    Level 4 (Warlock)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+2)
    
    
    Level 5 (Warlock)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+2)
    
    
    Level 6 (Warlock)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword
    
    
    Level 7 (Warlock)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+2)
    
    
    Level 8 (Warlock)
    Ability Raise: CHA
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Warlock)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Single Weapon Fighting
    
    
    Level 10 (Warlock)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Warlock)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Fighter)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Spellcraft (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Empower Spell
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 13 (Warlock)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    
    
    Level 14 (Warlock)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Warlock)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Single Weapon Fighting
    
    
    Level 16 (Warlock)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Spellcraft (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Warlock)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Spellcraft (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Warlock)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Spellcraft (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    
    
    Level 19 (Warlock)
    Skill: Balance (+0.5)
    Skill: Concentration (+2)
    Skill: Heal (+0.5)
    Skill: Spellcraft (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Warlock)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Skill: Tumble (+1.5)
    Skill: Use Magic Device (+1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: CHA
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Martial Sphere: Perfect Single Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: CHA
    Feat: (Epic Destiny) Primal Sphere: Perfect Two Handed Fighting
    
    
    Level 29 (Epic)
    Feat: (Epic Destiny) Arcane or Martial Sphere: Arcane Warrior
    
    
    Level 30 (Legendary)
    Feat: (Epic)Intensify Spell
    Feat: (Legendary) Scion of Arborea	
    Enhancement: Purple Dragon Knight - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Purple Dragon Knight - Human Adaptability: Constitution (Rank 1)
    Enhancement: Purple Dragon Knight - Human Versatility: Spell Power Boost (Rank 1)
    Enhancement: Purple Dragon Knight - Human Adaptability: Charisma (Rank 1)
    Enhancement: Purple Dragon Knight - Cormyrean Knight Training (Rank 1)
    Enhancement: Purple Dragon Knight - Traditionalist Caster (Rank 1)
    Enhancement: Purple Dragon Knight - Traditionalist Caster (Rank 2)
    Enhancement: Purple Dragon Knight - Traditionalist Caster (Rank 3)
    Enhancement: Enlightened Spirit (Wlk) - Eldritch Aura (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Aura of Courage (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Shape Vestments (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Aura of Menace (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Celestial Spirit (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Resilience of Body (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Defense (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Defense (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Defense (Rank 3)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Bastion (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Bastion (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Bastion (Rank 3)
    Enhancement: Enlightened Spirit (Wlk) - Power of Enlightenment - Light I (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Power of Enlightenment - Light I (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Power of Enlightenment - Light I (Rank 3)
    Enhancement: Enlightened Spirit (Wlk) - Shield (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Eldritch Burst (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Eldritch Burst (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Ward (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Ward (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Ward (Rank 3)
    Enhancement: Enlightened Spirit (Wlk) - Power of Enlightenment - Light II (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Power of Enlightenment - Light II (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Power of Enlightenment - Light II (Rank 3)
    Enhancement: Enlightened Spirit (Wlk) - Charisma (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Medium Armor Proficiency (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Retribution (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Retribution (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Retribution (Rank 3)
    Enhancement: Enlightened Spirit (Wlk) - Brilliance (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Charisma (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Spirit Blast (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Spirit Blast (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Shining Through (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Tainted Spellcasting (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Tainted Lore I (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Stanch (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Tainted Lore II (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Feigned Health (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Feigned Health (Rank 2)
    Enhancement: Tainted Scholar (Wlk) - Feigned Health (Rank 3)
    Enhancement: Tainted Scholar (Wlk) - Strong Pact I (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Eldritch Focus (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Eldritch Focus (Rank 2)
    Enhancement: Tainted Scholar (Wlk) - Utterdark Blast (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Eldritch Blast Shape: Chain (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Strong Pact II (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Strong Pact III (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Charisma (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Strong Pact IV (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    LD: Fury of the Wild
    Twist:
    - Consecration
    - Sacred Ground
    - Radiant power

    P.S. sorry it took me so long to post been a little busy with work. Hope this works for you if you have any ?s let me know or any thing you want diff let me know and will rebuild for you.
    Last edited by Kentpb; 01-18-2016 at 06:57 PM.

    On Arggo head of the "WoodShadows" guild looking for a laid back play for fun new recruits
    For Build help or any other ?'s hit me up here Kent's custom Character Builds
    The Character Planer I use can be found here DDO Character Planner by Ordinary

  7. #267
    Community Member Kentpb's Avatar
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    Default to Ziindarax

    Quote Originally Posted by Ziindarax View Post
    Hey Kent / someone knowledgeable, does the level 12 Tempest Core stack with the Barbarian Occult Slayer's Bond of Destruction, or are they both the same type?

    I am wanting to do a Barbarian/Ranger/Warlock build (for weapon damage imbues - electric and light damage and so far I am finding I don't have enough AP to spread for all the things I would need [trying to go t5 occult slayer for bond of Destruction, metaline, and max-ranks of One Spirit - thinking I may have to either sacrifice a rank of one spirit, or settle for less damage).

    If the criticals don't stack, I am thinking 12 barb, 4 warlock, 4 ranger. If they do, then 11 ranger, 5 barbarian, 4 warlock. Granted, I would need to find a way to make the build more survivable hit-point wise (might need to grab 8 more ranks of Primal past lives).

    Thoughts?
    Yes they do stack one is a Competence Bonus the other is only on 19-20 so on 19-20 you get +2 Critical Damage Multiplier on other crits just the +1 from Tempest Core.
    Last edited by Kentpb; 01-17-2016 at 04:51 PM.

    On Arggo head of the "WoodShadows" guild looking for a laid back play for fun new recruits
    For Build help or any other ?'s hit me up here Kent's custom Character Builds
    The Character Planer I use can be found here DDO Character Planner by Ordinary

  8. #268
    Community Member Anoregon's Avatar
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    Default

    Quote Originally Posted by Kentpb View Post

    P.S. sorry it took me so long to post been a little busy with work. Hope this works for you if you have any ?s let me know or any thing you want diff let me know and will rebuild for you.
    Looks cool, thanks man!

  9. #269
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Quote Originally Posted by Kentpb View Post
    Yes they do stack one is a Competence Bonus the other is only on 19-20 so on 19-20 you get +2 Critical Damage Multiplier on other crits just the +1 from Tempest Core.
    Oh neat! What about the +2 multiplier while raging bonus? Do they stack with tempest as well?

    Any tips you can give me for making a healthy, durable, survivable Ranger/Barb/Warlock mix? I anticipate hp being squishy as all get-out.
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  10. #270
    Community Member Erofen's Avatar
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    Quote Originally Posted by Ziindarax View Post
    well, I might sacrifice warlock from the scheme if that's the case - 12 ranger, 3 fighter, 5 barb!
    10.5 base damage amplified by spell power... that is 42 damage on every hit even with only 300 spell power.
    Orien: ~Erofen (30 Assassin Rogue) ~Erofenlock (30 EB Warlock) ~Erofenmonk (30 Light Monk) ~Erofentrap (30 Roguerficer (1st TR/Legend Build ever)) ~Erofenbarb (30 Barb) ~Erofenbless (30 FvS Chest Blesser) ~Erofenthree (30 Bard Dualbox) ~Erofenten (30 Barb Triplebox)
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'? Kex! Stop It! O.o

  11. #271
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Quote Originally Posted by Erofen View Post
    10.5 base damage amplified by spell power... that is 42 damage on every hit even with only 300 spell power.
    42 damage per hit from Light alone? Is this for one weapon, or both weapons hitting? Also, what about Tempest's 2d6 electrical strikes? In total, how much damage am I adding when I consider vulnerable mobs?

    My current thoughts are that I would get more damage stacking the crit effects together than I would from trying to mix lightning with light. Especially when you consider the old burst effects. Dual-wielding Khopeshes that give damage on a x4 multiplier at 18-20 profile with an extra +1 (or just +2 if I go Frenzied Berserker for x6 multiplier) will add more base damage and will become more powerful as I gain levels rather than trying to slot enough spell power to get 300 light (honestly, I've never been that brilliant at building casters, so I have a harder time getting to about 300 spell power on a non-caster build than others. So much so that I usually don't break 300 spell power until I get lantern ring or something).

    With occult slayer - two Heroic Lit2 khopeshes become late heroic/early epic devil beaters (though I've got a pair of Risia-burst Khopeshes that actually do a fairly decent job of punishing mobs well into early epics - despite only having a base enhancement bonus of +1).

    However, doing 11 Barb, 5 ranger, 4 warlock would give me more rage power - more hit points, better base defenses, though I'd have to make some sacrifices if I want both weapon imbues to not be compromised. Eldritch Aura Burst would only really be on to gain benefits (and add ticks to the tree form so I can shape-shift more frequently). Primal Scream will be a nice twist to add.

    Thoughts?
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  12. #272
    Community Member Erofen's Avatar
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    Smile

    Quote Originally Posted by Ziindarax View Post
    42 damage per hit from Light alone? Is this for one weapon, or both weapons hitting? Also, what about Tempest's 2d6 electrical strikes? In total, how much damage am I adding when I consider vulnerable mobs?

    My current thoughts are that I would get more damage stacking the crit effects together than I would from trying to mix lightning with light. Especially when you consider the old burst effects. Dual-wielding Khopeshes that give damage on a x4 multiplier at 18-20 profile with an extra +1 (or just +2 if I go Frenzied Berserker for x6 multiplier) will add more base damage and will become more powerful as I gain levels rather than trying to slot enough spell power to get 300 light (honestly, I've never been that brilliant at building casters, so I have a harder time getting to about 300 spell power on a non-caster build than others. So much so that I usually don't break 300 spell power until I get lantern ring or something).

    With occult slayer - two Heroic Lit2 khopeshes become late heroic/early epic devil beaters (though I've got a pair of Risia-burst Khopeshes that actually do a fairly decent job of punishing mobs well into early epics - despite only having a base enhancement bonus of +1).

    However, doing 11 Barb, 5 ranger, 4 warlock would give me more rage power - more hit points, better base defenses, though I'd have to make some sacrifices if I want both weapon imbues to not be compromised. Eldritch Aura Burst would only really be on to gain benefits (and add ticks to the tree form so I can shape-shift more frequently). Primal Scream will be a nice twist to add.

    Thoughts?
    1. Yes, 42 light damage for every hit you do. So any time your weapon or weapons if dualwielding hit it will do its damage. 2d6 damage is only 7 damage average with no melee power and 14 with 100 melee power. And electric is resisted more than light. With 300 light power and 100 melee power you are adding 56 damage per hit.

    2. Here is a generic spell power breakdown:

    60 from epic levels
    10 from Epic Skills
    30 universal from legendary feat (feywild personal favorite)
    138 from slotted augment
    36 from implement bonus if slotted on a +12 enhancement bonus weapon like thunderforged
    15 from appropriate skill boost item (spellcraft, perform, heal, repair)
    15 from ship buffs
    ---------------------------------
    304 Spell Power

    This is not including any thing you may have from enhancement trees, other bonuses to skills like stats, party buffs, additional gear, etc.

    3. Nothing to comment on

    4. You are trying to make a tree build?

    5. Thoughts above
    Orien: ~Erofen (30 Assassin Rogue) ~Erofenlock (30 EB Warlock) ~Erofenmonk (30 Light Monk) ~Erofentrap (30 Roguerficer (1st TR/Legend Build ever)) ~Erofenbarb (30 Barb) ~Erofenbless (30 FvS Chest Blesser) ~Erofenthree (30 Bard Dualbox) ~Erofenten (30 Barb Triplebox)
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'? Kex! Stop It! O.o

  13. #273
    Community Member Evil_hydro's Avatar
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    Default arti/WL

    i'm making a wl/arti toon and wanting to know the best way todo so.

    wanting todo traps and have good damage from the warlock class and would like a lot of HP if i can.

    past life: 1 warlock.

    Tomes: +3 on all stats.

    skills: +4 on all. (if you need to know)

    i'm just not to sure what would be the best way todo this for stats/damage. i can do the trapping part fine. if you can help that will be great thank you and hopefully you still helping people here lol.
    Last edited by Evil_hydro; 01-18-2016 at 10:37 AM.

  14. #274
    Community Member Anoregon's Avatar
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    Quote Originally Posted by Kentpb View Post

    P.S. sorry it took me so long to post been a little busy with work. Hope this works for you if you have any ?s let me know or any thing you want diff let me know and will rebuild for you.
    Hey kent, I actually do have a question: It looks like the build you posted doesn't put any points into balance, but don't I need to put 7 in for the SWF line?
    I'm also seeing on the wiki that you can't take SWF and THF on the same char, is that no longer the case?

    Other than that I think I will have a lot of fun with it, I might just change alignment to true neutral for Fiend pact instead of fey.
    Last edited by Anoregon; 01-18-2016 at 09:57 AM.

  15. #275
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    By the looks of things, its a bug in the builder that Kent uses. It doesn't seem to require the skill rank requirement for SWF, nor does it enforce the exclusivity between SWF and THF.

    I personally tend to prefer fey pact over the others since sonic is far less likely to be resisted, and misty escape is really useful for general adventuring IMO.
    Last edited by Kadrios; 01-18-2016 at 11:02 AM.

  16. #276
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    Quote Originally Posted by Evil_hydro View Post
    i'm making a wl/arti toon and wanting to know the best way todo so.

    wanting todo traps and have good damage from the warlock class and would like a lot of HP if i can.

    past life: 1 warlock.

    Tomes: +3 on all stats.

    skills: +4 on all. (if you need to know)

    i'm just not to sure what would be the best way todo this for stats/damage. i can do the trapping part fine. if you can help that will be great thank you and hopefully you still helping people here lol.
    Kent built me a warlock/arti back on page 8 of this thread (Rune Lock for Guildy). I've tweaked it recently to adjust some of the skill totals, and a couple of other minor tweaks since the new update hit.

    If you'd like (and if Kent doesn't mind) I could adjust my build for your ability tomes and post it here.

  17. #277
    Community Member Anoregon's Avatar
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    Quote Originally Posted by Kadrios View Post
    By the looks of things, its a bug in the builder that Kent uses. It doesn't seem to require the skill rank requirement for SWF, nor does it enforce the exclusivity between SWF and THF.

    I personally tend to prefer fey pact over the others since sonic is far less likely to be resisted, and misty escape is really useful for general adventuring IMO.
    Yeah I know Fey tends to be the favorite due to lack of sonic resists, but I just don't really like the look/feel of it. The fiend-specific stuff synergize fairly well with a melee build, and I already have a ranged GOO nuker so I want to give that a shot.

    Also, since I can't take the THF feats it might be worth transfering a few points of str into int, or even bump cha up t0 18. I'd only need 11 before my +2 tome for power attack, and THF is the only reason I can see for having high STR.

  18. #278
    Community Member Evil_hydro's Avatar
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    Quote Originally Posted by Kadrios View Post
    Kent built me a warlock/arti back on page 8 of this thread (Rune Lock for Guildy). I've tweaked it recently to adjust some of the skill totals, and a couple of other minor tweaks since the new update hit.

    If you'd like (and if Kent doesn't mind) I could adjust my build for your ability tomes and post it here.
    Yeah post it if he doesn't mind i would like that a lot thank you..

  19. #279
    Community Member Kentpb's Avatar
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    Default thanks for the catch

    Quote Originally Posted by Kadrios View Post
    By the looks of things, its a bug in the builder that Kent uses. It doesn't seem to require the skill rank requirement for SWF, nor does it enforce the exclusivity between SWF and THF.

    I personally tend to prefer fey pact over the others since sonic is far less likely to be resisted, and misty escape is really useful for general adventuring IMO.
    Ya my builder dose not check for that if you look at the rest of my SWF builds i remembered to put them in don't know how I missed that this time thank you for pointing that out

    On Arggo head of the "WoodShadows" guild looking for a laid back play for fun new recruits
    For Build help or any other ?'s hit me up here Kent's custom Character Builds
    The Character Planer I use can be found here DDO Character Planner by Ordinary

  20. #280
    Community Member Kentpb's Avatar
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    Default go for it Kadrios "El"

    Quote Originally Posted by Kadrios View Post
    Kent built me a warlock/arti back on page 8 of this thread (Rune Lock for Guildy). I've tweaked it recently to adjust some of the skill totals, and a couple of other minor tweaks since the new update hit.

    If you'd like (and if Kent doesn't mind) I could adjust my build for your ability tomes and post it here.
    Ya please post your updated version I would like to see what tweaks you have made too now that you have played it through some ETR's you definitely must have some good insight with the build I always find after I play a toon I fined at least one thing I could of done better.

    On Arggo head of the "WoodShadows" guild looking for a laid back play for fun new recruits
    For Build help or any other ?'s hit me up here Kent's custom Character Builds
    The Character Planer I use can be found here DDO Character Planner by Ordinary

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