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  1. #121
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    Default Past life farmer

    Kent,

    I'm looking for a solid framework build to use for farming past lives. I'm open to most ideas...but, 1) no repeaters, 2) must be trap capable, and 3) self-healing.

    I've looked at Pastlifenmo ( http://www.ddovault.com/cgi-bin/yabb...m=1372284751/0 )... and it's interesting. But, I imagine that enough stuff has changed since this build...that there may be a more optimal way to do this.

    -Defyle

  2. #122
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    Default And I'm back.. :P

    I'm looking for the stealthiest, tankiest ..build you can come up with...all races, all classes, no tomes, no past lives..and if you use a spell caster could you suggest spells to use...... Thanks again man you are doing a great service almost wish i could donate to you...

  3. #123
    Community Member Kentpb's Avatar
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    Default Will do

    Quote Originally Posted by Galldune View Post
    I'm looking for the stealthiest, tankiest ..build you can come up with...all races, all classes, no tomes, no past lives..and if you use a spell caster could you suggest spells to use...... Thanks again man you are doing a great service almost wish i could donate to you...
    Okay will do but ? with traps or no and ? stealthiest, tankiest so stealth but survivable or just the most DRR & MRR I can get.

    P.S. how is your other build going. Like to here feedback

  4. #124
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    Default

    Quote Originally Posted by Kentpb View Post
    Okay will do but ? with traps or no and ? stealthiest, tankiest so stealth but survivable or just the most DRR & MRR I can get.

    P.S. how is your other build going. Like to here feedback
    Traps would be nice not a must if you cant fit it in....stealth with as much DRR and MRR

    The warforged melee warlock...is amazing...It just plows through content...wanted to change it up because my buddy I play with says I kill everything before he can do anything :P Thanks again man

  5. #125
    Community Member Kentpb's Avatar
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    Default All you can get with out clunking around in heavy armor :}

    Quote Originally Posted by Galldune View Post
    Traps would be nice not a must if you cant fit it in....stealth with as much DRR and MRR

    The warforged melee warlock...is amazing...It just plows through content...wanted to change it up because my buddy I play with says I kill everything before he can do anything :P Thanks again man
    Code:
    Character Plan by DDO Character Planner Version 4.31.203
    DDO Character Planner Home Page
    
    Level 30 Lawful Good Bladeforged Male
    (3 Paladin \ 14 Monk \ 3 Wizard \ 10 Epic) 
    Hit Points: 319
    Spell Points: 1976855500 
    BAB: 14\14\19\24
    Fortitude: 16
    Reflex: 27
    Will: 16
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 30)           (Level 30)
    Strength              8                  8                    8
    Dexterity            16                 22                   24
    Constitution         12                 12                   13
    Intelligence         12                 13                   13
    Wisdom               12                 12                   12
    Charisma             12                 12                   12
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 30)          (Level 30)
    Balance               0                 11                   18
    Bluff                 0                 10                   11
    Concentration         4                 36                   37
    Diplomacy             0                 10                   11
    Disable Device        n/a              n/a                   n/a
    Haggle                0                 10                   11
    Heal                  0                 10                   11
    Hide                  0                 36                   43
    Intimidate            0                 10                   11
    Jump                  2                 20                   19
    Listen                0                 10                   11
    Move Silently         0                 36                   43
    Open Lock             n/a              n/a                   n/a
    Perform               n/a              n/a                   n/a
    Repair                2                 23                   24
    Search                0                 10                   11
    Spellcraft            0                 10                   11
    Spot                  0                 10                   11
    Swim                  0                 10                    9
    Tumble                n/a              n/a                   n/a
    Use Magic Device      n/a              n/a                   n/a
    
    Level 1 (Paladin)
    Skill: Concentration (+4)
    Skill: Jump (+2)
    Skill: Repair (+2)
    Feat: (Deity) Follower of the Lord of Blades
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Skill: Concentration (+1)
    Skill: Move Silently (+4)
    Feat: (Monk Bonus) Dodge
    
    
    Level 3 (Monk)
    Skill: Concentration (+1)
    Skill: Hide (+2)
    Skill: Move Silently (+2)
    Feat: (Monk Bonus) Deflect Arrows
    Feat: (Selected) Mobility
    
    
    Level 4 (Paladin)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Jump (+1)
    
    
    Level 5 (Monk)
    Skill: Concentration (+1)
    Skill: Hide (+4)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 6 (Paladin)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Two Weapon Defense
    
    
    Level 7 (Monk)
    Skill: Concentration (+1)
    Skill: Hide (+4)
    
    
    Level 8 (Monk)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+3)
    
    
    Level 9 (Monk)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+3)
    Feat: (Monk Bonus) Combat Expertise
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Wizard)
    Skill: Repair (+3)
    Feat: (Wizard Bonus) Extend Spell
    
    
    Level 11 (Wizard)
    Skill: Repair (+3)
    
    
    Level 12 (Monk)
    Ability Raise: DEX
    Skill: Hide (+3)
    Skill: Move Silently (+2)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Monk)
    Skill: Concentration (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+2)
    
    
    Level 14 (Monk)
    Skill: Concentration (+3)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    
    
    Level 15 (Monk)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Repair (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Wizard)
    Ability Raise: DEX
    Skill: Repair (+3)
    
    
    Level 17 (Monk)
    Skill: Concentration (+2)
    Skill: Hide (+2)
    Skill: Move Silently (+1)
    
    
    Level 18 (Monk)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+2)
    Feat: (Selected) Grandmaster of Forms
    
    
    Level 19 (Monk)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Jump (+2)
    Skill: Move Silently (+1)
    
    
    Level 20 (Monk)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Jump (+2)
    Skill: Move Silently (+1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: DEX
    Feat: (Selected) Epic: Bulwark of Defense
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Arcane Sphere: Epic Mage Armor
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: DEX
    Feat: (Epic Destiny) Primal Sphere: Perfect Two Weapon Fighting
    
    
    Level 29 (Epic)
    Feat: (Epic Destiny) Martial Sphere: Elusive Target
    
    
    Level 30 (Epic)
    Feat: (Selected) Epic: Epic Damage Reduction
    Feat: (Legendary) Scion of the Astral Plane
    Enhancement: Bladeforged - Improved Fortification (Rank 1)
    Enhancement: Bladeforged - Warforged Constitution (Rank 1)
    Enhancement: Bladeforged - Mechanist (Rank 1)
    Enhancement: Bladeforged - Inscribed Armor (Rank 1)
    Enhancement: Bladeforged - Communion of Scribing (Rank 1)
    Enhancement: Bladeforged - Communion of Scribing (Rank 2)
    Enhancement: Bladeforged - Communion of Scribing (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Stealthy (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Stealthy (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Stealthy (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Faster Sneaking (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Faster Sneaking (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Faster Sneaking (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Dexterity (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Dexterity (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Double (Rank 1)
    Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
    Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3)
    Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 1)
    Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 1)
    Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 2)
    Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 3)
    Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Spellsword: Shock (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 1)
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 3)
    Run in mountain stance
    Tanky:
    AC +40% AC
    - Combat expertise + 10% AC
    - Grandmaster of Rock: Mountain Stance + 20% AC
    - Improved Mage Armor + 10% AC
    Epic mage armor +20 Ac to Base AC
    DRR 50 before Items
    - Sacred Defender +25
    - Eldritch Knight +10
    - Shintao +15
    MRR +25
    - Sacred Defender +25
    Incorporeal 25% with Shadow veil
    There are meany other pluses to AC, saves, and dodge in there too
    Stealthy:
    - Max hide & move silently
    - Shadow veil makes you invis for short time
    - The spell Flaming Sphere can be used for stealth to draw Aggro see "Flaming sphere scroll Fan Club thread "
    ED: Shadowdancer
    Twist
    - A Dance of Flowers
    - Improved Combat Expertise
    - Standing with Stone this is better or Walking with Waves this is cheaper
    ED: Grandmaster of Flowers
    Twist
    - Lithe
    - Improved Combat Expertise
    - Echoes of the Ancestors: Martial Shadowdancer

    P.S. well this was not EZ, Stealth and Tank being hard to put together but hope this dose it for you. If you have any ?s feel free to ask.
    Last edited by Kentpb; 08-05-2016 at 06:42 PM.

  6. #126
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    Default Update to WarBarF

    Quote Originally Posted by Kentpb View Post
    So as I was looking over this build as I do often with new builds to see if I missed something, and I am glad to say i don't often find things I would change barring a change in the game, but this time I did the feat at lev 6 improved shield. You don't get chas to hit or damg with shield so maximize is the way to go should of taken that over the other in the first place you can use on your spirit blast and burst at no cost don't know how I missed that sorry. That said if you have already made your toon you can simply switch out the feat for free. {by completing dragon mark quest next to auction in the market place then going to Fred in house J}
    Really liking the build - I was ahead of you on the shield bash so no issues there. The build is fantastic for survivability especially with cocoon and shining through stacking - Will Cormyean Knight work with hand axe or rapier? I used Smooth Fourishes instead so you may want to change that. In the low 20's right now so I'll let you know how end game comes out. So far he's pretty tough and I was given a good name for the build - A Swashlock! Thanks again!

  7. #127
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    Default Halfling Thrower build

    Hi, interested in building a Halfling thrower crit focused build like Critzilla. Not sure how to fit all the pieces together but i think i want 9 rogue/6 Ranger/5 Bard for swashbuckling SA ranged goodness. Would like full Trap skills and UMD and need some kind of healing i would guess. Shuriken are fine but it seems Nightforge spike may be better for crit profile which is fine. Everyone seems to love your builds so i figured i'd give your thread a shot. Thank you. BTW i have 32 pt builds unlocked, and thinking i can get some +2 tomes pretty easily.

  8. #128
    Community Member Flintsen's Avatar
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    Default Warlock 20 Drow Melee build

    Thanks.

  9. #129
    Community Member Kentpb's Avatar
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    Default food for thought

    Quote Originally Posted by Khaziim View Post
    Hi, interested in building a Halfling thrower crit focused build like Critzilla. Not sure how to fit all the pieces together but i think i want 9 rogue/6 Ranger/5 Bard for swashbuckling SA ranged goodness. Would like full Trap skills and UMD and need some kind of healing i would guess. Shuriken are fine but it seems Nightforge spike may be better for crit profile which is fine. Everyone seems to love your builds so i figured i'd give your thread a shot. Thank you. BTW i have 32 pt builds unlocked, and thinking i can get some +2 tomes pretty easily.
    Okay I love thrower builds so I have another thread called "Non monk Star thrower builds" I am now running "Mechanic Star thrower" from there going good so far {lev 23}. I also have "Swashbuckler Thrower" first post in this thread still running at lev 28 love him too throwing Axes crit nice{now with change to rog tree would fit 5 rog in to the build} but my most successful that I have run so far is " Wraith Shuriken Cannon 12 wiz 4 monk 4 rog" found on page 5 of this thread, but that is before the change to the rouge trees the build would now be 12 wiz 3 monk 5 rog and even better then it was, and it was awesome. I also have a 14 paly 5 rog 1 fig in mind but still not worked out for holy sword on stars or 14 paly 5 bard 1 fig for throwing axe holy sword

    All that being said tell me what direction you want to go, if it is for first life or your passed life list and tomes used or available, and I will put that build together for you.
    Last edited by Kentpb; 08-02-2015 at 12:59 PM.

  10. #130
    Community Member Kentpb's Avatar
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    Default Need more input

    Quote Originally Posted by Flintsen View Post
    Thanks.
    Warlock 20 Drow Melee build
    Melee builds vary in there feel and want it to be the kind you prefer so THF, SWF with orb, or TWF. IMO TWF and SWF work best for warlock builds if I had to pick one it would be SWF. I also need to know if it is for first life or your past life list and tomes used or available.

  11. #131
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    Default

    Thanks again man!

  12. #132
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    Default Evil neg vamp swashie

    IIII am VIP.32pt open..all races but bf..I would like a wiz cleric swash build..using vamp form..skirmisher form swash..neg energy healing..prolly shield skills..at least 6 lvls wiz..in to dmge from harper..evil weapons b nice so can use neg LCL on people but heal other undead toons with death aura n harms..Ty Kent..u r a master builder sir..iconic n reg toon build b nice also..may have a few tomes to use

  13. #133
    Community Member Flintsen's Avatar
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    Default

    Quote Originally Posted by Kentpb View Post
    Warlock 20 Drow Melee build
    Melee builds vary in there feel and want it to be the kind you prefer so THF, SWF with orb, or TWF. IMO TWF and SWF work best for warlock builds if I had to pick one it would be SWF. I also need to know if it is for first life or your past life list and tomes used or available.
    2nd life and SWF +4 tomes across the board

  14. #134
    Community Member Kentpb's Avatar
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    Default Vamp swashbuckler for Garzan123

    Quote Originally Posted by garzan123 View Post
    IIII am VIP.32pt open..all races but bf..I would like a wiz cleric swash build..using vamp form..skirmisher form swash..neg energy healing..prolly shield skills..at least 6 lvls wiz..in to dmge from harper..evil weapons b nice so can use neg LCL on people but heal other undead toons with death aura n harms..Ty Kent..u r a master builder sir..iconic n reg toon build b nice also..may have a few tomes to use
    Code:
    Character Plan by DDO Character Planner Version 04.24.01
    DDO Character Planner Home Page
    
    Level 28 True Neutral Morninglord Male
    (7 Cleric \ 7 Wizard \ 6 Bard \ 8 Epic) 
    Hit Points: 296
    Spell Points: 1335 
    BAB: 12\12\17\22
    Fortitude: 13
    Reflex: 19
    Will: 18
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 28)           (Level 28)
    Strength              8                  8                    8
    Dexterity            12                 13                   13
    Constitution         14                 14                   14
    Intelligence         17                 23                   27
    Wisdom               12                 12                   12
    Charisma             14                 14                   16
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 28)          (Level 28)
    Balance               3                 18                   26
    Bluff                 2                  3                   11
    Concentration         6                 25                   33
    Diplomacy             2                  3                   11
    Disable Device        n/a               n/a                  n/a
    Haggle                2                  3.5                 11.5
    Heal                  5                 23                   31
    Hide                  1                  1                    9
    Intimidate            2                  3                   11
    Jump                 -1                  9                   17
    Listen                1                  1                    9
    Move Silently         1                  1                    9
    Open Lock             n/a               n/a                   n/a
    Perform               4                 28                   36
    Repair                3                  8                   16
    Search                3                  8                   16
    Spellcraft            3                  8                   16
    Spot                  1                  1                    9
    Swim                 -1                 -1                    7
    Tumble                n/a               n/a                   n/a
    Use Magic Device      4                 24                   32
    
    Level 1 (Cleric)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Heal (+4)
    Skill: Perform (+2)
    Skill: Use Magic Device (+2)
    Feat: (Deity) Favored by Amaunator
    Feat: (Selected) Single Weapon Fighting
    
    
    Level 2 (Bard)
    Skill: Balance (+3)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Perform (+3)
    Skill: Use Magic Device (+1)
    
    
    Level 3 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+5)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Shield Mastery
    
    
    Level 4 (Bard)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+2.5)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    Skill: Perform (+1)
    
    
    Level 6 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1.5)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+3)
    Feat: (Selected) Insightful Reflexes
    
    
    Level 7 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    Skill: Perform (+0.5)
    Feat: (Wizard Bonus) Extend Spell
    
    
    Level 8 (Wizard)
    Ability Raise: DEX
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Perform (+1)
    
    
    Level 9 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Perform (+1)
    Feat: (Selected) Precision
    
    
    Level 10 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Perform (+1.5)
    
    
    Level 11 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1.5)
    Skill: Perform (+0.5)
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 12 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Perform (+1)
    Feat: (Selected) Improved Single Weapon Fighting
    
    
    Level 13 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Perform (+1)
    
    
    Level 14 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Perform (+1.5)
    
    
    Level 15 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Perform (+2)
    Skill: Use Magic Device (+5)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 16 (Cleric)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Cleric)
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Perform (+1)
    
    
    Level 18 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    Skill: Perform (+1)
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 19 (Cleric)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    Skill: Perform (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Bard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Perform (+2)
    Skill: Use Magic Device (+7)
    Enhancement: Swashbuckler (Brd) - Confidence (Rank 1)
    Enhancement: Swashbuckler (Brd) - Swashbuckling (Rank 1)
    Enhancement: Swashbuckler (Brd) - On Your Toes (Rank 1)
    Enhancement: Swashbuckler (Brd) - On Your Toes (Rank 2)
    Enhancement: Swashbuckler (Brd) - On Your Toes (Rank 3)
    Enhancement: Swashbuckler (Brd) - Tavern Shanties (Rank 1)
    Enhancement: Swashbuckler (Brd) - Deflect Arrows (Rank 1)
    Enhancement: Swashbuckler (Brd) - Action Boost: Doublestrike (Rank 1)
    Enhancement: Swashbuckler (Brd) - Action Boost: Doublestrike (Rank 2)
    Enhancement: Swashbuckler (Brd) - Action Boost: Doublestrike (Rank 3)
    Enhancement: Swashbuckler (Brd) - Skirmisher (Rank 1)
    Enhancement: Swashbuckler (Brd) - Resonant Arms (Rank 1)
    Enhancement: Swashbuckler (Brd) - Resonant Arms (Rank 2)
    Enhancement: Swashbuckler (Brd) - Resonant Arms (Rank 3)
    Enhancement: Swashbuckler (Brd) - Low Blow (Rank 1)
    Enhancement: Harper Agent - Agent of Good (Rank 1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Greater Single Weapon Fighting
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: INT
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Martial Sphere: Perfect Single Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: INT
    Feat: (Epic Destiny) Primal Sphere: Perfect Two Weapon Fighting
    Enhancement: Morninglord - Elven Accuracy (Rank 1)
    Enhancement: Morninglord - Sun Elf Intelligence (Rank 1)
    Enhancement: Swashbuckler (Brd) - Uncanny Dodge (Rank 1)
    Enhancement: Swashbuckler (Brd) - Charisma (Rank 1)
    Enhancement: Swashbuckler (Brd) - Battering Barrage (Rank 1)
    Enhancement: Swashbuckler (Brd) - Battering Barrage (Rank 2)
    Enhancement: Swashbuckler (Brd) - Charisma (Rank 1)
    Enhancement: Swashbuckler (Brd) - Thread the Needle (Rank 1)
    Enhancement: Swashbuckler (Brd) - Coupe De Grace (Rank 1)
    Enhancement: Swashbuckler (Brd) - Exploit Weaknesses (Rank 1)
    Enhancement: Pale Master (Wiz) - Dark Reaping (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Zombie (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Vampire (Rank 1)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy I (Rank 1)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 1)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 2)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 3)
    Enhancement: Pale Master (Wiz) - Efficient Maximize (Rank 1)
    Enhancement: Pale Master (Wiz) - Efficient Maximize (Rank 2)
    Enhancement: Pale Master (Wiz) - Efficient Maximize (Rank 3)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy II (Rank 1)
    Enhancement: Pale Master (Wiz) - Bone Armor (Rank 1)
    Enhancement: Pale Master (Wiz) - Bone Armor (Rank 2)
    Enhancement: Pale Master (Wiz) - Intelligence (Rank 1)
    Enhancement: Pale Master (Wiz) - Intelligence (Rank 1)
    Enhancement: Harper Agent - Intelligence (Rank 1)
    Enhancement: Harper Agent - Harper Enchantment (Rank 1)
    Enhancement: Harper Agent - Strategic Combat I (Rank 1)
    Enhancement: Harper Agent - Know The Angles (Rank 1)
    Enhancement: Harper Agent - Know The Angles (Rank 2)
    Enhancement: Harper Agent - Know The Angles (Rank 3)
    Enhancement: Divine Disciple (Clr) - Divine Emissary of Darkness (Rank 1)
    Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Negative (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Negative (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spellpower: Negative (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spell Critical: Negative (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spell Critical: Negative (Rank 1)
    So all you asked for 7 Wiz for vamp {can't go less then 7 levs for neg eng burst} 7 Cleric for inflict Critical best before Harm {which needs too meany cleric levs to get good stuff from other classes}, and 6 Bard for swash CDG {best Tier 5 for this build}
    This build also has the nice option to go fleshy when fighting light casters and still heal your self.
    ED: Fury of the Wild
    Twist:
    - Extra Action Boost
    - Lithe or Embrace the light {if you can get it}
    - Legendary Shield Mastery
    Now if you are willing to give up the Cleric and the opp to go fleshy this build below will have way better DPS and better neg aura & burst, so no targeted neg heal but you get stopping power {bard freezing, shield stunning} which will give helpless to mobs {+ 50% damg}. You will be able to self cast Tenser's Transformation and not scroll it, and best of all gives you something to use on those neg leved mobs to great effect.
    Oh and if you where you wondering this is the way I would go :}
    Code:
    Character Plan by DDO Character Planner Version 04.24.01
    DDO Character Planner Home Page
    
    Level 28 True Neutral Purple Dragon Knight Male
    (2 Fighter \ 12 Wizard \ 6 Bard \ 8 Epic) 
    Hit Points: 290
    Spell Points: 1557 
    BAB: 12\12\17\22
    Fortitude: 12
    Reflex: 12
    Will: 20
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 28)           (Level 28)
    Strength              8                  8                    8
    Dexterity            12                 13                   13
    Constitution         15                 15                   16
    Intelligence         16                 16                   16
    Wisdom                8                  8                    8
    Charisma             16                 22                   24
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 28)          (Level 28)
    Balance               3                 11.5                 19.5
    Bluff                 3                  7                   15
    Concentration         4                 26                   34
    Diplomacy             3                  7                   15
    Disable Device        n/a               n/a                  n/a
    Haggle                3                 14                   22
    Heal                  1                 10                   18
    Hide                  1                  1                    9
    Intimidate            3                  7                   15
    Jump                  3                  9                   17
    Listen               -1                 -1                    7
    Move Silently         1                  1                    9
    Open Lock             n/a               n/a                   n/a
    Perform               5                 30                   38
    Repair                3                  3                   11
    Search                3                  3                   11
    Spellcraft            3                  3                   11
    Spot                 -1                 -1                    7
    Swim                 -1                 -1                    7
    Tumble                n/a               11                   19
    Use Magic Device      5                 29                   37
    
    Level 1 (Fighter)
    Skill: Balance (+2)
    Skill: Concentration (+2)
    Skill: Heal (+2)
    Skill: Jump (+4)
    Skill: Perform (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Insightful Reflexes
    Feat: (Human Bonus) Shield Mastery
    Feat: (Fighter Bonus) Single Weapon Fighting
    
    
    Level 2 (Fighter)
    Skill: Haggle (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+1)
    Skill: Perform (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 3 (Bard)
    Skill: Balance (+3)
    Skill: Concentration (+3)
    Skill: Heal (+0.5)
    Skill: Perform (+3)
    Feat: (Selected) Improved Shield Bash
    
    
    Level 4 (Bard)
    Ability Raise: CHA
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+4)
    
    
    Level 5 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+2)
    Skill: Perform (+1)
    Skill: Tumble (+3)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Force of Personality
    
    
    Level 7 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+2)
    Skill: Heal (+0.5)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Bard)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+4)
    Skill: Heal (+0.5)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Wizard)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Perform (+1.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Improved Single Weapon Fighting
    
    
    Level 10 (Wizard)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Wizard)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Wizard)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Wizard)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 14 (Wizard)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Wizard)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Precision
    Enhancement: Warchanter (Brd) - Skaldic Constitution (Rank 1)
    Enhancement: Warchanter (Brd) - Weapon Training (Rank 1)
    Enhancement: Warchanter (Brd) - Enchant Weapon (Rank 1)
    Enhancement: Warchanter (Brd) - Rough and Ready (Rank 1)
    Enhancement: Warchanter (Brd) - Rough and Ready (Rank 2)
    Enhancement: Warchanter (Brd) - Rough and Ready (Rank 3)
    Enhancement: Warchanter (Brd) - Iced Edges (Rank 1)
    Enhancement: Warchanter (Brd) - Iced Edges (Rank 2)
    Enhancement: Warchanter (Brd) - Iced Edges (Rank 3)
    Enhancement: Warchanter (Brd) - Frozen Fury (Rank 1)
    Enhancement: Warchanter (Brd) - Frozen Fury (Rank 2)
    Enhancement: Warchanter (Brd) - Frozen Fury (Rank 3)
    Enhancement: Warchanter (Brd) - Charisma (Rank 1)
    
    
    Level 16 (Wizard)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Wizard)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Wizard)
    Skill: Concentration (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1.5)
    Feat: (Wizard Bonus) Empower Spell
    Feat: (Selected) Greater Single Weapon Fighting
    
    
    Level 19 (Wizard)
    Skill: Heal (+0.5)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1.5)
    
    
    Level 20 (Wizard)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Concentration (+3)
    Skill: Perform (+1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: CHA
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Martial Sphere: Perfect Single Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: CHA
    Feat: (Epic Destiny) Martial Sphere: Tactician
    Enhancement: Purple Dragon Knight - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Purple Dragon Knight - Cormyrean Knight Training (Rank 1)
    Enhancement: Warchanter (Brd) - Ironskin Chant (Rank 1)
    Enhancement: Warchanter (Brd) - Ironskin Chant (Rank 2)
    Enhancement: Warchanter (Brd) - Ironskin Chant (Rank 3)
    Enhancement: Warchanter (Brd) - Reckless Chant (Rank 1)
    Enhancement: Warchanter (Brd) - Reckless Chant (Rank 2)
    Enhancement: Warchanter (Brd) - Reckless Chant (Rank 3)
    Enhancement: Warchanter (Brd) - Northwind (Rank 1)
    Enhancement: Warchanter (Brd) - Northwind (Rank 2)
    Enhancement: Warchanter (Brd) - Northwind (Rank 3)
    Enhancement: Warchanter (Brd) - Charisma (Rank 1)
    Enhancement: Warchanter (Brd) - Howl of the North (Rank 1)
    Enhancement: Warchanter (Brd) - Spinning Ice (Rank 1)
    Enhancement: Warchanter (Brd) - Spinning Ice (Rank 2)
    Enhancement: Warchanter (Brd) - Spinning Ice (Rank 3)
    Enhancement: Pale Master (Wiz) - Dark Reaping (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Zombie (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Vampire (Rank 1)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy I (Rank 1)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 1)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 2)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 3)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy II (Rank 1)
    Enhancement: Pale Master (Wiz) - Bone Armor (Rank 1)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy III (Rank 1)
    Enhancement: Swashbuckler (Brd) - Confidence (Rank 1)
    Enhancement: Swashbuckler (Brd) - Swashbuckling (Rank 1)
    Enhancement: Swashbuckler (Brd) - On Your Toes (Rank 1)
    Enhancement: Swashbuckler (Brd) - On Your Toes (Rank 2)
    Enhancement: Swashbuckler (Brd) - On Your Toes (Rank 3)
    Enhancement: Swashbuckler (Brd) - Tavern Shanties (Rank 1)
    Enhancement: Swashbuckler (Brd) - Action Boost: Doublestrike (Rank 1)
    Enhancement: Swashbuckler (Brd) - Action Boost: Doublestrike (Rank 2)
    Enhancement: Swashbuckler (Brd) - Action Boost: Doublestrike (Rank 3)
    Enhancement: Swashbuckler (Brd) - Skirmisher (Rank 1)
    Enhancement: Vanguard (Ftr) - To the Fore! (Rank 1)
    Enhancement: Vanguard (Ftr) - Shield Specialization I (Rank 1)
    Enhancement: Vanguard (Ftr) - Unbalancing Shove (Rank 1)
    Enhancement: Vanguard (Ftr) - Unbalancing Shove (Rank 2)
    Enhancement: Vanguard (Ftr) - Stunning Shield (Rank 1)
    Enhancement: Harper Agent - Agent of Good (Rank 1)
    Enhancement: Harper Agent - Harper Enchantment (Rank 1)
    Enhancement: Harper Agent - Traveler's Toughness (Rank 1)
    Enhancement: Harper Agent - Traveler's Toughness (Rank 2)
    Enhancement: Harper Agent - Know The Angles (Rank 1)
    Enhancement: Harper Agent - Know The Angles (Rank 2)
    Enhancement: Harper Agent - Know The Angles (Rank 3)
    ED: Fury of the Wild
    Twist:
    - Legendary Tactics
    - Legendary Shield Mastery
    - Lithe or Embrace the light {if you can get it}
    Notes: you need to have Incitful combat mastery and a good stunning item to freeze and shield stun in EE. I do it with drow house ring and spare hand belt on my toon and i am not PDK with that bonus to the DCs of your Tactical Feats equal to 1/3 your Charisma modifier and I am only 7 lev bard so with the freeze DC base of (14 + Charisma modifier + 1/2 Bard Level + Stunning modifiers) you should have no problem

    P.S. hope this is what you wanted if not or if you have any ? glad to answer
    Last edited by Kentpb; 08-05-2015 at 08:31 PM.

  15. #135
    Community Member
    Join Date
    Jan 2014
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    250

    Default

    I love the builds..def gonna give second one a chance..I have sacrificial dagger n a few rapiers slotted with neg level n con dmge..plus widowblight with neg lvl augment..should b fine..Ty so much

  16. #136
    Community Member Kentpb's Avatar
    Join Date
    Oct 2009
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    531

    Default Drow Warlock Melee build

    Quote Originally Posted by Kentpb View Post
    Warlock 20 Drow Melee build
    2nd life and SWF +4 tomes across the board
    Code:
    Character Plan by DDO Character Planner Version 04.24.01
    DDO Character Planner Home Page
    
    Level 28 Lawful Good Drow Male
    (20 Cleric \ 8 Epic) 
    Hit Points: 392
    Spell Points: 1242 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 8
    Will: 13
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (30 Point)       (Level 1)          (Level 28)           (Level 28)
    Strength             12                 16                   16
    Dexterity            10                 14                   14
    Constitution         14                 18                   18
    Intelligence         18                 29                   29
    Wisdom                8                 12                   12
    Charisma             16                 20                   20
    
    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    +3 Tome of Strength used at level 10
    +3 Tome of Dexterity used at level 10
    +3 Tome of Constitution used at level 10
    +3 Tome of Intelligence used at level 10
    +3 Tome of Wisdom used at level 10
    +3 Tome of Charisma used at level 10
    +4 Tome of Strength used at level 14
    +4 Tome of Dexterity used at level 14
    +4 Tome of Constitution used at level 14
    +4 Tome of Intelligence used at level 14
    +4 Tome of Wisdom used at level 14
    +4 Tome of Charisma used at level 14
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 28)          (Level 28)
    Balance               2                 13                   21
    Bluff                 3                 12                   20
    Concentration         6                 27                   35
    Diplomacy             3                 28                   36
    Disable Device        n/a               n/a                  n/a
    Haggle                3                  5                   13
    Heal                  3                 24                   32
    Hide                  0                  2                   10
    Intimidate            3                  5                   13
    Jump                  3                 14                   22
    Listen               -1                  1                   11
    Move Silently         0                  2                   10
    Open Lock             n/a               n/a                  n/a
    Perform               n/a               n/a                  n/a
    Repair                4                  9                   17
    Search                4                  9                   19
    Spellcraft            8                 32                   40
    Spot                 -1                  1                   11
    Swim                  1                  3                   11
    Tumble                n/a                7                   15
    Use Magic Device      5                 16                   24
    
    Level 1 (Cleric)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Heal (+4)
    Skill: Jump (+2)
    Skill: Spellcraft (+4)
    Skill: Use Magic Device (+2)
    Feat: (Past Life) Past Life: Rogue
    Feat: (Selected) Single Weapon Fighting
    
    
    Level 2 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 3 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Maximize Spell
    
    
    Level 4 (Cleric)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 5 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Exotic Weapon Proficiency: Dwarven Waraxe
    
    
    Level 7 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Cleric)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 9 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Single Weapon Fighting
    
    
    Level 10 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 11 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+2)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 12 (Cleric)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+3)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Power Attack
    
    
    Level 13 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+3)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+3)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 15 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+3)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Single Weapon Fighting
    
    
    Level 16 (Cleric)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+4)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Cleric)
    Skill: Balance (+0.5)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+2)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Cleric)
    Skill: Balance (+0.5)
    Skill: Bluff (+1.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 19 (Cleric)
    Skill: Balance (+0.5)
    Skill: Bluff (+1.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Cleric)
    Ability Raise: INT
    Skill: Bluff (+3)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Cleave
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: INT
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Martial Sphere: Perfect Single Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: INT
    Feat: (Epic Destiny) Primal Sphere: Perfect Two Weapon Fighting
    AP from bottom up:
    ............[ ES 41 AP ]...........................[ TS 25 AP ]................[ HA 14 AP ]
    - 6 cores.................................. - 4 cores.....................- 2 cores, Int
    - Resilience of Body.........T3........- Planer Power.....T1.....- Harper Enchantment
    - Spiritual Defense...........T3........- Feigned Health..T3.....- Strategic Combat I
    - Resilience of soul...........T1........- Strong Pact..............- Know the Angles........T3
    - Spiritual Bastion............T3........- Eldritch Focus....T3....- Strategic Combat II
    - Power of Enlightenment..T3........- Utterdark Blast ........- Int
    - Eldritch Burst................T2........- Strong Pact
    - Spiritual Ward...............T3........- Strong Pact
    - Power of Enlightenment...T3.......- Int
    - Con........................................- Strong Pact
    - Medium Armor.........................- Int
    - Spiritual Retribution.......T3
    - Brilliance
    - Con
    - Spirit Blast...................T2
    - Shining Through

    Notes:
    - I use Cleric for Warlock Levs in builder same BAB and Skills/lev but Umd & Jump are class skills not Heal & Diplomacy for Warlock
    - At low levs I would use your Eldritch blast until you get top tier ES (Spirit Blast & Shining Through)
    - Orb use get any that will up your spell power, Golden Orb of Death (Level 7 two augment Slots) is a good one until you can get Blazing Sun at lev 17 then Epic Blazing Sun, TF Orb, or Golden Orb of Death (Level 26) are all End game choices
    - Pact with out a bard splash to max your perform {sonic spell power} only two opt, Fiend (fire), or Great Old One (Acid) both have there good points and will work with this build. I say look at both and pick which you like more.

    ED: Not so simple, have not got a definitive best yet so far.
    - You could run in Divine Crusader (better for Fiend Pact} for Extraordinary Virtue (big AOE heal), Empyrean Magic (stacks up fast off your Aura) to up your spell power, Consecration line of powers (healing, fire damg, good Damg (alignment spell power uses light spell power) and +10% damg to all Atts), and Strike Down (read it, bugged in a good way)
    - You could run in Shiradi Champion, all Shiradi procs go off on your aura so nice (this is why in build I maxed out Diplomacy for Audience with the Queen if you are sure you will not run in Shiradi spend skill points elsewhere)
    - You could run in Legendary Dreadnought and really let your melee shine through (this is why I went with DW Axe for Headman's Chop and not Bastard sword) if you are sure you will not run in Legendary Dreadnought then ether will work and then instead of cleave I would take Empower Spell.
    Twist:
    - Energy Burst
    - Momentum Swing (if you keep cleave and don't run in Legendary Dreadnought)
    - Rejuvenation Cocoon
    - Radiant power
    - Consecration
    - Empyrean Magic
    - Action Boost Haste
    All of these are good choices but hard to narrow it down as of yet sorry.

    P.S. Hope this is what you where looking for if not or if you have any ? feel free to ask
    Last edited by Kentpb; 08-06-2015 at 05:15 PM.

  17. #137
    Community Member
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    Default Need a First Life 28pt. solo build

    To elaborate, I am fairly new to the game. I am a VIP, so I have most races (not drow) and most classes (not FvS or Arti) but I have no idea how to start going about the game. I am very familiar with MMO's in general, so the build can be as complex as you want and I'll figure it out, I just need to know where to start. So, like the title says, I want a 28pt. build with no tomes or past lives. I don't care about melee vs. caster or anything like that. I really just want to be multiclass. For some reason, the idea of playing a pure just bores me. And because I want to solo as much of the game as I can, I need one character who can do different things. Whatever class/race combos you think would be best are ok with me. Thanks for any help you can give.

  18. #138
    Community Member Sesta's Avatar
    Join Date
    Nov 2009
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    Default

    Hey Kent, I like your builds and I need 2 builds.
    - High dps wraps user, winter wolf or ranger splash is ok. I have all classes and races. Legend 36 pts toon.
    - And a Tree build. I don't know what builds are good for trees, I'm open to any builds. Thanks mate.

  19. #139
    Community Member Kentpb's Avatar
    Join Date
    Oct 2009
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    531

    Default Solo build for Ebs

    Quote Originally Posted by Ebs View Post
    To elaborate, I am fairly new to the game. I am a VIP, so I have most races (not drow) and most classes (not FvS or Arti) but I have no idea how to start going about the game. I am very familiar with MMO's in general, so the build can be as complex as you want and I'll figure it out, I just need to know where to start. So, like the title says, I want a 28pt. build with no tomes or past lives. I don't care about melee vs. caster or anything like that. I really just want to be multiclass. For some reason, the idea of playing a pure just bores me. And because I want to solo as much of the game as I can, I need one character who can do different things. Whatever class/race combos you think would be best are ok with me. Thanks for any help you can give.
    Code:
    Character Plan by DDO Character Planner Version 04.24.01
    DDO Character Planner Home Page
    
    Level 28 Neutral Good Human Male
    (2 Fighter \ 2 Rogue \ 16 Bard \ 8 Epic) 
    Hit Points: 314
    Spell Points: 690 
    BAB: 15\15\20\25\25
    Fortitude: 11
    Reflex: 17
    Will: 17
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 28)           (Level 28)
    Strength              8                  8                    8
    Dexterity             8                  8                    8
    Constitution         14                 14                   16
    Intelligence         18                 18                   18
    Wisdom                8                  8                    8
    Charisma             14                 21                   25
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 28)          (Level 28)
    Balance               3                  6                   16
    Bluff                 6                 12                   20
    Concentration         4                 23                   31
    Diplomacy             2                  7                   15
    Disable Device        8                 27                   35
    Haggle                6                 11                   19
    Heal                  1                  2                   10
    Hide                 -1                 -1                    7
    Intimidate            2                  7                   17
    Jump                  3                  5                   15
    Listen               -1                 -1                    9
    Move Silently        -1                 -1                    7
    Open Lock             3                 22                   30
    Perform               4                 30                   38
    Repair                4                  4                   12
    Search                8                 27                   37
    Spellcraft            4                  4                   12
    Spot                  3                 17                   27
    Swim                 -1                  0                    8
    Tumble                3                  4                   12
    Use Magic Device      6                 25                   33
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Heal (+2)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Perform (+2)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Insightful Reflexes
    Feat: (Human Bonus) Single Weapon Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    
    
    Level 2 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+0.5)
    Skill: Disable Device (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Perform (+0.5)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Evasion
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 3 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+3)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+0.5)
    Skill: Perform (+3)
    Feat: (Selected) Empower Healing Spell
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Fascinate
    Feat: (Automatic) Inspire Courage
    Feat: (Automatic) Martial Weapon Proficiency: Longsword
    Feat: (Automatic) Shield Proficiency (General)
    Spell (1): Cure Light Wounds
    
    
    Level 4 (Bard)
    Ability Raise: CHA
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1.5)
    Skill: Perform (+1)
    Skill: Search (+1.5)
    Skill: Spot (+0.5)
    Spell (1): Focusing Chant
    
    
    Level 5 (Bard)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Perform (+1)
    Skill: Search (+1.5)
    Skill: Spot (+1.5)
    Feat: (Automatic) Inspire Competence
    Spell (1): Sonic Blast
    
    
    Level 6 (Bard)
    Skill: Concentration (+3)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Extend Spell
    Spell (2): Blur
    Spell (2): Cure Moderate Wounds
    
    
    Level 7 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Disable Device (+1)
    Skill: Perform (+0.5)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    Feat: (Fighter Bonus) Shield Mastery
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Tower Shield Proficiency
    
    
    Level 8 (Fighter)
    Ability Raise: CHA
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    Feat: (Fighter Bonus) Improved Single Weapon Fighting
    
    
    Level 9 (Bard)
    Skill: Disable Device (+1)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Spot (+1.5)
    Feat: (Selected) Force of Personality
    Feat: (Automatic) Improved Heroic Durability
    Spell (2): Heroism
    Spell (1): Merfolk's Blessing
    
    
    Level 10 (Bard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Perform (+4)
    Skill: Search (+1)
    Feat: (Automatic) Suggestion
    
    
    Level 11 (Bard)
    Skill: Concentration (+4)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Spell (2): Invisibility
    Spell (3): Cure Serious Wounds
    Spell (3): Displacement
    
    
    Level 12 (Bard)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+3)
    Feat: (Selected) Improved Critical: Piercing Weapons
    Feat: (Automatic) Improved Inspire Courage
    Spell (3): Haste
    
    
    Level 13 (Bard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Spot (+1.5)
    Feat: (Automatic) Inspire Greatness
    
    
    Level 14 (Bard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Perform (+1)
    Skill: Spot (+2.5)
    Spell (3): Good Hope
    Spell (4): Cure Critical Wounds
    Spell (4): Freedom of Movement
    
    
    Level 15 (Bard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Perform (+1)
    Skill: Search (+2)
    Skill: Spot (+0.5)
    Feat: (Selected) Greater Single Weapon Fighting
    Spell (4): Dimension Door
    
    
    Level 16 (Bard)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Spot (+1.5)
    Feat: (Automatic) Song of Freedom
    
    
    Level 17 (Bard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Spot (+1.5)
    Spell (4): Otto's Sphere of Dancing
    Spell (5): Greater Heroism
    Spell (5): Mind Fog
    
    
    Level 18 (Bard)
    Skill: Disable Device (+1)
    Skill: Heal (+0.5)
    Skill: Open Lock (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Improved Shield Mastery
    Spell (5): Shadow Walk
    
    
    Level 19 (Bard)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+4)
    Feat: (Automatic) Inspire Heroics
    
    
    Level 20 (Bard)
    Ability Raise: CHA
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+4)
    Spell (1): Grease
    Spell (5): Greater Dispel Magic
    Spell (6): Otto's Irresistible Dance
    Spell (6): Heroes Feast
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: CHA
    Feat: (Selected) Epic: Inspire Excellence
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Martial Sphere: Perfect Single Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Epic Damage Reduction
    
    
    Level 28 (Epic)
    Ability Raise: CHA
    Feat: (Epic Destiny) Martial Sphere: Tactician
    Enhancement: Human - Human Versatility: Skill Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Charisma (Rank 1)
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Constitution (Rank 1)
    Enhancement: Warchanter (Brd) - Skaldic Constitution (Rank 1)
    Enhancement: Warchanter (Brd) - Weapon Training (Rank 1)
    Enhancement: Warchanter (Brd) - Enchant Weapon (Rank 1)
    Enhancement: Warchanter (Brd) - Rough and Ready (Rank 1)
    Enhancement: Warchanter (Brd) - Rough and Ready (Rank 2)
    Enhancement: Warchanter (Brd) - Rough and Ready (Rank 3)
    Enhancement: Warchanter (Brd) - Iced Edges (Rank 1)
    Enhancement: Warchanter (Brd) - Iced Edges (Rank 2)
    Enhancement: Warchanter (Brd) - Iced Edges (Rank 3)
    Enhancement: Warchanter (Brd) - Ironskin Chant (Rank 1)
    Enhancement: Warchanter (Brd) - Ironskin Chant (Rank 2)
    Enhancement: Warchanter (Brd) - Ironskin Chant (Rank 3)
    Enhancement: Warchanter (Brd) - Frozen Fury (Rank 1)
    Enhancement: Warchanter (Brd) - Frozen Fury (Rank 2)
    Enhancement: Warchanter (Brd) - Frozen Fury (Rank 3)
    Enhancement: Warchanter (Brd) - Charisma (Rank 1)
    Enhancement: Warchanter (Brd) - Reckless Chant (Rank 1)
    Enhancement: Warchanter (Brd) - Reckless Chant (Rank 2)
    Enhancement: Warchanter (Brd) - Reckless Chant (Rank 3)
    Enhancement: Warchanter (Brd) - Northwind (Rank 1)
    Enhancement: Warchanter (Brd) - Northwind (Rank 2)
    Enhancement: Warchanter (Brd) - Northwind (Rank 3)
    Enhancement: Warchanter (Brd) - Charisma (Rank 1)
    Enhancement: Warchanter (Brd) - Howl of the North (Rank 1)
    Enhancement: Warchanter (Brd) - Spinning Ice (Rank 1)
    Enhancement: Warchanter (Brd) - Spinning Ice (Rank 2)
    Enhancement: Warchanter (Brd) - Spinning Ice (Rank 3)
    Enhancement: Swashbuckler (Brd) - Confidence (Rank 1)
    Enhancement: Swashbuckler (Brd) - Swashbuckling (Rank 1)
    Enhancement: Swashbuckler (Brd) - On Your Toes (Rank 1)
    Enhancement: Swashbuckler (Brd) - On Your Toes (Rank 2)
    Enhancement: Swashbuckler (Brd) - On Your Toes (Rank 3)
    Enhancement: Swashbuckler (Brd) - Tavern Shanties (Rank 1)
    Enhancement: Swashbuckler (Brd) - Action Boost: Doublestrike (Rank 1)
    Enhancement: Swashbuckler (Brd) - Action Boost: Doublestrike (Rank 2)
    Enhancement: Swashbuckler (Brd) - Action Boost: Doublestrike (Rank 3)
    Enhancement: Swashbuckler (Brd) - Skirmisher (Rank 1)
    Enhancement: Swashbuckler (Brd) - Smooth Flourishes (Rank 1)
    Enhancement: Swashbuckler (Brd) - Charisma (Rank 1)
    Enhancement: Harper Agent - Agent of Good (Rank 1)
    Enhancement: Harper Agent - Harper Enchantment (Rank 1)
    Enhancement: Harper Agent - Strategic Combat I (Rank 1)
    Enhancement: Harper Agent - Awareness (Rank 1)
    Enhancement: Harper Agent - Awareness (Rank 2)
    Enhancement: Harper Agent - Know The Angles (Rank 1)
    Enhancement: Harper Agent - Know The Angles (Rank 2)
    Enhancement: Harper Agent - Know The Angles (Rank 3)
    Enhancement: Vanguard (Ftr) - To the Fore! (Rank 1)
    Enhancement: Vanguard (Ftr) - Shield Specialization I (Rank 1)
    Enhancement: Vanguard (Ftr) - Armor Training (Rank 1)
    Enhancement: Vanguard (Ftr) - Armor Training (Rank 2)
    Enhancement: Vanguard (Ftr) - Brutality (Rank 1)
    Enhancement: Vanguard (Ftr) - Brutality (Rank 2)
    Enhancement: Vanguard (Ftr) - Stunning Shield (Rank 1)
    Enhancement: Vanguard (Ftr) - Stunning Shield (Rank 2)
    Enhancement: Vanguard (Ftr) - Stunning Shield (Rank 3)
    ED: Run in Fury of the Wild
    With the Attack speed and vopaling on 19&20 fast recoup of your Adrenaline Overloads this is the best by far
    Twist:
    - Legendary Tactics
    - Rejuvenation Cocoon
    - Legendary Shield Mastery

    With this build you should be able to solo vary well. You can do traps use bard freezing Attack and Fascinate to slow mobs down. You can self heal and will have most of the good buffs, and just enough Umd to cast the good utility and raise Dead Scrolls. I have run builds close to this and loved the versatility of the build.

    P.S. like to hear the feed back so let me know how it goes

  20. #140
    Community Member Kentpb's Avatar
    Join Date
    Oct 2009
    Posts
    531

    Default More Input please

    Quote Originally Posted by Sesta View Post
    Hey Kent, I like your builds and I need 2 builds.
    - High dps wraps user, winter wolf or ranger splash is ok. I have all classes and races. Legend 36 pts toon.
    - And a Tree build. I don't know what builds are good for trees, I'm open to any builds. Thanks mate.
    Ok got the first build in mind just need your tomes used or available
    on the 2nd build "tree build" do you mean a build built to take full advantage of the Primal Avatar Epic Destiny and run as a tree?

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