Quote Originally Posted by C-Dog View Post
Nothing wrong w/ a pure Arti - great DPS, good survivability, spells, lots of bells and whistles, etc etc. Splash Rogue for Evasion, Barb for faster kiting, etc etc.

o https://www.ddo.com/forums/showthrea...=1#post5759369

o https://www.ddo.com/forums/showthrea...tric+Critzilla


Or, for Ranger, take this, and make it Arti - that will give you crossbows, which are superior to bows, esp when Vorpal (and/or w/ other % enchantments, like "Tendon Slice" or "of Deception").

o https://www.ddo.com/forums/showthrea...=1#post5793839

You can take a 2nd level of Arti in place of Fighter for Rune Arm imbues (but earlier, pro'ly Level 6, after Ranger's Precise Shot), or replace Fighter w/ Barb for faster kiting (and some Jump?). The Fighter level is, imo, unnecessary - a LOT of feats already w/o it. But each has its proponents, there is no single "right" choice except re personal preference.

Race can be tweaked to suit too - swap for Human DM of passage for DDoor, Halfling for better self-healing, Gnome for Color Spray madness, whatever.
I want to be able to also disable traps , even at thw cost of damage thats why i wanted to do a 2 levels of rogue.