Hey Kent, I was wandering if you could throw together another build for me? I'm looking for a Ten Thousands Stars build, LR'ing a toon so stuck with Half-Elf as the race.
Code:Character Plan by DDO Character Planner Version 04.24.01 DDO Character Planner Home Page Level 28 Lawful Good Warforged Male (2 Fighter \ 18 Cleric \ 8 Epic) Hit Points: 368 Spell Points: 1205 BAB: 15\15\20\25\25 Fortitude: 18 Reflex: 5 Will: 9 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 28) (Level 28) Strength 16 20 20 Dexterity 8 8 8 Constitution 16 16 18 Intelligence 14 14 14 Wisdom 6 6 6 Charisma 14 17 17 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 28) (Level 28) Balance -1 -1 2 Bluff 2 3 11 Concentration 7 26 34 Diplomacy 2 3 11 Disable Device n/a n/a n/a Haggle 2 3 11 Heal 2 19 27 Hide -1 -1 2 Intimidate 2 3 11 Jump 3 9 12 Listen -2 -2 6 Move Silently -1 -1 2 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 2 2 10 Search 2 2 10 Spellcraft 6 24 32 Spot -2 -2 6 Swim 3 5 3 Tumble n/a n/a n/a Use Magic Device 4 14 22 Level 1 (Cleric) Skill: Concentration (+4) Skill: Heal (+4) Skill: Spellcraft (+4) Skill: Use Magic Device (+2) Feat: (Selected) Two Handed Fighting Feat: (Automatic) Attack Feat: (Automatic) Composite Plating Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Light Fortification Feat: (Automatic) Magical Training Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Turn Undead Feat: (Automatic) Warforged Traits Level 2 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Feat: (Automatic) Defensive Fighting Feat: (Automatic) Sunder Feat: (Automatic) Trip Level 3 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Maximize Spell Level 4 (Cleric) Ability Raise: STR Skill: Concentration (+1) Skill: Heal (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Level 5 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Feat: (Automatic) Improved Heroic Durability Level 6 (Fighter) Skill: Jump (+4) Feat: (Selected) Empower Spell Feat: (Fighter Bonus) Power Attack Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Tower Shield Proficiency Level 7 (Cleric) Skill: Concentration (+1) Skill: Spellcraft (+2) Skill: Use Magic Device (+0.5) Level 8 (Cleric) Ability Raise: CHA Skill: Concentration (+2) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Level 9 (Fighter) Skill: Spellcraft (+1) Skill: Use Magic Device (+1) Feat: (Selected) Extend Spell Feat: (Fighter Bonus) Improved Two Handed Fighting Level 10 (Cleric) Skill: Concentration (+2) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Level 11 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Level 12 (Cleric) Ability Raise: STR Skill: Concentration (+1) Skill: Heal (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Critical: Slashing Weapons Level 13 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Level 14 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Level 15 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Greater Two Handed Fighting Level 16 (Cleric) Ability Raise: CHA Skill: Concentration (+1) Skill: Heal (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Level 17 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Level 18 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Adamantine Body Level 19 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Level 20 (Cleric) Ability Raise: STR Skill: Heal (+4) Level 21 (Epic) Feat: (Selected) Epic: Overwhelming Critical Level 22 (Epic) Level 23 (Epic) Level 24 (Epic) Ability Raise: STR Feat: (Selected) Empower Healing Spell Level 25 (Epic) Level 26 (Epic) Feat: (Epic Destiny) Primal Sphere: Perfect Two Handed Fighting Level 27 (Epic) Feat: (Selected) Epic: Ruin Level 28 (Epic) Ability Raise: CHA Feat: (Epic Destiny) Divine Sphere: Epic Spell Power: Light Enhancement: Warforged - Improved Fortification (Rank 1) Enhancement: Warforged - Warforged Constitution (Rank 1) Enhancement: Warforged - Improved Fortification (Rank 1) Enhancement: Warforged - Warforged Constitution (Rank 1) Enhancement: Warforged - Healer's Friend (Rank 1) Enhancement: Warforged - Healer's Friend (Rank 2) Enhancement: Warforged - Healer's Friend (Rank 3) Enhancement: Warforged - Inscribed Armor (Rank 1) Enhancement: Warforged - Inscribed Armor (Rank 2) Enhancement: Warforged - Inscribed Armor (Rank 3)
Notes:
- I use Cleric for levs in builder no Warlock yet same BAB and skill points per lev so good fit.
- your pack is up to you but I like fay for abundant step but has the draw back for evasion get by you sonic damg so look them up note the spells you get for each and and note that each gives a different save +
- last AP spent on 5th core in ES
- at low levs better to just use chain EB then switch to melee when it caches up to your blast damage
- tenseres transformation is a must have spell
ED: Fury of the Wild
twist:
- Consecration
- Sacred Ground
- Radiant power
P.S. sorry it took me so long to post been a little under the weather with a cold. hope this works for you if you have any ?s let me know or any thing you want diff let me know and will rebuild for you.
P.P.S. I know you wanted a WF but IMO PDK works best for melee warlock will be posting one soon for guildy
Last edited by Kentpb; 06-28-2015 at 03:44 PM.
Code:Character Plan by DDO Character Planner Version 04.24.01 DDO Character Planner Home Page Level 28 Lawful Good Human Male (20 Cleric \ 8 Epic) Hit Points: 364 Spell Points: 1205 BAB: 15\15\20\25\25 Fortitude: 15 Reflex: 5 Will: 11 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (34 Point) (Level 1) (Level 28) (Level 28) Strength 15 17 17 Dexterity 8 8 8 Constitution 15 17 17 Intelligence 13 16 16 Wisdom 8 8 8 Charisma 17 24 24 Tomes Used +1 Tome of Constitution used at level 2 +1 Tome of Intelligence used at level 2 +2 Tome of Constitution used at level 6 +2 Tome of Intelligence used at level 6 +3 Tome of Intelligence used at level 10 +2 Tome of Strength used at level 18 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 28) (Level 28) Balance -1 5 13 Bluff 3 7 15 Concentration 6 26 34 Diplomacy 3 7 15 Disable Device n/a n/a n/a Haggle 3 7 15 Heal 3 22 30 Hide -1 -1 7 Intimidate 3 7 15 Jump 2 11 19 Listen -1 -1 7 Move Silently -1 -1 7 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 1 3 11 Search 1 3 11 Spellcraft 5 26 34 Spot -1 -1 7 Swim 2 3 11 Tumble n/a -0.5 7.5 Use Magic Device 5 18 26 Level 1 (Cleric) Skill: Concentration (+4) Skill: Heal (+4) Skill: Spellcraft (+4) Skill: Use Magic Device (+2) Feat: (Selected) Maximize Spell Feat: (Past Life) Past Life: Rogue Feat: (Human Bonus) Single Weapon Fighting Level 2 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Level 3 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+0.5) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Empower Spell Level 4 (Cleric) Ability Raise: CHA Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+0.5) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Level 5 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+0.5) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Level 6 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+0.5) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword Level 7 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+0.5) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Level 8 (Cleric) Ability Raise: CHA Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+0.5) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Level 9 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+0.5) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Single Weapon Fighting Level 10 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+0.5) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Level 11 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Level 12 (Cleric) Ability Raise: CHA Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Critical: Slashing Weapons Level 13 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Level 14 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Level 15 (Cleric) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Greater Single Weapon Fighting Level 16 (Cleric) Ability Raise: CHA Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Level 17 (Cleric) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Level 18 (Cleric) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Two Handed Fighting Level 19 (Cleric) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Level 20 (Cleric) Ability Raise: CHA Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+1) Skill: Spellcraft (+1) Skill: Tumble (+0.5) Level 21 (Epic) Feat: (Selected) Epic: Overwhelming Critical Level 22 (Epic) Level 23 (Epic) Level 24 (Epic) Ability Raise: CHA Feat: (Selected) Improved Two Handed Fighting Level 25 (Epic) Level 26 (Epic) Feat: (Epic Destiny) Martial Sphere: Perfect Single Weapon Fighting Level 27 (Epic) Feat: (Selected) Epic: Blinding Speed Level 28 (Epic) Ability Raise: CHA Feat: (Epic Destiny) Primal Sphere: Perfect Two weapon Fighting
Notes:
- I use Cleric for levs in builder no Warlock yet same BAB and skill points per lev so good fit. heal is not a class skill for warlock but UMD is so swich end # but points spent the same way so no big deal
- your pack is up to you but I like fay for abundant step but has the draw back for evasion get by you sonic damg so look them up note the spells you get for each and and note that each gives a different save +
- last 2 AP spent on 4th & 5th core in ES
ED: Fury of the Wild
twist:
- Consecration
- Sacred Ground
- Radiant power
Last edited by Kentpb; 06-29-2015 at 05:34 PM.
Looks like exactly what I asked for as usual! Thanks again Kent!
well 1st off the necro monk is turning out great, kinda slow leveling but thats cuz ive been messing with the epic destinies on a toon that was already close to 20. but back to the ranger, yes he's lawful, lvl 16 monk, has no PL's nor tomes at this point, and is 32pt build, other then that everything else is up to u, i like seeing wat u come up with from just an idea. thanks again man
Ok so you made it tough for me by being a 1/2elf :}. Its just that with out the ability to get dex to damg from the elf tree the stat split is rough, dex for feats, wis for 10k stars, and then some thing for damg. So why int not str with bow strength in this build well if you go str you could use Divine might which gives your cha mod to str but then you need a good cha and it works off turn undead for # of uses but using int and than know the angles which gives 1/2 your int mod directly to damg the same math {+ 6 cha mod = 6 more str = 3 more damg, 1/2 +6 int mod = +3 damg} but with the benefit of your higher # effecting your higher #, and you get skills :}and works off SP to use as often as you can. you still need bow strength you must be able to apply a stat to damg on a weapon before Strategic Combat II will work. That being said the fact that you can still get AA tree from 1/2elf tree lets you forgo taking ranger. Paly levs and other things in this build will make you far more durable,and being able to cast holy sword on your bow over shadows the lost of the free feats that would of aloud you too get Combat Archery look at the two and see which one you would want no brainier. you would also of had room for empHeal but not really needed IMO and to off set that you get Lay on handsCode:Character Plan by DDO Character Planner Version 04.24.01 DDO Character Planner Home Page Level 28 Lawful Good Half-Elf Male (14 Paladin \ 6 Monk \ 8 Epic) Hit Points: 308 Spell Points: 471 BAB: 18\18\23\28\28 Fortitude: 15 Reflex: 15 Will: 18 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 28) (Level 28) Strength 8 8 8 Dexterity 16 19 19 Constitution 10 10 10 Intelligence 16 16 18 Wisdom 16 22 26 Charisma 8 8 8 Tomes Used +2 Tome of Dexterity used at level 21 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 28) (Level 28) Balance 7 14 25 Bluff -1 -1 7 Concentration 4 22 31 Diplomacy -1 -1 7 Disable Device n/a n/a n/a Haggle -1 -1 7 Heal 5 30 38 Hide 3 4 12 Intimidate -1 -1 7 Jump 3 19 30 Listen 3 8 16 Move Silently 3 4 12 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 3 4 12 Search 3 4 12 Spellcraft 3 4 12 Spot 7 21 29 Swim -1 -1 7 Tumble 7 8 19 Use Magic Device 1 10 18 Level 1 (Monk) Skill: Balance (+4) Skill: Concentration (+4) Skill: Heal (+2) Skill: Jump (+4) Skill: Spot (+4) Skill: Tumble (+4) Skill: Use Magic Device (+2) Feat: (Monk Bonus) Combat Expertise Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue Feat: (Selected) Point Blank Shot Feat: (Automatic) AC Bonus Feat: (Automatic) Attack Feat: (Automatic) Defensive Fighting Feat: (Automatic) Exotic Weapon Proficiency: Kama Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Finishing Moves Feat: (Automatic) Flurry of Blows Feat: (Automatic) Half-Elven Keen Senses Feat: (Automatic) Half-Elven Mixed Heritage Feat: (Automatic) Half-Elven Social Graces (ALL) Feat: (Automatic) Heroic Durability Feat: (Automatic) Immunity to Sleep Feat: (Automatic) Martial Weapon Proficiency: Handaxe Feat: (Automatic) Simple Weapon Proficiency: Club Feat: (Automatic) Simple Weapon Proficiency: Dagger Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff Feat: (Automatic) Simple Weapon Proficiency: Unarmed Feat: (Automatic) Sneak Feat: (Automatic) The Way of Air Feat: (Automatic) The Way of Fire Feat: (Automatic) The Way of Earth Feat: (Automatic) The Way of Water Feat: (Automatic) Unarmed Strike Level 2 (Paladin) Skill: Concentration (+1) Skill: Heal (+3) Skill: Use Magic Device (+0.5) Feat: (Deity) Follower of the Silver Flame Feat: (Automatic) Aura of Good Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Smite Evil Feat: (Automatic) Sunder Feat: (Automatic) Trip Level 3 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+2) Skill: Use Magic Device (+0.5) Feat: (Selected) Rapid Shot Feat: (Monk Bonus) Zen Archery Feat: (Automatic) Evasion Feat: (Automatic) Meditation Level 4 (Monk) Ability Raise: WIS Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+1) Skill: Spot (+2) Skill: Use Magic Device (+0.5) Feat: (Monk Path) Path of Harmonious Balance: Fists of Light Feat: (Automatic) Fast Movement Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL) Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL) Feat: (Automatic) Still Mind Level 5 (Monk) Skill: Balance (+3) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Feat: (Automatic) Ki Strike: Magic Feat: (Automatic) Slow Fall Level 6 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Spot (+3) Skill: Use Magic Device (+0.5) Feat: (Selected) Weapon Focus: Ranged Weapons Feat: (Automatic) Improved Heroic Durability Feat: (Automatic) Purity of Body Level 7 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+1.5) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Feat: (Monk Bonus) Ten Thousand Stars Feat: (Automatic) Adept of Forms Level 8 (Paladin) Ability Raise: DEX Skill: Concentration (+1) Skill: Heal (+2) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Feat: (Automatic) Divine Grace Feat: (Automatic) Lay on Hands Level 9 (Paladin) Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Manyshot Feat: (Automatic) Aura of Courage Feat: (Automatic) Divine Health Feat: (Automatic) Fear Immunity Level 10 (Paladin) Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Feat: (Automatic) Turn Undead Level 11 (Paladin) Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Level 12 (Paladin) Ability Raise: WIS Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Master of Forms Feat: (Automatic) Remove Disease Feat: (Automatic) Silver Flame Exorcism Level 13 (Paladin) Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Level 14 (Paladin) Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Level 15 (Paladin) Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Precise Shot Feat: (Automatic) Archer's Focus Level 16 (Paladin) Ability Raise: WIS Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Level 17 (Paladin) Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Level 18 (Paladin) Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Critical: Ranged Weapons Level 19 (Paladin) Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Level 20 (Paladin) Ability Raise: WIS Skill: Jump (+1.5) Skill: Spot (+1) Level 21 (Epic) Feat: (Selected) Improved Precise Shot Level 22 (Epic) Level 23 (Epic) Level 24 (Epic) Ability Raise: WIS Feat: (Selected) Epic: Overwhelming Critical Level 25 (Epic) Level 26 (Epic) Feat: (Epic Destiny) Arcane Sphere: Epic Mage Armor Level 27 (Epic) Feat: (Selected) Epic: Blinding Speed Level 28 (Epic) Ability Raise: WIS Feat: (Epic Destiny) Primal Sphere: Epic Spell Power: Positive Enhancement: Half-Elf - Half-Elven Versatile Nature (Rank 1) Enhancement: Half-Elf - Human Adaptability: Wisdom (Rank 1) Enhancement: Half-Elf - Human Versatility: Damage Boost (Rank 1) Enhancement: Half-Elf - Human Greater Adaptability: Intelligence (Rank 1) Enhancement: Half-Elf - Improved Dilettante (Rogue) (Rank 1) Enhancement: Half-Elf - Arcanum (Rank 1) Enhancement: Half-Elf - Arcane Archer (Rank 1) Enhancement: Arcane Archer (Elf) - Arcane Archer (Rank 1) Enhancement: Arcane Archer (Elf) - Morphic Arrows (Rank 1) Enhancement: Arcane Archer (Elf) - Metalline Arrows (Rank 1) Enhancement: Arcane Archer (Elf) - Aligned Arrows (Rank 1) Enhancement: Arcane Archer (Elf) - Conjure Arrows (Rank 1) Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 1) Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 2) Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 3) Enhancement: Arcane Archer (Elf) - Force Arrows (Rank 1) Enhancement: Arcane Archer (Elf) - Force Arrows (Rank 2) Enhancement: Arcane Archer (Elf) - Force Arrows (Rank 3) Enhancement: Arcane Archer (Elf) - Inferno Shot (Rank 1) Enhancement: Arcane Archer (Elf) - Inferno Shot (Rank 2) Enhancement: Arcane Archer (Elf) - Inferno Shot (Rank 3) Enhancement: Arcane Archer (Elf) - Terror Arrows (Rank 1) Enhancement: Arcane Archer (Elf) - Soul Magic (Rank 1) Enhancement: Arcane Archer (Elf) - Wisdom (Rank 1) Enhancement: Arcane Archer (Elf) - Paralyzing Arrows (Rank 1) Enhancement: Arcane Archer (Elf) - Wisdom (Rank 1) Enhancement: Arcane Archer (Elf) - Arrow of Slaying (Rank 1) Enhancement: Harper Agent - Agent of Good (Rank 1) Enhancement: Harper Agent - Intelligence (Rank 1) Enhancement: Harper Agent - Harper Enchantment (Rank 1) Enhancement: Harper Agent - Traveler's Toughness (Rank 1) Enhancement: Harper Agent - Traveler's Toughness (Rank 2) Enhancement: Harper Agent - Know The Angles (Rank 1) Enhancement: Harper Agent - Know The Angles (Rank 2) Enhancement: Harper Agent - Know The Angles (Rank 3) Enhancement: Harper Agent - Strategic Combat II (Rank 1) Enhancement: Harper Agent - Intelligence (Rank 1) Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1) Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2) Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3) Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Agility (Rank 1) Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Wisdom (Rank 1) Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1) Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1) Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1) Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2) Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1) Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
ED: Legendary Dreadnought most of the time best for soloing and clearing mobs for partys {best constant damg}
Twist:
- Enlightenment
- A Dance of Flowers
- Rejuvenation Cocoon
ED: Fury of the Wild for boss killing {huge burst Damg [ Many shot or 10k stars Adrenaline Overload then then Slayer Arrow] have hit for more then 40,000 over kill for mobs}
Twist: same as above
P.S. hope this works for you if not or if you have ?'s happy to fix or answer
Last edited by Kentpb; 07-01-2015 at 07:45 PM.
LR'ing right now, ill let u kno what i think of it in a day or so. And again thank you very much
looking over that i 4got to mention i dont hav access to the harper tree either
ok so with no int to dam got you some BS damg {6d6} to off set lost in base damg and went ranger for free ranged feats that don't need Dex req so more points for str, and then 2 levs of wis for some defense boost from EK tree, free extend for buff spells jump, tumble, rams might .... ,and much more SP for healsCode:Character Plan by DDO Character Planner Version 04.24.01 DDO Character Planner Home Page Level 28 Lawful Good Half-Elf Male (6 Monk \ 12 Ranger \ 2 Wizard \ 8 Epic) Hit Points: 300 Spell Points: 618 BAB: 17\17\22\27\27 Fortitude: 14 Reflex: 18 Will: 22 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 28) (Level 28) Strength 15 15 15 Dexterity 14 14 14 Constitution 13 13 13 Intelligence 8 8 8 Wisdom 17 24 30 Charisma 8 8 8 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 28) (Level 28) Balance 4 18 28 Bluff -1 -1 7 Concentration 5 24 36 Diplomacy -1 -1 7 Disable Device n/a n/a n/a Haggle -1 -1 7 Heal 7 31 39 Hide 2 2 10 Intimidate -1 -1 8 Jump 6 10 20 Listen 3 10 19 Move Silently 2 2 10 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair -1 -1 7 Search -1 -1 8 Spellcraft -1 -1 8 Spot 3 10 19 Swim 2 2 10 Tumble 4 13 23 Use Magic Device n/a n/a n/a Level 1 (Ranger) Skill: Balance (+2) Skill: Concentration (+4) Skill: Heal (+4) Skill: Jump (+4) Skill: Tumble (+2) Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue Feat: (Selected) Point Blank Shot Feat: (Automatic) Attack Feat: (Automatic) Bow Strength Feat: (Automatic) Defensive Fighting Feat: (Automatic) Half-Elven Keen Senses Feat: (Automatic) Half-Elven Mixed Heritage Feat: (Automatic) Half-Elven Social Graces (ALL) Feat: (Automatic) Heroic Durability Feat: (Automatic) Immunity to Sleep Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Sunder Feat: (Automatic) Trip Feat: (Automatic) Wild Empathy Level 2 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Monk Bonus) Zen Archery Feat: (Automatic) AC Bonus Feat: (Automatic) Exotic Weapon Proficiency: Kama Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Finishing Moves Feat: (Automatic) Flurry of Blows Feat: (Automatic) The Way of Air Feat: (Automatic) The Way of Fire Feat: (Automatic) The Way of Earth Feat: (Automatic) The Way of Water Feat: (Automatic) Unarmed Strike Level 3 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Tumble (+1) Feat: (Selected) Dodge Feat: (Monk Bonus) Precision Feat: (Automatic) Evasion Feat: (Automatic) Meditation Level 4 (Monk) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Skill: Tumble (+1) Feat: (Monk Path) Path of Harmonious Balance: Fists of Light Feat: (Automatic) Fast Movement Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL) Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL) Feat: (Automatic) Still Mind Level 5 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Tumble (+1) Feat: (Automatic) Ki Strike: Magic Feat: (Automatic) Slow Fall Level 6 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Tumble (+1) Feat: (Selected) Mobility Feat: (Automatic) Improved Heroic Durability Feat: (Automatic) Purity of Body Level 7 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Tumble (+1) Feat: (Monk Bonus) Ten Thousand Stars Feat: (Automatic) Adept of Forms Level 8 (Ranger) Ability Raise: WIS Skill: Concentration (+1) Skill: Heal (+4) Feat: (Automatic) Rapid Shot Feat: (Automatic) Two Weapon Fighting Level 9 (Ranger) Skill: Concentration (+1) Skill: Heal (+4) Feat: (Selected) Shot on the Run Feat: (Automatic) Diehard Level 10 (Ranger) Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+2) Skill: Tumble (+0.5) Feat: (Automatic) Precise Shot Spell (1): Camouflage Spell (1): Jump Spell (1): Longstrider Spell (1): Merfolk's Blessing Spell (1): Ram's Might Spell (1): Resist Energy Spell (1): Summon Nature's Ally I Spell (1): Tumble Level 11 (Ranger) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+1) Skill: Tumble (+0.5) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Feat: (Automatic) Archer's Focus Level 12 (Ranger) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+1) Skill: Tumble (+0.5) Feat: (Selected) Improved Critical: Ranged Weapons Feat: (Automatic) Improved Two Weapon Fighting Feat: (Automatic) Manyshot Level 13 (Ranger) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+1) Skill: Tumble (+0.5) Feat: (Automatic) Improved Wild Empathy Level 14 (Ranger) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+1) Skill: Tumble (+0.5) Spell (2): Barkskin Spell (2): Bear's Endurance Spell (2): Camouflage, Mass Spell (2): Cat's Grace Spell (2): Cure Light Wounds Spell (2): Hold Animal Spell (2): Owl's Wisdom Spell (2): Protection from Energy Spell (2): Snare Spell (2): Spike Growth Spell (2): Summon Nature's Ally II Level 15 (Ranger) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+1) Skill: Tumble (+0.5) Feat: (Selected) Master of Forms Level 16 (Ranger) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+1) Skill: Tumble (+0.5) Feat: (Favored Enemy) Favored Enemy: Monstrous Humanoid Level 17 (Ranger) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+1) Skill: Tumble (+0.5) Feat: (Automatic) Greater Two Weapon Fighting Feat: (Automatic) Improved Precise Shot Spell (3): Cure Moderate Wounds Spell (3): Neutralize Poison Spell (3): Remove Disease Spell (3): Summon Nature's Ally III Spell (3): Wild Instincts Level 18 (Ranger) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+1) Feat: (Selected) Grandmaster of Forms Level 19 (Wizard) Skill: Concentration (+1) Feat: (Wizard Bonus) Extend Spell Feat: (Automatic) Dismiss Charm Feat: (Automatic) Inscribe Wizard Scroll Feat: (Automatic) Magical Training Spell (1): Sonic Blast Spell (1): Protection from Evil Spell (1): Feather Fall Level 20 (Wizard) Ability Raise: WIS Skill: Concentration (+1) Spell (1): Obscuring Mist Spell (1): Grease Level 21 (Epic) Feat: (Selected) Epic: Overwhelming Critical Level 22 (Epic) Level 23 (Epic) Level 24 (Epic) Ability Raise: WIS Feat: (Selected) Empower Healing Spell Level 25 (Epic) Level 26 (Epic) Feat: (Epic Destiny) Arcane Sphere: Epic Mage Armor Level 27 (Epic) Feat: (Selected) Epic: Blinding Speed Level 28 (Epic) Ability Raise: WIS Feat: (Epic Destiny) Primal Sphere: Doubleshot Enhancement: Half-Elf - Half-Elven Versatile Nature (Rank 1) Enhancement: Half-Elf - Human Adaptability: Wisdom (Rank 1) Enhancement: Half-Elf - Human Versatility: Damage Boost (Rank 1) Enhancement: Half-Elf - Human Greater Adaptability: Constitution (Rank 1) Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1) Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1) Enhancement: Arcane Archer (Rgr) - Metalline Arrows (Rank 1) Enhancement: Arcane Archer (Rgr) - Aligned Arrows (Rank 1) Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1) Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1) Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2) Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 3) Enhancement: Arcane Archer (Rgr) - Awareness (Rank 1) Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 1) Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 2) Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 3) Enhancement: Arcane Archer (Rgr) - Inferno Shot (Rank 1) Enhancement: Arcane Archer (Rgr) - Inferno Shot (Rank 2) Enhancement: Arcane Archer (Rgr) - Inferno Shot (Rank 3) Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 1) Enhancement: Arcane Archer (Rgr) - Soul Magic (Rank 1) Enhancement: Arcane Archer (Rgr) - Wisdom (Rank 1) Enhancement: Arcane Archer (Rgr) - Paralyzing Arrows (Rank 1) Enhancement: Arcane Archer (Rgr) - Wisdom (Rank 1) Enhancement: Arcane Archer (Rgr) - Arrow of Slaying (Rank 1) Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1) Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1) Enhancement: Deepwood Stalker (Rgr) - Sniper Shot (Rank 1) Enhancement: Deepwood Stalker (Rgr) - Favored Resistance (Rank 1) Enhancement: Deepwood Stalker (Rgr) - Favored Resistance (Rank 2) Enhancement: Deepwood Stalker (Rgr) - Favored Resistance (Rank 3) Enhancement: Deepwood Stalker (Rgr) - Favored Protection (Rank 1) Enhancement: Deepwood Stalker (Rgr) - Favored Protection (Rank 2) Enhancement: Deepwood Stalker (Rgr) - Favored Protection (Rank 3) Enhancement: Deepwood Stalker (Rgr) - Thrill of the Hunt (Rank 1) Enhancement: Deepwood Stalker (Rgr) - Thrill of the Hunt (Rank 2) Enhancement: Deepwood Stalker (Rgr) - Aimed Shot (Rank 1) Enhancement: Deepwood Stalker (Rgr) - Wisdom (Rank 1) Enhancement: Deepwood Stalker (Rgr) - Wisdom (Rank 1) Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1) Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2) Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Agility (Rank 1) Enhancement: Ninja Spy (Mnk) - Agility (Rank 2) Enhancement: Ninja Spy (Mnk) - Agility (Rank 3) Enhancement: Ninja Spy (Mnk) - Wisdom (Rank 1) Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1) Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 1) Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 2) Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 3) Enhancement: Eldritch Knight (Wiz) - Battlemage (Rank 1) Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 1) Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 2) Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 3)
ED: same as first build
P.S. forgot to say like to run in Mountain Stance for defense and +1 crit multiplier on 19-20 after my wis is to the point that I get 3 arrows per pull on 10k before that water.
Last edited by Kentpb; 07-03-2015 at 12:14 PM.
Hi Kent. I would like a pure monk, if good dps + healing for new first life toon. am new t o monk class. no tombs. thx in advance.
notes: run in wind stance untill you get speed item that comes close to att speed + you get from it they don't stackCode:Character Plan by DDO Character Planner Version 04.24.01 DDO Character Planner Home Page Level 28 Lawful Good Human Male (20 Monk \ 8 Epic) Hit Points: 336 Spell Points: 0 BAB: 15\15\20\25\25 Fortitude: 17 Reflex: 19 Will: 19 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 28) (Level 28) Strength 14 14 14 Dexterity 16 17 18 Constitution 14 14 14 Intelligence 12 13 13 Wisdom 14 19 25 Charisma 8 8 8 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 28) (Level 28) Balance 7 27 38 Bluff -1 -1 7 Concentration 6 25 39 Diplomacy -1 -1 7 Disable Device n/a n/a n/a Haggle -1 -1 7 Heal 4 18 27 Hide 3 4 12 Intimidate -1 -1 8 Jump 6 25 36 Listen 2 7 15 Move Silently 3 4 12 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 1 1 9 Search 1 1 9 Spellcraft 1 1 9 Spot 2 7 15 Swim 2 4 12 Tumble 7 27 38 Use Magic Device 1 10 18 Level 1 (Monk) Skill: Balance (+4) Skill: Concentration (+4) Skill: Heal (+2) Skill: Jump (+4) Skill: Tumble (+4) Skill: Use Magic Device (+2) Feat: (Selected) Dodge Feat: (Human Bonus) Stunning Fist Feat: (Monk Bonus) Two Weapon Fighting Feat: (Automatic) AC Bonus Feat: (Automatic) Attack Feat: (Automatic) Defensive Fighting Feat: (Automatic) Exotic Weapon Proficiency: Kama Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Finishing Moves Feat: (Automatic) Flurry of Blows Feat: (Automatic) Heroic Durability Feat: (Automatic) Martial Weapon Proficiency: Handaxe Feat: (Automatic) Simple Weapon Proficiency: Club Feat: (Automatic) Simple Weapon Proficiency: Dagger Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff Feat: (Automatic) Simple Weapon Proficiency: Unarmed Feat: (Automatic) Sneak Feat: (Automatic) The Way of Air Feat: (Automatic) The Way of Fire Feat: (Automatic) The Way of Earth Feat: (Automatic) The Way of Water Feat: (Automatic) Unarmed Strike Level 2 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Monk Bonus) Mobility Feat: (Automatic) Evasion Feat: (Automatic) Meditation Feat: (Automatic) Sunder Feat: (Automatic) Trip Level 3 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Monk Path) Path of Harmonious Balance: Fists of Light Feat: (Selected) Two Weapon Defense Feat: (Automatic) Fast Movement Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL) Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL) Feat: (Automatic) Still Mind Level 4 (Monk) Ability Raise: INT Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Automatic) Ki Strike: Magic Feat: (Automatic) Slow Fall Level 5 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Automatic) Improved Heroic Durability Feat: (Automatic) Purity of Body Level 6 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Monk Bonus) Combat Expertise Feat: (Selected) Spring Attack Feat: (Automatic) Adept of Forms Level 7 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Automatic) Wholeness of Body Level 8 (Monk) Ability Raise: DEX Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Level 9 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Two Weapon Fighting Feat: (Automatic) Improved Evasion Level 10 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Automatic) Curse of the Void Feat: (Automatic) Ki Strike: Lawful Feat: (Automatic) Moment of Clarity Level 11 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Automatic) Diamond Body Level 12 (Monk) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Whirlwind Attack Feat: (Automatic) Abundant Step Feat: (Automatic) Master of Forms Level 13 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Automatic) Diamond Soul Level 14 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Level 15 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Greater Two Weapon Fighting Feat: (Automatic) Quivering Palm Level 16 (Monk) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Automatic) Ki Strike: Adamantine Level 17 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Automatic) Timeless Body Level 18 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Critical: Bludgeoning Weapons Feat: (Automatic) Grandmaster of Forms Level 19 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Automatic) Empty Body Level 20 (Monk) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Swim (+2) Skill: Tumble (+1) Feat: (Automatic) Perfect Self Feat: (Automatic) Shining Star Level 21 (Epic) Feat: (Selected) Epic: Improved Martial Arts Feat: (Automatic) Epic: Epic Power Feat: (Automatic) Epic: Epic Skills Level 22 (Epic) Level 23 (Epic) Level 24 (Epic) Ability Raise: WIS Feat: (Selected) Epic: Overwhelming Critical Level 25 (Epic) Level 26 (Epic) Feat: (Epic Destiny) Martial Sphere: Tactician Level 27 (Epic) Feat: (Selected) Epic: Blinding Speed Level 28 (Epic) Ability Raise: WIS Feat: (Epic Destiny) Primal Sphere: Perfect Two Weapon Fighting Enhancement: Human - Human Versatility: Damage Boost (Rank 1) Enhancement: Human - Human Adaptability: Wisdom (Rank 1) Enhancement: Human - Human Versatility: Defense Boost (Rank 1) Enhancement: Human - Human Adaptability: Dexterity (Rank 1) Enhancement: Human - Human Versatility: Saves Boost (Rank 1) Enhancement: Human - Action Surge: Wisdom (Rank 1) Enhancement: Human - Action Surge: Wisdom (Rank 2) Enhancement: Human - Improved Recovery (Rank 1) Enhancement: Human - Improved Recovery (Rank 1) Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1) Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1) Enhancement: Shintao (Mnk) - Iron Hand (Rank 1) Enhancement: Shintao (Mnk) - Argent Fist (Rank 1) Enhancement: Shintao (Mnk) - Touch of the Void Dragon (Rank 1) Enhancement: Shintao (Mnk) - To Seek Perfection (Rank 1) Enhancement: Shintao (Mnk) - Difficulty at the Beginning (Rank 1) Enhancement: Shintao (Mnk) - Reed in the Wind (Rank 1) Enhancement: Shintao (Mnk) - Reed in the Wind (Rank 2) Enhancement: Shintao (Mnk) - Reed in the Wind (Rank 3) Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1) Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2) Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3) Enhancement: Shintao (Mnk) - Exemplar (Rank 1) Enhancement: Shintao (Mnk) - Lifting the Veil (Rank 1) Enhancement: Shintao (Mnk) - Iron Skin (Rank 1) Enhancement: Shintao (Mnk) - Iron Skin (Rank 2) Enhancement: Shintao (Mnk) - Iron Skin (Rank 3) Enhancement: Shintao (Mnk) - Conditioning (Rank 1) Enhancement: Shintao (Mnk) - Conditioning (Rank 2) Enhancement: Shintao (Mnk) - Conditioning (Rank 3) Enhancement: Shintao (Mnk) - Restoring the Balance (Rank 1) Enhancement: Shintao (Mnk) - Wisdom (Rank 1) Enhancement: Shintao (Mnk) - The Receptive Earth (Rank 1) Enhancement: Shintao (Mnk) - Wisdom (Rank 1) Enhancement: Shintao (Mnk) - Rise of the Phoenix (Rank 1) Enhancement: Shintao (Mnk) - Empty Hand Mastery (Rank 1) Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1) Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1) Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2) Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3) Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 1) Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 2) Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 3) Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Agility (Rank 1) Enhancement: Ninja Spy (Mnk) - Agility (Rank 2) Enhancement: Ninja Spy (Mnk) - Agility (Rank 3) Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Wisdom (Rank 1) Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 1) Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 2) Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 3)
ED: Grandmaster of Flowers
Twist:
-Rejuvenation Cocoon
-Legendary Tactics
-Improved Combat Expertise
P.S. hope this works for you if you have any ?s feel free to ask or if you want any thing changed will be happy to rebuild but I think for pure monk this build is best if you want to look in to multi-class I have some monk/* up above don't get me wrong I played this build loved it but had passed lives and some tomes
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Last edited by Kentpb; 07-15-2015 at 08:40 PM.
thx. I will give it a try. have to actually learn to play monk class. not tried it before. I may have questions after t rying. I really appreciate this. most builds I found were either way outdated or mostly for tr's etc. not that I know what tr's are but .... anyway thank you.
Hi Kent,
Looking for a Warlock/Bard/Fighter swashbuckling build - strength based so I'm thinking PDK but open. I have +4 tomes across the board and Artificer, Ranger and Rogue PL's - Would also be interested in a ranged Warlock build but more due to the PL's than my play style - Thanks in advance!
Why str based, both warlock and bard benefit from cha and both pdk, bard can get cha to damg and pdk cha to hit?
If you have some reason in mind ok but if not build works better cha based.
ok I lied wile posting this thought of one more ? what passed life you looking for could go two ways warlock or bard but I think the stronger build is bard but not by much.
Last edited by Kentpb; 07-19-2015 at 10:39 AM.
I'm fine with CHA based dmg - solves some roller problems as well - Not really looking for a PL build so either way - Was thinking 9 warlock, 6 fighter, 5 bard using Swashbuckler and Stalwart Defender trees but I'd really rather get your take on it, especially if it's way different.
Thanks again!
36 AP spent in Enlightened Spirit listed from bottom upCode:Character Plan by DDO Character Planner Version 04.24.01 DDO Character Planner Home Page Level 28 True Neutral Purple Dragon Knight Male (4 Fighter \ 6 Cleric \ 10 Bard \ 8 Epic) Hit Points: 391 Spell Points: 993 BAB: 15\15\20\25\25 Fortitude: 17 Reflex: 15 Will: 22 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (36 Point) (Level 1) (Level 28) (Level 28) Strength 10 14 14 Dexterity 8 12 12 Constitution 15 19 20 Intelligence 16 20 20 Wisdom 8 12 12 Charisma 18 28 28 Tomes Used +1 Tome of Strength used at level 2 +1 Tome of Dexterity used at level 2 +1 Tome of Constitution used at level 2 +1 Tome of Intelligence used at level 2 +1 Tome of Wisdom used at level 2 +1 Tome of Charisma used at level 2 +2 Tome of Strength used at level 6 +2 Tome of Dexterity used at level 6 +2 Tome of Constitution used at level 6 +2 Tome of Intelligence used at level 6 +2 Tome of Wisdom used at level 6 +2 Tome of Charisma used at level 6 +3 Tome of Strength used at level 10 +3 Tome of Dexterity used at level 10 +3 Tome of Constitution used at level 10 +3 Tome of Intelligence used at level 10 +3 Tome of Wisdom used at level 10 +3 Tome of Charisma used at level 10 +4 Tome of Strength used at level 14 +4 Tome of Dexterity used at level 14 +4 Tome of Constitution used at level 14 +4 Tome of Intelligence used at level 14 +4 Tome of Wisdom used at level 14 +4 Tome of Charisma used at level 14 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 28) (Level 28) Balance 1 24 32 Bluff 4 9 17 Concentration 4 28 36 Diplomacy 4 9 17 Disable Device n/a n/a n/a Haggle 4 9 17 Heal 1 24 32 Hide -1 1 9 Intimidate 4 9 17 Jump 4 25 33 Listen -1 1 9 Move Silently -1 1 9 Open Lock n/a n/a n/a Perform n/a 32 40 Repair 3 5 14 Search 3 5 14 Spellcraft 5 28 36 Spot -1 1 9 Swim 0 2 10 Tumble n/a 3.5 11.5 Use Magic Device 6 32 41 Level 1 (Fighter) Skill: Balance (+2) Skill: Concentration (+2) Skill: Heal (+2) Skill: Jump (+4) Skill: Spellcraft (+2) Skill: Use Magic Device (+2) Feat: (Selected) Insightful Reflexes Feat: (Past Life) Past Life: Artificer Feat: (Past Life) Past Life: Ranger Feat: (Past Life) Past Life: Rogue Feat: (Human Bonus) Shield Mastery Feat: (Fighter Bonus) Single Weapon Fighting Feat: (Automatic) Attack Feat: (Automatic) Defensive Fighting Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Sunder Feat: (Automatic) Tower Shield Proficiency Feat: (Automatic) Trip Level 2 (Cleric) Skill: Concentration (+3) Skill: Spellcraft (+3) Feat: (Automatic) Magical Training Feat: (Automatic) Turn Undead Level 3 (Cleric) Skill: Balance (+1) Skill: Concentration (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+1) Feat: (Selected) Extend Spell Level 4 (Cleric) Ability Raise: CHA Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Heal (+2) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Level 5 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Heal (+4) Level 6 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Spellcraft (+2) Skill: Use Magic Device (+1) Feat: (Selected) Maximize Spell Feat: (Automatic) Improved Heroic Durability Level 7 (Cleric) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+1) Skill: Spellcraft (+1) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Level 8 (Fighter) Ability Raise: CHA Skill: Balance (+0.5) Skill: Jump (+6) Feat: (Fighter Bonus) Improved Single Weapon Fighting Level 9 (Fighter) Skill: Balance (+0.5) Skill: Concentration (+2) Skill: Heal (+0.5) Skill: Jump (+1) Feat: (Selected) Force of Personality Level 10 (Fighter) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+2) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Improved Shield Mastery Level 11 (Bard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Perform (+8) Feat: (Automatic) Dismiss Charm Feat: (Automatic) Fascinate Feat: (Automatic) Inspire Courage Level 12 (Bard) Ability Raise: CHA Skill: Concentration (+1) Skill: Perform (+7) Skill: Use Magic Device (+3) Feat: (Selected) Improved Critical: Piercing Weapons Level 13 (Bard) Skill: Perform (+1) Skill: Spellcraft (+3) Skill: Use Magic Device (+7) Feat: (Automatic) Inspire Competence Level 14 (Bard) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+3) Skill: Perform (+1) Skill: Spellcraft (+4) Skill: Use Magic Device (+1) Level 15 (Bard) Skill: Concentration (+2) Skill: Heal (+3) Skill: Jump (+1) Skill: Perform (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+1) Feat: (Selected) Greater Single Weapon Fighting Level 16 (Bard) Ability Raise: CHA Skill: Concentration (+1) Skill: Heal (+3.5) Skill: Jump (+1) Skill: Perform (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+1) Feat: (Automatic) Suggestion Level 17 (Bard) Skill: Balance (+3) Skill: Concentration (+1) Skill: Heal (+2) Skill: Jump (+1) Skill: Perform (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+1) Level 18 (Bard) Skill: Balance (+5) Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+1) Feat: (Selected) Power Attack Feat: (Automatic) Improved Inspire Courage Level 19 (Bard) Skill: Balance (+5) Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+1) Feat: (Automatic) Inspire Greatness Level 20 (Bard) Ability Raise: CHA Skill: Balance (+3) Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Spellcraft (+1) Skill: Tumble (+2) Skill: Use Magic Device (+1) Level 21 (Epic) Feat: (Selected) Epic: Overwhelming Critical Level 22 (Epic) Level 23 (Epic) Level 24 (Epic) Ability Raise: CHA Feat: (Selected) Cleave Level 25 (Epic) Level 26 (Epic) Feat: (Epic Destiny) Martial Sphere: Perfect Single Weapon Fighting Level 27 (Epic) Feat: (Selected) Epic: Bulwark of Defense Level 28 (Epic) Feat: (Epic Destiny) Primal Sphere: Perfect Two Weapon Fighting Enhancement: Purple Dragon Knight - Human Versatility: Damage Boost (Rank 1) Enhancement: Purple Dragon Knight - Cormyrean Knight Training (Rank 1) Enhancement: Stalwart Defender (Ftr) - Toughness (Rank 1) Enhancement: Stalwart Defender (Ftr) - Stalwart Defense (Rank 1) Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 1) Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 2) Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 3) Enhancement: Stalwart Defender (Ftr) - Stalwart Defensive Mastery (Rank 1) Enhancement: Stalwart Defender (Ftr) - Stalwart Defensive Mastery (Rank 2) Enhancement: Stalwart Defender (Ftr) - Stalwart Defensive Mastery (Rank 3) Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 1) Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 2) Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 3) Enhancement: Stalwart Defender (Ftr) - Armor Expertise (Rank 1) Enhancement: Stalwart Defender (Ftr) - Armor Expertise (Rank 2) Enhancement: Stalwart Defender (Ftr) - Armor Expertise (Rank 3) Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 1) Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 2) Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 3) Enhancement: Stalwart Defender (Ftr) - Shield Expertise (Rank 1) Enhancement: Stalwart Defender (Ftr) - Constitution (Rank 1) Enhancement: Stalwart Defender (Ftr) - Swift Defense (Rank 1) Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 1) Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 2) Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 3) Enhancement: Swashbuckler (Brd) - Confidence (Rank 1) Enhancement: Swashbuckler (Brd) - Swashbuckling (Rank 1) Enhancement: Swashbuckler (Brd) - On Your Toes (Rank 1) Enhancement: Swashbuckler (Brd) - On Your Toes (Rank 2) Enhancement: Swashbuckler (Brd) - On Your Toes (Rank 3) Enhancement: Swashbuckler (Brd) - Tavern Shanties (Rank 1) Enhancement: Swashbuckler (Brd) - Action Boost: Doublestrike (Rank 1) Enhancement: Swashbuckler (Brd) - Action Boost: Doublestrike (Rank 2) Enhancement: Swashbuckler (Brd) - Action Boost: Doublestrike (Rank 3) Enhancement: Swashbuckler (Brd) - Skirmisher (Rank 1) Enhancement: Swashbuckler (Brd) - Resonant Arms (Rank 1) Enhancement: Swashbuckler (Brd) - Resonant Arms (Rank 2)
- 3 cores
- tier 3 in Resilience of body, and Spiritual defense
- tier 3 in Spiritual Bastion, and Power of enlightenment
- tier 3 in Eldritch Burst, Spiritual ward, and Power of enlightenment. Cha.
- tier 3 in Spiritual retribution. Brilliance. Cha.
- tier 2 in Spirit Blast. Shining through.
Pact Fey for sonic damg boosted by perform, and +1 reflex save your lowest one.
ED: Run in Legendary Dreadnought
Twist:
- Rejuvenation Cocoon
- Legendary Shield Mastery
- Lithe
Notes:
I used Cleric levs in builder for warlock same BAB, Skills/lev, but diff class skills warlock has UMD not heal so keep that in mind. What I spent points on is what is important.
This build would work same for the most part as 3-10 Bard/4 Fighter/13-6 warlock but, I like this split best more heals FOM. So I would say look at what you want to get from each class and make your own choice. if you choose dif let me know why I like to see other peoples view.
P.S. Hope this is what you where looking for if not let me know why and I can rebuild with your input.
Last edited by Kentpb; 07-20-2015 at 05:55 PM.
I will roll him up and let you know
So as I was looking over this build as I do often with new builds to see if I missed something, and I am glad to say i don't often find things I would change barring a change in the game, but this time I did the feat at lev 6 improved shield. You don't get chas to hit or damg with shield so maximize is the way to go should of taken that over the other in the first place you can use on your spirit blast and burst at no cost don't know how I missed that sorry. That said if you have already made your toon you can simply switch out the feat for free. {by completing dragon mark quest next to auction in the market place then going to Fred in house J}