I want a dwarf melle atri can have cross class if needed i have +7 Suptome
I have seen some insane videos of TWF builds involving fighter and I think monk. Would be good to get a breakdown on that.
well as many nerfs to Monks have happened in the recent passed the biggest of which was in the cores of the Mystic tree where with 12 levels of monk you could get 40 MP and now only 12 MP with the same investment. With that said I still love my Monks and in the passed people would go tier 5 kensei get One With The Blade: Passive: +20 Melee and Ranged Power. Your melee Focus weapons are considered Centering, and the 4 cores in Mystic not to mention all the other goodies in kensei. If you send me the link to the video I could try to tell you what they did and if it was post any nerfs and if it is still viable today.
On Arggo head of the "WoodShadows" guild looking for a laid back play for fun new recruits
For Build help or any other ?'s hit me up here Kent's custom Character Builds
The Character Planer I use can be found here DDO Character Planner by Ordinary
Sent you link as a a pm Kent
I previously asked for a build for Baldeforged Artificer, with at least 1 level of paladin so I would not have to use a lesser heart to get rid of the paladin level. Got some advice, and just went with Arti 16/Paladin 4. Was a fairly tanky trapper, but DPS was very low. Just wondering if you might have some other build I could try next time. Currently going through 3 racials, but after that I plan on doing another Bladeforged Arti build, since I still need 1 bladeforged life and 1 paladin life. Thanks for any help.
Ooops, I made a mistake in my last post, and I don't know how to edit, the end of my post should say "I still need a bladeforged life and an artificer life"
ED: Legendary DreadnoughtCode:Character Plan by DDO Character Planner Version 4.37.105 DDO Character Planner Home Page Level 30 Lawful Good Dwarf Male (20 Artificer \ 10 Epic) Hit Points: 540 Spell Points: 649 BAB: 15\15\20\25\25 Fortitude: 19 Reflex: 18 Will: 14 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (36 Point) (Level 1) (Level 30) (Level 30) Strength 10 17 17 Dexterity 10 17 17 Constitution 20 27 28 Intelligence 18 32 35 Wisdom 8 15 15 Charisma 6 13 13 Tomes Used +7 Tome of Strength used at level 1 \par +7 Tome of Dexterity used at level 1 \par +7 Tome of Constitution used at level 1 \par +7 Tome of Intelligence used at level 1 \par +7 Tome of Wisdom used at level 1 \par +7 Tome of Charisma used at level 1 \par Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 30) (Level 30) Balance 6 22 25 Bluff 0 11 12 Concentration 0 11 20 Diplomacy 0 11 12 Disable Device n/a n/a n/a Haggle 0 11 12 Heal 0 11 13 Hide 0 11 14 Intimidate 0 11 12 Jump 0 11 14 Listen 0 11 13 Move Silently 0 11 14 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 0 11 23 Search 2 13 25 Spellcraft 0 11 23 Spot 0 11 13 Swim 0 11 14 Tumble n/a n/a n/a Use Magic Device n/a n/a n/a Level 1 (Artificer) Skill: Balance (+2) Feat: (Selected) Single Weapon Fighting Level 2 (Artificer) Skill: Balance (+0.5) Level 3 (Artificer) Skill: Balance (+0.5) Feat: (Selected) Power Attack Level 4 (Artificer) Ability Raise: INT Skill: Balance (+0.5) Feat: (Artificer Bonus) Maximize Spell Level 5 (Artificer) Skill: Balance (+0.5) Level 6 (Artificer) Skill: Balance (+0.5) Feat: (Selected) Cleave Level 7 (Artificer) Skill: Balance (+0.5) Level 8 (Artificer) Ability Raise: INT Skill: Balance (+0.5) Feat: (Artificer Bonus) Empower Spell Level 9 (Artificer) Skill: Balance (+0.5) Feat: (Selected) Improved Single Weapon Fighting Level 10 (Artificer) Skill: Balance (+0.5) Level 11 (Artificer) Skill: Balance (+0.5) Level 12 (Artificer) Ability Raise: INT Feat: (Selected) Great Cleave Feat: (Artificer Bonus) Improved Critical: Slashing Weapons Level 13 (Artificer) Level 14 (Artificer) Level 15 (Artificer) Feat: (Selected) Greater Single Weapon Fighting Level 16 (Artificer) Ability Raise: INT Feat: (Artificer Bonus) Quicken Spell Level 17 (Artificer) Level 18 (Artificer) Feat: (Selected) Insightful Reflexes Level 19 (Artificer) Level 20 (Artificer) Ability Raise: INT Feat: (Artificer Bonus) Weapon Focus: Slashing Weapons Level 21 (Epic) Feat: (Selected) Epic: Overwhelming Critical Level 22 (Epic) Level 23 (Epic) Level 24 (Epic) Ability Raise: INT Feat: (Selected) Epic: Intensify Spell Level 25 (Epic) Level 26 (Epic) Feat: (Epic Destiny) Martial Sphere: Tactician Level 27 (Epic) Feat: (Selected) Epic: Blinding Speed Level 28 (Epic) Ability Raise: INT Feat: (Epic Destiny) Primal Sphere: Perfect Two Handed Fighting Level 29 (Epic) Feat: (Epic Destiny) Martial Sphere: Dire Charge Level 30 (Epic) Feat: (Selected) Epic: Epic Damage Reduction Feat: (Legendary) Scion of Arborea Enhancement: Dwarf - Dwarven Toughness (Rank 1) Enhancement: Dwarf - Dwarven Constitution (Rank 1) Enhancement: Dwarf - Axe Training (Rank 1) Enhancement: Dwarf - Dwarven Tactics (Rank 1) Enhancement: Dwarf - Dwarven Tactics (Rank 2) Enhancement: Battle Engineer (Art) - Battle Engineer (Rank 1) Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1) Enhancement: Battle Engineer (Art) - Infused Armor (Rank 1) Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1) Enhancement: Battle Engineer (Art) - Infused Armor (Rank 1) Enhancement: Battle Engineer (Art) - Master Engineer (Rank 1) Enhancement: Battle Engineer (Art) - Hand and a Half Training (Rank 1) Enhancement: Battle Engineer (Art) - Field Scrapper (Rank 1) Enhancement: Battle Engineer (Art) - Field Scrapper (Rank 2) Enhancement: Battle Engineer (Art) - Field Scrapper (Rank 3) Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 1) Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 2) Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 3) Enhancement: Battle Engineer (Art) - Hand and a Half Training (Rank 1) Enhancement: Battle Engineer (Art) - Caustic Strike (Rank 1) Enhancement: Battle Engineer (Art) - Extra Action Boost (Rank 1) Enhancement: Battle Engineer (Art) - Extra Action Boost (Rank 2) Enhancement: Battle Engineer (Art) - Hand and a Half Training (Rank 1) Enhancement: Battle Engineer (Art) - Intelligence (Rank 1) Enhancement: Battle Engineer (Art) - Hand and a Half Training (Rank 1) Enhancement: Battle Engineer (Art) - Haste Boost (Rank 1) Enhancement: Battle Engineer (Art) - Shatter Defense(Melee) (Rank 1) Enhancement: Battle Engineer (Art) - Agility Engine (Rank 1) Enhancement: Battle Engineer (Art) - Agility Engine (Rank 2) Enhancement: Battle Engineer (Art) - Agility Engine (Rank 3) Enhancement: Battle Engineer (Art) - Intelligence (Rank 1) Enhancement: Battle Engineer (Art) - Reconstructed Edges (Rank 1) Enhancement: Battle Engineer (Art) - Thunder-Shock Weapon(Melee) (Rank 1) Enhancement: Battle Engineer (Art) - Unlock Potential (Rank 1) Enhancement: Battle Engineer (Art) - Tactical Mobility (Rank 1) Enhancement: Harper Agent - Agent of Good (Rank 1) Enhancement: Harper Agent - Intelligence (Rank 1) Enhancement: Harper Agent - Harper Enchantment (Rank 1) Enhancement: Harper Agent - Strategic Combat I (Rank 1) Enhancement: Harper Agent - Know The Angles (Rank 1) Enhancement: Harper Agent - Know The Angles (Rank 2) Enhancement: Harper Agent - Know The Angles (Rank 3) Enhancement: Harper Agent - Strategic Combat II (Rank 1)
Twist:
- Rejuvenation Cocoon
- Malicious Weapons
- Wild Weapons
- Sense Weakness
Note:
The planer dose not have the Renegade tree yet so as you can see I just did a mockup on one of my toons for you I would just go with a Xbow till you get 12 AP then put the AP you are spending on making the Xbow better into Int to hit & Dam from Harper, and pull out that big old Dwarven Axe
This build is assuming that you are going to 30 but if you are just going to 20 then TRing then I would go 6 Fighter and get Strike With No Thought for the +1 competence bonus to Critical Damage Multiplier by level 12 instead of waiting for it till 20 and let some of your Arty stuff fall off but if you are going to 30 it is worth the wait to get the last 2 cores from Battle Engineer
On Arggo head of the "WoodShadows" guild looking for a laid back play for fun new recruits
For Build help or any other ?'s hit me up here Kent's custom Character Builds
The Character Planer I use can be found here DDO Character Planner by Ordinary
Well in that very short "Show Off" clip most of the DPS you see is from Gear and the Kensei tree he is in Fire stance for improved Crit profile what you don't see is that he has pots and clickies going and he chopped his way to full blitz before starting to film. that being said if you want I can do the build for you 18/2 but you will not see that kind of DPS without much farming and setup as far as his gear I can only guess & will if you want but that is as easy as Googling DDO dps end game gear sets
Edit:
on top of all that the Kobold is helpless so + 50% base Damage at least 30% more if he has Sense Weakness twisted in which is why I suggest it in so many of my builds that can stun or otherwise make mobs helpless.
Last edited by Kentpb; 09-10-2018 at 09:57 PM.
On Arggo head of the "WoodShadows" guild looking for a laid back play for fun new recruits
For Build help or any other ?'s hit me up here Kent's custom Character Builds
The Character Planer I use can be found here DDO Character Planner by Ordinary
Thanks Kent for that - I knew he was pimped to the max, but was intrigued to know what stance he used. I thought he would have gone air for extra attack speed but I was wrong. Much appreciated for your time for looking into this.
I'm curious what you would do with that split.
I went Warlock 8 for DDoor, Monk for high movement speed as well as high speed DPS for Paralysis procs.
It's intended as a challenge runner to collect cannith materials, though in theory it should do just fine in Crystal Cove as well.
I was wondering if you could make a first or second life pure artificer tank, and if you could include pet enhancement please.
ED: Tough one could run in Divine Crusader, Legendary Dreadnought, or Unyielding Sentinel depending on how tanky you need to beCode:Classes: 20 Artificer, 10 Epic Race: Warforged · · · · · ·Alignment: Neutral · · ·Start Tome Final Str:· · 14· · 0 · ·14 · · ·HP:· · · · 774 · · ·AC:· · 33 Dex:· · ·8· · 0 · · 8 · · ·PRR: · · · ·69 Con:· · 18· · 0 · ·28 · · ·MRR: · · · ·25 · · ·+Healing Amp:· · 10 Int:· · 18· · 0 · ·30 · · ·Dodge: · ·1/25 · · ·-Healing Amp:· · ·0 Wis:· · ·6· · 0 · · 6 · · ·Fort:· · · 75% · · ·Repair Amp:· · ·110 Cha:· · ·6· · 0 · · 6 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 15 DR: 2\Adamantine Immunities: Sleep, Energy Drain, Nausea, Sickness, Exhaustion, Paralysis, Magic Missiles Special Feats ------------------------------------------------------------------------------------------ Harper Agent Tree Saves: ------------------------------------------------------------------------------------------ Fortitude:· · · · ·24 · vs Poison:· · · ·34* · vs Disease: · · ·24 Will: · · · · · · ·16 · vs Enchantment: ·16 · vs Illusion:· · ·16 · vs Fear:· · · · ·16 · vs Curse: · · · ·16 Reflex: · · · · · ·12 · vs Traps: · · · ·12 · vs Spell: · · · ·12 · vs Magic: · · · ·12 Marked with a * is no fail on a 1 if required DC met Class and Feat Selection ------------------------------------------------------------------------------------------ Level Class · · · · · ·Feats 1 · · Artificer(1)· · ·Standard: Single Weapon Fighting 2 · · Artificer(2)· · · 3 · · Artificer(3)· · ·Standard: Power Attack 4 · · Artificer(4)· · ·Artificer Bonus: Exotic Weapon Proficiency: Dwarven Axe · · · · · · · · · · · ·Intelligence: +1 Level up 5 · · Artificer(5)· · · 6 · · Artificer(6)· · ·Standard: Cleave 7 · · Artificer(7)· · · 8 · · Artificer(8)· · ·Artificer Bonus: Maximize Spell · · · · · · · · · · · ·Intelligence: +1 Level up 9 · · Artificer(9)· · ·Standard: Improved Single Weapon Fighting 10· · Artificer(10) · · 11· · Artificer(11) · · 12· · Artificer(12) · ·Standard: Adamantine Body · · · · · · · · · · · ·Artificer Bonus: Improved Critical: Slashing Weapons · · · · · · · · · · · ·Intelligence: +1 Level up 13· · Artificer(13) · · 14· · Artificer(14) · · 15· · Artificer(15) · ·Standard: Greater Single Weapon Fighting 16· · Artificer(16) · ·Artificer Bonus: Empower Spell · · · · · · · · · · · ·Intelligence: +1 Level up 17· · Artificer(17) · · 18· · Artificer(18) · ·Standard: Great Cleave 19· · Artificer(19) · · 20· · Artificer(20) · ·Artificer Bonus: Quicken Spell · · · · · · · · · · · ·Intelligence: +1 Level up 21· · Epic(1) · · · · ·Epic Feat: Overwhelming Critical 22· · Epic(2) · · · · · 23· · Epic(3) · · · · · 24· · Epic(4) · · · · ·Epic Feat: Intensify Spell · · · · · · · · · · · ·Intelligence: +1 Level up 25· · Epic(5) · · · · · 26· · Epic(6) · · · · ·Epic Destiny Feat: Tactician 27· · Epic(7) · · · · ·Epic Feat: Blinding Speed 28· · Epic(8) · · · · ·Epic Destiny Feat: Epic Spell Power: Repair · · · · · · · · · · · ·Intelligence: +1 Level up 29· · Epic(9) · · · · ·Epic Destiny Feat: Dire Charge 30· · Epic(10)· · · · ·Epic Feat: Epic Damage Reduction · · · · · · · · · · · ·Legendary: Scion of Mechanus Skills ------------------------------------------------------------------------------------------ Skill Points· · ·32 ·8· 8 ·8· 8 ·8· 8 ·9· 9 ·9· 9 ·9· 9 ·9· 9 10 10 10 10 10 Skill Name· · · ·01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20· Total Buffed ------------------------------------------------------------------------------------------ Balance · · · · · 2 ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ · · · · · · · · · · · · · · · 7.0 · 11.0 Bluff · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · ·8.0 Concentration · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 42.0 Diplomacy · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · ·8.0 Disable Device· · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 43.0 Haggle· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · ·8.0 Heal· · · · · · · 2 ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ · · ·11.0 · 19.0 Hide· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · ·4.0 Intimidate· · · · 2 ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ · · ·11.0 · 19.0 Jump· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 1 ·2· · 3.0 · 10.0 Listen· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · ·8.0 Move Silently · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · ·4.0 Open Lock · · · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 32.0 Perform · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · ·8.0 Repair· · · · · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 46.0 Search· · · · · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 43.0 Spell Craft · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 20.0 Spot· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · ·8.0 Swim· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · ·2.0 Tumble· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·½· ½ · · · 1.0 · ·5.0 Use Magic Device· · · · · · · · · · · ·1· 1 ·1· 1 ·2· 2 ·2· 2 ·3· 3 ·2· · ·1· ·21.0 · 29.0 ------------------------------------------------------------------------------------------ Available Points· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0 ------------------------------------------------------------------------------------------ Enhancements: 80 APs ------------------------------------------------------------------------------------------ Warforged - Points spent: 16 1 Core ·(1) Improved Fortification I 2 Core ·(2) Constitution I 3 Core ·(1) Improved Fortification II 4 Core ·(2) Constitution II 5 Tier1 (1) Repair Systems: Mechanist 6 Tier1 (1) Repair Systems: Mechanist 7 Tier1 (1) Repair Systems: Mechanist 8 Tier2 (1) Tactics 9 Tier2 (1) Tactics 10 Tier2 (1) Tactics 11 Tier3 (1) Brute Fighting 12 Tier3 (1) Memories of the Last War I: Spellcarved Soldier 13 Tier3 (1) Brute Fighting 14 Tier4 (1) Memories of the Last War II: Front Lines ------------------------------------------------------------------------------------------ Battle Engineer - Points spent: 11 1 Core ·(1) attle Engineer 2 Tier1 (1) Field Scrapper 3 Tier1 (1) Field Scrapper 4 Tier1 (1) Field Scrapper 5 Tier1 (2) Weapon Training I: Hand and a Half Training I 6 Tier2 (2) Weapon Training II: Hand and a Half Training II 7 Core ·(1) Infused Weapons I 8 Tier1 (1) Thaumaturgical Conduits 9 Core ·(1) Infused Armor I ------------------------------------------------------------------------------------------ Renegade Mastermaker - Points spent: 41 1 Core ·(1) Renegade Defender 2 Tier1 (1) Curative Admixture: Cure Light Wounds 3 Tier1 (1) Curative Admixture: Cure Light Wounds 4 Tier1 (1) Curative Admixture: Cure Light Wounds 5 Tier1 (1) Easily Fixed 6 Tier1 (1) Supporting Construction 7 Tier1 (1) Supporting Construction 8 Tier1 (1) Supporting Construction 9 Tier2 (1) Kinetic Discharge 10 Tier2 (1) Kinetic Discharge 11 Tier2 (1) Kinetic Discharge 12 Tier2 (1) Mighty Slam 13 Tier3 (1) Battlefist 14 Tier3 (1) Shielding Construct 15 Tier3 (2) Ability I: Renegade Mastermaker: +1 Intelligence 16 Core ·(1) Alchemical Shield 17 Core ·(1) Curative Admixture: Cure Serious Wounds 18 Tier3 (1) Conjure Component 19 Tier3 (1) Reinforced Armor 20 Tier3 (1) Reinforced Armor 21 Tier3 (1) Reinforced Armor 22 Core ·(1) Constructive Conduit 23 Tier4 (2) Ability II: Renegade Mastermaker: +1 Intelligence 24 Tier4 (2) Reconstruct 25 Tier4 (2) Reconstruct 26 Tier4 (2) Reconstruct 27 Tier4 (1) Warding Construct 28 Tier4 (1) Embed Component 29 Tier4 (1) Embed Component 30 Tier4 (1) Embed Component 31 Tier5 (1) Paragon Body 32 Tier5 (1) Curative Admixture: Cure Critical Wounds 33 Tier4 (1) Kinetic Charge 34 Tier5 (1) Regeneration Construct 35 Core ·(1) Radiant Forcefield 36 Core ·(1) Mass Unbreakable Forcefield ------------------------------------------------------------------------------------------ Harper Agent - Points spent: 12 1 Core ·(1) Agent of Good I 2 Tier1 (2) Harper Enchantment 3 Tier1 (2) Strategic Combat I 4 Tier2 (1) Know the Angles 5 Tier2 (1) Know the Angles 6 Tier2 (1) Know the Angles 7 Core ·(2) Harper Training I: +1 Intelligence 8 Tier3 (2) Strategic Combat II ------------------------------------------------------------------------------------------ Spell Power · · · · · · ·Base · ·Critical Chance· · Critical Multiplier. ------------------------------------------------------------------------------------------ Acid· · · · · · · · · · · 101 · · · 5%· · · · · · · · ·0 Light/Alignment · · · · · 101 · · · 5%· · · · · · · · ·0 Cold· · · · · · · · · · · 101 · · · 5%· · · · · · · · ·0 Electric· · · · · · · · · 101 · · · 5%· · · · · · · · ·0 Fire· · · · · · · · · · · 101 · · · 5%· · · · · · · · ·0 Force/Untyped · · · · · · 101 · · · 5%· · · · · · · · ·0 Negative· · · · · · · · · 100 · · · 5%· · · · · · · · ·0 Physical· · · · · · · · · 101 · · · 5%· · · · · · · · ·0 Poison· · · · · · · · · · 101 · · · 5%· · · · · · · · ·0 Positive· · · · · · · · · 130 · · · 5%· · · · · · · · ·0 Repair· · · · · · · · · · 197 · · · 5%· · · · · · · · ·0 Rust· · · · · · · · · · · 147 · · · 5%· · · · · · · · ·0 Sonic · · · · · · · · · · ·89 · · · 5%· · · · · · · · ·0 Universal · · · · · · · · 101 · · · 5%· · · · · · · · ·0 ------------------------------------------------------------------------------------------ Spell Like / Special Abilities ------------------------------------------------------------------------------------------ Unleash Iron Defender · · · · · · · · · · · Curative Admixture: Cure Light Wounds · · · Shielding Construct · · · · · · · · · · · · Curative Admixture: Cure Serious Wounds · · Reconstruct · · · · · · · · · · · · · · · · Warding Construct · · · · · · · · · · · · · Curative Admixture: Cure Critical Wounds· · Regenerating Construct· · · · · · · · · · · Radiant Forcefield· · · · · · · · · · · · · Mass Unbreakable Forcefield · · · · · · · · ------------------------------------------------------------------------------------------
Twist:
- Commanding Presence
- Consecration & Sacred Ground
- Legendary Tactics
- Ephemeral Evolution
- Unearthly Reactions (for getting out of the middle of the mob if you need to as it lets you pass through enemies)
Notes:
I would prioritize getting Int to hit & dam from Harper tree might even use the Xbow till then maybe even a little longer as with a pure Arty the tankiness will not really kick in till level 12 when you can get Adamantine Body with no ASF
As always hope this was what you were looking for & if you have any? feel free to ask
Last edited by Kentpb; 01-04-2020 at 12:32 AM.
On Arggo head of the "WoodShadows" guild looking for a laid back play for fun new recruits
For Build help or any other ?'s hit me up here Kent's custom Character Builds
The Character Planer I use can be found here DDO Character Planner by Ordinary
Is there a reason why you took heal instead of spot, and would the stats be the same if you had a +3 to me of supremacy? Also why take know the angles, when you already get INT to damage?
Last edited by frimil; 10-15-2018 at 04:09 AM.
Read the description: http://ddowiki.com/page/Harper_Agent...ments#Tier_Two
It adds +1/2 Int again to damage & DC's.
1: I have found remembering where the traps & secret doors are is more cost effective then spending points on spot and in the vain have gotten out of the habit of even thinking about spot my bad. What amounts to 10% better positive healing is not a bad thing what with your Curative Admixture SLA's being freely Maxed & impowered heal is good thing for you even more so for your fleshy friends.
2:Str 10, Dex 9, Con 19, Int 18, Wis 8, Cha * & With this you will have one more skill point so you could get spot with that ... but I would use it for jump myself
3:As C-Dog said So say your Int Mod is +10 (giving +10 to damage) with KTA going you get + 1/2 Int mod to Dam for a total of +15, and + 1/2 Int mod to your Tactical DC's good for your "Mighty Slam" stun the DC of which is 10 + INT modifier + Half Artificer level + Sunder Modifiers, & later on will add to the DC of Dire Charge the aoe epic stun DC-(20 + highest ability modifier + bonus to stun attacks)
Last edited by Kentpb; 10-15-2018 at 06:24 PM.
On Arggo head of the "WoodShadows" guild looking for a laid back play for fun new recruits
For Build help or any other ?'s hit me up here Kent's custom Character Builds
The Character Planer I use can be found here DDO Character Planner by Ordinary
Hey Kent,
Would be willing to help create a first life halfling monk build? I want to dust mine off and farm some mats in Delera's for event gear. I'd like to finish leveling him as well. Thanks in advance.
Okey so I did 2 builds for you because when I see 1/2ling monk I think old school self healing which as a first life and so maybe not doing harder reaper content still works fine. (Build #1) in the interest of those who will want to squeeze a little more DPS out at the loss of some self sustainability here you you go. (build #2)
Build #1
ED: Legendary Dreadnought or Grandmaster of FlowersCode:Character Plan by DDO Character Planner Version 4.37.105 DDO Character Planner Home Page Level 30 Lawful Good Halfling Male (2 Fighter \ 18 Monk \ 10 Epic) Hit Points: 394 Spell Points: 4194383 BAB: 15\15\20\25\25 Fortitude: 20 Reflex: 25 Will: 18 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 30) (Level 30) Strength 6 6 6 Dexterity 16 23 25 Constitution 16 16 16 Intelligence 14 14 14 Wisdom 16 16 19 Charisma 8 8 8 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 30) (Level 30) Balance 4 35 42 Bluff 0 11 10 Concentration 4 33 36 Diplomacy 0 10 9 Disable Device n/a n/a n/a Haggle 0 10 9 Heal 2 26 30 Hide 4 14 21 Intimidate 0 10 9 Jump 6 38 36 Listen 2 12 16 Move Silently 2 12 19 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 0 10 12 Search 0 10 12 Spellcraft 0 10 12 Spot 0 10 14 Swim 0 10 8 Tumble 4 33 40 Use Magic Device 2 21 20 Level 1 (Monk) Skill: Balance (+4) Skill: Concentration (+4) Skill: Heal (+2) Skill: Jump (+4) Skill: Tumble (+4) Skill: Use Magic Device (+2) Feat: (Selected) Monk Feats: Stunning Fist Feat: (Monk Bonus) Two Weapon Fighting Level 2 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Monk Bonus) Dodge Level 3 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Least Dragonmark of Healing Feat: (Monk Path) Path of Harmonious Balance: Fists of Light Level 4 (Monk) Ability Raise: DEX Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Level 5 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Level 6 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Mobility Feat: (Monk Bonus) Spring Attack Level 7 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Level 8 (Monk) Ability Raise: DEX Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Level 9 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Level 11 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Level 12 (Monk) Ability Raise: DEX Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 13 (Fighter) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Combat Expertise Level 14 (Fighter) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Whirlwind Attack Level 15 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Monk) Ability Raise: DEX Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Level 17 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Level 18 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Magical Training Level 19 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Level 20 (Monk) Ability Raise: DEX Skill: Balance (+2) Skill: Concentration (+1) Skill: Jump (+3) Level 21 (Epic) Feat: (Selected) Epic: Improved Martial Arts Level 22 (Epic) Level 23 (Epic) Level 24 (Epic) Ability Raise: DEX Feat: (Selected) Epic: Overwhelming Critical Level 25 (Epic) Level 26 (Epic) Feat: (Epic Destiny) Primal Sphere: Perfect Two Weapon Fighting Level 27 (Epic) Feat: (Selected) Epic: Blinding Speed Level 28 (Epic) Ability Raise: DEX Feat: (Epic Destiny) Martial Sphere: Tactician Level 29 (Epic) Feat: (Epic Destiny) Martial Sphere: Dire Charge Level 30 (Epic) Feat: (Selected) Epic: Epic Damage Reduction Feat: (Legendary) Scion of the Astral Plane Enhancement: Halfling - Halfling Luck (Rank 1) Enhancement: Halfling - Dexterity (Rank 1) Enhancement: Halfling - Halfling Luck (Rank 1) Enhancement: Halfling - Dexterity (Rank 1) Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 1) Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 2) Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 3) Enhancement: Halfling - Cunning (Rank 1) Enhancement: Halfling - Lesser Dragonmark of Healing (Rank 1) Enhancement: Halfling - Guile (Rank 1) Enhancement: Halfling - Greater Dragonmark of Healing (Rank 1) Enhancement: Halfling - Guile (Rank 1) Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1) Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1) Enhancement: Shintao (Mnk) - Iron Hand (Rank 1) Enhancement: Shintao (Mnk) - Argent Fist (Rank 1) Enhancement: Shintao (Mnk) - Touch of the Void Dragon (Rank 1) Enhancement: Shintao (Mnk) - Difficulty at the Beginning (Rank 1) Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1) Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2) Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3) Enhancement: Shintao (Mnk) - Lifting the Veil (Rank 1) Enhancement: Shintao (Mnk) - Smite Tainted Creature (Rank 1) Enhancement: Shintao (Mnk) - Iron Skin (Rank 1) Enhancement: Shintao (Mnk) - Iron Skin (Rank 2) Enhancement: Shintao (Mnk) - Iron Skin (Rank 3) Enhancement: Shintao (Mnk) - Fists of Iron (Rank 1) Enhancement: Shintao (Mnk) - Restoring the Balance (Rank 1) Enhancement: Shintao (Mnk) - Jade Strike (Rank 1) Enhancement: Shintao (Mnk) - Dismissing Strike (Rank 1) Enhancement: Shintao (Mnk) - Wisdom (Rank 1) Enhancement: Shintao (Mnk) - The Receptive Earth (Rank 1) Enhancement: Shintao (Mnk) - Tomb of Jade (Rank 1) Enhancement: Shintao (Mnk) - Instinctive Defense (Rank 1) Enhancement: Shintao (Mnk) - Wisdom (Rank 1) Enhancement: Shintao (Mnk) - Empty Hand Mastery (Rank 1) Enhancement: Shintao (Mnk) - Violence Begets Violence (Rank 1) Enhancement: Shintao (Mnk) - Meditation of War (Rank 1) Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1) Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 1) Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1) Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2) Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3) Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Wisdom (Rank 1) Enhancement: Kensei (Ftr) - Kensei Focus: Martial Arts (Rank 1) Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Martial Arts (Rank 1) Enhancement: Kensei (Ftr) - Haste Boost (Rank 1) Enhancement: Kensei (Ftr) - Haste Boost (Rank 2) Enhancement: Kensei (Ftr) - Haste Boost (Rank 3) Enhancement: Kensei (Ftr) - Tactics (Rank 1) Enhancement: Kensei (Ftr) - Tactics (Rank 2) Enhancement: Kensei (Ftr) - Tactics (Rank 3)
Twist: choice will differ depending on which ED your in as some of these are in Legendary Dreadnought or Grandmaster of Flowers
- Rejuvenation Cocoon
- Legendary Tactics
- A Dance of Flowers
- Ephemeral Evolution
- Improved Combat Expertise
- Balanced Attack
Build #2
ED: Legendary Dreadnought or Grandmaster of FlowersCode:Character Plan by DDO Character Planner Version 4.37.105 DDO Character Planner Home Page Level 30 Lawful Good Halfling Male (20 Monk \ 10 Epic) Hit Points: 390 Spell Points: 0 BAB: 15\15\20\25\25 Fortitude: 19 Reflex: 30 Will: 20 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 30) (Level 30) Strength 6 6 6 Dexterity 16 23 27 Constitution 16 16 16 Intelligence 14 14 14 Wisdom 16 16 20 Charisma 8 8 8 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 30) (Level 30) Balance 4 36 44 Bluff 0 10 9 Concentration 4 37 40 Diplomacy 0 10 9 Disable Device n/a n/a n/a Haggle 0 10 9 Heal 2 21 26 Hide 4 14 22 Intimidate 0 10 9 Jump 6 38 36 Listen 2 12 17 Move Silently 2 12 20 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 0 10 12 Search 0 10 12 Spellcraft 0 10 12 Spot 0 10 15 Swim 0 12 10 Tumble 4 36 44 Use Magic Device 2 21 20 Level 1 (Monk) Skill: Balance (+4) Skill: Concentration (+4) Skill: Heal (+2) Skill: Jump (+4) Skill: Tumble (+4) Skill: Use Magic Device (+2) Feat: (Monk Bonus) Monk Feats: Stunning Fist Feat: (Selected) Two Weapon Fighting Level 2 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Monk Bonus) Dodge Level 3 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Mobility Feat: (Monk Path) Path of Harmonious Balance: Fists of Light Level 4 (Monk) Ability Raise: DEX Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Level 5 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Level 6 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Monk Bonus) Combat Expertise Feat: (Selected) Spring Attack Level 7 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Level 8 (Monk) Ability Raise: DEX Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Level 9 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Level 11 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Level 12 (Monk) Ability Raise: DEX Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 13 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Level 14 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Level 15 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Monk) Ability Raise: DEX Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Level 17 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Level 18 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Whirlwind Attack Level 19 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Level 20 (Monk) Ability Raise: DEX Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Swim (+2) Skill: Tumble (+1) Level 21 (Epic) Feat: (Selected) Epic: Improved Martial Arts Level 22 (Epic) Level 23 (Epic) Level 24 (Epic) Ability Raise: DEX Feat: (Selected) Epic: Overwhelming Critical Level 25 (Epic) Level 26 (Epic) Feat: (Epic Destiny) Primal Sphere: Perfect Two Weapon Fighting Level 27 (Epic) Feat: (Selected) Epic: Blinding Speed Level 28 (Epic) Ability Raise: DEX Feat: (Epic Destiny) Martial Sphere: Tactician Level 29 (Epic) Feat: (Epic Destiny) Martial Sphere: Dire Charge Level 30 (Epic) Feat: (Selected) Epic: Epic Damage Reduction Feat: (Legendary) Scion of the Astral Plane Enhancement: Halfling - Halfling Luck (Rank 1) Enhancement: Halfling - Dexterity (Rank 1) Enhancement: Halfling - Halfling Luck (Rank 1) Enhancement: Halfling - Dexterity (Rank 1) Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1) Enhancement: Ninja Spy (Mnk) - Poisoned Darts (Rank 1) Enhancement: Ninja Spy (Mnk) - Diversion (Rank 1) Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 1) Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 2) Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1) Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2) Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3) Enhancement: Ninja Spy (Mnk) - Agility (Rank 1) Enhancement: Ninja Spy (Mnk) - Agility (Rank 2) Enhancement: Ninja Spy (Mnk) - Agility (Rank 3) Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Action Boost (Rank 1) Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Dexterity (Rank 1) Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1) Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 1) Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 2) Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 3) Enhancement: Ninja Spy (Mnk) - Dexterity (Rank 1) Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1) Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1) Enhancement: Shintao (Mnk) - Iron Hand (Rank 1) Enhancement: Shintao (Mnk) - Argent Fist (Rank 1) Enhancement: Shintao (Mnk) - Touch of the Void Dragon (Rank 1) Enhancement: Shintao (Mnk) - To Seek Perfection (Rank 1) Enhancement: Shintao (Mnk) - Difficulty at the Beginning (Rank 1) Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1) Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2) Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3) Enhancement: Shintao (Mnk) - Lifting the Veil (Rank 1) Enhancement: Shintao (Mnk) - Smite Tainted Creature (Rank 1) Enhancement: Shintao (Mnk) - Iron Skin (Rank 1) Enhancement: Shintao (Mnk) - Iron Skin (Rank 2) Enhancement: Shintao (Mnk) - Iron Skin (Rank 3) Enhancement: Shintao (Mnk) - Fists of Iron (Rank 1) Enhancement: Shintao (Mnk) - Conditioning (Rank 1) Enhancement: Shintao (Mnk) - Restoring the Balance (Rank 1) Enhancement: Shintao (Mnk) - Jade Strike (Rank 1) Enhancement: Shintao (Mnk) - Dismissing Strike (Rank 1) Enhancement: Shintao (Mnk) - Wisdom (Rank 1) Enhancement: Shintao (Mnk) - The Receptive Earth (Rank 1) Enhancement: Shintao (Mnk) - Tomb of Jade (Rank 1) Enhancement: Shintao (Mnk) - Instinctive Defense (Rank 1) Enhancement: Shintao (Mnk) - Wisdom (Rank 1) Enhancement: Shintao (Mnk) - Empty Hand Mastery (Rank 1) Enhancement: Shintao (Mnk) - Kukan-Do (Rank 1) Enhancement: Shintao (Mnk) - Violence Begets Violence (Rank 1) Enhancement: Shintao (Mnk) - Meditation of War (Rank 1)
Twist: choice will differ depending on which ED your in as some of these are in Legendary Dreadnought or Grandmaster of Flowers
- Legendary Tactics
- A Dance of Flowers
- Ephemeral Evolution
- Improved Combat Expertise
- Balanced Attack
Of the 2 builds here I would go with build #1 as I always like the ability to heal in a pinch even if if is only for others in reaper in the hopes that they do the same you know teamwork and all
P.S. if you have any ?s feel free to ask hope one of these is what you where looking for
On Arggo head of the "WoodShadows" guild looking for a laid back play for fun new recruits
For Build help or any other ?'s hit me up here Kent's custom Character Builds
The Character Planer I use can be found here DDO Character Planner by Ordinary
Would like to see some type of monk/ranger elf (or half elf/some other elf?) arcane archer thing. 14 monk 6 ranger maybe, 10k stars and all that.
Hello!
I've come back to DDO after like 5ish years (U19) and have just hit level 20 on my first character (Warlock, was really stupid fun Eldritch blasting everything to death) and am working on my first Heroic TR.
I was looking for something a little more... martial and reminiscent to my first character, a TWF Kensai Fighter. In that case, he was a dwarf that dual-wielded Dwarven axes. I hear the tree is a lot better than than it was during the old enhancement systems.
I'll have a 34 point build available to me as well as a +6 int tome (Gold Dice) and an unspent +2 tome of any kind from 1750 favor reward. So at least skills won't be a problem later on. I also have a greater tome of learning for faster leveling. However, i don't have Epic Destinies unlocked since I wanted to wait until a sale to get them. I could also take a dragonborn or warlock past life here, but I'd rather take the warlock due to working on completionist.
For note: I'll be duoing with a artificer so things like traps *shouldn't* be a problem and we usually used 1 cleric and 1 FS hireling.
Thank you.