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  1. #481
    Community Member
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    Quote Originally Posted by Kentpb View Post
    I am also torn as to how to do the split so think I will be posting 2 builds and giving you pros and cons of each. Hope it is not too late to get you the build have been busy at work and no time for fun this last week

    Never too late for another opinion on a build - I have been leveling moving towards the 10/6/4 - currently at 6 rogue/4 ranger/3 arti with three more artis on deck followed by the rest in rogue. I felt the need to take ranger 4 early to get my free precise shot, now looking to get arti to 4 (class feat Improved precise shot) and up to 6 for turret and fusillade.

    I am questioning the 4 ranger levels at all since I see no real help in the DS or AA enhancement trees, but I like free feats.

    I'm going to put another epic life on him (to get third doubleshot) and have no problem with another TR.

    I'll keep checking in and thanks in advance for your help!

    G-

  2. #482
    Community Member
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    Dec 2013
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    Default Help me

    Hey Kent , whats up

    I need a help pls

    Back at game recently and my toon are ridiculous bad k..

    I need a build to tr..

    prefer AA or dps twf, no need to disarm traps ..

    my past lifes

    2 rog
    1 warl
    1 rang
    1 mink
    1 wis

    tome +6 in all...

    Help me pls

  3. #483
    Community Member C-Dog's Avatar
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    Dec 2011
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    Default

    Quote Originally Posted by sentern2 View Post
    prefer AA or dps twf, no need to disarm traps ..
    ...tome +6 in all...
    Since there's nothing restrictive in your request, doesn't seem to need much customization - core builds might be a place to start:

    o https://www.ddo.com/forums/showthrea...ild-Repository

    You can proly find an AA Ranger w/ good twf dps, and certainly one or the other. (I'd have posted suggestions w/ links, but not sure if you have HElf or not - but they're all there.) GL!

    (Edit - besides the above, there are lists of some great "custom" builds at the start of this one and also this other one, but you'll have to dig a bit to find something specific:

    o https://www.ddo.com/forums/showthrea...=1#post1287726
    o https://www.ddo.com/forums/showthrea...=1#post5504615 )
    Last edited by C-Dog; 02-12-2017 at 06:22 PM.

  4. #484
    Community Member adrian69's Avatar
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    Dec 2013
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    898

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    Quote Originally Posted by Kentpb View Post
    Code:
    Character Plan by DDO Character Planner Version 04.23.01
    DDO Character Planner Home Page
    
    Level 28 Lawful Good Drow Male
    (4 Monk \ 4 Rogue \ 12 Wizard \ 8 Epic) 
    Hit Points: 323             Geared & self buffed  644
    Spell Points: 1437 
    BAB: 12\12\17\22
    Fortitude: 13                        34
    Reflex: 24                           62 
    Will: 13                             27
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 28)           (Level 28)           (Gear & Sustainable buffs)
    Strength              8                  8                    8                    22
    Dexterity            20                 31                   37                    76
    Constitution         13                 16                   18                    36
    Intelligence         14                 17                   17                    19
    Wisdom                8                 10                   10                    16
    Charisma             10                 10                   10                    12
    
    Tomes Used
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +3 Tome of Dexterity used at level 10
    +3 Tome of Constitution used at level 10
    +3 Tome of Intelligence used at level 10
    +6 dex tome
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 28)          (Level 28)
    Balance               9                 16                   26
    Bluff                 0                  0                    8
    Concentration         3                 24                   33
    Diplomacy             0                  0                    8
    Disable Device        6                 26                   34
    Haggle                0                  0                    8
    Heal                  1                  8                   16
    Hide                  5                 12                   20
    Intimidate            0                  0                    9
    Jump                  3                  4                   14
    Listen               -1                  0                   10
    Move Silently         5                 12                   20
    Open Lock             9                 25                   33
    Perform               n/a               n/a                   n/a
    Repair                2                  3                   11
    Search                6                 26                   36
    Spellcraft            4                  7                   16
    Spot                  3                  4                   14
    Swim                 -1                 -1                    7
    Tumble                n/a              n/a                   n/a
    Use Magic Device      4                  4                   12
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Heal (+2)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spellcraft (+2)
    Skill: Spot (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Point Blank Shot
    Feat: (Automatic) Attack
    Feat: (Automatic) Drow Spell Resistance
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Shuriken Expertise
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Spell Save Bonus
    Feat: (Automatic) Trapfinding
    
    
    Level 2 (Monk)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Monk Bonus) Dodge
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) The Way of Air
    Feat: (Automatic) The Way of Fire
    Feat: (Automatic) The Way of Earth
    Feat: (Automatic) The Way of Water
    Feat: (Automatic) Unarmed Strike
    
    
    Level 3 (Monk)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Monk Bonus) Deflect Arrows
    Feat: (Selected) Quick Draw
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 4 (Monk)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+0.5)
    Skill: Search (+1)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
    Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
    Feat: (Automatic) Still Mind
    
    
    Level 5 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+0.5)
    Skill: Search (+1)
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    
    
    Level 6 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Search (+1)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Precise Shot
    Feat: (Automatic) Archer's Focus
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Inscribe Wizard Scroll
    Feat: (Automatic) Magical Training
    
    
    Level 7 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Heal (+0.5)
    Skill: Search (+1)
    
    
    Level 8 (Rogue)
    Ability Raise: DEX
    Skill: Disable Device (+2)
    Skill: Heal (+0.5)
    Skill: Open Lock (+7)
    Skill: Search (+1)
    
    
    Level 9 (Rogue)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Heal (+2)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Feat: (Selected) Adept of Forms
    Feat: (Automatic) Trap Sense
    
    
    Level 10 (Rogue)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+2)
    Feat: (Automatic) Trapmaking
    Feat: (Automatic) Uncanny Dodge
    Feat: (Automatic) Uncanny Dodge (Dodge Bonus)
    
    
    Level 11 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    
    
    Level 12 (Wizard)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Selected) Master of Forms
    
    
    Level 13 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Wizard Bonus) Maximize Spell
    Feat: (Automatic) Improved Heroic Durability
    
    
    Level 14 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    
    
    Level 15 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Selected) Improved Critical: Thrown Weapons
    
    
    Level 16 (Wizard)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    
    
    Level 17 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    
    
    Level 18 (Wizard)
    Skill: Disable Device (+1)
    Skill: Heal (+0.5)
    Skill: Search (+1)
    Feat: (Selected) Improved Precise Shot
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 19 (Wizard)
    Skill: Disable Device (+1)
    Skill: Heal (+0.5)
    Skill: Search (+1)
    
    
    Level 20 (Wizard)
    Ability Raise: DEX
    Skill: Disable Device (+1)
    Skill: Heal (+0.5)
    Skill: Search (+1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Grandmaster of Forms
    Feat: (Automatic) Epic: Epic Power
    Feat: (Automatic) Epic: Epic Skills
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: DEX
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Epic Mage Armor
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Great Dexterity
    
    
    Level 28 (Epic)
    Ability Raise: DEX
    Feat: (Epic Destiny) Epic Destiny: Doubleshot
    Enhancement: Drow - Spell Resistance (Rank 1)
    Enhancement: Drow - Drow Dexterity (Rank 1)
    Enhancement: Drow - Spell Resistance (Rank 1)
    Enhancement: Drow - Drow Dexterity (Rank 1)
    Enhancement: Pale Master (Wiz) - Dark Reaping (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Zombie (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Vampire (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Wraith (Rank 1)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 1)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 2)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy I (Rank 1)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 1)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 2)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 3)
    Enhancement: Pale Master (Wiz) - Efficient Maximize (Rank 1)
    Enhancement: Pale Master (Wiz) - Efficient Maximize (Rank 2)
    Enhancement: Pale Master (Wiz) - Efficient Maximize (Rank 3)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy II (Rank 1)
    Enhancement: Pale Master (Wiz) - Bone Armor (Rank 1)
    Enhancement: Pale Master (Wiz) - Bone Armor (Rank 2)
    Enhancement: Pale Master (Wiz) - Bone Armor (Rank 3)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy III (Rank 1)
    Enhancement: Pale Master (Wiz) - Constitution (Rank 1)
    Enhancement: Pale Master (Wiz) - Constitution (Rank 1)
    Enhancement: Pale Master (Wiz) - Improved Shrouding (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Spellsword: Acid (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Battlemage (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Dexterity (Rank 1)
    Last 24 AP spent in Harper tree:
    +4 dex
    Versatile adept I & II teir 3
    + 3 to skills
    + 6 range power
    Run in Fury of the Wild
    Twist:
    - lithe
    - dex+1
    - dex+1
    This is how my toon turned out just befor I TRed him vary fun to play. I had 80 dex befor they "fixed" Shadow Dodge I had to change the enhancements to what I had here.
    Would go 12 wiz 3 monk 5 rouge now.
    Other than a PL and some buffage, and I guess undead survivability, is that about what the wizard levels are for? Getting ready to hit my 80th life and it's dawned on me I've never ran a pure shuriken thrower. what about 12 wizard 5 ranger 3 monk? Is there enough AP to take Sniper Shot, 3d6 SA from DWS, monk necessities, AA dies, and the 21 in PM for stance? Or going WF/BF and for going PM stance for Reconstruct? Would that be a decent option with your experience? I need one Deep Gnome life, and I may do this for fun.

    I tend to breeze through most EE/LE content, have +7 tomes, and all PLs except a Deep Gnome. I would of course keep PM going Gnome.

    The throwers I am coming up with feel like my 2014 Moncher without a bow.

  5. #485
    Community Member Kentpb's Avatar
    Join Date
    Oct 2009
    Posts
    531

    Default Gnomish Gunner

    Quote Originally Posted by Gmanfandan View Post
    Hey Kent. Previous happy customer coming back for more.

    I'm looking to make a gnome Rogue/Arti/Ranger. Int based. I'm thinking 6 Arti for endless fusillade and rapid reload and 4 Ranger for Precise Shot and Rapid Shot and better BAB. Rest in rogue, for improved evasion. Enhancements would be BE / Mechanic and either Assassin for sneak attack die or Gnome for light repeater weapon training line and extra int.

    First - is all this worth it or should I just go 14/6 or 18/2 Rogue/Arti to get additional rogue feats?

    Second - I'm struggling (with 10/6/4) on level progression, so insight there would help as well.

    Thanks!
    Code:
    Character Plan by DDO Character Planner Version 4.31.203
    DDO Character Planner Home Page
    
    Level 30 Lawful Good Gnome Male
    (12 Rogue \ 8 Artificer \ 10 Epic) 
    Hit Points: 420
    Spell Points: 495 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 16
    Will: 11
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 30)           (Level 30)
    Strength              6                 10                   10
    Dexterity            16                 22                   22
    Constitution         16                 20                   20
    Intelligence         20                 30                   36
    Wisdom                8                 12                   12
    Charisma              8                 12                   12
    
    Tomes Used
    +4 Tome of Strength used at level 1 \par +5 Tome of Dexterity used at level 1 \par +4 Tome of Constitution used at level 1 \par +4 Tome of Intelligence used at level 1 \par +4 Tome of Wisdom used at level 1 \par +4 Tome of Charisma used at level 1 \par 
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 30)          (Level 30)
    Balance               4                 33                   39
    Bluff                 0                 10                   11
    Concentration         2                 33                   38
    Diplomacy             4                 33                   34
    Disable Device        7                 39                   52
    Haggle                2                 12                   13
    Heal                  2                 20                   21
    Hide                  4                 14                   20
    Intimidate            0                 10                   11
    Jump                  4                 33                   33
    Listen                0                 14                   15
    Move Silently         0                 10                   16
    Open Lock             4                 36                   42
    Perform               2                 20                   21
    Repair                3                 16                   29
    Search                7                 40                   53
    Spellcraft            2                 33                   46
    Spot                  4                 37                   38
    Swim                  0                 10                   10
    Tumble                4                 24                   30
    Use Magic Device      9                 43                   44
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Heal (+2)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Perform (+2)
    Skill: Search (+4)
    Skill: Spellcraft (+2)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Warlock
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Artificer)
    Skill: Disable Device (+1)
    Skill: Heal (+0.5)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+3)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 3 (Artificer)
    Skill: Concentration (+4)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Feat: (Selected) Precise Shot
    
    
    Level 4 (Rogue)
    Ability Raise: INT
    Skill: Balance (+3)
    Skill: Concentration (+1)
    Skill: Diplomacy (+3)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+2)
    
    
    Level 5 (Artificer)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+2)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Personal Augmentation: Insightful Strikes
    
    
    Level 6 (Artificer)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+0.5)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Artificer Bonus) Maximize Spell
    Feat: (Selected) Rapid Shot
    
    
    Level 7 (Artificer)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+1.5)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Artificer)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Open Lock (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Rogue)
    Skill: Balance (+3)
    Skill: Disable Device (+1)
    Skill: Jump (+8)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Empower Spell
    
    
    Level 10 (Rogue)
    Skill: Balance (+1)
    Skill: Diplomacy (+6)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    
    
    Level 11 (Rogue)
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+8)
    
    
    Level 12 (Rogue)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Concentration (+3)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 13 (Artificer)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+5)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Artificer)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+2)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Artificer Bonus) Extend Spell
    
    
    Level 15 (Rogue)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Diplomacy (+3)
    Skill: Disable Device (+1)
    Skill: Jump (+3)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Precision
    
    
    Level 16 (Rogue)
    Ability Raise: DEX
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+2)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Rogue)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+1.5)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Perform (+0.5)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Rogue)
    Skill: Balance (+1)
    Skill: Concentration (+0.5)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Perform (+2.5)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Improved Evasion
    Feat: (Selected) Improved Precise Shot
    
    
    Level 19 (Rogue)
    Skill: Balance (+1)
    Skill: Concentration (+1.5)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Perform (+1.5)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Rogue)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Perform (+2.5)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: INT
    Feat: (Selected) Epic: Improved Sneak Attack
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Primal Sphere: Epic Spell Power: Positive
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: INT
    Feat: (Epic Destiny) Primal Sphere: Doubleshot
    
    
    Level 29 (Epic)
    Feat: (Epic Destiny) Martial Sphere: Elusive Target
    
    
    Level 30 (Epic)
    Feat: (Selected) Divine Sphere: Holy Strike
    Feat: (Legendary) Scion of Arborea
    Enhancement: Gnome - Gnomish Perserverance (Rank 1)
    Enhancement: Gnome - Intelligence (Rank 1)
    Enhancement: Gnome - Gnomish Perserverance (Rank 1)
    Enhancement: Gnome - Intelligence (Rank 1)
    Enhancement: Gnome - Awareness (Rank 1)
    Enhancement: Gnome - Gnomish Weapon Training (Rank 1)
    Enhancement: Gnome - Permanent Blur (Rank 1)
    Enhancement: Gnome - Gnomish Weapon Training (Rank 1)
    Enhancement: Gnome - Nimble Reaction (Rank 1)
    Enhancement: Gnome - Nimble Reaction (Rank 2)
    Enhancement: Gnome - Nimble Reaction (Rank 3)
    Enhancement: Gnome - Gnomish Weapon Training (Rank 1)
    Enhancement: Gnome - Gnomish Weapon Training (Rank 1)
    Enhancement: Battle Engineer (Art) - Battle Engineer (Rank 1)
    Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
    Enhancement: Battle Engineer (Art) - Infused Armor (Rank 1)
    Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
    Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 1)
    Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 2)
    Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
    Enhancement: Battle Engineer (Art) - Damage Boost (Rank 1)
    Enhancement: Battle Engineer (Art) - Damage Boost (Rank 2)
    Enhancement: Battle Engineer (Art) - Damage Boost (Rank 3)
    Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 1)
    Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 2)
    Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 3)
    Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
    Enhancement: Battle Engineer (Art) - Intelligence (Rank 1)
    Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
    Enhancement: Battle Engineer (Art) - Endless Fusilade (Rank 1)
    Enhancement: Battle Engineer (Art) - Intelligence (Rank 1)
    Enhancement: Mechanic (Rog) - Arbalester (Rank 1)
    Enhancement: Mechanic (Rog) - Tanglefoot (Rank 1)
    Enhancement: Mechanic (Rog) - Targeting Sights (Rank 1)
    Enhancement: Mechanic (Rog) - Improved Detection (Rank 1)
    Enhancement: Mechanic (Rog) - Sharpshooter (Rank 1)
    Enhancement: Mechanic (Rog) - Mechanics (Rank 1)
    Enhancement: Mechanic (Rog) - Mechanics (Rank 2)
    Enhancement: Mechanic (Rog) - Mechanics (Rank 3)
    Enhancement: Mechanic (Rog) - Awareness (Rank 1)
    Enhancement: Mechanic (Rog) - Awareness (Rank 2)
    Enhancement: Mechanic (Rog) - Awareness (Rank 3)
    Enhancement: Mechanic (Rog) - Sharpshooter (Rank 1)
    Enhancement: Mechanic (Rog) - Skill Boost (Rank 1)
    Enhancement: Mechanic (Rog) - Skill Boost (Rank 2)
    Enhancement: Mechanic (Rog) - Skill Boost (Rank 3)
    Enhancement: Mechanic (Rog) - Sharpshooter (Rank 1)
    Enhancement: Mechanic (Rog) - Use Magical Device (Rank 1)
    Enhancement: Mechanic (Rog) - Use Magical Device (Rank 2)
    Enhancement: Mechanic (Rog) - Use Magical Device (Rank 3)
    Enhancement: Mechanic (Rog) - Intelligence (Rank 1)
    Enhancement: Mechanic (Rog) - Sharpshooter (Rank 1)
    Enhancement: Mechanic (Rog) - Leg Shot (Rank 1)
    Enhancement: Mechanic (Rog) - Intelligence (Rank 1)
    Enhancement: Mechanic (Rog) - Rapid Fire (Rank 1)
    Enhancement: Mechanic (Rog) - Rapid Fire (Rank 2)
    Enhancement: Mechanic (Rog) - Rapid Fire (Rank 3)
    Enhancement: Mechanic (Rog) - Mechanical Reloader (Rank 1)
    ED: Shiradi Champion
    Twist:
    - Rejuvenation Cocoon
    - Sense Weakness
    - Extra Action Boost

    P.S. The 2 Art / 18 rog is the other build I would but there all over so will not just repost one here
    Pros: my build
    - Endless Fusilade
    - better healing
    - Art buffs
    - some added DPS through Rune arm (more Art lev = more damage)
    Cons:
    - less BS damage
    - no Expert Builder
    Last edited by Kentpb; 09-27-2016 at 10:17 PM.

    On Arggo head of the "WoodShadows" guild looking for a laid back play for fun new recruits
    For Build help or any other ?'s hit me up here Kent's custom Character Builds
    The Character Planer I use can be found here DDO Character Planner by Ordinary

  6. #486
    Community Member Kentpb's Avatar
    Join Date
    Oct 2009
    Posts
    531

    Default Elven Swordmaster form warhammer for Valerius

    This build was posted a few week ago on another thread but putting it here to keep all my build together.

    So this is my take on this. I went with Falchions not only looks more like a elven weapon to me but you can get +'s to hit and Damage and I looked at your warhammer info and being trained in elven elite melee schools went deep in to elven tree and yes you still get 15 % asf in heavy armor but you can get rid of of it with argument but not really a problem not much to cast and the two things you do cast often are SLA and no ASF on them but wiz levs get you echos of power for endless Rejuvenation Cocoon in epics and + 10% ac and other stuff from EK
    Code:
    Character Plan by DDO Character Planner Version 4.31.203
    DDO Character Planner Home Page
    
    Level 30 Lawful Good Elf Male
    (18 Fighter \ 2 Wizard \ 10 Epic) 
    Hit Points: 424
    Spell Points: 155 
    BAB: 19\19\24\29\29
    Fortitude: 14
    Reflex: 11
    Will: 8
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 30)           (Level 30)
    Strength             17                 24                   26
    Dexterity            11                 11                   12
    Constitution         16                 16                   16
    Intelligence         10                 10                   10
    Wisdom                8                  8                    8
    Charisma              8                  8                    8
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 30)          (Level 30)
    Balance               0                 10                   11
    Bluff                 0                 10                    9
    Concentration         0                 10                   13
    Diplomacy             0                 10                    9
    Disable Device        n/a              n/a                   n/a
    Haggle                0                 10                    9
    Heal                  0                 10                    9
    Hide                  0                 10                   11
    Intimidate            0                 10                    9
    Jump                  0                 10                   18
    Listen                2                 12                   11
    Move Silently         0                 10                   11
    Open Lock             n/a              n/a                   n/a
    Perform               n/a              n/a                    n/a
    Repair                0                 10                   10
    Search                2                 12                   12
    Spellcraft            0                 10                   10
    Spot                  2                 12                   11
    Swim                  0                 10                   18
    Tumble                n/a              n/a                   n/a
    Use Magic Device      n/a              n/a                    n/a
    
    Level 1 (Fighter)
    Feat: (Selected) Power Attack
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 3 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Two Handed Fighting
    
    
    Level 4 (Wizard)
    Ability Raise: STR
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Selected) Great Cleave
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Feat: (Selected) Stunning Blow
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Tacticle Master
    
    
    Level 15 (Fighter)
    Feat: (Selected) Tacticle Combatant
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Heavy Armor Champion
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Heavy Armor Master
    Feat: (Selected) Tacticle Supremacy
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Heavy Armor Combatant
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: STR
    Feat: (Selected) Tacticle Training
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Primal Sphere: Perfect Two Handed Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Martial Sphere: Tactician
    
    
    Level 29 (Epic)
    Feat: (Epic Destiny) Martial Sphere: Dire Charge
    
    
    Level 30 (Epic)
    Feat: (Selected) Epic: Epic Damage Reduction
    Feat: (Legendary) Scion of the Astral Plane
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Elven Dexterity (Rank 1)
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Valenar Weapon Training (Rank 1)
    Enhancement: Elf - Arcane Fluidity (Rank 1)
    Enhancement: Elf - Arcane Fluidity (Rank 2)
    Enhancement: Elf - Arcane Fluidity (Rank 3)
    Enhancement: Elf - Enchantment Lore (Rank 1)
    Enhancement: Elf - Enchantment Lore (Rank 2)
    Enhancement: Elf - Valenar Weapon Training (Rank 1)
    Enhancement: Elf - Valenar Weapon Training (Rank 1)
    Enhancement: Elf - Valenar Weapon Training (Rank 1)
    Enhancement: Elf - Skill (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
    Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
    Enhancement: Kensei (Ftr) - Power Surge (Rank 1)
    Enhancement: Kensei (Ftr) - One Cut (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Tactics (Rank 1)
    Enhancement: Kensei (Ftr) - Tactics (Rank 2)
    Enhancement: Kensei (Ftr) - Tactics (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Critical Mastery (Rank 1)
    Enhancement: Kensei (Ftr) - Critical Mastery (Rank 2)
    Enhancement: Kensei (Ftr) - Critical Mastery (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - Opportunity Attack (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Liquid Courage (Rank 1)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - A Good Death (Rank 1)
    Enhancement: Kensei (Ftr) - Weapon Master (Rank 1)
    Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
    Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Toughness (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Defensive Mastery (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Defensive Mastery (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Defensive Mastery (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Armor Expertise (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Armor Expertise (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Light Armor Proficiency (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Martial Training (Rank 1)
    ED: Legendary Dreadnought
    Twist:
    - Rejuvenation Cocoon
    - Sense Weakness
    - Ephemeral Evolution

    P.S. If this is not how you envisioned it tell me why and would love to help you make your vision come to life

    On Arggo head of the "WoodShadows" guild looking for a laid back play for fun new recruits
    For Build help or any other ?'s hit me up here Kent's custom Character Builds
    The Character Planer I use can be found here DDO Character Planner by Ordinary

  7. #487
    Community Member Kentpb's Avatar
    Join Date
    Oct 2009
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    Default to vampiregoat69

    Quote Originally Posted by vampiregoat69 View Post
    This build is a beast only thing I do not understand was why you take any cleave when they share the same cool down as your aura blasts, they do not take long before one is up again so I never use cleave.
    That is why I take it at lev 18 I don't use it till running in LD to help cycle Momentum Swing

    P.S. your up next for your Rogue/Arty build but before I do it take a look at the "Gnomish Gunner" above and tell me what you think it is Rogue/Arty but not human
    Last edited by Kentpb; 09-27-2016 at 11:02 PM.

    On Arggo head of the "WoodShadows" guild looking for a laid back play for fun new recruits
    For Build help or any other ?'s hit me up here Kent's custom Character Builds
    The Character Planer I use can be found here DDO Character Planner by Ordinary

  8. #488
    Community Member vampiregoat69's Avatar
    Join Date
    Sep 2009
    Posts
    292

    Default

    Quote Originally Posted by Kentpb View Post
    That is why I take it at lev 18 I don't use it till running in LD to help cycle Momentum Swing

    P.S. your up next for your Rogue/Arty build but before I do it take a look at the "Gnomish Gunner" above and tell me what you think it is Rogue/Arty but not human
    Yeah I made human for feats you need and I use great crossbows, I think gnomes can only use light which I do not care for. I made one with 4 arty and tried out fullisade and hated it because it has a delay animation of you banging on the x-bow while monsters pound your face in so removed it and just decided later to go 18 rogue 2 arty

  9. #489
    Community Member FlowingSnake's Avatar
    Join Date
    Apr 2006
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    Default

    Quote Originally Posted by Kentpb View Post
    Okay this one had me going around the house going "classic witch... classic witch" I read a lot of books and I mean a lot mostly fantasy and witches come in many many flavors so started with some key words you gave "into herbalism, poisons and ritual magic", "caster", "solo", and through out the idea that a witch is just a female Warlock. A Witch in my experience is not just a caster of spells but entreating the forces in the world to bend to her will and setting up her foe for the kill be it poisons to slow and weaken or a trap to get them where she wants them for the final blow not always a spell but sometimes likes to get up close and draw blood, and feed them to her dark familiar. Above all she must have a Crystal Ball.
    So with all that in mind here is the " Hermit Witch"
    Code:
    Character Plan by DDO Character Planner Version 04.28.01
    DDO Character Planner Home Page
    
    Level 28 Chaotic Neutral Human Male
    (2 Rogue \ 18 Druid \ 10 Epic) 
    Hit Points: 332
    Spell Points: 1279 
    BAB: 14\14\19\24
    Fortitude: 13
    Reflex: 13
    Will: 20
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 28)           (Level 28)
    Strength              8                  8                    8
    Dexterity            11                 11                   11
    Constitution         14                 14                   14
    Intelligence         16                 16                   18
    Wisdom               17                 24                   28
    Charisma              8                  8                    8
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 28)          (Level 28)
    Balance               4                  7                   17
    Bluff                -1                 -1                    7
    Concentration         4                 23                   31
    Diplomacy             3                  3                   11
    Disable Device        7                 26                   34
    Haggle               -1                 -1                    7
    Heal                  5                 29                   37
    Hide                  0                  0                    8
    Intimidate           -1                 -1                    7
    Jump                  3                  4                   14
    Listen                3                  9                   17
    Move Silently         0                  0                    8
    Open Lock             4                 20                   28
    Perform              n/a               n/a                    n/a
    Repair                3                  4                   12
    Search                7                 26                   34
    Spellcraft            5                 25                   33
    Spot                  7                 13                   21
    Swim                  3                  3                   13
    Tumble                4                  4                   14
    Use Magic Device     n/a               n/a                    n/a
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Heal (+2)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spellcraft (+2)
    Skill: Spot (+4)
    Skill: Swim (+4)
    Skill: Tumble (+4)
    Feat: (Selected) Insightful Reflexes
    Feat: (Human Bonus) Single Weapon Fighting
    
    
    Level 2 (Druid)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+2)
    
    
    Level 3 (Druid)
    Skill: Concentration (+4)
    Skill: Search (+1)
    Skill: Spellcraft (+2)
    Feat: (Selected) Maximize Spell
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    
    
    Level 4 (Druid)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+2)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    
    
    Level 5 (Druid)
    Skill: Concentration (+1)
    Skill: Heal (+4)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    
    
    Level 6 (Druid)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Empower Spell
    Feat: (Druid Wild Shape) Wild Shape: Bear
    
    
    Level 7 (Rogue)
    Skill: Balance (+3)
    Skill: Disable Device (+3)
    Skill: Jump (+1)
    Skill: Open Lock (+4)
    Skill: Search (+1)
    
    
    Level 8 (Druid)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+2)
    
    
    Level 9 (Druid)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Improved Single Weapon Fighting
    
    
    Level 10 (Druid)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
    
    
    Level 11 (Druid)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    
    
    Level 12 (Druid)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Spell Focus: Evocation
    
    
    Level 13 (Druid)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Feat: (Druid Wild Shape) Wild Shape: Dire Bear
    
    
    Level 14 (Druid)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    
    
    Level 15 (Druid)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Greater Spell Focus: Evocation
    Feat: (Druid Wild Shape) Wild Shape: Water Elemental
    
    
    Level 16 (Druid)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    
    
    Level 17 (Druid)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    
    
    Level 18 (Druid)
    Skill: Concentration (+3)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Greater Single Weapon Fighting
    
    
    Level 19 (Druid)
    Skill: Heal (+2)
    Skill: Open Lock (+3)
    Feat: (Druid Wild Shape) Wild Shape: Fire Elemental
    
    
    Level 20 (Druid)
    Ability Raise: WIS
    Skill: Disable Device (+1)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: WIS
    Feat: (Selected) Epic: Epic Spell Focus: Evocation
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Arcane Sphere: Epic Spell Power: Cold
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Master of the Wilds
    
    
    Level 28 (Epic)
    Ability Raise: WIS
    Feat: (Epic Destiny) Arcane Sphere: Hellball
    
    
    Level 29 (Epic)
    Feat: (Epic Destiny) Arcane or Martial Sphere: Arcane Warrior
    
    
    Level 30 (Legendary)
    Feat: (Epic) Blinding Speed
    Feat: (Legendary) Scion of the Plane of Air
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Wisdom (Rank 1)
    Enhancement: Human - Human Versatility: Skill Boost (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Human - Traditionalist Caster (Rank 1)
    Enhancement: Human - Traditionalist Caster (Rank 2)
    Enhancement: Human - Traditionalist Caster (Rank 3)
    Enhancement: Season's Herald (Drd) - Seasoned (Rank 1)
    Enhancement: Season's Herald (Drd) - Time (Rank 1)
    Enhancement: Season's Herald (Drd) - Tide (Rank 1)
    Enhancement: Season's Herald (Drd) - Sunburst (Rank 1)
    Enhancement: Season's Herald (Drd) - Storm of Vengeance (Rank 1)
    Enhancement: Season's Herald (Drd) - Beguile (Rank 1)
    Enhancement: Season's Herald (Drd) - Beguile (Rank 2)
    Enhancement: Season's Herald (Drd) - Beguile (Rank 3)
    Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1)
    Enhancement: Season's Herald (Drd) - Produce Flame (Rank 1)
    Enhancement: Season's Herald (Drd) - Produce Flame (Rank 2)
    Enhancement: Season's Herald (Drd) - Produce Flame (Rank 3)
    Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1)
    Enhancement: Season's Herald (Drd) - Action Boost: Spellpower (Rank 1)
    Enhancement: Season's Herald (Drd) - Action Boost: Spellpower (Rank 2)
    Enhancement: Season's Herald (Drd) - Creeping Cold (Rank 1)
    Enhancement: Season's Herald (Drd) - Creeping Cold (Rank 2)
    Enhancement: Season's Herald (Drd) - Creeping Cold (Rank 3)
    Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1)
    Enhancement: Season's Herald (Drd) - Wisdom (Rank 1)
    Enhancement: Season's Herald (Drd) - Call Lightning (Rank 1)
    Enhancement: Season's Herald (Drd) - Call Lightning (Rank 2)
    Enhancement: Season's Herald (Drd) - Call Lightning (Rank 3)
    Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1)
    Enhancement: Season's Herald (Drd) - Wisdom (Rank 1)
    Enhancement: Season's Herald (Drd) - Crown of Summer (Rank 1)
    Enhancement: Season's Herald (Drd) - Time and Tide (Rank 1)
    Enhancement: Season's Herald (Drd) - Strength of the Solstice (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Nature's Warrior (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Athletic (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Athletic (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Nature's Warrior Wisdom (Rank 1)
    Enhancement: Assassin (Rog) - Knife in the Darkness (Rank 1)
    Enhancement: Assassin (Rog) - Ice Chill Poison (Rank 1)
    Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
    Enhancement: Assassin (Rog) - Venomed Blades (Rank 1)
    Enhancement: Assassin (Rog) - Venomed Blades (Rank 2)
    Enhancement: Assassin (Rog) - Venomed Blades (Rank 3)
    Enhancement: Harper Agent - Agent of Good (Rank 1)
    Enhancement: Harper Agent - Intelligence (Rank 1)
    Enhancement: Harper Agent - Harper Enchantment (Rank 1)
    Enhancement: Harper Agent - Strategic Combat I (Rank 1)
    Enhancement: Harper Agent - Know The Angles (Rank 1)
    Enhancement: Harper Agent - Know The Angles (Rank 2)
    Enhancement: Harper Agent - Know The Angles (Rank 3)
    Enhancement: Harper Agent - Intelligence (Rank 1)
    ED: Primal Avatar
    Twist:
    - [Evocation] Specialist
    - [Evocation] Augmentation
    - Technician

    Notes:
    So with spells like Entangle, Takedown, Sleet Storm, Snare, Sunburst, and the best Earthquake you can stop, slow, and blind your foes
    With your lighting, fire, and cold spells you can kill or grievously wound you foes
    And when they are wounded or stopped, slowed, and or blinded you can come in and finish them with your blade be it your flame blade Conjured with you magic (works off wis mod for dam & hit) or if foe resistant to fire your sword both coated in poison
    Not only will you have a crystal ball but you will draw more magic from it then it would normally give (Human - Traditionalist Caster +9% spell power)


    P.S. Hope this is what you where looking for if not or if you have any ? feel free to ask, and i will see what else I can do to make it the build you want.
    Hi, sorry it has been awhile, but I finally got around to leveling this character. I have just got my first orb and struck a problem. The orb breaks the druid oath. Is there a work around I am missing?

  10. #490
    Community Member Kentpb's Avatar
    Join Date
    Oct 2009
    Posts
    531

    Default To FlowingSnake

    Quote Originally Posted by FlowingSnake View Post
    Hi, sorry it has been awhile, but I finally got around to leveling this character. I have just got my first orb and struck a problem. The orb breaks the druid oath. Is there a work around I am missing?
    it has to do with what you orb is made of no metal orbs as you can see here on one of my druids I put a orb made of Gem in his hand and no oath breaking there just uncentered because he is also a monk



    Edit: so just went and looked and seams that most orbs are made of Gem so what orb did you try and I will see what we are missing just tried some other orbs and no oath breaking with them either
    Last edited by Kentpb; 10-04-2016 at 07:24 PM.

    On Arggo head of the "WoodShadows" guild looking for a laid back play for fun new recruits
    For Build help or any other ?'s hit me up here Kent's custom Character Builds
    The Character Planer I use can be found here DDO Character Planner by Ordinary

  11. #491
    Community Member FlowingSnake's Avatar
    Join Date
    Apr 2006
    Posts
    14

    Default

    Quote Originally Posted by Kentpb View Post
    it has to do with what you orb is made of no metal orbs as you can see here on one of my druids I put a orb made of Gem in his hand and no oath breaking there just uncentered because he is also a monk


    Edit: so just went and looked and seams that most orbs are made of Gem so what orb did you try and I will see what we are missing just tried some other orbs and no oath breaking with them either

    OK great was worried there. The Orb I am using is from "The Temple of Elemental Evil" and the wikki says it is made of gold. So yea it is one of the ones I can use. But thanks for the info will search for a gem one.


    Thanks Kent.

  12. #492
    Community Member Kentpb's Avatar
    Join Date
    Oct 2009
    Posts
    531

    Default My Robo Ryu then and now

    So I have been asked about this build many times and now that the Monk pass is coming I am going to post it as is and then again after the pass to see how it affects one of my strongest builds ya I love this guy. So thank you all this one was for one of you to begin with but I fell in love with it!

    In bigger or tougher fights I scroll tenser's
    Str - 54
    Dex - 36
    Con - 56
    AC - 167
    and this is also with out Power of the forge going wich is +10 more AC, +10 PRR, +4 saving throws and some other things too but that is only for 20 sec when needed
    I also don't have all the best gear but working on it

    love this L green steal don't hit that hard for base damage
    Code:
    Character Plan by DDO Character Planner Version 4.31.203
    DDO Character Planner Home Page
    
    Level 30 Lawful Good Bladeforged Male
    (4 Fighter \ 12 Monk \ 4 Wizard \ 10 Epic) 
    Hit Points: 441
    Spell Points: 270 
    BAB: 15\15\20\25\25
    Fortitude: 21
    Reflex: 19
    Will: 19
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 30)           (Level 30)
    Strength             14                 26                   26
    Dexterity            13                 20                   20
    Constitution         14                 20                   20
    Intelligence         14                 20                   20
    Wisdom               14                 20                   22
    Charisma              8                 14                   14
    
    Tomes Used
    +6 Tome of Strength used at level 1 \par +6 Tome of Dexterity used at level 1 \par +6 Tome of Constitution used at level 1 \par +6 Tome of Intelligence used at level 1 \par +6 Tome of Wisdom used at level 1 \par +6 Tome of Charisma used at level 1 \par 
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 30)          (Level 30)
    Balance               4                 30                   35
    Bluff                 0                 10                   12
    Concentration         4                 37                   42
    Diplomacy             0                 10                   12
    Disable Device        n/a              n/a                   n/a
    Haggle                0                 11                   13
    Heal                  0                 13                   19
    Hide                  0                 10                   15
    Intimidate            2                 38                   40
    Jump                  4                 26                   34
    Listen                0                 10                   16
    Move Silently         0                 10                   15
    Open Lock             n/a              n/a                   n/a
    Perform               n/a              n/a                   n/a
    Repair                2                 30                   35
    Search                0                 10                   15
    Spellcraft            0                 11                   16
    Spot                  0                 10                   16
    Swim                  0                 10                   18
    Tumble                n/a               11                   16
    Use Magic Device      2                 21                   23
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Intimidate (+2)
    Skill: Jump (+4)
    Skill: Repair (+2)
    Skill: Use Magic Device (+2)
    Feat: (Past Life) Past Life: Bard
    Feat: (Selected) Stunning Blow
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+0.5)
    Skill: Jump (+1)
    Skill: Repair (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Dodge
    
    
    Level 3 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+0.5)
    Skill: Jump (+1)
    Skill: Repair (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Mobility
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 4 (Wizard)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Repair (+3)
    Feat: (Wizard Bonus) Extend Spell
    
    
    Level 5 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Wizard)
    Skill: Concentration (+1)
    Skill: Repair (+3)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 7 (Wizard)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Skill: Use Magic Device (+1.5)
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Intimidate (+1.5)
    Skill: Repair (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 9 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+0.5)
    Skill: Repair (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Combat Expertise
    Feat: (Selected) Spring Attack
    
    
    Level 10 (Fighter)
    Skill: Intimidate (+5)
    Feat: (Fighter Bonus) Whirlwind Attack
    
    
    Level 11 (Fighter)
    Skill: Intimidate (+3)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 12 (Wizard)
    Ability Raise: STR
    Skill: Concentration (+3)
    Skill: Repair (+2)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    Skill: Concentration (+1)
    Skill: Intimidate (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1.5)
    
    
    Level 15 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Skill: Balance (+4)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Monk)
    Skill: Concentration (+1)
    Skill: Jump (+6)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Grandmaster of Forms
    
    
    Level 19 (Fighter)
    Skill: Concentration (+1)
    Skill: Intimidate (+2)
    Skill: Repair (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Repair (+3)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: STR
    Feat: (Selected) Epic: Improved Martial Arts
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Arcane Sphere: Epic Mage Armor
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Primal Sphere: Perfect Two Weapon Fighting
    
    
    Level 29 (Epic)
    Feat: (Epic Destiny) Martial Sphere: Tactician
    
    
    Level 30 (Epic)
    Feat: (Legendary) Scion of the Astral Plane
    Feat: (Selected) Tacticle Training
    Enhancement: Bladeforged - Improved Fortification (Rank 1)
    Enhancement: Bladeforged - Mechanist (Rank 1)
    Enhancement: Bladeforged - Mechanist (Rank 2)
    Enhancement: Bladeforged - Communion of Scribing (Rank 1)
    Enhancement: Bladeforged - Communion of Scribing (Rank 2)
    Enhancement: Bladeforged - Communion of Scribing (Rank 3)
    Enhancement: Bladeforged - Warforged Tactics (Rank 1)
    Enhancement: Bladeforged - Warforged Tactics (Rank 2)
    Enhancement: Bladeforged - Warforged Tactics (Rank 3)
    Enhancement: Bladeforged - Fearsome Presence (Rank 1)
    Enhancement: Bladeforged - Communion of Handling (Rank 1)
    Enhancement: Bladeforged - Weapon Attachment (Rank 1)
    Enhancement: Bladeforged - Power of the Forge (Rank 1)
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Hand (Rank 1)
    Enhancement: Shintao (Mnk) - Argent Fist (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
    Enhancement: Shintao (Mnk) - Exemplar (Rank 1)
    Enhancement: Shintao (Mnk) - Exemplar (Rank 2)
    Enhancement: Shintao (Mnk) - Exemplar (Rank 3)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 3)
    Enhancement: Shintao (Mnk) - Fists of Iron (Rank 1)
    Enhancement: Shintao (Mnk) - Conditioning (Rank 1)
    Enhancement: Shintao (Mnk) - Conditioning (Rank 2)
    Enhancement: Shintao (Mnk) - Conditioning (Rank 3)
    Enhancement: Shintao (Mnk) - Wisdom (Rank 1)
    Enhancement: Shintao (Mnk) - Instinctive Defense (Rank 1)
    Enhancement: Shintao (Mnk) - Wisdom (Rank 1)
    Enhancement: Shintao (Mnk) - Violence Begets Violence (Rank 1)
    Enhancement: Shintao (Mnk) - Empty Hand Mastery (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Battlemage (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Focus: Martial Arts (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Toughness (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Threatening Countenance (Rank 1)
    Enhancement: Harper Agent - Agent of Good (Rank 1)
    Enhancement: Harper Agent - Harper Enchantment (Rank 1)
    Enhancement: Harper Agent - Traveler's Toughness (Rank 1)
    Enhancement: Harper Agent - Traveler's Toughness (Rank 2)
    Enhancement: Harper Agent - Know The Angles (Rank 1)
    Enhancement: Harper Agent - Know The Angles (Rank 2)
    Enhancement: Harper Agent - Know The Angles (Rank 3)
    Well this is before the Monk pass lets see what it will be after.
    Here is after with all the same gear:



    so better AC, PRR, and Saves. The base Weapon damage is lowered to d6, but the crit range and multiplier gets a +1
    The best thing is now that Jade Strike, and Tomb of Jade get your +'s to stunning they work and are worth getting
    Last edited by Kentpb; 11-25-2016 at 12:39 PM.

    On Arggo head of the "WoodShadows" guild looking for a laid back play for fun new recruits
    For Build help or any other ?'s hit me up here Kent's custom Character Builds
    The Character Planer I use can be found here DDO Character Planner by Ordinary

  13. #493
    Community Member
    Join Date
    Aug 2011
    Posts
    4

    Question 20 Fighter Human THF Kensei

    Greetings! It could be my search skills need work, but I've had a time of it trying to find a current build for a straightforward 28-pt Pure Fighter with THF-centric Feats and Kensei/Stalwart Defender/Human Enhancements. What I have found I've tried my best to understand, and have pieced together a build I think will get the job done. I think I've done an adequate job of the Stats, Skills, Feats, and Enhancements, so I guess this isn't so much a request-a-build, as it is a fix-a-build Any guidance on how best to choose Enhancements while leveling would be greatly appreciated. Thank you!

    V/R,
    Nacidocoqui

    Character Builder Lite
    Code:
    The Fighting Man (or Woman)
    Fighter 20
    True Neutral Human
    
    
    Stats
                   28pt     Level Up
                   ----     --------
    Strength        16       4: STR
    Dexterity       10       8: STR
    Constitution    16      12: STR
    Intelligence    12      16: STR
    Wisdom          10      20: STR
    Charisma         8
    
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Heal      1½ ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  11
    Spot      1½ ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  11
    Balance   1½ ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  11
    UMD       1½ ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  11
    Jump      2                                                            2
    Tumble    1                                                            1
             ------------------------------------------------------------
             16  4  4  4  4  4  4  4  4  4  4  4  4  4  4  4  4  4  4  4
    
    
    Feats
    
     1        : Toughness
     1 Human  : Two Handed Fighting
     1 Fighter: Weapon Focus: Slashing
     2 Fighter: Power Attack
     3        : Cleave
     4 Fighter: Weapon Specialization: Slashing
     6        : Stunning Blow
     6 Fighter: Improved Two Handed Fighting
     8 Fighter: Improved Critical: Slashing
     9        : Great Cleave
    10 Fighter: Improved Sunder
    12        : Greater Two Handed Fighting
    12 Fighter: Greater Weapon Specialization: Slashing
    14 Fighter: Tactical Mastery
    15        : Toughness
    16 Fighter: Greater Weapon Focus: Slashing
    18        : Superior Weapon Focus: Slashing
    18 Fighter: Tactical Supremacy
    20 Fighter: Power Critical
    
    
    Enhancements (80 AP)
    
    Kensei (48 AP)
    
    • Kensei Focus: Heavy Blades, Spiritual Bond, Strike with No Thought, Power Surge, One Cut, Alacrity
      1. Extra Action Boost III, Weapon Group Specialization, Haste Boost III
      2. Tactics III, Weapon Group Specialization, Ascetic Training: Conditioning III
      3. Critical Mastery III, Weapon Group Specialization, Strength
      4. Opportunity Attack, Weapon Group Specialization, Strike at the Heart, Strength
      5. A Good Death: Melee, Weapon Master, One with the Blade, Deadly Strike, Keen Edge
    Stalwart Defender (26 AP)
    • Toughness
      1. Item Defense III, Stalwart Defensive Mastery III
      2. Stalwart Shield Mastery III, Armor Expertise III, Instinctive Defense III
      3. Shield Expertise III, Strength
      4. Reinforced Armor III, Strength
    Human (6 AP)
    • Attack Boost, Strength, Damage Boost
      1. Improved Recovery
    DDO Character Planner
    Code:
    Character Plan by DDO Character Planner Version 4.31.203
    DDO Character Planner Home Page
    
    Fighting Man (or Woman)
    Level 20 True Neutral Human Male
    (20 Fighter) 
    Hit Points: 374
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 16
    Reflex: 7
    Will: 7
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 21                   28
    Dexterity            10                 10                   12
    Constitution         16                 16                   18
    Intelligence         12                 12                   14
    Wisdom               10                 10                   12
    Charisma              8                  8                   10
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               1.5               11                   12
    Bluff                 0                  0                    0
    Concentration         0                  0                    4
    Diplomacy             0                  0                    0
    Disable Device        n/a               n/a                   n/a
    Haggle                0                  0                    0
    Heal                  1.5               11                   12
    Hide                  0                  0                    1
    Intimidate            0                  0                    0
    Jump                  2                  2                   11
    Listen                0                  0                    1
    Move Silently         0                  0                    1
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  0                    2
    Search                0                  0                    2
    Spellcraft            0                  0                    2
    Spot                  1.5               11                   12
    Swim                  0                  0                    9
    Tumble                1                  1                    2
    Use Magic Device      1.5               11                   11
    
    Level 1 (Fighter)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Two Handed Fighting
    Feat: (Human Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 3 (Fighter)
    Feat: (Selected) Cleave
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Feat: (Selected) Stunning Blow
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 9 (Fighter)
    Feat: (Selected) Great Cleave
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Sunder
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Selected) Greater Two Handed Fighting
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Tacticle Master
    
    
    Level 15 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Selected) Superior Weapon Focus: Slashing Weapons
    Feat: (Fighter Bonus) Tacticle Supremacy
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Power Critical
    Enhancement: Human - Human Versatility: Attack Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Strength (Rank 1)
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
    Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
    Enhancement: Kensei (Ftr) - Power Surge (Rank 1)
    Enhancement: Kensei (Ftr) - One Cut (Rank 1)
    Enhancement: Kensei (Ftr) - Alacrity (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Tactics (Rank 1)
    Enhancement: Kensei (Ftr) - Tactics (Rank 2)
    Enhancement: Kensei (Ftr) - Tactics (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Conditioning (Rank 1)
    Enhancement: Kensei (Ftr) - Conditioning (Rank 2)
    Enhancement: Kensei (Ftr) - Conditioning (Rank 3)
    Enhancement: Kensei (Ftr) - Critical Mastery (Rank 1)
    Enhancement: Kensei (Ftr) - Critical Mastery (Rank 2)
    Enhancement: Kensei (Ftr) - Critical Mastery (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - Opportunity Attack (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Strike at the Heart (Rank 1)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - A Good Death (Rank 1)
    Enhancement: Kensei (Ftr) - Weapon Master (Rank 1)
    Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
    Enhancement: Kensei (Ftr) - Deadly Strike (Rank 1)
    Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Toughness (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Item Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Item Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Item Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Defensive Mastery (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Defensive Mastery (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Defensive Mastery (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Shield Mastery (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Shield Mastery (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Shield Mastery (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Armor Expertise (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Armor Expertise (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Armor Expertise (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Instinctive Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Instinctive Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Instinctive Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Shield Expertise (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Shield Expertise (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Shield Expertise (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Strength (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Reinforced Armor (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Reinforced Armor (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Reinforced Armor (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Strength (Rank 1)
    Last edited by nacidocoqui; 10-22-2016 at 09:49 PM.

  14. #494
    Community Member Kentpb's Avatar
    Join Date
    Oct 2009
    Posts
    531

    Default 20 Fighter Human THF Kensei for Nacidocoqui

    Quote Originally Posted by nacidocoqui View Post
    Greetings! It could be my search skills need work, but I've had a time of it trying to find a current build for a straightforward 28-pt Pure Fighter with THF-centric Feats and Kensei/Stalwart Defender/Human Enhancements. What I have found I've tried my best to understand, and have pieced together a build I think will get the job done. I think I've done an adequate job of the Stats, Skills, Feats, and Enhancements, so I guess this isn't so much a request-a-build, as it is a fix-a-build Any guidance on how best to choose Enhancements while leveling would be greatly appreciated. Thank you!

    V/R,
    Nacidocoqui

    Character Builder Lite
    Code:
    The Fighting Man (or Woman)
    Fighter 20
    True Neutral Human
    
    
    Stats
                   28pt     Level Up
                   ----     --------
    Strength        16       4: STR
    Dexterity       10       8: STR
    Constitution    16      12: STR
    Intelligence    12      16: STR
    Wisdom          10      20: STR
    Charisma         8
    
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Heal      1½ ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  11
    Spot      1½ ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  11
    Balance   1½ ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  11
    UMD       1½ ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  11
    Jump      2                                                            2
    Tumble    1                                                            1
             ------------------------------------------------------------
             16  4  4  4  4  4  4  4  4  4  4  4  4  4  4  4  4  4  4  4
    
    
    Feats
    
     1        : Toughness
     1 Human  : Two Handed Fighting
     1 Fighter: Weapon Focus: Slashing
     2 Fighter: Power Attack
     3        : Cleave
     4 Fighter: Weapon Specialization: Slashing
     6        : Stunning Blow
     6 Fighter: Improved Two Handed Fighting
     8 Fighter: Improved Critical: Slashing
     9        : Great Cleave
    10 Fighter: Improved Sunder
    12        : Greater Two Handed Fighting
    12 Fighter: Greater Weapon Specialization: Slashing
    14 Fighter: Tactical Mastery
    15        : Toughness
    16 Fighter: Greater Weapon Focus: Slashing
    18        : Superior Weapon Focus: Slashing
    18 Fighter: Tactical Supremacy
    20 Fighter: Power Critical
    
    
    Enhancements (80 AP)
    
    Kensei (48 AP)
    
    • Kensei Focus: Heavy Blades, Spiritual Bond, Strike with No Thought, Power Surge, One Cut, Alacrity
      1. Extra Action Boost III, Weapon Group Specialization, Haste Boost III
      2. Tactics III, Weapon Group Specialization, Ascetic Training: Conditioning III
      3. Critical Mastery III, Weapon Group Specialization, Strength
      4. Opportunity Attack, Weapon Group Specialization, Strike at the Heart, Strength
      5. A Good Death: Melee, Weapon Master, One with the Blade, Deadly Strike, Keen Edge
    Stalwart Defender (26 AP)
    • Toughness
      1. Item Defense III, Stalwart Defensive Mastery III
      2. Stalwart Shield Mastery III, Armor Expertise III, Instinctive Defense III
      3. Shield Expertise III, Strength
      4. Reinforced Armor III, Strength
    Human (6 AP)
    • Attack Boost, Strength, Damage Boost
      1. Improved Recovery
    DDO Character Planner
    Code:
    Character Plan by DDO Character Planner Version 4.31.203
    DDO Character Planner Home Page
    
    Fighting Man (or Woman)
    Level 20 True Neutral Human Male
    (20 Fighter) 
    Hit Points: 374
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 16
    Reflex: 7
    Will: 7
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 21                   28
    Dexterity            10                 10                   12
    Constitution         16                 16                   18
    Intelligence         12                 12                   14
    Wisdom               10                 10                   12
    Charisma              8                  8                   10
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               1.5               11                   12
    Bluff                 0                  0                    0
    Concentration         0                  0                    4
    Diplomacy             0                  0                    0
    Disable Device        n/a               n/a                   n/a
    Haggle                0                  0                    0
    Heal                  1.5               11                   12
    Hide                  0                  0                    1
    Intimidate            0                  0                    0
    Jump                  2                  2                   11
    Listen                0                  0                    1
    Move Silently         0                  0                    1
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  0                    2
    Search                0                  0                    2
    Spellcraft            0                  0                    2
    Spot                  1.5               11                   12
    Swim                  0                  0                    9
    Tumble                1                  1                    2
    Use Magic Device      1.5               11                   11
    
    Level 1 (Fighter)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Two Handed Fighting
    Feat: (Human Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 3 (Fighter)
    Feat: (Selected) Cleave
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Feat: (Selected) Stunning Blow
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 9 (Fighter)
    Feat: (Selected) Great Cleave
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Sunder
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Selected) Greater Two Handed Fighting
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Tacticle Master
    
    
    Level 15 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Selected) Superior Weapon Focus: Slashing Weapons
    Feat: (Fighter Bonus) Tacticle Supremacy
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Power Critical
    Enhancement: Human - Human Versatility: Attack Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Strength (Rank 1)
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
    Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
    Enhancement: Kensei (Ftr) - Power Surge (Rank 1)
    Enhancement: Kensei (Ftr) - One Cut (Rank 1)
    Enhancement: Kensei (Ftr) - Alacrity (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Tactics (Rank 1)
    Enhancement: Kensei (Ftr) - Tactics (Rank 2)
    Enhancement: Kensei (Ftr) - Tactics (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Conditioning (Rank 1)
    Enhancement: Kensei (Ftr) - Conditioning (Rank 2)
    Enhancement: Kensei (Ftr) - Conditioning (Rank 3)
    Enhancement: Kensei (Ftr) - Critical Mastery (Rank 1)
    Enhancement: Kensei (Ftr) - Critical Mastery (Rank 2)
    Enhancement: Kensei (Ftr) - Critical Mastery (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - Opportunity Attack (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Strike at the Heart (Rank 1)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - A Good Death (Rank 1)
    Enhancement: Kensei (Ftr) - Weapon Master (Rank 1)
    Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
    Enhancement: Kensei (Ftr) - Deadly Strike (Rank 1)
    Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Toughness (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Item Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Item Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Item Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Defensive Mastery (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Defensive Mastery (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Defensive Mastery (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Shield Mastery (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Shield Mastery (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Shield Mastery (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Armor Expertise (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Armor Expertise (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Armor Expertise (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Instinctive Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Instinctive Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Instinctive Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Shield Expertise (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Shield Expertise (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Shield Expertise (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Strength (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Reinforced Armor (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Reinforced Armor (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Reinforced Armor (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Strength (Rank 1)
    Code:
    Character Plan by DDO Character Planner Version 4.31.203
    DDO Character Planner Home Page
    
    Level 30 Lawful Good Human Male
    (20 Fighter \ 10 Epic) 
    Hit Points: 443
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 19
    Reflex: 9
    Will: 5
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 30)           (Level 30)
    Strength             16                 24                   28
    Dexterity            10                 10                   10
    Constitution         16                 16                   16
    Intelligence         14                 14                   14
    Wisdom                8                  8                    8
    Charisma              8                  8                    8
    
    Tomes Used
    +1 Tome of Strength used at level 22 \par 
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 30)          (Level 30)
    Balance               2                 21                   21
    Bluff                 0                 10                    9
    Concentration         0                 13                   16
    Diplomacy             0                 10                    9
    Disable Device        n/a              n/a                   n/a
    Haggle                0                 10                    9
    Heal                  0                 10                    9
    Hide                  0                 10                   10
    Intimidate            4                 33                   32
    Jump                  4                 33                   42
    Listen                0                 10                    9
    Move Silently         0                 10                   10
    Open Lock             n/a              n/a                   n/a
    Perform               n/a              n/a                    n/a
    Repair                0                 10                   12
    Search                0                 10                   12
    Spellcraft            0                 10                   12
    Spot                  0                 10                    9
    Swim                  0                 13                   22
    Tumble                2                 21                   21
    Use Magic Device      2                 21                   20
    
    Level 1 (Fighter)
    Skill: Balance (+2)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Stunning Blow
    Feat: (Fighter Bonus) Two Handed Fighting
    Feat: (Human Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 2 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 3 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Cleave
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 5 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Heavy Armor Combatant
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    
    
    Level 7 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 9 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Great Cleave
    
    
    Level 10 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 11 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Feat: (Selected) Tacticle Master
    
    
    Level 13 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Heavy Armor Champion
    
    
    Level 15 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Tacticle Combatant
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Heavy Armor Master
    
    
    Level 17 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Weapon Specialization: Slashing Weapons
    Feat: (Fighter Bonus) Tacticle Supremacy
    
    
    Level 19 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Swim (+3)
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
    Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
    Enhancement: Kensei (Ftr) - Power Surge (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Tactics (Rank 1)
    Enhancement: Kensei (Ftr) - Tactics (Rank 2)
    Enhancement: Kensei (Ftr) - Tactics (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Agility (Rank 1)
    Enhancement: Kensei (Ftr) - Agility (Rank 2)
    Enhancement: Kensei (Ftr) - Agility (Rank 3)
    Enhancement: Kensei (Ftr) - Critical Mastery (Rank 1)
    Enhancement: Kensei (Ftr) - Critical Mastery (Rank 2)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Liquid Courage (Rank 1)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - Weapon Master (Rank 1)
    Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
    Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Toughness (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Defense Boost (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Defense Boost (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Defense Boost (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Armor Expertise (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Armor Expertise (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Armor Expertise (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Instinctive Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Strong Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Strong Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Strong Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Strength (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Swift Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Reinforced Armor (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Reinforced Armor (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Reinforced Armor (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Strength (Rank 1)
    Enhancement: Harper Agent - Agent of Good (Rank 1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: STR
    Feat: (Selected) Tacticle Training
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Primal Sphere: Perfect Two Handed Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Martial Sphere: Tactician
    
    
    Level 29 (Epic)
    Feat: (Epic Destiny) Martial Sphere: Dire Charge
    
    
    Level 30 (Epic)
    Feat: (Selected) Epic: Epic Damage Reduction
    Feat: (Legendary) Scion of Arborea
    ED: Legendary Dreadnought
    Twist:
    - Rejuvenation Cocoon
    - Ephemeral Evolution
    - Sense Weakness

    P.S. as far as enhancements per level I change mine often as I lev and get what is best for what I can afford at the time and may even pick some that I will not have at lev 20 but I will say go mostly kensei to start then get Defender stance when it is open then Harper Agent for Know the Angles and if you go into epic levels this will get you a SP base for Rejuvenation Cocoon self healing is always good
    Last edited by Kentpb; 11-25-2016 at 01:58 PM.

    On Arggo head of the "WoodShadows" guild looking for a laid back play for fun new recruits
    For Build help or any other ?'s hit me up here Kent's custom Character Builds
    The Character Planer I use can be found here DDO Character Planner by Ordinary

  15. #495
    Community Member Kentpb's Avatar
    Join Date
    Oct 2009
    Posts
    531

    Default Gnomeomancer for guildy

    Code:
    Character Plan by DDO Character Planner Version 4.31.203
    DDO Character Planner Home Page
    
    Level 30 True Neutral Deep Gnome Male
    (20 Wizard \ 10 Epic) 
    Hit Points: 340
    Spell Points: 532 
    BAB: 10\10\15\20
    Fortitude: 13
    Reflex: 8
    Will: 15
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 30)           (Level 30)
    Strength              6                  6                    6
    Dexterity             8                  8                    8
    Constitution         18                 18                   18
    Intelligence         20                 27                   33
    Wisdom               10                 10                   10
    Charisma              6                  6                    6
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 30)          (Level 30)
    Balance               2                 21                   20
    Bluff                 0                 10                    8
    Concentration         4                 33                   37
    Diplomacy             0                 10                    8
    Disable Device        n/a              n/a                   n/a
    Haggle                2                 12                   10
    Heal                  2                 21                   21
    Hide                  4                 14                   13
    Intimidate            0                 10                    8
    Jump                  2                 21                   19
    Listen                0                 10                   10
    Move Silently         0                 10                    9
    Open Lock             n/a              n/a                    n/a
    Perform               n/a              n/a                    n/a
    Repair                0                 10                   21
    Search                0                 10                   21
    Spellcraft            4                 33                   44
    Spot                  2                 21                   21
    Swim                  0                 10                    8
    Tumble                n/a               21                   20
    Use Magic Device      4                 23                   21
    
    Level 1 (Wizard)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Heal (+2)
    Skill: Jump (+2)
    Skill: Spellcraft (+4)
    Skill: Spot (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Greater Spell Focus: Illusion
    Feat: (Wizard Bonus) Spell Focus: Illusion
    Spell (1): Expeditious Retreat
    Spell (1): Feather Fall
    Spell (1): Jump
    Spell (1): Shield
    Spell (1): Sonic Blast
    Spell (1): Tumble
    Spell (1): Merfolk's Blessing
    Spell (1): Ray of Enfeeblement
    
    
    Level 2 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (1): Detect Secret Doors
    Spell (1): Protection from Evil
    
    
    Level 3 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spell Focus: Necromancy
    Spell (2): Blur
    Spell (2): Lesser Death Aura
    
    
    Level 4 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (2): Ghoul Touch
    Spell (2): Electric Loop
    
    
    Level 5 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Heighten Spell
    Spell (3): Displacement
    Spell (1): Magic Missile
    
    
    Level 6 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Spell Focus: Necromancy
    Spell (3): Haste
    Spell (3): Chain Missiles
    
    
    Level 7 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (4): Stoneskin
    Spell (4): Phantasmal Killer
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (4): Negative Energy Burst
    Spell (4): Death Aura
    
    
    Level 9 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spell Penetration
    Spell (4): Wall of Fire
    Spell (5): Teleport
    
    
    Level 10 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Maximize Spell
    Spell (5): Symbol of Pain
    Spell (5): Waves of Fatigue
    
    
    Level 11 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (6): Necrotic Ray
    Spell (6): Greater Heroism
    
    
    Level 12 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Spell Penetration
    Spell (6): Disintegrate
    Spell (6): Tenser's Transformation
    
    
    Level 13 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (7): Finger of Death
    Spell (7): Otto's Sphere of Dancing
    
    
    Level 14 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (6): Circle of Death
    Spell (6): Undeath to Death
    
    
    Level 15 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Enlarge Spell
    Feat: (Selected) Quicken Spell
    Spell (8): Sunburst
    Spell (8): Symbol of Death
    
    
    Level 16 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Spell (8): Otto's Irresistible Dance
    Spell (8): Horrid Wilting
    
    
    Level 17 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Spell (9): Energy Drain
    Spell (9): Wail of the Banshee
    
    
    Level 18 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Spell
    Spell (9): Summon Monster IX
    Spell (7): Invisibility, Mass
    
    
    Level 19 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Spell (7): Protection from Elements, Mass
    Spell (6): Acid Fog
    
    
    Level 20 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Tumble (+3)
    Feat: (Wizard Bonus) Extend Spell
    Spell (7): Control Undead
    Spell (4): Remove Curse
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Epic Spell Penetration
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: INT
    Feat: (Selected) Epic: Embolden Spell
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Divine Sphere: Epic Spell Power: Negative
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Epic Spell Focus: Illusion
    
    
    Level 28 (Epic)
    Ability Raise: INT
    Feat: (Epic Destiny) Arcane Sphere: Hellball
    
    
    Level 29 (Epic)
    Feat: (Epic Destiny) Multiple Spheres: Spirit Blades
    
    
    Level 30 (Epic)
    Feat: (Selected) Epic: Epic Spell Focus: Necromancy
    Feat: (Legendary) Scion of the Shadowfell
    Enhancement: Deep Gnome - Wariness (Rank 1)
    Enhancement: Deep Gnome - Intelligence (Rank 1)
    Enhancement: Deep Gnome - Wariness (Rank 1)
    Enhancement: Deep Gnome - Intelligence (Rank 1)
    Enhancement: Deep Gnome - Underdark Experience (Rank 1)
    Enhancement: Deep Gnome - Underdark Experience (Rank 2)
    Enhancement: Deep Gnome - Underdark Experience (Rank 3)
    Enhancement: Deep Gnome - Color Spray (Rank 1)
    Enhancement: Deep Gnome - Color Spray (Rank 2)
    Enhancement: Deep Gnome - Color Spray (Rank 3)
    Enhancement: Deep Gnome - Racial Spell Focus: Illusion (Rank 1)
    Enhancement: Deep Gnome - Racial Spell Focus: Illusion (Rank 2)
    Enhancement: Deep Gnome - Racial Spell Focus: Illusion (Rank 3)
    Enhancement: Deep Gnome - Phantasmal Killer (Rank 1)
    Enhancement: Archmage (Wiz) - Illusion I: Invisibility (Rank 1)
    Enhancement: Archmage (Wiz) - Illusion II: Blur (Rank 1)
    Enhancement: Archmage (Wiz) - Illusion III: Displacement (Rank 1)
    Enhancement: Archmage (Wiz) - Illusion IV: Phantasmal Killer (Rank 1)
    Enhancement: Archmage (Wiz) - Energy of the Scholar (Rank 1)
    Enhancement: Archmage (Wiz) - Energy of the Scholar (Rank 2)
    Enhancement: Archmage (Wiz) - Improved Enlarge (Rank 1)
    Enhancement: Archmage (Wiz) - Improved Enlarge (Rank 2)
    Enhancement: Archmage (Wiz) - Improved Enlarge (Rank 3)
    Enhancement: Archmage (Wiz) - Spell Penetration (Rank 1)
    Enhancement: Archmage (Wiz) - Spell Penetration (Rank 2)
    Enhancement: Archmage (Wiz) - Spell Penetration (Rank 3)
    Enhancement: Archmage (Wiz) - Intelligence (Rank 1)
    Enhancement: Archmage (Wiz) - Efficient Heightening (Rank 1)
    Enhancement: Archmage (Wiz) - Efficient Heightening (Rank 2)
    Enhancement: Archmage (Wiz) - Primary Spell Focus: Illusion (Rank 1)
    Enhancement: Archmage (Wiz) - Intelligence (Rank 1)
    Enhancement: Archmage (Wiz) - Primary Spell Focus: Illusion (Rank 1)
    Enhancement: Pale Master (Wiz) - Dark Reaping (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Zombie (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Vampire (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Wraith (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Lich (Rank 1)
    Enhancement: Pale Master (Wiz) - Necrotic Touch (Rank 1)
    Enhancement: Pale Master (Wiz) - Necrotic Touch (Rank 2)
    Enhancement: Pale Master (Wiz) - Necrotic Touch (Rank 3)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy I (Rank 1)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 1)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 2)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 3)
    Enhancement: Pale Master (Wiz) - Efficient Maximize (Rank 1)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy II (Rank 1)
    Enhancement: Pale Master (Wiz) - Bone Armor (Rank 1)
    Enhancement: Pale Master (Wiz) - Bone Armor (Rank 2)
    Enhancement: Pale Master (Wiz) - Bone Armor (Rank 3)
    Enhancement: Pale Master (Wiz) - Necrotic Bolt (Rank 1)
    Enhancement: Pale Master (Wiz) - Necrotic Bolt (Rank 2)
    Enhancement: Pale Master (Wiz) - Necrotic Bolt (Rank 3)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy III (Rank 1)
    Enhancement: Pale Master (Wiz) - Intelligence (Rank 1)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy IV (Rank 1)
    Enhancement: Pale Master (Wiz) - Intelligence (Rank 1)
    P.S. the Enh feel like they could be better will look them over and see what I am missing but this will get you started will update when I feel I have it and still working on EDs got time befor you need them but the feats are good see you in game
    Last edited by Kentpb; 11-16-2016 at 10:10 PM.

    On Arggo head of the "WoodShadows" guild looking for a laid back play for fun new recruits
    For Build help or any other ?'s hit me up here Kent's custom Character Builds
    The Character Planer I use can be found here DDO Character Planner by Ordinary

  16. #496
    Community Member Kentpb's Avatar
    Join Date
    Oct 2009
    Posts
    531

    Default My Robo Ryu then and now updated

    I have finally posted the now Here

    On Arggo head of the "WoodShadows" guild looking for a laid back play for fun new recruits
    For Build help or any other ?'s hit me up here Kent's custom Character Builds
    The Character Planer I use can be found here DDO Character Planner by Ordinary

  17. #497
    Community Member Kentpb's Avatar
    Join Date
    Oct 2009
    Posts
    531

    Default My Gnome assassin

    I am only up to lev 21 on this toon now but have been asked by a guildy to post it so the ED plan is still a work in progress don't know if I need both Piercing Spellcrafts but as of now the dam blue shield is the only thing sometimes stopping PK so we will see.
    Code:
    Character Plan by DDO Character Planner Version 4.31.203
    DDO Character Planner Home Page
    
    Level 30 Neutral Good Deep Gnome Male
    (1 Fighter \ 18 Rogue \ 1 Wizard \ 10 Epic) 
    Hit Points: 412
    Spell Points: 230 
    BAB: 14\14\19\24
    Fortitude: 13
    Reflex: 16
    Will: 10
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 30)           (Level 30)
    Strength              6                 10                   10
    Dexterity            16                 21                   21
    Constitution         16                 20                   20
    Intelligence         20                 31                   37
    Wisdom               10                 14                   14
    Charisma              6                 10                   10
    
    Tomes Used
    +4 Tome of Strength used at level 1 \par +5 Tome of Dexterity used at level 1 \par +4 Tome of Constitution used at level 1 \par +4 Tome of Intelligence used at level 1 \par +4 Tome of Wisdom used at level 1 \par +4 Tome of Charisma used at level 1 \par 
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 30)          (Level 30)
    Balance               2                 33                   38
    Bluff                 0                 33                   33
    Concentration         4                 33                   38
    Diplomacy             0                 10                   10
    Disable Device        n/a               33                   46
    Haggle                2                 12                   12
    Heal                  2                 20                   22
    Hide                  6                 40                   45
    Intimidate            0                 10                   10
    Jump                  2                 33                   33
    Listen                0                 10                   12
    Move Silently         2                 36                   41
    Open Lock             n/a               33                   38
    Perform               n/a              n/a                   n/a
    Repair                0                 10                   23
    Search                0                 33                   46
    Spellcraft            0                 10                   23
    Spot                  0                 10                   12
    Swim                  0                 21                   21
    Tumble                n/a               33                   38
    Use Magic Device      4                 35                   35
    
    Level 1 (Wizard)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Heal (+2)
    Skill: Hide (+2)
    Skill: Jump (+2)
    Skill: Move Silently (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Greater Spell Focus: Illusion
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Rogue
    Feat: (Wizard Bonus) Spell Focus: Illusion
    
    
    Level 2 (Rogue)
    Skill: Disable Device (+5)
    Skill: Open Lock (+3)
    Skill: Search (+5)
    
    
    Level 3 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+1)
    Skill: Hide (+4)
    Skill: Open Lock (+3)
    Skill: Search (+1)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 4 (Rogue)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Bluff (+7)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+2)
    
    
    Level 5 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+6)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+2)
    
    
    Level 6 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Jump (+7)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Precision
    
    
    Level 7 (Rogue)
    Skill: Balance (+1)
    Skill: Concentration (+1.5)
    Skill: Disable Device (+1)
    Skill: Hide (+2)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+3)
    
    
    Level 8 (Rogue)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Bluff (+2)
    Skill: Concentration (+2.5)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+3)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Tumble (+5)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 12 (Rogue)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Tumble (+5)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Tumble (+3)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Opportunist
    
    
    Level 15 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+2)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Spell Penetration
    
    
    Level 16 (Fighter)
    Ability Raise: INT
    Skill: Jump (+1)
    Skill: Swim (+10)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 17 (Rogue)
    Skill: Balance (+2)
    Skill: Bluff (+2)
    Skill: Disable Device (+2)
    Skill: Hide (+2)
    Skill: Jump (+1)
    Skill: Move Silently (+2)
    Skill: Open Lock (+2)
    Skill: Search (+2)
    Skill: Use Magic Device (+2)
    
    
    Level 18 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+3)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Defensive Roll
    Feat: (Selected) Greater Spell Penetration
    
    
    Level 19 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+2)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Rogue)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+2)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Swim (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Epic Spell Penetration
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: INT
    Feat: (Selected) Epic: Improved Sneak Attack
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Primal Sphere: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 28 (Epic)
    Ability Raise: INT
    Feat: (Epic Destiny) Martial Sphere: Elusive Target
    
    
    Level 29 (Epic)
    Feat: (Epic Destiny) Multiple Spheres: Fount of Life
    
    
    Level 30 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    Feat: (Legendary) Scion of the Shadowfell
    Enhancement: Deep Gnome - Wariness (Rank 1)
    Enhancement: Deep Gnome - Intelligence (Rank 1)
    Enhancement: Deep Gnome - Wariness (Rank 1)
    Enhancement: Deep Gnome - Intelligence (Rank 1)
    Enhancement: Deep Gnome - Illusory Escape (Rank 1)
    Enhancement: Deep Gnome - Color Spray (Rank 1)
    Enhancement: Deep Gnome - Color Spray (Rank 2)
    Enhancement: Deep Gnome - Color Spray (Rank 3)
    Enhancement: Deep Gnome - Permanent Blur (Rank 1)
    Enhancement: Deep Gnome - Stoneskin (Rank 1)
    Enhancement: Deep Gnome - Racial Spell Focus: Illusion (Rank 1)
    Enhancement: Deep Gnome - Racial Spell Focus: Illusion (Rank 2)
    Enhancement: Deep Gnome - Racial Spell Focus: Illusion (Rank 3)
    Enhancement: Deep Gnome - Phantasmal Killer (Rank 1)
    Enhancement: Deep Gnome - Phantasmal Killer (Rank 2)
    Enhancement: Deep Gnome - Phantasmal Killer (Rank 3)
    Enhancement: Assassin (Rog) - Knife in the Darkness (Rank 1)
    Enhancement: Assassin (Rog) - Dagger in the Back (Rank 1)
    Enhancement: Assassin (Rog) - Assassin's Trick (Rank 1)
    Enhancement: Assassin (Rog) - Nimbleness (Rank 1)
    Enhancement: Assassin (Rog) - Lethality (Rank 1)
    Enhancement: Assassin (Rog) - Shiv (Rank 1)
    Enhancement: Assassin (Rog) - Shiv (Rank 2)
    Enhancement: Assassin (Rog) - Shiv (Rank 3)
    Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
    Enhancement: Assassin (Rog) - Stealthy (Rank 1)
    Enhancement: Assassin (Rog) - Stealthy (Rank 2)
    Enhancement: Assassin (Rog) - Stealthy (Rank 3)
    Enhancement: Assassin (Rog) - Venomed Blades (Rank 1)
    Enhancement: Assassin (Rog) - Venomed Blades (Rank 2)
    Enhancement: Assassin (Rog) - Venomed Blades (Rank 3)
    Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
    Enhancement: Assassin (Rog) - Damage Boost (Rank 1)
    Enhancement: Assassin (Rog) - Damage Boost (Rank 2)
    Enhancement: Assassin (Rog) - Damage Boost (Rank 3)
    Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
    Enhancement: Assassin (Rog) - Intelligence (Rank 1)
    Enhancement: Assassin (Rog) - Execute (Rank 1)
    Enhancement: Assassin (Rog) - Killer (Rank 1)
    Enhancement: Assassin (Rog) - Killer (Rank 2)
    Enhancement: Assassin (Rog) - Killer (Rank 3)
    Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
    Enhancement: Assassin (Rog) - Intelligence (Rank 1)
    Enhancement: Assassin (Rog) - Assassinate (Rank 1)
    Enhancement: Assassin (Rog) - Measure the Foe (Rank 1)
    Enhancement: Assassin (Rog) - Measure the Foe (Rank 2)
    Enhancement: Assassin (Rog) - Measure the Foe (Rank 3)
    Enhancement: Assassin (Rog) - Knife Specialization (Rank 1)
    Enhancement: Harper Agent - Agent of Good (Rank 1)
    Enhancement: Harper Agent - Intelligence (Rank 1)
    Enhancement: Harper Agent - Agent of Good II (Rank 1)
    Enhancement: Harper Agent - Harper Enchantment (Rank 1)
    Enhancement: Harper Agent - Strategic Combat I (Rank 1)
    Enhancement: Harper Agent - Know The Angles (Rank 1)
    Enhancement: Harper Agent - Know The Angles (Rank 2)
    Enhancement: Harper Agent - Know The Angles (Rank 3)
    Enhancement: Harper Agent - Strategic Combat II (Rank 1)
    Enhancement: Harper Agent - Intelligence (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Focus: Light Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    ED: Shadowdancer
    Twist:
    - Rejuvenation Cocoon
    - [Illusion] Specialist
    - Piercing Spellcraft form Magister
    - Piercing Spellcraft form Exalted Angel (yes they stack)
    Last edited by Kentpb; 11-25-2016 at 03:14 PM.

    On Arggo head of the "WoodShadows" guild looking for a laid back play for fun new recruits
    For Build help or any other ?'s hit me up here Kent's custom Character Builds
    The Character Planer I use can be found here DDO Character Planner by Ordinary

  18. #498
    Community Member
    Join Date
    Mar 2011
    Posts
    2

    Default Druid Wolf build

    1) what would be best for a straight true wolf build druid, 2) thoughts on crossing fighter or monk TWF with it?

  19. #499
    Community Member Kentpb's Avatar
    Join Date
    Oct 2009
    Posts
    531

    Default To tryzak

    Quote Originally Posted by tryzak View Post
    1) what would be best for a straight true wolf build druid, 2) thoughts on crossing fighter or monk TWF with it?
    Well there is a tread that covers this here where they come to pritty much the same build I would but, if you are set on pure druid (which would be a big loss of DPS IMO) or just don't want to look through there thoughts and have me give you my take on some of there miner points of contention give me your build points 28.32....36 and tomes if any to set your starter stats. Or I could just answer any questions you have on his build to help you work it out for your self.

    On Arggo head of the "WoodShadows" guild looking for a laid back play for fun new recruits
    For Build help or any other ?'s hit me up here Kent's custom Character Builds
    The Character Planer I use can be found here DDO Character Planner by Ordinary

  20. #500
    Community Member
    Join Date
    Oct 2009
    Posts
    68

    Default Fighter swash

    Kent:
    I've used at least 4 of your build, you and they are awesome. But I have another request.

    I want to try the new fighter enhancements, Kensi and Vanguard in particular, but need a bit of self healing, so I have been looking for a fighter/bard, with mostly fighter.

    Someone was talking about a "S&B Fighter, 16 Fighter to qualify for all of the new tactics feats, 3 Bard for Skirmisher, 1 Rogue for trapping."

    That sounds good, but what would it look like? Would another configuration be better?

    36 pnts, +2 tomes all around, no preference for race. I have decent gear, but not spectacular. I'm looking for DPS obviously, but mostly just fun. Help?

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