I believe what DDO is missing is a conversion factor from plat to astral shards. And Astral shards to tomes in game. Let me hear your comments.
I believe what DDO is missing is a conversion factor from plat to astral shards. And Astral shards to tomes in game. Let me hear your comments.
Plz NO GNOMES!!!! Smelly little critters that should be exterminated!!!!
I think right now more then anything else the game needs a better server or code changed a bit to help the server. I know not all lag is DDO's fault but its amazing when there are 10 of us on the guild ship and we are ALL lagging. I think lag is what bothers most people especially new players used to running WoW with no lag issues
Toons - Ziffin / Hirtz / Mheka / Duskh
Guild - High Lords of Malkier
Server - Sarlona
Don't go small, stand tall. With Giraffs!
We need at least another somewhat obtainable way to get a few shards in game so we can get on the Shard Exchange and post items. 1 shard as a Saga turn in reward? Just add another choice? Perhaps a 1 shard option for a raid's 20th reward list?
Mo Sharn!
And Player Housing. I have an account full of Turbine Points with Player Housing written all over it.
add..hookpoints to apply player housing versions of guildship ammennities & cargo hold ammennities. that don't require you to be part of a guild.
Mannequin hallway for displaying armor sets shields & weapons.
storage chests. for my loot.
Display cases.
Shield walls.
battle room.. (pvp arena/ testing area)
A kobold butler that wanders around making various kobold comments..
Teleporter links to guildship/various destinations.
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
I'm still pushing for gnomes - the last of the "core" races (and fulfilling the original promise to include all core classes and races).
PS: The gnome haters that think a gnome is the same as a dwarf or halfling are clueless. Gnomes are designed to be bards or illusionist wizards (with thief splash optional). Dwarves and halflings are designed for neither.
Yehediah (Dwarf Cleric), Zeddek (Human Favored Soul)
Mezros (Drow Bard), Fieris (Drow Wizard)
Freibo (Halfling Rogue)
Plat to AS conversion. I can picture the exploits in the future.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
cover the exploits before implementation.
I mean DDO does not have many exploits in contrast to other games, mainly because the population of this game is declining(P2w is a bad move for this game). Other than that I am certain that this implementation will be necessary if you want the game to grow in population and in looking for groups. If not implemented, then carry on until people realize they are buying 20 dollars often weekly just to be the best at gaining an achievement. I also believe the lag will soon be unbearable to play in, which will suffer more player base losses. All I am saying is to obtain some way of transaction where you can trade or buy the items at a reasonable price. I believe Astral shards are the way of the future for this game, and not using the implementation leads to a horrible decision of game devs.
--
What really took a turn on DDO was the removal of AC, by displaying that AC is no longer good even if high(I used to have a high ac monk build, that rarely got hit before the MOTU) anyways this is a side track of what I originally stated here.
All that I am saying if you want more people to play DDO and gain more of a population, have a conversion factor for trade using Astral Shards. And Allow those Astral shards to work in any type of item on the store whether that means to be able to buy Supreme +4 tomes with Astral Shards or buying a pass to get into a quest pack for a limited amount of time-- like 2-3 hours.
---
Although you could not implement this in later patches and still have the easy pay to win the game button, and lose more people playing. Or you can do this action and allow a reason to play this game, besides the fun quests.
---
Lets hear more comments.
What is your justification it is not a good reason? Do you not want to see more people in game? Do you not want to have that pay to win button fully removed from your grasps and "Compete"?
--
I believe there is people who play this game for the fun, but that fun can only last so long as they do not notice their wallets are being drained.
--
I want to hear your justification over why this should not happen, I mean certainly in my stance. A game will survive so long as it has the influence of both markets of people ; free to play and people who want to play using money. This idea just evens the odds for people and in no way should limit any development of the game.