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  1. #1
    Community Member Enderoc's Avatar
    Join Date
    Feb 2014
    Posts
    1,728

    Default Skeleton Church Key

    So I was looking into a divine healing wraith form focusing on PR and Fortification that could self heal with inflict spells and focus more on AOE spells with constant death aura and buffs while shadowing melee fighters not caring for trying to maintain a high DC...I withheld 12 ap for Harper tree for hit and damage with intelligence.
    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Skeleton  Church Key
    Level 28 Chaotic Neutral Shadar-Kai Male
    (2 Rogue \ 6 Cleric \ 12 Wizard \ 8 Epic) 
    Hit Points: 415
    Spell Points: 2040 
    BAB: 11\11\16\21
    Fortitude: 13
    Reflex: 20
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 28)
    Strength             10                    15
    Dexterity            14                    19
    Constitution         14                    19
    Intelligence         18                    32
    Wisdom               15                    21
    Charisma              6                    11
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    +5 Tome of Strength used at level 19
    +5 Tome of Dexterity used at level 19
    +5 Tome of Constitution used at level 19
    +5 Tome of Intelligence used at level 19
    +5 Tome of Wisdom used at level 19
    +5 Tome of Charisma used at level 19
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               6                    25
    Bluff                 0                    10
    Concentration         4                    38
    Diplomacy             2                    12
    Disable Device        n/a                  n/a
    Haggle               -2                     8
    Heal                  4                    36
    Hide                  6                    16
    Intimidate           -2                    11
    Jump                  4                    16
    Listen                2                    13
    Move Silently         6                    16
    Open Lock             6                    35
    Perform              n/a                    n/a
    Repair                4                    19
    Search                4                    19
    Spellcraft            6                    45
    Spot                  4                    15
    Swim                  0                    10
    Tumble                6                    16
    Use Magic Device      2                    31
    
    Level 1 (Rogue)
    Feat: (Selected) Insightful Reflexes
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Fighter
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    
    
    Level 3 (Wizard)
    Feat: (Selected) Maximize Spell
    
    
    Level 4 (Wizard)
    
    
    Level 5 (Wizard)
    
    
    Level 6 (Wizard)
    Feat: (Selected) Empower Spell
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 7 (Wizard)
    
    
    Level 8 (Cleric)
    Feat: (Deity) Favored by Amaunator
    
    
    Level 9 (Cleric)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Power Attack
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Improved Mental Toughness
    
    
    Level 16 (Wizard)
    
    
    Level 17 (Wizard)
    
    
    Level 18 (Wizard)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
    Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 2)
    Enhancement: Warpriest (Clr) - Toughness (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
    Enhancement: Divine Disciple (Clr) - Divine Emissary of Darkness (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Negative (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Negative (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spellpower: Negative (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spell Critical: Negative (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 3)
    Enhancement: Divine Disciple (Clr) - Wisdom (Rank 1)
    Enhancement: Archmage (Wiz) - Illusion I: Invisibility (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Spellsword: Shock (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Battlemage (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Battlemage (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Battlemage (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Light Armor Proficiency (Rank 1)
    Enhancement: Pale Master (Wiz) - Dark Reaping (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Zombie (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Vampire (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Wraith (Rank 1)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 1)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 2)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 3)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy I (Rank 1)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 1)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 2)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 3)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy II (Rank 1)
    Enhancement: Pale Master (Wiz) - Bone Armor (Rank 1)
    Enhancement: Pale Master (Wiz) - Bone Armor (Rank 2)
    Enhancement: Pale Master (Wiz) - Bone Armor (Rank 3)
    Enhancement: Pale Master (Wiz) - Cloak of Night (Rank 1)
    Enhancement: Pale Master (Wiz) - Cloak of Night (Rank 2)
    Enhancement: Pale Master (Wiz) - Cloak of Night (Rank 3)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy III (Rank 1)
    Enhancement: Pale Master (Wiz) - Intelligence (Rank 1)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy IV (Rank 1)
    Enhancement: Pale Master (Wiz) - Intelligence (Rank 1)
    Enhancement: Pale Master (Wiz) - Improved Shrouding (Rank 1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Epic Mental Toughness
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Toughness
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Epic Damage Reduction
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Negative
    Last edited by Enderoc; 12-22-2014 at 06:39 AM.

  2. #2
    Community Member
    Join Date
    Jan 2014
    Posts
    1,241

    Default

    With only 6 Cleric levels, your Inflict spells will be pretty weak. And those Cleric levels are also weakening your Death Auras in magnitude and duration, plus reducing your spellpoints.

    One Cleric level would let you get enhancements for better Negative crit and negative spellpower, plus the Heal skill. But how could Cleric levels 2-6 outweigh the benefits of more Wizard?

  3. #3
    Community Member
    Join Date
    Aug 2007
    Posts
    855

    Default

    Wizard already comes with some of the most efficient healing in the game with Death Aura. Cleric inflict spells are worse in every way (I think you can even save vs your own inflict spells for half healing, unless they fixed that).

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