Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma
I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Kensai, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.
My thought on Storm's Eye:
Make it a "guard" effect that gives you temporary +1 bonus to damage whenever you are attacked, which stacks up to 15 times or so. That way it would taper off whenever you're not in combat, but become more powerful in longer encounters.
FB capstone is too strong, and just poorly designed in general. It's incredibly easy to have 100% uptime in EN/EH, building up as soon as you zone in while casting your other buffs, without requiring any combat, and at a trivial activation cost. The fact that this capstone needed to cost 2 AP is a good clue that something's wrong with it.
Storm's Eye should really just be redesigned, with a power level that allows the capstone cost to drop to 1 AP. This may mean nerfing it very hard (more than is needed to balance the tree), and redistributing some of its strength elsewhere in the FB tree (maybe with a new t4 enhancement between t3 Mad Munitions and t5 Focus Wide?) and/or barb rage.
thats funny and sad, i have seen healers getting rolled up less and less before Bladeforged were introduced, for me, bladeforged were a blessing, a chance to get rid of the heal scroll dependacy.
my opinion?
this capstone was the only thing keeping me pure, now the choice for 2 levels of fighter for platemail&towershield prof, 2 combat feats and a attackspeed boost is much easier.
i have been asking for more dps to justify taking a barb over selfhealing dps classes (pali and bard) and now you pull this? why? barbarian hasn't got anything besides dps and now you're taking it away? it already cuts your hp in half, instead of 1800hp i have 900hp otherwise i loose 25 damage.
understandable
yep, i don't understand this, the barb needs more dps to separate him from all other classes and a strong "set"of capstones to make the choice to multiclass harder.
The steps to lower teh dps output on the capstone is silly at best
but the choice to multi-class should be tough. gain vs loss..
Currently many capstones suck and offer nothing that isn't trumped by multi-class without a second glance.
I would have liked to have seen the capstone give a feat selection choice.
Now the splashing vs not spashing trades up a feat along with the other class capstone perks.
Makes the choice to splash a little tougher without taking away mult-classing benefits.
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
The whole point of the Frenzy beserker is to do more damage.. take away the healing not the DPS.
They can choose to jump out of combat and chug pots if they don't want the baby-sitter healer like everyone else..
See even Cetus says so.. and if Cetus says it...
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
Remake storms eye to be a +5[W] 360 degree melee cleave with a 4 second cooldown. Have the cleaves cooldown be shortened to 1 second while raging, have it not proc other cleave cooldowns. Have the damage stacks be a passive that builds via crits and pops after being at 20 for too long (6 seconds). Like a mini blitz.
Bug template! QA is here for you.
How random DD is
how to handle this random, anywhere
Sarlona: Seikojin, Toy
How does a well-geared, tricked out epic barbarian's DPS compare with that of a paladin or a bard presently? I ask because I have played a well geared, tricked out bard and paladin recently. And in those incarnations, I never had a barbarian blow me out on kill count. IMO a barbarian who is equivalent in player skill and gear should probably do at least 20% more DPS than a bard or pally, because the pally brings hardcore defense to the table and the bard brings massive amounts of group utility. The barbarian just brings offense and a lot of annoying little things as well that he has to drop rage to do (even searching for bloody secret doors).
You need to decide just what DPS position a barbarian is supposed to occupy for a best build, best gear toon and rejigger the enhancements to put him there.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
Easy access to clickies, easy access to all the UMD goodies I have in practically every incarnation. And of course the ability to heal/buff others that pallies and especially bards have in spades. To scroll rez somebody I've got to drop rage, or to search for a secret door or the like.
you cant lose something if the class never had it.
the way it should be to make up for not being able to cast while raged is to have the highest melee dps in DDO. that's arguably the question and I do think they do, especially with T5 healing and heal amp in the trees to help keep sustained dps. I think the discussion on barb dps is all muddied when a lot of players use LD with Consecrated Ground twisted in or DC with Lay Waste and Momentum twisted in. its almost like players are using a workaround to bypass the alignment restriction and made their own Paladin with an axe icon.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
Our current thinking for Barbarian updates:
* We'll still put in most of the previously proposed changes (possibly not changing Laughter's melee power boost, for instance).
* Storm's Eye activated stacking bonuses simply start at 25 stacks and fade away over time, functioning somewhat similarly to Divine Crusader's core capstone, Zeal of the Righteous. We'd examine the cooldown of the stacks and the ability itself, with this updated functionality.
* Additionally, we'll look into Visage of Terror to check reports that it stops working after a while. (If you have additional information on this to help narrow down when this happens, that's great!)
Last edited by Vargouille; 01-09-2015 at 01:59 PM.
Of Khyber - Khyrax (TR train; currently life 8); Xenalis (Human Druid 9); Evanix (BF Pally 20); Liezyl (Human Barb 20); Menna (Halfling 12 Rog/ 6 Rgr/ 2 Arti); Saralyssa (Half-elf Druid 20); Onessa (Human Bard 20); Kryella (Sun-elf Clr 20); Pytho (Sun-elf Wiz 20); Artilore (BF 15 Sorc/ 3 Pally/ 2 FVS); Breglis (Halfling 13 Rog/ 6 Monk/ 1 Druid); Turrestra (Halfling 9 Monk/ 6 Rgr/ 5 Wiz); Junellis (Human Pally 9); Salinus (Elf 11 Rgr/ 6 Monk/ 3 Pally)