For those torn between Two Handed or Shield and Axe characters, a lot of the Vanguard enhancements are severely bugged, might want to check here before you decide to make a Vanguard:
To the fore!: Adds To hit but not damage.
Action Boost Melee Power: Only 5 Charges no matter what, while the one in KOTC works perfectly. It can be used at the same time as the KOTC melee power boost... if it helps it get it fixed quicker, then yes! they do stack in damage!
Weapon Specialization 1: To hit works bot not damage and armor.
Weapon Specialization 2: To hit works bot not damage and armor.
Weapon Specialization 3: To hit works bot not damage and armor.
Weapon Specialization 4: To hit works bot not damage and armor.
Shield Charge: Often does not hit enemies, very often doesn't hit the group of enemies around the player as per description. Is this intended to be used after Shield Rush? A bit weird that you have to target the enemy.
Stunning Shield:
30 second cooldown. I know you want us waste a feat and take stunning blow with follow up, but come on... 20 seconds would be just fine.
18/2 Build so I can't verify below, if you can post here to confirm for us.
Core 6 Shield Champion: Didn't add damage list time I checked on test server. Couldn't tell if speed was working or not. Can someone confirm if its still bugged?
Tier 5 Shield Rush is bugged per
https://www.ddo.com/forums/showthrea...ckdown-bugged: The knockdown effect was fixed but not the DC. It is only 20 + class level at the moment and does not take into consideration the highest ability modifier nor any bonuses to trip attacks. Tested in pvp tavern and verified to be broken. Have bug reported it.