Thank you Qezuzu! I have edited the first page!
Stealth isn't broken; it has just been altered. I haven't sound-pulled in a while; that may be less effective or broken. I think the mobs got smarter. It DOES work when you target a breakable.
Sound pulling definitely does NOT work on the last scorpion in Claw. In epics it seems to come down to the secret door when it is opened, though--I do not recall if that is only on EH or EE.
Hi Luxgolg, I checked
the wiki on Arty PL:
Passive: You were an Artificer in a past life. You occasionally find yourself tinkering with your gear. Each time you acquire this feat you gain a stacking +1 bonus to all Intelligence based skills and Use Magic Device. This feat can be stacked up to three times.
Feat: You recall more about your past life as an artificer. When you use a rod, staff, or wand, you have a 15% chance to retain essence and not expend a charge, and can produce an Enchant Armor or Enchant Weapons effect a total of ten times per rest. (Activate this artificer ability to increase the Enhancement Bonus of your target's currently equipped weapons or shields by 1, or to increase the Enhancement Bonus of your target's currently equipped armor by 1. An item can have only one temporary item enchantment at a time.)
OTOH, having the artificer ability '
Artificer Knowledge' might extend it. I have not tested it. Would you like to and post the results? One minute is already pretty long anyway but it would be funny if artificers can have it extend significantly:
Scrolls: Artificer level 1. Grants a +2 to UMD checks related to scroll use, and all scrolls used by the Artificer have their caster levels increased by 1. This caster level bonus increases by 1 at Artificer levels 4, 7, 10, and 13, and is capped by the Artificer's Intelligence Bonus.