
Originally Posted by
bsquishwizzy
The Problem
Ammo management sucks. It just sucks. I want to collect slaying arrows, or craft various stacks of arrows and hold them, I've got to buy a bunch of quivers, and the quiver capacity sucks. I can't control what arrows you can select from which quiver, nor swap them out. All in all...ammo management sucks. If forces you into bolt / arrow conjuring.
If you are collecting slaying arrows / bolt - which is a good idea, by the way - the is no clean way to gather them, and hold them outside of buying a bunch of quivers. Even with that, you have no idea which quiver holds which set of arrows...it's just a mess.
Solution 1: The Ammo Crate
Basically, we add a new tab or a new character bank called "The Ammo Crate." It works much like the current character bank but it holds only ammunition, in stacks of 2000. It also has another slot that holds a quiver. When a quiver is dragged in to this spot, it opens up a new window with the contents of the quiver. Two arrows control whether selected ammo in either the quiver or ammo crate is transferred - in increments of 100. This way, you can load or unload ammo into specific quivers you carry and adjust the inventories you need to carry per quest.
Plus, having a separate section in the bank specifically for ammo allows you to hold all of the various ammo permutations (bane, slayer, greater slayer, and so on) without consuming critical backpack and/or bank space, and makes accumulating these types of ammunition much easier across lives. Plus, Turbine can sell extra crate slots like they do bank slots.
Solution 2: The Quiver Hotbar
When you equip a quiver, an option should be added (check box) to show a quiver-specific hotbar. By selecting or deselecting ammo in the hotbar, inventory is transferred in and out of the quiver on-demand to your characters ammo slot. Each quiver slot has a memory of what it held last, so when a new set of ammo is selected, the old ammo is returned to the last quiver slot it occupied. Having a quiver slot "memory" (until that ammo is entirely expended in both the quiver and the player's backpack) prevents inventory being moved out of the quiver for use, and the errantly returning it to the backpack. Likewise, it makes switching different ammo types a relative breeze for those ranged builds, making it more like what a melee toon with their "golf bag" of weapons.
Ok, thoughts?