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  1. #1
    Community Member banjo174's Avatar
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    Default 10 rogue 6 paladin 4 monk

    alright... so I said screw the idea of trapping and searching and all of those shenanigans.
    This build is just to get to lvl 20 and tr >_> though if I like it then I may go to lvl 28.
    I did some researching and this split will be better than going with 11 rogue and 3 wizard -> https://www.ddo.com/forums/showthrea...ladin-3-wizard
    Pros:
    1. it will have 2 extra feats from the monk + it will boost the staff damage and have an extra attack with +1 critical multiplier... yes I decided to say screw my two-handed collection for this life.
    2. the four monk will give you 6% dodge + 3% from dodge (feat) + 2% from mobility (feat) + 2% from rogue lvls + 11% from named items? - - - I think that those all stack together. If they do then that is 24% dodge...
    3. when it is at its full potential of attack speed it will have - 30% action boost + Grand master of forms (15% enhancement boost - not sure if this stacks with haste) + Haste (15%) + 15% from thief acrobat = 75% attack speed
    4. it will also have 25% morale bonus to double strike as long as I can keep the ability called "quick strike going"
    5. I should be able to get enough umd to use heal scrolls easily
    6. Will have decent saves
    7. will be able to run a 20% damage boost along with a 30% haste boost
    8. will have greater restoration
    9. bonus to crit multiplier
    10. will be able to get 5 Lay on hands

    Cons:
    1. won't be able to trap or search - - - however I may be able to unlock.
    2. If I do get hit, then I am not so sure that I will be able to boost my mrr or prr very much so it will hurt.
    3. Only one cleave in heroic life
    4. won't be able to fit in the KoTC healing amp

    -> I guess I am not a negative person, but those are the only con's that I can think of to this.

    Code:
    Character Plan by DDO Character Planner Version 04.23.01
    DDO Character Planner Home Page
    
    Clunky Assassin 2
    Level 28 Lawful Good Human Male
    (6 Paladin \ 4 Monk \ 10 Rogue \ 8 Epic) 
    Hit Points: 386
    Spell Points: 80 
    BAB: 16\16\21\26\26
    Fortitude: 20
    Reflex: 27
    Will: 21
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 28)           (Level 28)
    Strength             15                 18                   18
    Dexterity            17                 26                   29
    Constitution         14                 17                   17
    Intelligence          9                 12                   12
    Wisdom                8                 11                   11
    Charisma             15                 18                   18
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    
    Level 1 (Rogue)
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Paladin
    Feat: (Selected) Power Attack
    Feat: (Human Bonus) Two Handed Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    
    
    Level 2 (Paladin)
    Feat: (Deity) Follower of the Sovereign Host
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Smite Evil
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 3 (Paladin)
    Feat: (Selected) Force of Personality
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    
    
    Level 4 (Rogue)
    Ability Raise: DEX
    Feat: (Automatic) Evasion
    
    
    Level 5 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) The Way of Air
    Feat: (Automatic) The Way of Fire
    Feat: (Automatic) The Way of Earth
    Feat: (Automatic) The Way of Water
    Feat: (Automatic) Unarmed Strike
    
    
    Level 6 (Rogue)
    Feat: (Selected) Adept of Forms
    Feat: (Automatic) Trap Sense
    
    
    Level 7 (Paladin)
    Feat: (Automatic) Aura of Courage
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity
    Feat: (Automatic) Turn Undead
    
    
    Level 8 (Paladin)
    Ability Raise: DEX
    Feat: (Automatic) Improved Heroic Durability
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Two Handed Fighting
    Feat: (Automatic) Remove Disease
    Feat: (Automatic) Unyielding Sovereignty
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Monk)
    Feat: (Monk Bonus) Mobility
    Feat: (Automatic) Meditation
    
    
    Level 12 (Rogue)
    Ability Raise: DEX
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Feat: (Automatic) Trapmaking
    Feat: (Automatic) Uncanny Dodge
    Feat: (Automatic) Uncanny Dodge (Dodge Bonus)
    
    
    Level 13 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
    Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
    Feat: (Automatic) Still Mind
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Handed Fighting
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    
    
    Level 16 (Rogue)
    Ability Raise: DEX
    
    
    Level 17 (Rogue)
    
    
    Level 18 (Rogue)
    Feat: (Selected) Master of Forms
    Feat: (Automatic) Improved Uncanny Dodge
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Rogue)
    Feat: (Rogue Bonus) Opportunist
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: DEX
    Feat: (Selected) Grandmaster of Forms
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Epic Damage Reduction
    
    
    Level 28 (Epic)
    Ability Raise: DEX
    Feat: (Epic Destiny) Epic Destiny: Epic Mage Armor
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Stick Fighting (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Tumbler (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Dexterity (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Dexterity (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Specialization (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Vault (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Ki Bolt (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Winter's Touch (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Fists of Iron (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 2)
    Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 3)
    Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Dexterity (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Slayer of Evil I (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Slayer of Evil II (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Remove Disease (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Remove Disease (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Extra Remove Disease (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Improved Restoration (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Improved Restoration (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Improved Restoration (Rank 3)
    Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
    Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3)
    Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 1)
    Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 2)
    Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 3)
    Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 2)
    Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 3)

  2. #2
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    Im currently running 10 rogue 6 monk (more runspeed, effectively 2 more feats) 4 paladin bladeforged staffie and liking it. With pally levels, id always go str/cha based to benefit from divine might. I have max trapping skills, its not hard with 10 rogue levels. Just drop dex (or str if you change to str based) by 1 and increase int by 3.
    Zeugen der Dreizehn, Thelanis:
    Makkuroi, chain TR: currently drow pure caster warlock
    PLs: Completionist; 3xWiz, Sor; 2x Pal, Brd, Monk EPLs: 3x CotQ,Brc,DS,EW,EC 1xFH,PLD ; IPLs: 2x BF; 3x PDK, SDK

  3. #3
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by banjo174 View Post
    3. when it is at its full potential of attack speed it will have - 30% action boost + Grand master of forms (15% enhancement boost - not sure if this stacks with haste) + Haste (15%) + 15% from thief acrobat = 75% attack speed
    Haste and Wind stance atk speed bonus are the same type so they do not stack; however the doublestrike bonus from Wind does apply.
    10. will be able to get 5 Lay on hands
    Since LoHs is scaled by # of pal lvls, you won't get much healing out of each: (10 + 6) * CHA mod, so even with CHA 40 (+15), that's only 240 HPs per LoH.

    If you're moving to a staff build and taking Acro T5, consider rog 13 / pal 4 / monk 3 instead: you give up some Dodge & LoHs, but the extra rog lvls means 1 more bonus feat and Kip Up (knockdown immunity). EDIT: or rog 10 / monk 6 / pal 4 so you can take Shadow Veil.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  4. #4
    Community Member banjo174's Avatar
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    Quote Originally Posted by unbongwah View Post
    Haste and Wind stance atk speed bonus are the same type so they do not stack; however the doublestrike bonus from Wind does apply.

    Since LoHs is scaled by # of pal lvls, you won't get much healing out of each: (10 + 6) * CHA mod, so even with CHA 40 (+15), that's only 240 HPs per LoH.

    If you're moving to a staff build and taking Acro T5, consider rog 13 / pal 4 / monk 3 instead: you give up some Dodge & LoHs, but the extra rog lvls means 1 more bonus feat and Kip Up (knockdown immunity). EDIT: or rog 10 / monk 6 / pal 4 so you can take Shadow Veil.

    Thank you for commenting, I was actually hoping you would
    so yeah... about the kip up thing, that wont be a problem since I have the kundarak delving boots. but yeah I was actually considering changing it to an 8/6/6 split meaning 8 rogue 6 monk 6 paladin.
    Reason behind that is because 6 paladin will get me greater restoration which in my eyes... that will add a hell of a lot more surviving capabilities, sure I will lose 3% double strike but I would rather do what I can to survive.
    I didn't know about shadow veil I guess I will look to see if 80 action points is enough to do all of that.
    Again thank you for commenting

  5. #5
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    Quote Originally Posted by banjo174 View Post
    Thank you for commenting, I was actually hoping you would
    so yeah... about the kip up thing, that wont be a problem since I have the kundarak delving boots. but yeah I was actually considering changing it to an 8/6/6 split meaning 8 rogue 6 monk 6 paladin.
    Reason behind that is because 6 paladin will get me greater restoration which in my eyes... that will add a hell of a lot more surviving capabilities, sure I will lose 3% double strike but I would rather do what I can to survive.
    I didn't know about shadow veil I guess I will look to see if 80 action points is enough to do all of that.
    Again thank you for commenting
    its not just the doublestrike, its also stacking 10% fort bypass which is important against undead and constructs. Actually I dont run shadow veil, not enough AP, but on a non-bladeforged the AP should be enough.
    Zeugen der Dreizehn, Thelanis:
    Makkuroi, chain TR: currently drow pure caster warlock
    PLs: Completionist; 3xWiz, Sor; 2x Pal, Brd, Monk EPLs: 3x CotQ,Brc,DS,EW,EC 1xFH,PLD ; IPLs: 2x BF; 3x PDK, SDK

  6. #6
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by banjo174 View Post
    so yeah... about the kip up thing, that wont be a problem since I have the kundarak delving boots.
    Delving Boots provide FoM; Kip Up provides KD immunity. They are not the same thing; if anything, you want both.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  7. #7
    Community Member banjo174's Avatar
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    Quote Originally Posted by unbongwah View Post
    Delving Boots provide FoM; Kip Up provides KD immunity. They are not the same thing; if anything, you want both.

    I am looking at the Kip Up ability it states -> (You are immune to MOST knockdown effects and slippery surfaces.) Curious, what exactly does it make you immune to, and wouldn't just simply maxing out your balance be enough to make shadow veil better?

  8. #8
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    https://www.ddo.com/forums/showthrea...ity-questions?

    So giants(?), mariliths, minotaurs(?), every dragon except the Truthful One I believe, air elementals and maybe some other things. Been a while since I had a toon with it so things have probably changed.

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