Sorry it took a while but here it is, sort of. Be gentle, she is still a work in progress. Any helpful hints on how to improve her sneakiness can be posted here. Any help on how to improve her ranged pew-pew-edness can be pm'd to me.
13 Rogue/6 Ranger/1 Artificer
Base stats
STR 10
DEX 18 + all level ups (love me that dex!)
CON 14
INT 16
WIS 9
CHA 8
I think... I know she's got +4 tomes in all her stats though. I think the final stats (at lvl 24) with her sub par gear are something like:
STR 24
DEX 34
CON 28
INT 31
WIS 19
CHA 14
Feats
Dodge (been meaning to replace it with something useful, maybe Quick Draw, if I ever get around to it)
Greater Two Weapon Fighting (lvl 6 ranger gives you the first 2 for free.)
Improved Critical: Ranged
Improved Precise Shot
Least Dragonmark of Shadow (8 free uses of invisibility and 4 displacement, there's some shadow walk in there too but I rarely use it)
Mobility (again, I should really replace it, but.... lazy.)
Point Blank Shot
For Epic Feats I took Combat Archery and Improved Sneak Attack.
Enhancements
(the important ones anyways
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)
- Improved Traps: (3 ranks) +3 to the save DC's of Alchemical Trap Attacks and Magical Traps. Elemental Traps that you place now have a DC equal to 100% of your Disable Device Skill instead of 50%.
- Leg Shot: Slows critters by 50%. This is important because of the follow up enhancement from the DWS tree...
- Sniper Shot: Ranged Att with +2[w], +4 to hit, +2 crit range, and +2 crit multiplier! Wait, there's more... On damage the target is rendered vulnerable to sneak attacks for 4 seconds. Usually enough for a couple more volleys form the repeater.
- Faster Sneaking
For the gods sake, do not even think about a stealth build without this enhancement! Unless of course you're a sick twisted masochist. Then, by all means, do without.
Also, each core ability from DWS adds 5 meters to PBS, and the first core in Mech gives you another 5. PBS is 15m plus the 5 from Mech, plus the 15 from DWS gives you an additional +1[w] within 35m. (the +1[w] is from PBS) If the critters survive the Sniper Shot and get through any laid traps, just bluff and pew pew. Critters rarely get within melee range.
Now, that being said, back to the topic at hand. Stealth.
Her Hide is 69 and MS is 61 (with gear I think, sadly low, but I make due) but she's got some more tricks to beef up her Hide skill. I believe it was already mentioned in here somewhere that The Camouflage spell adds a +10 circumstance bonus to Hide. But there's a key point of invisibility that I'm not sure has been mentioned.
"Invisibility is effectively an immunity from Spot checks, provided that the invisible player is greater than 2 meters. An Invisibility spell makes you visually undetectable and therefore completely replaces Hide, unless enemies use True Seeing or See Invisibility effects."
And under the Hide skill description:
"It is now possible to escape from an enemy's sight by first putting sufficient distance from an enemy (reducing their ability to hear you), breaking the line-of-sight between the player and the enemy, and then returning to stealth. An enemy will search for you for a time and then stop."
What does this mean? Well, in theory, if you're spotted by a critter, all you have to do is break line of sight and then drop into stealth mode. Or, cast/scroll/Dmark invisibility and stop moving. I haven't fully tested it yet if a critter can still "spot" you via listening if you don't move after invisi-fying yourself. Logic says no, but DDO is a land of fantasy where logic can go play in space with the Vulcans.
One more tip I always found useful was:
"Add more points to Jump if you sneak regularly as you have a -20 penalty while sneaking. While a score of 40 or more gives no advantages to any character while not stealthed, the extra points make the difference while sneaking. Enhancements and Competence bonus items can aid here."
Also, most people that think of Sneak just think about Hide and Move Silently. As stated above, Jump is also a valuable stalth skill. Wall of baddies? Stealth jump over them. If you jump skill is 30-ish and you're sneaking, chance are your feet will smack the critter in the head on the way over it. Spot is also super important. Honest. Why would I lie? Sure, you can sneak along with your 100+ Hide/MS skills, but what happens if you fail to spot that Drow assassin hiding right in front of you? Fyi, bumping into critters effectively renders your sneaking borked.
Another build that I found super fun that was made popular by Ghoste was the 18 wizard/2 rogue build. Wraithform adds +20 to MS!
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I might be remembering incorrectly too, but I recall Invisibility adding +20 to hide back in the day.
TL;DR?
- Wear light armor or no armor. Medium and Heavy Armor increase your Armor Check Penalty, reducing your effectiveness in stealth and Jump.
- Invisibility is immunity to Spot (as long as you stay more than 2m (roughly the height of a human character) away from the critters.), but not Listen! Just because they can't see you doesn't mean they can't hear you!
- Add Points to Jump!
- Never, ever, EVER use a stealth build without the Faster Sneaking enhancements.
P.S. I just thought I'd add that this build works well with a great crossbow as well. Take the TF great crossbow for example. Damage: 3.50[2d8]+9 18-20/x2. In point blank range 4.50[2d8]+9 18-20/x2. Sniper Shot in pbr 6.50[2d8]+9 16-20/x4. Add in the 13d6 sneak attack damage this build does and.... Kur-Thunk! Splat. Yay!