UPDATE 12/16/14: We have reduced the number of Monster Champions that spawn, and also reduced the overall damage boost Champions get. The numbers are now:
- Hard normal monsters: The percentage chance for a Champion to spawn has been reduced from 12% to 6%.
- Elite normal monsters: The percentage chance for a Champion to spawn has been reduced from 12% to 9%.
- Hard Orange named monsters (mini-bosses) is now 33%.
- Elite Orange named monsters (mini-bosses) is now 66%.
- Champion Damage boost: Reduced by 25%.
Original Post: Now that Update 24 is out, and clearly there's a lot of community interest in discussing the new Monster Champion system, we thought it would be a good idea to consolidate the large number of threads on this topic into an official thread. Please run some quests, give it a bit of time, and provide us with your feedback on the Monster Champion system.
We have seen a lot of feedback that appears to be tilted toward Terminal Delerium in particular. It should be noted that Terminal Delerium is an Extreme Challenge dungeon, so particularly if you are running it on Epic Elite, it may not be the best quest to singularly evaluate Monster Champions on. That said, we do appreciate all of your feedback on this topic, regardless of what quest(s) are being used to evaluate the system.
Thanks!