BONGO FURY - Ghallanda - Thingfish - Wizard, Diuni - Ninja, Gheale - Angel, Dullknife - Tank, Noodlefish - Gimp, Jaquaby - Treacherous and other gimps.
Last edited by Rys; 01-03-2015 at 03:34 PM.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
You are in luck! There is an alternate way to report bugs:
http://ddobugs.turbine.com/ics/suppo...c&deptID=24037
Yeah I am sure that you have better players overall - that is the only possible answer isn't it?
I never claimed there was a problem with the # of LFMs on Sarlona - there is usually plenty. I am simply stating there is a disincentive to open spots when running level 26+ EEs. They will just find another LFM to hit - no big deal. I see no evidence that champions are helping grouping either. It seems fairly neutral to me - there were LFMS before and after champions.
Here is what I think happened with Champions. Turbine initially released them, then watched as their internal data showed a sudden and noticeable drop in either logins and/or revenue. It's the only explanation as to why they acted so quickly. They then hurriedly tried to stymie the bleeding by reducing the power and numbers of Champions before their bosses at WB noticed their ham-handed "fix" to the difficulty complaints.
I also predict they either further nerf the Champion system or give it a complete over-haul.
Your attempt at data collecting is both laughable and meaningless.
our feedback after some try (after reading all the posts here)
We usualy play flowered dancing elves, wearing pyjamas, CC oriented, a little heal for urgencies etc.
We build toons for duo play without hire, ship-buff, craft, Tr etc.
We only equip trash loot gear, but we take care about the whole toon gear/build
We play casual, short sessions, different time zone so join a group is a bit tricky.
Before champ :
* HN was boriying it was a brainless run : easy trap, weak mobs
* HH was fine
* HE was a challenge but we can do it, taking our time, thinking about strategies, sometimes diying and try again.
With champ :
* HN is still boriying it's still the same brainless run : easy trap, weak mobs
* HH was harder than pre-champ HE, we experiment 1-shot or 2-shot in 1/2 quest, for us or for the escort/protect. try and try again, even with CC a 1-shot is still a 1-shot and sometimes CC do fail. We began to die several times every quest even when adapting strategies.
* HE with luck we can still do it. We noticed no huge difference betwen HH and HE as the luck factor is very important. A champ with a bad buff combination can happen in both case.
So our pyjamas flowered dancing elves even with CC are not playable with champ as sometimes we have not the time to re-enter again, again, again and again to face a powered champ to complete the quest.
As we cannot choose to play without champ (in something else than a boriying HN), nor to play longer sessions, nor to play with a group because of our time zone, the only thing we can change was our toons.
so we decided to try toons opposite to what we are used to play : warforged adamantine body with shield, huge fort and PRR, paly+arti.
And...
We just try HE at level and levels above and it's boriying because the toons are too powerfull for the quest we run fast and brainless into trash mobs and sometimes, realy sometimes, one champ make the game little interesting.... the same champ that would have 1-shot our pyjamas flowered dancing elves.
PRR is the difference betwen metal can vs dancing elves
Conclusion the game with champ doesn't call for diversity in build and there is no appropriate difficulty level for pyjamas
We understand that toons with hire, ship-buff, multi TRs, best gear can have an appropriate difficulty level for them, but actually there is nothing at all for a pyjamas between a boriying normal quest and a much much harder one with champ (HH and HE have the same difficulty because of randomness)
Quest: Yarkuch's War-Plans , Elite , solo
champ spider "Brown Spider Prince" (CR10) shortly after entrance had 2194 HP
isnt it a bit much for lvl 6 quest?
Last edited by ame132; 01-05-2015 at 06:34 AM.
I am a player that has 6 accounts, me, my wife, and 4 kids. from this last update my kids have stopped playing because its not fun. i have always refused to play anything but elite because i hate playing same dungeon like 10 times in a row to raise levels. Bravery Bonus keeps me from replaying dungeons. my kids don't like playing with me because they don't like being soul stones and pulled around to shrines. I won't break my BB like so many others.
They used their Christmas funds to pay for a years time on elder scrolls online. Just in my relatives that stopped playing because your latest updates of lets make it more difficult for the top 10%, is 7 people. All of who spend money every month.
Brilliant move catering to the 10%.
I am frustrated because I am to strong for normal to play with kids they just run through very luck to kill something because im 1-2 hit killing things, or they are in my back pack as soul stones in elites. before update elite was still easy for me but the kids got big kicks out of kill count because most of the time i slowed down just slow enough for them to get the last killing blow in, or i went from monster 1 hit them a few times went to monster 2 hit a few times went to monster 3 and so on so the kids always had the killing blows.
I use to play 2 quests a night every night. their 9th life TR toons going to just sit there now and by the way their ages are 5, 6, 8, and 10.
As for me and my monthly spending,I will probably be signing off also and switching games to follow suit after my kids
great job making the game for ubers.