Originally Posted by
cdemeritt
Dear Devs:
I'm not pleased to be doing this, because I hate the attitude that I'm important enough for this kind of message to mean anything... So this is not an ultimatum, it's simply where I draw the line for myself. You must do what you think is best.
However, I do think you've done goofed with the champions, and have now put yourselves in a corner with a no win situation... We have seen for the last few days a rage quit threat from a lot of people if the new system doesn't go away. I now must add mine to the list:
If the new system is nerfed to toothlessness, such as happened so many times (i.e. Traps on Elite) such that we return to the mindless faceroll of elite content, I will no longer be able to continue to play or pay for this game. Simply, and I know many disagree with me, Elite content should not be easy. A new player with a first life toon and starter gear should be able to easily beat normal, find hard a challenge, and Elite extremely difficult. Death and quest failure should always be an possibility / probability, as this and not XP, XP/min, loot or favor is what made the game fun. In Waterworks, Pt3 there is an ogre optional, Krung the Brutal, who is responsible for so many red smears, even with a full party, and to this day I get nervous when starting that fight... even though he hasn't been able to do me harm in a great many years (and no it's not just gear/past lives, he's no longer the danger he once was), the sense of victory is no longer there. What sense of victory is there when you beat Harry, The Reaver, or any of the other bosses if there is no chance they are going to win. at least GOP, there is a chance he's gonna get you first.
I fully understand, and agree that the system needs tweaks... But long history has shown those tweaks that should be made with a scalpel are usually made with a machete. I will say the lower levels probably need the most adjustment while the higher levels need the least. Please don't water the system down to pointlessness.
Basically, I have tried to adapt to the new "Easy" mode we have, making excuses like "it's getting more people to play" and such, However, the intro of the Champion system reminded me of what we once had, and a glimmer of hope that there was going to be some challenge left in to strive for. I cannot go back to sleepwalking through some of the Supposedly hardest content, and will not go back now.
Thank you.