I still haven't had enough time to play this week to critique details on the execution of champions. I have been reading forums a bit on champions however. General comment: why is dying so awkward for folks in MMOs? Even way back when EE was uber uber hard for me, I appreciated that it broke the expectation that a party will get bonuses for no deaths and I almost never heard anyone get any flack for dying. In fact, most EEs started with an almost-wipe reality check and usually it got better after that initial trouble in quest because folks tighten up their play, stay together, listen, coordinate. I see champions potentially doing the same thing; as long as the trouble results mainly in near-wipes rather than full out failures, I'm happy, very happy.