Originally Posted by
Braegan
Ok so if I read correctly you have less of a problem with champs and more of a problem with how wide the variety can be with how tough/challenging they are/can be? If that is the case I can be on board with recommending other buffs that would still present some challenge while not dwarfing the power of bosses.
Of course this is difficult to gauge because characters handle obstacles differently. My fighter can deal with a champ with great saves and just stand toe to toe and duke it out. My DC casters struggle more in that same scenario. Now replace that higher saves with higher damage output and my Fighter can be in trouble whereas my DC casters will just insta kill them and never come into range where damage output is a concern. It's hard to balance the whole of the game when the game allows so many types of playstyle. Not saying it shouldn't be an effort, just understanding that the struggle is real.