Yeah, this is probably throwing a very small hotdog down a massive hallway, but here goes.
Firstly I have no issue with the concept of champions. It's really all about the implementation.
- There have been, in my admittedly limited experience with them thus far, there have simply been too many champions.
- I think that unrestricted randomization of the champion effect is a big mistake and creates a potential spread in difficulty that is unreasonable.
- Most importantly,
I am unsure that they deserve to be in heroics at all, but if so champions should not exist until level 10-12 at the earliest. Else they provide for undue punishment of new, inexperienced and under-equipped players while providing only a nominal challenge for veterans at a point where most are really looking to breeze through on the TR train. This also amounts to undercutting one of the big reasons to subscribe for new players, the ability to bypass normal and even hard difficulties.
That's what I think.
I like you Stewart.
You're not like the other people here,
in the trailer park.
;D