Quote Originally Posted by lyrecono View Post
ran 56 quest today, pugging from lv 1, had 2 or more deaths each quest, all elite streaking, lv 150+shipbufs+30 resist energy
ballanced party, 1 cleric (me), 1 sorc, 1 paladin, 1 rog, 1 barb, 1 monk, al tr vets, all aware of the changes
1200(rounded down) damage from a firebal in a lv 2 quest (the paly was in full plate and shield&def stance mode)
60+ damage per hit from a swarm of champion spiders in the catacombs
850 damage from lighning casting shaman in WW
besides al the useless deaths, the imunities, resistances and hp increases (1300hp non red named spider in the catacombs.....) make the journey through their a boring slog, the mobs die but much slower.

with all the party deaths costing me 10% exp everytime i feel inclined to invis&solo to speed things up
thumbs up for another nail in the lfm's coffin.
not that we're getting an overflow of newer players but this widens the gap between vets and newer players even more

seriously Cordovan, dev's, put in an opt out, this system is chasing of newer/weaker players and wastes my time


Edit, you can no longer say: get better saves, or better ac (paly had 66ac), more hp, etc, it just turned into rusian roulette, no longer does it mater if you are a tripple heroic, epic and iconic completionist, have mad skills, somethimes 12 champions spawn right on top of you and kill you, somethimes a rare pops and does 6 times the damage of your max hp, no amount of heal amp or prr/mrr helps here, it's unballanced, it's a slog, it's a waste of time, that could have been spend fixing the quests, bugs or the barbarian class
As has been said many times: how is russian roulette equal to making the game more difficult? "You're dead" isn't harder, just more irritating.