Founder, The Circle of Night (Now on Orien!): Daerius (FvS), Khrandok (Alch/Arti), Branwynn (Brd), Vharcan (War), Alluriaan (Rog), et. al.
https://www.twitch.tv/daeriius
I now have something to hate more than I do the realms did,a,heroic Von IV and every other monster it seemed was a champion was ridiculous
Beware the Sleepeater
My Champions!
/swoon
:-D
Way too easy to totally get around Champions if you have high enough DC.
BTW in this quest at the end fight i made the scorecard -
Red Name Boss -VS- A Single Random Trash Mob Champion Troll.
The winner?
Trash Mob by a knock-out!
Seriously? The trash mob guy took out the boss?
BONGO FURY - Ghallanda - Thingfish - Wizard, Diuni - Ninja, Gheale - Angel, Dullknife - Tank, Noodlefish - Gimp, Jaquaby - Treacherous and other gimps.
What he said... If the intention of bringing in monster champions is to promote grouping then it's not working at all, matter of fact that's only going to make things worse for newer players if even a good portion of seasoned players with geared up and multiple TR characters are getting 1-2 shot killed. You're essentially locking out new players from Elite content and are making it annoying for people who are on multiple TR projects. Having monster champions the way they currently are will make it even less likely for folks to group together with unknowns because of the 10% xp bonus received for not dying.
Grouping has already been really scarce for a long time, and this mechanic is only exacerbating the problem. If the idea is to promote PUGs again then get rid of the Bravery Bonus while increasing the base+optional+bonus XP for Elite. If the intention is to make the game more challenging just for the hell of it, well, there are ways to do that without ****ing the **** out of half your player base. It's ridiculous when one room can spawn 3-4 trash mobs simultaneously that all hit harder than end bosses. I don't see how that makes anybody's gaming experience any better.
Isabele*|****Kaylesa***|Whatt|Tempe**
Do you remember how we used to range the pillar thingies and pull the boss to the side in Tor ?
Now you can solo EE Tor at level easily, I did open to pugs many runs " EE Tor, quest done ,white only" on pally at level 24 or 25, or capped cleric farming for Optics for Palemaster.
The game got too easy, I don't think the damage is that high for the HIGHEST difficulty.
Anyway, Tor skellies can be Adrenalined, Anvil of Thundered, Shield Bashed + auto Bash stunned, Eartquaked, Balanced Attacks knocked down, Webbed, Cometed ( dunno if champs have higher saves but undead get knocked down super easily ), pretty sure you can Frozen Fury them, maybe even Mass Frog ?
Pin maybe ? Don't know about Shiradi.
Shahang (hjealme), Wipekin (kotc), Nezhat (barbie) Ghallanda/Devourer
Yep, a lot of people trying to TR, especially the first few lives might be forced to play Normal which will then force a grind which will probably end up losing players. Those who can do Hard or better will still be losing XP because of the random idiotic one-shot deaths. And I expect Hirelings will be even more useless so many people will never be able to recover from that death and will have to restart the quest.
Brilliant! TWO versions of each level of difficulty! that cuts the LFM possibilities in HALF again...
/SARCASM
Keep it as is, champions add flavor to HARD and ELITE because these levels are SUPPOSED to me more of a challenge. Because they were EASY in the past, doesn't mean they SHOULD always be easy.
If you do not like champions they do not spawn everywhere, they can be avoided by running the quest on either NORMAL or CASUAL (levels made easier for the people who don't like a challenge).
You don't know me, I don't have a single character past their third life, I just like the IDEA that everyone doesn't need a trophy for participating. This idea in NOT being shoved down everyones throat, other options ARE available to EVERYONE, some just do NOT want to use them because they are used to getting something more for little to no effort. This makes people need groups, need strategy and probaly some skill to get the MORE, that's all.
Last edited by Zzevel; 12-12-2014 at 04:25 PM.
Wait, can you hear it? Is it? The worlds smallest vio..nah... nevermind... it can't be, its too small..
As of now, elite bravery streak is still the norm.
And actually, skilled veteran players (multi-TR and such) can usually still pull it off, it seems. So, they do.
First-lifers and new players (new to the server with prior DDO experience included) probably can no longer survive in that, much less pull their weight. So, no grouping with the veterans.
This means that the player base is fragmented even more, the bravery streakers not even trying to include newbies any more... I thought that was already a problem? It's an even bigger problem now.
No longer completely f2p as of November 2014. Father of a few more DDO players.
So after killing 73 Champions in this quest up to this point. NO CHESTS! And now my own death AFTER BEING ONE SHOTTED that has costed me -10% to my xp.
THIS IS BS FIX IT NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!
Yes, yes. You are true.
But that doesn't make it stink less for those effected.
How about something that would effect you personally...
Player power way over-powered. i hope we can agree there.
How would you feel if you logged in tomorrow and all your gear got nerfed along with PRR and twists and destinies etc.
Then i say, "Just because players were over-powered in the past doesn't mean they should always be over-powered"
Feel better about it?
Not really, I bet.
The level of gear possibilities and power boosts available in the past, while fine then, would feel crippling if brought back now simply because you are used to the good life at this point.
Being "reduced" to Normal might just feel like that.
I wouldn't know but we should be mindful of the possibility.
BONGO FURY - Ghallanda - Thingfish - Wizard, Diuni - Ninja, Gheale - Angel, Dullknife - Tank, Noodlefish - Gimp, Jaquaby - Treacherous and other gimps.
I had some of those as well.
Also, Cellimas had managed to find herself a crown during Misery's Peak (hard). I'm sure she didn't have one in the start room, certainly had it in the end room...
Oh, and there were a few all-champion zombie mob groups spawned from those ice statues.
Was worried about the champion acolyte that was summoning the ice flenser. Didn't have time to check for deathblock, he died just fine during the summoning though, but that does worry me a bit.
No longer completely f2p as of November 2014. Father of a few more DDO players.
Shahang (hjealme), Wipekin (kotc), Nezhat (barbie) Ghallanda/Devourer
Great idea. Only thing seems to be these:
Spawn rate seems a bit bugged. Around 30% of mobs look to be champions. I think it should be 10% on hard and 20% on elite difficulty.
I personally think it's a little silly to have a random trash mob be tougher than the boss of a dungeon. Story-line wise, wouldn't the champion have overthrown the boss if it was that tough? Champions are great, but I think they should be on par with the boss of any given dungeon, not tougher.
HOWEVER, this adds spice and danger to questing, which is awesome!
Archangel666 joked with me that a champion trap is possible in Wheloon if one considers the animated ones...And here one is!
(BTW bottled tornados in hotbar were made legally and I have never used them)
This is from a stealth run of TaMD
Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players