#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
We do not play against Turbine, we do not play against other players.
Turbine/Warner wants our money, the devs want to keep their jobs (and some appreciation from us), and we just want to play -
we're all in the same boat.
Im still a friend of the checkbox - it pleases both sides, not 100% i know
Blackheartox (or maybe anyone else, cant find the post anymore) strongly disagrees, and he is one of the few pro-champs who is reasonable and explained why.
His proposal was good: Dont touch epic elite - make it a challenge for the best of the best and no-champs in heroic just for the peace.
If a player wants a challenge, he can always play a higher level quest. If Depths at level is no challenge, then play The Pit instead.
You can have the game always as challenging as you want - all up to you.
But that is not possible in epic elite ... it is too easy for some players - so give them what they want:
an extreme challenge.
Noone here explained why it should be necessary to have champions on heroic - you can always play a higher quest if you want a challenge.
No need to hurt casuals, soloers, non-rushhour-timezoners, permadeathers ...
And it doesnt matter if champs are 3% or 10% spawns - what makes them so bad for me is their randomness.
If i know there is a bossmonster waiting around the corner, i will prepare - buff, summon, sneak - and the resources (i.e. how many shrines are in the quest available) are part of the quest itself. Now i might be lucky or not - and there's nothin i can do.
If i zerg with a group through "Eyes of Stone" i would not care if i die, someone will raise me or grab my stone - and if not - its so fast to run quests with a group - lets restart or do something else.
BUT if i solo - i kill everything, unpetrify each guard, disable every trap, kill the troll opt - and then there is 1 (or 2 or 3) champions spawn at the endfight (and its not an easy endfight on heroic elite if an average player solo here), then its likely i will die. A Vanguard with thousands of HPs or an uber-cleric - thats my end - and that end is random. And no - not everyone has cc - A strengthbased Fighter may Stun - a monk can stun, a bard can sing and a caster has spells ... a rogue cannot, and many many build are not able to do that -> pigeonhole is the word here.
Yes i can restart the quest - a harbor quest takes 5 minutes - who cares - but later on ?! - later, when a quest takes an hour or more - not everyone is able to find groups (timezone)
Its not fun to play the same quest over and over again - with pure random mechanics - rolling a dice and see if u fail is not a challenge
And yes we can play hard or normal diff - but i would onehitkill everything on hard diff - thats not fun, im sure you agree.
And yes, hard is lesser xp than elite (mostly because of the firstime and bravery bonus) - but we can do hard quests significantly faster - so time is not the problem here. The repetition is the issue for me. Im more a roleplayer than a grinder - my toon is doing a quest 1 time and then another one. I dont want to repeat - thats why i buy all packs. And even if i would not care about that - repetition is boooring, doing the same quest 3 times and then another quest 3 times and another ... thats one of the reasons why i hate epic - grinding the same quests over and over again (btw the higher level epic quests break streaks - i bought them all and do not play them - dear devs: kick streaks in the can and raise the base xp of all diffs instead)
Last edited by Stonemerge; 12-16-2014 at 08:56 PM.
I'm not going to get all Aspie and super-scientific -
First post-fix Hard difficulty test tonight seems much more reasonable, to the point that the champion nerf *may* have overcompensated on Hard. Run was Swiped Signet using a level 7 ranger w/ healer hench. Seemed like about 3/4 groups included a champion, for a minimum of 13 with two double-spawns in small groups - Ironclaw and one of his mates were both champion from a group of 4(?). None of them were higher level than I was, none of them dropped my health bar by half in one attack as seen last time, but I definitely used the healer rather than just whipping through.
I definitely appreciate the response time for the fix.
If the intent is to decrease BYOH and solo-ability, which I think are worthy goals, it's on the right track. Hopefully this will be something that can be fine-tuned... too bad explorer areas don't have champions, since those could do with a bit more random terror.
I'd much rather they simply give us a UI element displaying the escort target's health (ala LOTRO) so you can keep track of them without having to switch targets all the time. I'm sick of failing Last Stand because that idiot Viercha charges into combat and gets himself killed and you have no way to both target enemies and keep track of him.
As for Monster Champions I'm enjoying the challenge, which is only slight as even on EE they are not a huge pain - just wish there was more reward for the extra effort in the form of more frequent chests, better loot in the chests or XP bonuses for the number of champions killed in the dungeon.
Those of you who hated these should come back and try it, it's not ridiculous any more (in EEs, haven't tried any heroics yet.)
Instead of a checkbox, which so many people seem to dislike, why not do as they suggest, and use the checkbox system in game (normal, hard, and elite), HOWEVER, we could also invert the rewards, so that the best XP, BB streak, best favor, etc is all obtained on normal, and elite actually gives the most challenge for the least reward.
THEN we could see who really wants challenge in their game. Remember, the old Epic system gave no favor, no XP, and only incremental gains towards item power, and yet, people still ran it.
I personally would still run elite for fun, but for everybody in the game, all the pressure would be off to HAVE to run elite.
I challenge you to find anywhere in this thread where I accused anyone of asking for an "easy button".
I certainly do not think a checkbox is a reasonable request(or a possibility even), but ive been quite deliberately not calling people out or instigsting conflict in this thread.
I enjoy the banter and do not want the thread locked.
All champions buffs could use a visual effect. Trying to select the champion mid-action, using the examine panel, and then hovering the icons to read which buffs they have is obviously impractical when there's a group of monsters attacking you.
How about a colored ring on the ground? (Think paladin auras from Diablo 2) Similar to the selection ring, but smaller so it doesn't interfere.
Also, as others have suggested, being able to select/unselect champions on the quest panels would be a nice idea. With maybe a 25% xp bonus or so if you turn them on.
We want more Monster Manuals.
I have to agree with you.
Looking at how it was put in, and how it is being adjusted...
I think Champions are either ON or OFF, and there can be no Checkboxes, no Champs at this level but not that, no Champs in this quest but not that...
ON or OFF
So the best we can do is provide feedback at this point so the "slider" is set well.
Just did Heroic Elite Harbinger of Madness solo at level.
3-8 Champions each quest, reasonably paced. For ex, one champ each wave in storehouse except for one wave with none.
Damage was from about 50 HP a hit to a little over 100.
No crazy HP mobs. One had about 4500 HP compared to 1100 or so non-champ, for example.
Noticable difference in spawn (lower by a lot)
Almost all Champions had "I hit harder" or "True Seeing" or both.
Last edited by phillymiket; 12-16-2014 at 09:37 PM.
BONGO FURY - Ghallanda - Thingfish - Wizard, Diuni - Ninja, Gheale - Angel, Dullknife - Tank, Noodlefish - Gimp, Jaquaby - Treacherous and other gimps.
small sample size so far, but ive only run EH tonight in a variety of quests.
1. spawn rate was seriously decreased for Champions. I actually went several groups of mobs before actually encountering one. haven't seen more than 3 in a group spawn at once. ran quests like EDA that have a lot of mob spawns. this makes Champions more special.
2. hardly seeing any extra chests now that chance of Champions to spawn has been seriously dialed back. don't really care myself about being rewarded for killing a Champion that's a little tougher than a trash mob, but some do.
3. heres the rant... Champions on EH are now a joke. their damage is too far scaled back. I didn't find them any tougher than a trash mob. I stood toe to toe killing them with my weak defense and casting Cocoon once or twice as a Rogue with agro with no fear of dying. players who found Champions hard and didn't want to drop down to normal to avoid them should have no problems with them on hard. to be perfectly honest, unless Champions are borked somewhere else, ill be quite surprised if anyone still complains about them. they went from an actual threat to an actual joke. my my the pendulum swung too far.
ill try to run some EEs before the night is out.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
More feedback - I TR'd an alt yesterday - been working through quests up to level 6 so far.....deaths/quest fails so far.....including pugs
First Champ iteration:
Cannith Crystal - champ one shotted crystal - crystal is notoriously weak anyway
Kobold Ringleader - Champ kobold hit me harder/faster than I could pot heal and trip was on timer (missed him on first attempt) - kobold remember waterworks!!!
Sunken Sewer- champ spider just after getting hit by trap and before hireling or i could heal me bad circumstances
Garrisons - champ caster got a soloing paladin puggie while we were doing optional
WW3 - Venn trail - 3 champ casters in room with the ramp around it before the blue crystal - tried to rush them - duoing party wipe - used my korthos cake and went slower with bow and using pillars for cover - recovered and finished.
Second Champ iteration
Swiped Signet - more about getting caught in a sleet storm than the champs
That said - I know the game inside and out at the lower levels - I rarely died before VoN3 in the past (mass of beholders can rip through what little protection you have at that level). So this change is adding challenge.....but I don't really think challenge is the issue at levels 1-12 since that is newby realm and trust me on undergeared alts or watching others - 1-12 is hard enough. Any change in this zone hurts new players vastly more than vets(challenge seekers).
The new iteration is much more player friendly and I think closer to what we want in the end. My money goes on fewer, more powerful but NOT high damage random. This game has always had a problem with Spike Damage from mobs. Players can't absorb big spikes - we don't have 600hp at Level 10 or heal fast enough to recover. This is less of an issue in groups since you can still recover but soloing it means you just lost an hour of you life.
gotta to kick at the darkness til it bleeds daylight - B. Cockburn
Guild Leader - Order of the Silver Dragons
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