I dislike the new champions unless there is an extra reward because of them. Just make them like a named mob and have them drop a chest and I'm fine. Just adding random deaths and requiring extra time and mana to get through a quest is silly. I know some drop chests, but not very often.
I would have prefered keeping them where they were. Atleast not nerfing them so soon. Just please don't nerf them any more other than putting a cap on how many can be spawned at once so players don't get unlucky and face a horde of champs. Champs are a good thing for the game, it's a massive improvement.
I do still think it's too early for this change, wish you all would have waited a couple weeks for the initial forum explosion to die down then reevaluated. A lot of the feedback in this thread reflects shock that will subside as players have more time to play with champs, get used to them and figure out better ways of beating them. Overall, I think the extra difficulty champs have added to the game has been very exaggerated in this thread by many players. And again, that's a result of shock and unfamiliarity.
Put in extra XP from killing champs and I think the playerbase will be happy more or less. One thing is for sure, you need to give players meaningful rewards. Junk loot isn't near enough. Due to astral shards plat has lost most of its value in game.
Extra XP definitely should be given in some form so that players don't feel the grind for past lives has been increased. It doesn't have to be a ton of extra XP...just give players something so they feel that killing them has a purpose and is helping to level their character.
Oh and please more extreme challenge dungeons in new content going forward. The game has gotten too easy and I'm glad you all are beginning to take steps to counter that. If you make new content extremely difficult initially casual players won't get upset. It's the giving people an easy path to loot/xp and then taking it away that irks them.
Last edited by axel15810; 12-17-2014 at 09:23 AM.
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How is it that the devs didn't understand that Champions would be a problem for Hirelings and come up with a plan during development?
Also, all summons including Enhancement, ED, are now useless. And Artificers, Wizards, and Druids will now have to reroll to not bother with pets. Of course all this couldn't have been thought of and modified during development either...
Something about seeing the numbers laid out in that list Cordovan posted really made me feel this way too.
I think random normal monster Champions is fine (if they get rid of the 'stupid' ones--oozes, rats, etc), it spices things up a little without making anything too crazy.
But if you wanted (supposedly) specifically designed Orange mob encounters to be tougher, then make them tougher. Don't make 33% of them tougher, I don't get that. Not to mention, that leaves a LOT of wiggle room for you to have 0 Orange Champions in an encounter, or 4 Orange Champions (like at the end of HH of Eveningstar). That's a MASSIVE random fluctuation in difficulty. I suppose I'm a big baby, but there are only so many times I will be able to stomach 'wasting' 30+ minutes on a quest only to get a big HAHA SCREW YOU at the end fight due to random chance making everything a Champion. Hopefully the possibility of that is rare.
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No, because you obviously didn't expect an answer so you chose to ignore it and started talking about something.
But to counter your other statement, I have seen a lot of people saying they will leave because of this, that their guild mates are leaving and the game has become less fun, ergo this change is causing them to lose players.
How many new players do you think this will attract? It's safe to say this will cause a net loss instead of a gain.
What about fort bypass.
How is it you put a buff on trash mobs that completely ignores fort.
We go to the trouble of building fort to exceed 100% for mobs that have a higher % bypass like rogues/and various other mobs.
Then you go and splash a all encompassing bypass on any random Champion trash mob so they can ignore fort all together..
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I find my statement relevant to your claim. Most of the people who dislike champions and are threatening to quite are using the declining population as some sort of proof that they are right. That makes no sense as Turbine has been making the game easier and easier every update and the population still keeps getting smaller. You cant have it Both ways.
people claim that they are leaving every time something changes that they dont like.
But to counter your other statement, I have seen a lot of people saying they will leave because of this, that their guild mates are leaving and the game has become less fun, ergo this change is causing them to lose players.
How many new players do you think this will attract? It's safe to say this will cause a net loss instead of a gain.
the sky is always falling with some folks. I'm certainly not disputing the fact that people talk big. I'm not even debating the fact that the game may actually lose some players because of Champions. But I see this as a market correction. Sometimes you need to shake things up a bit to move forward.
No one knows how many players with will attract, but I can tell you for positive this change has revitalized the game for MANY vets.
Go to myaccount.turbine.com and login using the same ID and pwd as the game.
It will show by your subscription the date and you will have an option to cancel. You will get a confirmation that it is cancelled on screen and it will it under your subscription section.
Yes they are more likely to hand out infractions if you say anything negative about the game - that is certain.
From what I have read there certainly is. I think the champion champion would be one with "ignore fort", "extra damage", "second wind", "bag o' hit points", and dr / elemental resistance. Why he wouldn't just kill the boss and abscond with the loot at that point is beyond me.
here ya go.... https://myaccount.turbine.com/
Ok trying out imgur as suggested. Didnt have time to get the difficulty window open simultaneously (barely got this off before it died but made it), so hopefully the CR of the mob makes it obvious it was epic hard. Over 21k hp as described. Cheers.