Played with the monster champions - Hate it as is!
-I believe that they have too many spawning. How many champions can there be. "Everyone can be super, and when everyone's super then no one will be"
Make the spawning as follows:
Max spawns are
- 1xQuest LVL - Hard
- 2xQuest LVL -Elite
or just on Elite.
I liked hard difficulty normal is to easy, and elite on higher levels is too difficult. (Or too long.
In addition was completing Korthos quests and having champions spawn was manageable until you end up with more than a couple in a mob, then it just gets crazy for the level. I think that as you level champions may become a little more manageable.
I also completed EH A small problem. Didn't really have an issue with the champions there except that the quest took about twice as long to finish. They just have way too many HP and making the quests take twice as long does not make the quest more fun. I would like a difficulty level between Normal and what is currently Hard, lets call it 'Hard Pre-update"
Maybe they need to make difficulty levels of Casual, Normal, Hard (No champions), Hard -C (Hard with Champions) and Elite (With Champions)
Players running on normal difficulty have it fairly easy with Damage reduction scaling (I never rally worried about damage types in normal because I always did enough damage even with the reduction), when going from normal to hard it was a learning curve to get past the damage reduction, now people have to deal with Champions at the same time. Too much too soon.