Originally Posted by
BigJobbs
Put me in the 'so uninterested in champions I've cancelled my subscription' camp.
I've got a completionist toon - wears light armor, uses blur/displace/ghostly/dodge as a significant portion of damage mitigation, some PRR(~75) and this toon was EE capable in U23. She is now EH capable if she gets lucky with the champion spawns. Perfectly capable of getting effortlessly wiped by champions in EH now, if I get unlucky with the spawns. In an EE Spinner, a crowned Jarilith was hitting for around 500-600 damage (after ~40% mitigation via PRR) with almost automatic knockdown.
I've got a swashbuckler build - he was a blast to play in U23, but he's on the shelf now. As is my tempest (U23 didn't help him much) who just gets taken out too easily due to insufficient PRR/MRR and average saves.
That's 3 of my 4 mains that I don't really want to play now due to this stupid mechanic. Only my light-nuker build will be even vaguely viable against this new system, particularly on EE.
I could HTR them and start again - but that raises the issue of getting back through heroic levels with this random **** all the way through them.
Here's my 2c worth:
- a monster buff system which completely invalidates entire build philosophies overnight (most champs I encountered seemed to have true seeing and damage boost, meaning that light melees turn into a light snack) is a good way to get people to leave the game.
- if you think mobs need 10x the hp they usually have and the ability to wipe characters (particularly melee toons) with massive damage spikes, you may have forgotten the TWO BIGGEST COMPLAINTS THAT LED TO U23 IN THE FIRST PLACE. U23 allowed us a lot more build freedom and the chance to play light melees again - and you've just snatched most of it away with a big fat dose of random.
- ridiculously overpowered uber-mobs that wipe my group because of random = the worst game mechanic ever. If I pulled this **** on my P&P group they would be pulling out a copy of mechwarrior and starting to roll characters, because my game would be dead and buried right there and then. This is NOT how a good RPG plays.
- people saying that 10% of mobs being champions is a good number to aim for - I suggest otherwise. A normal coal chamber has 450 kills - so around 50 champions. That quest takes long enough as it is and there is only 1 res shrine - bring extra raise scrolls, and hope you don't get too unlucky with the champs. Random! Our group didn't especially look forward to running coal chamber before - this will just make it so we don't want to at all. You know it's a great, well thought out mechanic where vet players start not wanting to run their favourite content because it may have turned into a frustrating grind because... RANDOM!
So to those who embrace champions, good luck. I'll check back in a few weeks and if the system has been adjusted to the point where it might be the slightest fun to play most of my toons, I may pick up where I left off.
For those of you in this thread that keep saying 'there is always normal' - I respond with this: why should I be reduced to playing this game that I've been playing on hard and elite for 4 years on the beginner level just because I'm adverse to wasting my gameplay time either wiping to trashmobs with good random abilities or constantly raising other toons or ferrying them between res shrines? How does that make my gameplay experience more fun or rewarding? Fun is what I'm here for, long-term goals notwithstanding. I run in a small group, at Asia-Pacific time. When I log in, there are often 3-4 LFMs up in total. Finding anyone to group with at that time can be difficult - moreso if you're not running a difficulty people actually want to play.
If you're not finding the game challenging enough, try building a non-twink non-min/max toon and not gearing him to the absolute limit. I was enjoying doing just that - my toons were fun to play and found EE a moderate challenge. Now, they might well not make it past the first set of mobs in a quest on either EE or EH, just based on getting unlucky with the champion spawns. But hey, I can always release, repair, rebuff, reset, re-enter, and hope I get luckier next time. Woo Random!
That level of variation in a globally applied mechanic is just awful and makes the game one I will probably not waste my leisure time playing - certainly not one that I will pay money for.