As I was fighting a few quests earlier, I was thinking about how a lot of people have been requesting rewards for defeating champions, not just named champions. I couldn't help but think similarly since they do take up a decent investment, either in resources such as extra healing or sp for damage or even just time through kiting and other tactics. Still, with the rate that they seem to be spawning, especially in longer quests, a chest per champion seems a bit overkill. Would it be possible to instead implement a very small xp boost or the like? It could be something similar to what we already have, and could either be a flat rate (such as +10/15/25% for killing 5/10/20 champions) or one which scaled in proportion to the length of the quest and number of mobs spawning. Or maybe just a flat +1% per champion kill might be fun. It wouldn't be a huge boost, but at least it would help give incentive to go after them and take the risk of running hard and elite quests (particularly for those of us who aren't quite as skilled in building characters and executing those builds).