Originally Posted by
Vargouille
Checking in to say that we're still reading along. We have certainly expected some changes to be coming. Thanks for all the great feedback!
We gave you feedback on lamania, yet the system got pushed, what are you taking from the feedback exactly?
It's possible some elements are not working exactly as intended, and of course the design can probably be improved after seeing live play.
then why use a test server if youre not using the feedback?
like:
the loot system of U14 (introducing nightmare weapons) and the unnecessary nerfing of a good working greatsword when you tried to "fix" things.
the U19, rise of the ranged builds, the bad loot system that spawned protest, media coverage and even gave us memes.
i'll skipp the many exploits we found up there.
You ask us feedback on the barb, you go back to make some changes, ask us feedback and ignore us? why? Barbs still aren't back where thay should be, not a peep from a dev....
We give feedback and it get's ignored, somethimes fixed, often far too late, everytime a portion of the playerbase pays the price. Aren't you noticing a difference?
Why ask us feedback on lamania to begin with?
My live play this weekend seems to indicate the number of champions is working roughly as intended, but I haven't personally checked every server on a variety of difficulty and levels, which could theoretically result in different experiences for different players . It may also have been a design mistake for orange named minibosses to have dramatically higher chance of being Champion Monsters, since that skews the overall count a great deal. Some players explicitly noted that the 10% mark seemed to be hit closer on quests with more monsters, which fits the model of statistical randomness in general, and probably the overall impact of orange name minibosses, as they're may be less minibosses as a percentage of overall monsters in those quests. (Minibosses need to be separated out from the statistics, in order to get proper data on non-Champion spawn rates for both minibosses and otherwise).
Are you testing different settings on different servers?
This is currently by design, but the exact list of possible Champion buffs can change in the future.
It's definitely an interesting idea, at least for some of the buffs (perhaps Deathward in particular).
As noted elsewhere, Champion buffs are generally level agnostic, or scale with the quest level, or scale with the monster's base statistics. If a level 20 Champion Buff is giving something like 20d4 damage than the level 5 version would be giving 5d4 damage. These are still up for review and changes, of course.
You are aware that were fighting cr 80+ mobs at lv 25 right?
This is the current general mode that is in use. The miniboss list is separated for Hard and Elite, as well. There are some buffs that don't appear on Hard, or only appear on minibosses or *can't* appear on minibosses. Every buff on Hard does have a chance to show up on Elite as well, for the same type of monster: miniboss or not.
It is currently working as intended that Monster Champions do not show up in Challenges, though that could be looked at in the future.
What I'll say: Damage numbers form Terminal Delirium are not representative of damage numbers in most of DDO, whether or not the enemies are Champions.
I'm not sure where that reference is coming from - that we feel everything in Terminal Delirium or Monster Champions are 100% working as intended.
I'm realy sad to see this, seems like the dev's are trully out of touch with the core game and turning it into a generic mmo
We love posts from players haven't posted before (and who we can confirm are linked to a unique account or not), though it's unfortunate if the motivation is only because they are upset. Posts from players who have never posted before are certainly something we pay attention to; if someone never felt the need to speak before now and is suddenly motivated, this is clearly one of the most important things they've felt has happened in DDO.