Just failed "Let Sleeping Dust Lie"
Reason: Champion archer appeared and proceeded to pincushion spider Queen Lycosa who refuses to "hide" around the corner to prevent archers from hitting her.
Failure due to BAD GAME MECHANICS does NOT equal fun.
Like I said before, champions are a good idea, poorly implemented. I wouldn't mind champions so much if there was some kind of consistency in their appearance or rules preventing "Stupid" encounters.
For example:
1. No champs in escort, protection, or "dont kill" quests.. just no.
2. No "bag of HP" champs that are already named mobs.. (did I mention it took me over 6 minutes to kill Yre for the key in Let Sleeping Dust Lie because.. hey, he was a champ with a bag of HP..
)
3. No champs that are also "healers" (just yesterday I was doing Framework, and guess what.. THREE champs healers right next to each other.. spamming heal.. with unlimited mana points)
As a general rule, increasing the TIME it takes to kill an enemy that isn't a threat does not = increased challenge or fun. Just because an enemy that has NO chance of killing me takes 10x a long to kill doesn't mean he's suddenly fun or challenging.