I am cross-posting this build both here and on DDOGamer.com because I plan to implement it in the next day or two and I would like maximum input first.
Mawry Haversack, Intel Commando
Level 28 Chaotic Good Halfling Female
(1 Rogue / 14 Ranger / 5 Wizard / 8 Epic)
This is a DPS build with four goals
- Top-shelf TWF
- As close to top-shelf ranged as remains possible
- Healing and self-sufficiency
- Won't embarrass me in the end game
Code:
Abilities Level 1 Level 28
Strength 10 15
Dexterity 12 19
Constitution 16 21
Intelligence 18 30
Wisdom 12 20
Charisma 8 13
Mawry is a 36-point build with +3 tomes on all stats except Wisdom where she has a +4.
All of the level ups go into INT.
The level 28 numbers are all ungeared. Assume another 14 points of INT, and at least 10 more CON and WIS.
Code:
Hit Points: 408
Spell Points: 939
BAB: 16
Fortitude: 19
Reflex: 26
Will: 16
These totals are from Ron's Character Planner, which does not include Epic Destinies, and are also ungeared. The current version of Mawry which is STR-based but otherwise similar has 750 hit points, 1050 spell points, and saves in the 40s-50s. I expect Mawry's reflex save in this version to be in the 60s.
Mawry's AC will not be all that outstanding, nor will her PRR or MRR. On the other hand, she will have Evasion with an excellent relfex save, lots of Dodge, equipment-based miss chances like Ghostly, and always-on self buffs including Displacement.
Code:
Skills Level 1 Level 28
Balance 3 40
Heal 5 42
Hide 5 41
Jump 4 27
Move Silently 5 39
Search 8 44
Spot 5 37
Tumble 2 29
Use Magic Device 1 35
Again, ungeared. Most of the skills above will be in the 60-70s. UMD will be 44.
Feats
Level 1 Least Dragonmark of Healing
Level 3 Completionist
Level 3 Extend Spell
Level 6 Insightful Reflexes
Level 9 Dodge
Level 11 Mental Toughness
Level 12 Improved Critical: Piercing Weapons
Level 15 Improved Critical: Ranged Weapons
Level 18 Mobility
Level 21 Epic: Overwhelming Critical
Level 24 Spring Attack
Level 26 Epic Destiny: Holy Strike
Level 27 Point Blank Shot
Level 28 Epic Destiny: Perfect Two Weapon Fighting
Level 1 Favored Enemy: Undead
Level 10 Favored Enemy: Giant
Level 16 Favored Enemy: Evil Outsider
Lots of Dodge. Lots of hit and move. Lots of critical enhancers. The Ranger levels add all of the TWF feats and the best ranged feats for free.
Halfling Enhancements
Dexterity x2
Halfling Luck x3
Jorasco Dragonmark Focus x3
Lesser Dragonmark of Healing
Break Out The Leeches
Greater Dragonmark of Healing
Arcane Archer Enhancements
Arcane Archer
Morphic Arrows
Metalline Arrows
Conjure Arrows
Flaming Arrows
Dispelling Shot
Force Arrows x3
Frost Arrows
Wisdom x2
Terror Arrows
Paralyzing Arrows
Tempest Enhancements
Shield of Whirling Steel (Rank 1)
Tempest (Rank 1)
Whirling Blades (Rank 1)
Acrobatic x3
Improved Parry x3
Haste Boost x3
Critical Accuracy x3
Critical Damage x3
Harper Agent Enhancements
Agent of Good
Harper Enchantment
Traveler's Toughness x3
Strategic Combat
Strategic Combat II
Eldritch Knight Enhancements
Eldritch Strike
Ron's planner doesn't yet address Epic Destinies. Mawry already has Epic Past Lives from the Martial and Arcane spheres (3% Doublestrike and +1 Weapon enchantment) and will be working on adding more. She will probably want to live in the Unyielding Sentinel tree because it makes her virtually unkillable, with twists from Shiradi and Legendary Dreadnaught.
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So how did I do? Any ideas for improving the character? Have at me, I am thick-skinned and can take the criticism. More, I want to implement this in the next day or so and am anxious to incorporate any useful feedback that may accrue.