NAME
CLASS
RACE
LEVEL DEATH COUNT
Mechablade Favored Soul/Warlock Warforged 13/5 6 Tomb of the Crimson Heart, The Jungle of Khyber, Sands of Menechtarun, The Archons' Trial, Desecrated Temple of Vol Zerodeath Paladin Bladeforged 17 4 (penalty for using an iconic),Rainbow in the Dark Ajantisa Paladin Drow 16 7 Danger Room, Plane of Night, Flesh Maker's Laboratory, The Archons' Trial, Desecrated Temple of Vol, Let Sleeping Dust Lie, Rainbow in the Dark Preyus Wizard/Rogue Warforged 14/2 5 Redfang the Unruled, The Jungle of KhyberX2, Haywire Foundry, Chamber of Raiyum Orzenn Cleric Human 18 7 Tomb of the Crimson Heart, The Jungle of Khyber, A Relic of a Sovereign Past, Tomb of the Forbidden, Undermine, The Archons' Trial, Let Sleeping Dust Lie, Rainbow in the Dark
Traps, Ogre Magi, Traps. It was a rough night for all. Once again our Rogue was MIA, but in his hubris Mechablade suggested we run Temple of Vol anyway.
Mistiming the jumps, Mechablade managed to die twice while trying to recover the gold key, and Ajantisa once. After retrieving the key, the rest was quite easy although we were denied the optional chest because no one could pick locks.
Trying to avoid any trap heavy quests, and itching to hit the vale, the party first went to Let Sleeping Dust Lie. Things went well at first. Then we split up to clear the paths, Ajantisa and Orzenn in group 1, Mecha and Zero in group 2. Suddenly group 1's red bars began to plummet precipitously! Before group 2 could reach them, Ajantisa and Orzenn were down.
Zero raised them and we finished clearing the paths, then, running on fumes, made it to the second book on the catwalk with Mecha displacing and running ahead to grab spider aggro while the rest finished off the ogres. The fight with the rakshasa (for the second key) proved tougher than expected and there were several times it cast burst cold spells that nearly took out Orzenn, Zero, or Ajantisa; but we beat him down and made a charming stole out of his hide.
After saving the spider queen, we successfully navigated the few spike traps before the final fight, and finished off the BBEG without any difficulty since we'd managed to avoid killing any spiders before the final fight.
Finally we ran Rainbow and after having most of our gear destroyed by rust monsters and rock creatures, we recovered the seal, but lost Ajantisa while fighting the orthons. We raised Ajantisa then limped to the shrine only to be teleported to some pocket dimension full of lava and elder fire elementals. Fortunately tavern tales had prepared us for this possibility; and fire resists, cold weapons, and bravado allowed us to overcome the trap quickly and with ease. Unfortunately the same could not be said for spike traps.
While Mechablade fell into the pit four times (his hydraulic jumping mechanism was malfunctioning all evening), he had enough HP to survive each time. The same could not be said for Orzenn or Zero. After much laughing at Mecha's Keatonesque attempts to traverse the spike pit, we were finally able to move on to unlock the puzzle and face the final elder fire elemental. The fight went longer than expected, but we prevailed. Sort of. Once we'd tallied the deaths we realized that both Ajantisa and Orzenn, our cleric, had hit seven deaths.
With three members having hit 7 deaths now, we decided to re-roll rather than continue with iconics. And so iteration 4 begins...
We talked about what classes we will be choosing a bit last night. I think Orzenn agreed to try a rogue.
Mindos, you might try the Soullock build I came up with for this last run.
Race: WF
Stats: CON, STR, CHA then whatever
Classes: 1 level favored soul, 5 levels warlock, remainder favored soul.
Feats: Adamantine Body, cleave, quicken, maximize
Skills: heal, and whatever
By level seven you have 600-700 HPs, and unlimited displacement spells. You also have self healing, group healing, blur, 5/adamantine DR, good PRR and MRR and you are essentially unkillable after level 7 unless you do stupid things like try to navigate past traps or don't wear your deathblock docent.
It makes a very tough tanky melee build that seems perfect for a permadeath campaign like this. I'd run it again, but Mecha is still alive, and I also want to try something else this time.
I think I'll probably go with a castery sorcery something or other. Maybe some FVS thrown in.
I looked at your build and it looks really good! Well, first I looked at Warlock, and I was like 'wow!', then I looked at FVS and I was like "meh". Then I was like, if this " is parathesis(sp) then what is this ' ??? *Smile), I still remember flipping the bird at my 12th grade grammer teacher. Good times, good times.
After thinking about what you said about not wanting a dedicated healer, which I guess was the role I was trying to fill with FVS, I.m starting to rethink my choices. I saw warlock gets knock as one of its myriad combinations. Then I saw that the recent Ranger pass gives elemental arrows that scale with spellpower! So maybe I'm back to FVS? I don't know. I'll have something ready by Weds. Maybe I'll even splash a level of Rogue
ps, Was Preyus having problems with McAffee antivrus? Some people have reported it causeing a problem with DDO lately
I don't know what the problem is, maybe something to do with windows 10. Everything works fine until I select my character then I loose connection to the server, sometimes right away, sometimes it takes a few minutes. My old laptop with XP connects and plays fine, just a little slow.
I was going to do a fighter type this time, not sure if Barbarian or Fighter.
http://support.turbine.com/link/port.../Article/4566/
Turbine seems to think its dndclient.exe not passing the firewall. There WAS a Win10 update, it's possible the windows firewall isn't allowing dndclient.exe thru after that. I think the turbinelauncher just gets you to the character selection screen, then dndclient.exe takes over when you pick one. Sounds like as soon as the handoff is complete, boom there goes the connection. I'm going to bet 2 mill Platinum that this is your problem.
https://d12.parature.com/ics/support...uestionID=4092 This is a link to some general Windows firewall advice. Good luck.
ps. if its not the above, it's probably a 3rd party antivirus, i've seen reports from Kaspersky silently changing its program causing problems with connections too. Disabling them didn't stop the problem, only uninstall did.
Last edited by Mindos; 11-14-2015 at 09:13 PM.
OK we've got a new player, Paladin Rhylow, waiting in snowy Korthos.
I'll have mine rolled up later today or tomorrow. I'll be going Sorcerer.
Here's the roster so far:
NAME
RACE CLASS LEVEL
DEATH COUNT
Rhylow ? Paladin 1 0 TBD WF Sorcerer 1 0
Here's the roster so far:
NAME
RACE CLASS LEVEL
DEATH COUNT
Rhylow Human Paladin 3 0 Mechablast WF Sorcerer 3 0 Flowerwall Half-Elf FVS 3 0 Safanna Squishy Art/Bard/Rogue 3 0 Krideyr Squishy Rogue 3 0
Got a bit of a late start as folks had to wait on Mecha, but we steamrolled through Korthos in about an hour then hit the Harbor to finish the night at Kobold's New Ringleader.
Krideyr did a fantastic job disarming traps and Flowerwall was on top of the heals, and it was nice to see their big buddy/little buddy relationship is still intact, albeit reversed. Rhylow was fearless running into mobs of critters while Safanna and Mechablast sniped at them from long range.
Mechablast started out with acid spell focus, but switched to cold since 200 point Niac's shots are just too juicy to pass up. One shotting Bloodknuckles with a Niac's was pretty satisfying, but Mecha will probably cycle through the elements depending on what content the group faces. Not sure if he'll multi-class but paladin or favored soul levels are tempting. We can probably use more back up healing so taking two paladin levels for wands, saves, and shields is an option.
At the end of the evening we took level 3 and are close to level four. With the warm up done, we'll see how we do in the harbor quests where things actually begin to get deadly.
Don't worry, there is a cleric by the name of Skullaris waiting for you in the Harbor.
NAME
RACE CLASS LEVEL
DEATH COUNT
Rhylow Human Paladin 4 0 Mechablast WF Sorcerer 4 1 The Captives Flowerwall Half-Elf FVS 4 0 Safanna Squishy Art/Bard/Rogue 1/1/1 0 Krideyr Squishy Rogue 4 0 Skullaris WF Cleric 4 0
Hydraulixx's new incarnation, Skullaris, was able to join us in the harbor and we ran the following quests on elite:
Durk's Got A Secret, Haverdasher, Walk the Butcher's Path, Recovering the Lost Tome, Information is Key, Where There's Smoke..., The Captives, Clan Gnashtooth, Rescuing Arlos
Things went swimmingly until Mechablast invoked the Curse of the Cerulean Hills upon himself when he announced upon entering Where There's Smoke:
Mechablade: I'm sick of mangy mutts using my legs as pee posts and dog blogs every time I stand still in Stormreach, so I say to hell with the farmer's dogs!
Skullaris: Works for me.
Flowerwall: That's kinda harsh but... *shrugs* OK.
The quest went smoothly and none were aware of the Cerulean Curse until we attempted The Captives.
Krideyr: Hey Mechablast! You're pulling a little too far ahead! Careful now!
Mechablast: I go this because... OW! Hey something just bit me for 56 damage!
Safanna: It's a champion wolf!
Mechablast: Ow! *runs back toward group jump healing*
Flowerwall: I'll heal him too!
Mechablast: Gack! *drops unconscious*
Skullaris: Got him!
Mechablast: *becomes conscious and tries to run* OW! Stupid wolf! Get off me! Kill it!
Flowerwall: Uh-oh! He's down again!
Krideyr: Nooooo!
Mechablast: URP! DING!
Rhylow: YESSSSS! I'm not the first to die!
Krideyr: Whoa. C'mon, show some sympathy for the dead.
Rhylow: *shrugs* Whatever. I lived. Go me!
Skullaris dragged Mecha back to the shrine and revived him. Afterwards he was swarmed and hounded by every mutt the group encountered from the Cerulean Hills to Waterworks. And thus the Cerulean Curse was born.
We finished waterworks, then ran the catacombs. No deaths, but someone special did get down to 3 hp!
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Last edited by Mindos; 12-03-2015 at 05:31 PM.
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