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Thread: about update 25

  1. #81
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by slarden View Post
    I think that is their complaint - they are forced to play ranged builds that work since 20 AA ranger sucks so bad in comparison.
    Yes the idea is to bring weaker Ranged builds up to snuff

  2. #82
    Community Member bsquishwizzy's Avatar
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    Quote Originally Posted by Postumus View Post
    How long have you been reading these forums? It's nothing BUT hyperbole 'round these parts.
    You ALWAYS exaggerate...every...single...frickin'...time...


    It'll destroy the world, I'm telling ya!

  3. #83
    Community Member bsquishwizzy's Avatar
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    Quote Originally Posted by IronClan View Post
    Furyshot is still OP and Monkcher still one of the best builds in the game.

    I often wonder if these ranged players are deliberately trying to deceive the Developers, or just completely unaware of the real game?
    That;s great...a epic destiny and a broken multiclass build do not encompass all of the varieties available.

    And what happened to fighter archers? Anyone see lots of FotM builds on them?

  4. #84
    Community Member bsquishwizzy's Avatar
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    I dispute the need for more “ranged power.” I’m sick and frickin’ tired of the same solutions to every problem.

    You’ve got a ready-made solution with the ammo that is already out there. You just need to make it worth using (ammo management sucks…badly). Instead, they’ll play with formulas, and let the things that give the game depth to just wither on the vine. Mainly so that people can play Rangers just like they do Fighters / Barbs / Paladins. Namely: get a big stick, run up and whack something, and hope it dies in two swings. If it doesn’t? Come back here, and cray about how “melees are left behind the DPS curve.”

    My God, this dog-chasing-its-tail idiocy is mind-numbing…

  5. #85
    Community Member Monkey-Boy's Avatar
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    Quote Originally Posted by bsquishwizzy View Post
    And what happened to fighter archers? Anyone see lots of FotM builds on them?
    People still play fighters?

    Fighter just not a good class to base an archer on at all since the enhancement pass. Before that the 'Helves Angel' was actually a pretty good build. The way the new APs work completely killed it.

  6. #86
    Community Member bsquishwizzy's Avatar
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    Quote Originally Posted by Monkey-Boy View Post
    People still play fighters?

    Fighter just not a good class to base an archer on at all since the enhancement pass. Before that the 'Helves Angel' was actually a pretty good build. The way the new APs work completely killed it.
    Ummm...yep.

    And we are going headlong in the same direction for more builds with the changes people are requesting.

  7. #87
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by bsquishwizzy View Post
    I dispute the need for more “ranged power.” I’m sick and frickin’ tired of the same solutions to every problem.

    You’ve got a ready-made solution with the ammo that is already out there. You just need to make it worth using (ammo management sucks…badly). Instead, they’ll play with formulas, and let the things that give the game depth to just wither on the vine. Mainly so that people can play Rangers just like they do Fighters / Barbs / Paladins. Namely: get a big stick, run up and whack something, and hope it dies in two swings. If it doesn’t? Come back here, and cray about how “melees are left behind the DPS curve.”

    My God, this dog-chasing-its-tail idiocy is mind-numbing…
    Underpowered Ranged builds need the power.

    I agree ammo management is terrible.

    Cannith crafting can provide decent ammo but, it takes exponentially more time to craft ammo than it does to expend it so it's not worth the time to bother. Make it craft in stacks of 1000 would be much less painful

  8. #88
    Community Member bsquishwizzy's Avatar
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    Quote Originally Posted by Oxarhamar View Post
    Underpowered Ranged builds need the power.

    I agree ammo management is terrible.

    Cannith crafting can provide decent ammo but, it takes exponentially more time to craft ammo than it does to expend it so it's not worth the time to bother. Make it craft in stacks of 1000 would be much less painful
    And allow them to craft slaying arrows / bolts.

    Ranged power update right there, few if any changes needed to the game to make ranged toons more powerful.

  9. #89
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by bsquishwizzy View Post
    And allow them to craft slaying arrows / bolts.

    Ranged power update right there, few if any changes needed to the game to make ranged toons more powerful.
    That would be nice but, wouldn't bridge the gap between top ranged builds & under performers which is the one of the goals of Ranged Power pass.

    Top builds would get stronger & so would the bottom.

    Where the Ranged power pass is ment to bring up the bottom (including throwers) & beek the top relatively the same.

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