There is zero need for additional ranged damage boosts whatsoever.
If anything, Turbine went over the top with melee power boosts.
"Balancing classes" - just more power creep to everything, regardless of character power versus content difficulty perspective.
And game keeps bleeding players.
I would be against any Manyshot "stance toggle". As FestusHood said, it offers unique Ranger gameplay - twf with huge burst damage on demand.
Shahang (hjealme), Wipekin (kotc), Nezhat (barbie) Ghallanda/Devourer
rangers already have TWF with burst on demand but, it has a timer.
Nothing compared to Endless Fussilage's limitations.
A toggle would be fine if balanced accordingly.
As it stands LD & DC & Harper got ranged power boosts. Other EDs & Trees or classes need appropriate balance.
Same old same old
"Manyshot & 10k stars are too powerful already (so limit all other Ranged builds around thier OPness)"
I was thinking of way of getting best or some of both. If you keep doubleshot as is, you exclude it from being used with a manyshot stance; which is always on as a stance. So, if you want to keep doubleshot as is, and think that is a great way of accomplishing what you need, have at it. I think having manyshot as a stance along with a double damage proc (in lieu of current doubleshot) is going to be a better solution.
Last edited by barecm; 12-04-2014 at 01:58 PM.
It's not helpful when everyone talks about different stuff.
Permanent ranged builds there are currently are typically:
1. Monkcher - any split with 10k Stars, Manyshot and IPS that uses a bow
Current state: Absolutely fine, arguably OP in terms of burst DPS (Boss-Killer).
2. Shuriken Thrower - High Dex, Doubleshot, Shuriken Expertise, 10k Stars
Current state: Absolutely fine, one of the best trash-killers due to high attack rate + mortal fear and very good DPS beside that.
3. Pure Ranger, ranged combat only
Current state: Still bad, was always bad and I personally don't see the point in making it viable, the DDO ranger model of mainly TWF + ranged combat as a tool is completely fine IMO.
4. Artificers
Current state: I have no idea, I never played one. From what I've seen from others their ranged damage is in need of help.
I think instead of putting unneeded ranged power for everyone out there, they should continue with their class balance and give ranged power to the classes that actually need it.
Monkchers and shuriken throwers certainly don't need more power.
Last edited by Eth; 12-05-2014 at 04:59 AM.
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add to aa 20 core:
manyshot no longer debuffs doubleshot.
+X ranged power.
add to aa 18 core:
+Y ( y< x ofc) ranged power.
You are but a lamb, ignorant of your own ignorance. You no longer interest me.
ToEE... just so much win.
I wonder what the drops will be for killing any Avatars.
Good thing we don't have a reputation... <laughs evilly>
I respectfully disagree. Ranged combat is not fine or OP. If you disagree, run a paladin (two handed, two weapon, sword and board, sword and orb) and let me know. Not only is dps better, but survivability is ridiculous. You can reduce (physical and magic) damage to point where EE feels like EN. Yeah, you can burst damage on a moncher... great. The sustained dps and survivability of a paladin is way more impressinve imho. Then there are casters, swashbucklers, fighters and soon to be barbarians who all will out dps a pure ranged toon over time.
Ranged damage has long been the ugly duckling of combat for DDO since they cling to the idea of doing damage without risk of getting hit. Well, with PRR and MRR the way it is, casters being able to self-heal and self-buff also damage from ranged, there is not much risk of damage there either yet their damage far outclassed bow users.
The idea behind reworking the paladin and now barbarian was to make the class more viable as pure or the dominant class in a multiclassed toon. The same needs to happen for the ranger. The fixes for this have always been second hand, using Epic Destiny and multiclassing to derive and viable damage. The rework needs to happen, period. As of update 24, the pure ranger, edging out rogues and artificiers, will be the worst pure class in the game. At least the artificer and rogue can do traps and stuff.
Yep there is a lot of discontent that ranged can kite with reduced risk than melee and the TOP DPS ranged builds keep the other options from being buffed due to fear of making TOP builds more powerful.
I actually heard a player say in EE MOD the other day "My Paladin solo's EE faster and easier than my Monkcher ever did." This was a player I've known to run on a Monkcher since the enhancement pass.
While Monchers and Shuricannons may not need much help the rest of the classes could use a buff.
I've been running an EE on various full repeater Artificer hybrid builds (for different Pastlives) since U18 and majority of my ranged DPS comes from heavily multi-classing. I'm capable of holding my own soloing whatever but, only through extreme min/max, forced class splits, fine tuned gear, and lots of experiance with the type of build. enter the DC caster, Hold & Burst Nuker, Paladin, Swash, Monkcher, Cannon, Druid Wolf, even the l now less popular Centered Kensei with similar gear and the only thing I have left is my knowledge of how to play my build to its peak performance or just let these guys take the brunt of the Agro then pick things off of them.
Uh oh, you're saying the next next update in response to his statement that it's probably U25 - does that mean it's the next next update after U25, which would be U27? Or are you saying that U25 is the next update, and it would be introduced in U26?
Or maybe you meant next next relative to now, which would be U25.
Probably one of those scenarios.
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I think Furied Slayer should stay. It isn't that broken considering the bigger ranged power is all the stacks you can get and using 45%+ ranged attack speed with manyshot. Well, I could imagine a racial AA elf paladin using wholy sword to make their longbow do some pretty impressive numbers this way.
Now I am expecting some decent changes for ranged power considering all the good that has come from melee power. I love new blitz. It no longer is a requirement to be top end melee and can be used more frequently and it is not a pain when you lose it.
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