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  1. #21
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    Quote Originally Posted by BigErkyKid View Post
    Honestly, one wonders how many people have simply quit playing because they destroyed their preferred playstyle for years. Tanks, for instance. Or barbarians. Truth is that monks are behind now. Sure, uber geared (meaning tier 3 TF) capped monks with epic completionist may still be viable and good. But even then they are probably still weaker than other melee toons.

    It has tired me that they keep messing with balance (not to restore it, mind you, but to break it in a different way) in a game that just needs more content. I'll be watching it from behind the barrier until they come to this realization.
    No kidding.

    Remember when TWF khopesh wielding rogues were the highest DPS but also the lowest survivability? Or what about when barbs DR and higher HP pools meant they were great for raiding melee DPS? Remember when 90% of end game was either undead or devils and demons? That was pretty cool for paladins, they were pretty relevant in raids but no where near overpowered for general questing.

    Oh and tanks, yeah I had one of those pre MotU. Finally got fully geared and could tank EE LoB without ever getting that bad crit debuff as long as we had a bard to debuff with a few spells. So +1, 2, 3, 4(?) dodge items, 6 protect, 6 nat armour, best tower, best armour, fighter PL, a bard for me, a FvS for the rest and we could crush it. Not long after I got fully specced for that MotU dropped, paladins were worthless and so that toon got left on the scrap heap. Even now it's only at level 26, I've made a whopping 6 levels on that toon since MotU and it might never hit cap. The paladin buffs are great no doubt about it, but my main is so far ahead now in PLs I really don't want to go back to that toon anymore.

    Speaking of, remember when you only had to run a toon up to cap for them to be viable raiders? Doubt that'll happen again when the cap goes up, +45AC before percentage buffs, 195HP before percentage buffs, 36 PRR and the like make the idea of making even a 3rd life tank laughable now. Throw in +6 stat tomes, +5 skill tomes(intim) and other P2W stuff and not many people will be rolling up dedicated tanks ever again just to help buddies with raiding.

  2. #22
    Hero JOTMON's Avatar
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    Quote Originally Posted by BigErkyKid View Post
    Honestly, one wonders how many people have simply quit playing because they destroyed their preferred playstyle for years. Tanks, for instance. Or barbarians. Truth is that monks are behind now. Sure, uber geared (meaning tier 3 TF) capped monks with epic completionist may still be viable and good. But even then they are probably still weaker than other melee toons.

    It has tired me that they keep messing with balance (not to restore it, mind you, but to break it in a different way) in a game that just needs more content. I'll be watching it from behind the barrier until they come to this realization.
    More than a few have quit the game because their builds became subpar and they didn't want to completely redo their toons that had served them well for so many years.

    Hopefully the volatile changing of mechanics will subside and focus will go back to making content for all levels then those that just wanted to play endgame will get some endgame content.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  3. #23
    The Hatchery Zoda's Avatar
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    Quote Originally Posted by JOTMON View Post
    More than a few have quit the game because their builds became subpar and they didn't want to completely redo their toons that had served them well for so many years.

    Hopefully the volatile changing of mechanics will subside and focus will go back to making content for all levels then those that just wanted to play endgame will get some endgame content.
    Or did redo their toons for the sake of pure uberness and when all was done the game wasn't fun on any level anymore.

    To post something relevant to the thread: 15 pala 3 ranger 2 monk centered longsword using 100% offhand procing, Zealed, Holy Sworded, mountain stanced, flower dancing, manyshotting nonsensemonkey should be fun. It doesn't have a monk icon... but it's centered and it should be solid. Can save a feat if you use Fred well (WF:slashing can be dropped once you took Whirling Steel Strike).
    Main: Zodaroth - heroic & epic completionist pure dwarven warlock
    Alts: Zodynkar (caster), Zodirkeal (archer), Zodinn (lab rat)
    ---- Death N Taxes -------------------------------------------------------Argo -----

  4. #24
    Hero JOTMON's Avatar
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    Quote Originally Posted by Ayseifn View Post
    No kidding.

    Remember when TWF khopesh wielding rogues were the highest DPS but also the lowest survivability? Or what about when barbs DR and higher HP pools meant they were great for raiding melee DPS? Remember when 90% of end game was either undead or devils and demons? That was pretty cool for paladins, they were pretty relevant in raids but no where near overpowered for general questing.

    Oh and tanks, yeah I had one of those pre MotU. Finally got fully geared and could tank EE LoB without ever getting that bad crit debuff as long as we had a bard to debuff with a few spells. So +1, 2, 3, 4(?) dodge items, 6 protect, 6 nat armour, best tower, best armour, fighter PL, a bard for me, a FvS for the rest and we could crush it. Not long after I got fully specced for that MotU dropped, paladins were worthless and so that toon got left on the scrap heap. Even now it's only at level 26, I've made a whopping 6 levels on that toon since MotU and it might never hit cap. The paladin buffs are great no doubt about it, but my main is so far ahead now in PLs I really don't want to go back to that toon anymore.

    Speaking of, remember when you only had to run a toon up to cap for them to be viable raiders? Doubt that'll happen again when the cap goes up, +45AC before percentage buffs, 195HP before percentage buffs, 36 PRR and the like make the idea of making even a 3rd life tank laughable now. Throw in +6 stat tomes, +5 skill tomes(intim) and other P2W stuff and not many people will be rolling up dedicated tanks ever again just to help buddies with raiding.
    I remember when AC mattered, a tank wanted a paladin with aura near him when tanking, Rangers were wanted for barkskin, Chattering ring was highly coveted, Bard songs made a difference..
    With all these changing mechanics and rising level caps the individual bonuses and perks no longer matter to the party.
    Who cares what you bring to a party now, it is becoming essentially meaningless, as long as you are self sufficient, have DPS, specific classes don't add anything meaningful to the party..
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  5. #25
    Hero JOTMON's Avatar
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    Quote Originally Posted by Zoda View Post
    Or did redo their toons for the sake of pure uberness and when all was done the game wasn't fun on any level anymore.

    To post something relevant to the thread: 15 pala 3 ranger 2 monk centered longsword using 100% offhand procing, Zealed, Holy Sworded, mountain stanced, flower dancing, manyshotting nonsensemonkey should be fun. It doesn't have a monk icon... but it's centered and it should be solid. Can save a feat if you use Fred well (WF:slashing can be dropped once you took Whirling Steel Strike).
    Zoda. When are you coming back...

    That build does look interesting.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  6. #26
    Community Member BigErkyKid's Avatar
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    Quote Originally Posted by JOTMON View Post
    I remember when AC mattered, a tank wanted a paladin with aura near him when tanking, Rangers were wanted for barkskin, Chattering ring was highly coveted, Bard songs made a difference..
    With all these changing mechanics and rising level caps the individual bonuses and perks no longer matter to the party.
    Who cares what you bring to a party now, it is becoming essentially meaningless, as long as you are self sufficient, have DPS, specific classes don't add anything meaningful to the party..
    In other words, I remember when DDO did not play like fantasy call of duty...

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