Ok if you don't like some decent answers how about this:
Turbine SPECIFICALLY states what MRR helps against and force is NOT included for whatever reason. This is a magical realm and they certainly don't have to explain their actions to you...they simply need to make rules and we follow them.
There ya go...end of story. Answer is "Because Turbine said so"
You can keep whining all ya want about it but I personally am glad force was NOT included as it would make MRR even more OP then it is.
Toons - Ziffin / Hirtz / Mheka / Duskh
Guild - High Lords of Malkier
Server - Sarlona
Force should be included because it's a basic magic type. And yeah you're right they don't have to explain their actions to me while they wonder why the player base is near non-existent because of the stupid decisions they made. Also what decent answers is it when people name off spells that are not even in the game or giving scenarios that will never happen in the game? It ain't. It's merely answers from people who have nothing relevant to say in regards to the topic at hand so they name spells and scenarios that are not in the game in an attempt to strong arm the topic. Nuff said.
?!?!? You sir are 100% correct!!!!!
The player base is leaving because MRR doesn't reduce force damage. How did I miss that before?!?!?!
The people I group with in general could care less why something doesn't match DND anymore. They understand it had to change because it is on the computer with a predone dungeonmaster. They could care less if a certain type of magic is affected by MRR as long as they are told it won't work beforehand.
You are exactly the SECOND person I have heard from who complained about this since...august I think? That tells me people are fine with it.
Toons - Ziffin / Hirtz / Mheka / Duskh
Guild - High Lords of Malkier
Server - Sarlona
I agree that MRR should block force damage. Just as it does block sonic (basically force through air waves). And as a counter thought, most arguments against, argue that this is a force like a punch which in my opinion would then mean magic Force damage would be mitigated by armor and thus PRR (and this makes even more sense to me as an alternative). Not to mention, it would help out characters like bladeforged / warforged artificers to make it through these types of traps when they have chosen an adamantine docent which seems only to be logical. As it is implemented now, it makes no sense at all logically other than "because we say so". If Turbine wants some kind of damage that is unavoidable, make something new , call it something like life force damage, aura damage, etc..