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  1. #1
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    Default MRR not reducing force damage. Why?

    I'm not sure why the Devs made "Magical Resistance Rating" to not reduce force damage but it was a bad decision to not include it. Bane damage not being reduced by MRR I can see that but force not being reduced by it makes MRR not really MRR. So I think it should be able to be reduced by MRR because force is part of the magic aspect of casters also.
    Last edited by XxJFGxX; 11-27-2014 at 09:23 AM.

  2. #2
    Community Member RD2play's Avatar
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    Quote Originally Posted by XxJFGxX View Post
    I'm not sure why the Devs made "Magical Resistance Rating" to not reduce force damage but it was a bad decision to not include it. Bane damage not being reduced by MRR I can see that but force not being reduced by it makes MRR not really MRR. So I think it should be able to be reduced by MRR because force is part of the magic aspect of casters also.
    I think it is because (all?)most force dmg is also not evadable, and MRR was put in place to level the playing field for chars "with" VS "without" evasion. (maybe Elemental Resistance Rating would have been a better name for it)
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  3. #3
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    Quote Originally Posted by RD2play View Post
    I think it is because (all?)most force dmg is also not evadable, and MRR was put in place to level the playing field for chars "with" VS "without" evasion. (maybe Elemental Resistance Rating would have been a better name for it)
    Evasion works on most force except spells like magic missile and the like but force damage traps are covered just go to the pit and see. Force spells are over come by the shield spell sometimes. This could be an oversight or because there is no resistance spell for force like there is for the Elements


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  4. #4
    Community Member lyrecono's Avatar
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    not really

    force spells are supposed to hit all the time, there is however a way of protecting one self from it, simular to resist spells.
    shield and night shield come to mind

  5. #5
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    Quote Originally Posted by XxJFGxX View Post
    I'm not sure why the Devs made "Magical Resistance Rating" to not reduce force damage but it was a bad decision to not include it. Bane damage not being reduced by MRR I can see that but force not being reduced by it makes MRR not really MRR. So I think it should be able to be reduced by MRR because force is part of the magic aspect of casters also.
    Magical Resistance Rating (abbreviated MRR) is a form of damage mitigation was that introduced with Update 23.
    It provides a percentage reduction in magical damage acid, sonic, fire, electric, cold, alignment, light, positive, negative, poison, and rust), and is granted through multiple sources (items, feats, enhancements) and stacks with itself. Multiple effects granting an Enhancement bonus to Magical Resistance do not stack. Character sheets show the Magical Resistance Rating of the player next to the elemental resistances


    wiki said

    makes sense? well, i don't really care, asking for sense or balance in ddo isn't an option, sorry

    bad decision to not include force? when shiradi spamming magic missile is one of the "most?" caster used build, is a good decision to not include force in spells reduced by mmr, i mean, mobs are getting mmr sooner or later, and we don't like doom threads overflooding the forum

    do we?
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  6. #6
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    I see Force magic as a blast. You know, like if an explosion occur, there's a blast. So no matter how you are protected from magic, you'll feel that blast.
    So to me, it make sense it doesnt get MRR.
    Pew pew~

  7. #7
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    Quote Originally Posted by psykopeta View Post
    Magical Resistance Rating (abbreviated MRR) is a form of damage mitigation was that introduced with Update 23.
    It provides a percentage reduction in magical damage acid, sonic, fire, electric, cold, alignment, light, positive, negative, poison, and rust), and is granted through multiple sources (items, feats, enhancements) and stacks with itself. Multiple effects granting an Enhancement bonus to Magical Resistance do not stack. Character sheets show the Magical Resistance Rating of the player next to the elemental resistances


    wiki said

    makes sense? well, i don't really care, asking for sense or balance in ddo isn't an option, sorry

    bad decision to not include force? when shiradi spamming magic missile is one of the "most?" caster used build, is a good decision to not include force in spells reduced by mmr, i mean, mobs are getting mmr sooner or later, and we don't like doom threads overflooding the forum

    do we?
    If you didn't care than why copy and paste from wiki onto the forums? And I wasn't "doom threading", was just unsure why it wasn't included in MRR.

  8. #8
    Community Member goodspeed's Avatar
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    Quote Originally Posted by XxJFGxX View Post
    I'm not sure why the Devs made "Magical Resistance Rating" to not reduce force damage but it was a bad decision to not include it. Bane damage not being reduced by MRR I can see that but force not being reduced by it makes MRR not really MRR. So I think it should be able to be reduced by MRR because force is part of the magic aspect of casters also.
    because that isn't magic. That's someone taking and nailing you with a mallet. BUT much like how a robot was screwed over it's magical physical dmg so prr probably isn't going to help you either lol.

    Oh and not ALL force type spells are considered to be a missile type. So sheild and night shield spells are going to flip you the bird sometimes. And sometimes the casters like to dispel your shield spell ALOT, so you got that to.


    Honestly im expecting more loopholes to arrive with regular based elemental magic. Maybe subgenre types like mind spells that burn you like a fireball but not physically magically. Theirs all kinds of things they could do to cut down some poor bastage zerging in full plate, especially with traps lol.
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    Quote Originally Posted by Shadow2024 View Post
    I see Force magic as a blast. You know, like if an explosion occur, there's a blast. So no matter how you are protected from magic, you'll feel that blast.
    So to me, it make sense it doesnt get MRR.
    Blast would be sonic or perhaps bludgeoning. Force is more like throwing around raw magic that's designed to pierce most resistances.

  10. #10
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    Quote Originally Posted by Neomarica View Post
    Blast would be sonic or perhaps bludgeoning. Force is more like throwing around raw magic that's designed to pierce most resistances.
    Sonic is sound damage. Like if I scream and your ears start bleeding, you took sonic damage. (No worry, im not that badass)
    Pew pew~

  11. #11
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    Force is raw kinetic energy. Look at the core 3.5 materials. There's various battering ram spells, even 'make a ladder out of Force' spells, and Forcecage, and Wall of Force. It is indestructible kinetic force brought into existence by Evocation magic. Not only that, but it bridges the Ethereal and Prime Material planes. A Magic Missile or Wall of Force spell is just as real to an ethereal creature as it is to everyone else.

    So it straddles the line between Physical and Magical. Generally (with a few exceptions) Force spells have lower damage dice than other attack spells, which somewhat compensates for their advantages. Example - following the comparative examples given in the books, you could have a Force version of Polar Ray. But unless you moved it up to level 9, it would either have less range, and do 1d6 per level, or the same range, and do 1d4 per level. Any other 'energy' type used in a copy of polar ray, however, would be more like a 'pallet swap', keeping the same statistics (though obviously possessing the traits of that type).

    And DDO has gone very, very easy on us compared to 3.5 core rules. Attack spells that are direct-to-target, but not Conjuration are affected by SR in tabletop. (Everything but Conj makes magical versions of what is being used...Conj takes the real thing from somewhere, and uses that.) Mind you, you could get around SR by using Evocation to rip up a large slab of cave floor and hit them with the slab. SR wouldn't help there (and if it was a high enough level spell to get a LARGE portion of floor, you might even get to apply a penalty to their reflex save.) And there's that 'touch attack' rolls casters would be making in tabletop.

    Generally, Force is what you use on hard-to-hit targets. Acid is used when you need persistant, non-spreading damage, or damage that can overcome moderate levels of hardness. Fire is 'I don't care, DIE'. Cold is for non-persistant, focused damage. Electric is like a hybrid..rarely doing persistant damage, but capable of many strange things, as well as being able to boost your to-hit roll on ranged touch if they're wearing metal armor. Sonic is used for attacking powerful outsiders, golems, or high-hardness objects. Even the gods don't tend to have Sonic resist.

  12. #12
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    Quote Originally Posted by goodspeed View Post
    because that isn't magic. That's someone taking and nailing you with a mallet. BUT much like how a robot was screwed over it's magical physical dmg so prr probably isn't going to help you either lol.

    Oh and not ALL force type spells are considered to be a missile type. So sheild and night shield spells are going to flip you the bird sometimes. And sometimes the casters like to dispel your shield spell ALOT, so you got that to.


    Honestly im expecting more loopholes to arrive with regular based elemental magic. Maybe subgenre types like mind spells that burn you like a fireball but not physically magically. Theirs all kinds of things they could do to cut down some poor bastage zerging in full plate, especially with traps lol.
    Force is raw magical energy. Also how is it like "someone taking and nailing you with a mallet."? Makes ZERO sense. Yes I know not ALL force type of attacks are considered missile type. Such as EE Xoriat eyeballs hitting you for 250+ force, Lich Avengers using the Eldritch Knight AoE force knockdown for 600+, Medusa's Petrifying Gaze that hits you for about 700+ points of force damage in three hits at once then 3 seconds later 3 more hits of force damage for more force damage, etc.


    Quote Originally Posted by goodspeed View Post
    "Honestly im expecting more loopholes to arrive with regular based elemental magic. Maybe subgenre types like mind spells that burn you like a fireball but not physically magically. Theirs all kinds of things they could do to cut down some poor bastage zerging in full plate, especially with traps lol."
    Scenarios like that is very unlikely to appear in the game.


    Quote Originally Posted by Neomarica View Post
    Blast would be sonic or perhaps bludgeoning. Force is more like throwing around raw magic that's designed to pierce most resistances.
    Keyword: "Raw magic". It's still magic. Nuff said.

    Quote Originally Posted by fmalfeas View Post
    Force is raw kinetic energy. Look at the core 3.5 materials. There's various battering ram spells, even 'make a ladder out of Force' spells, and Forcecage, and Wall of Force. It is indestructible kinetic force brought into existence by Evocation magic. Not only that, but it bridges the Ethereal and Prime Material planes. A Magic Missile or Wall of Force spell is just as real to an ethereal creature as it is to everyone else.

    So it straddles the line between Physical and Magical. Generally (with a few exceptions) Force spells have lower damage dice than other attack spells, which somewhat compensates for their advantages. Example - following the comparative examples given in the books, you could have a Force version of Polar Ray. But unless you moved it up to level 9, it would either have less range, and do 1d6 per level, or the same range, and do 1d4 per level. Any other 'energy' type used in a copy of polar ray, however, would be more like a 'pallet swap', keeping the same statistics (though obviously possessing the traits of that type).

    And DDO has gone very, very easy on us compared to 3.5 core rules. Attack spells that are direct-to-target, but not Conjuration are affected by SR in tabletop. (Everything but Conj makes magical versions of what is being used...Conj takes the real thing from somewhere, and uses that.) Mind you, you could get around SR by using Evocation to rip up a large slab of cave floor and hit them with the slab. SR wouldn't help there (and if it was a high enough level spell to get a LARGE portion of floor, you might even get to apply a penalty to their reflex save.) And there's that 'touch attack' rolls casters would be making in tabletop.

    Generally, Force is what you use on hard-to-hit targets. Acid is used when you need persistant, non-spreading damage, or damage that can overcome moderate levels of hardness. Fire is 'I don't care, DIE'. Cold is for non-persistant, focused damage. Electric is like a hybrid..rarely doing persistant damage, but capable of many strange things, as well as being able to boost your to-hit roll on ranged touch if they're wearing metal armor. Sonic is used for attacking powerful outsiders, golems, or high-hardness objects. Even the gods don't tend to have Sonic resist.
    1. This game doesn't follow 3.5 D&D rules.
    2. "Battering ram" spells, 'make a ladder out of Force' spells, Forcecage, and Wall of Force are not in this game whatsoever.

    How about you people stick to the spells/abilities in this game and how they scale in content that pertain to this game rather than spew out scenarios, changes that won't happen in this game and listing out spells are not even in the game whatsoever.
    Last edited by XxJFGxX; 02-04-2015 at 12:24 AM.

  13. #13
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    Quote Originally Posted by XxJFGxX View Post
    MRR not reducing force damage. Why?
    I don't feel any need to add another answer to this question. You had several polite and well-thought-out answers, including some sourced from the same source that DDO is based on.

    I suggest not asking the question if you're just going to get all @!$$% when people give you answers.

  14. #14
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    Quote Originally Posted by SirValentine View Post
    I don't feel any need to add another answer to this question. You had several polite and well-thought-out answers, including some sourced from the same source that DDO is based on.

    I suggest not asking the question if you're just going to get all @!$$% when people give you answers.
    And I suggest people to stay on topic within the game and not give farfetched scenarios that will never happen in this game or talk about spells that are not in the game in order to strong arm the issue.
    Last edited by XxJFGxX; 02-04-2015 at 12:21 AM.

  15. #15
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    Quote Originally Posted by SirValentine View Post
    I don't feel any need to add another answer to this question. You had several polite and well-thought-out answers, including some sourced from the same source that DDO is based on.

    I suggest not asking the question if you're just going to get all @!$$% when people give you answers.
    Settle petal. You're not helping matters.

    I get @! $$% when mobs rip me to spreads with force missiles so I can understand the strength with which this question is being asked. It affects my kill order priorities.

    Someone suggested that shield/nightshield should work with force missiles. Now I know that they stop magic missiles but they are not meant to work for force missiles although my observation - not tested- is that does seem to decrease the incoming damage somewhat - is this WAI?
    Quote Originally Posted by Tolero View Post
    Rage is misbehaving on multiple levels atm and it is taking longer to sort it all out than anticipated. In the meantime please continue to report rage anomalies so we can make sure they are in the list. There are definitely some game behaviors that you should be able to do no matter how mad you are.

  16. #16
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    Quote Originally Posted by Zephea View Post
    Settle petal. You're not helping matters.

    I get @! $$% when mobs rip me to spreads with force missiles so I can understand the strength with which this question is being asked. It affects my kill order priorities.

    Someone suggested that shield/nightshield should work with force missiles. Now I know that they stop magic missiles but they are not meant to work for force missiles although my observation - not tested- is that does seem to decrease the incoming damage somewhat - is this WAI?
    It also blocks force missiles. But on like a melee toon using a shield clickie wand for example means nothing because the mobs will dispel it and continue spamming pews pews at you.

  17. #17
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    get more clickies, or higher caster level clickies.

  18. #18
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    Quote Originally Posted by cru121 View Post
    get more clickies, or higher caster level clickies.
    More lowbie level clickies means nothing because they too would be auto dispelled also and the ONLY high level clicky is from the necro armors that is a one shot clicky.

  19. #19
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    Quote Originally Posted by Shadow2024 View Post
    I see Force magic as a blast. You know, like if an explosion occur, there's a blast. So no matter how you are protected from magic, you'll feel that blast.
    So to me, it make sense it doesnt get MRR.
    Yep, like those darned exploding 1st level magic missiles. . . You might see force magic as being like a blast, but you're wrong. No type of magic is like a blast unless it's a blasty type spell (acid ball, fireball, etc). Force is simply another energy type, though slightly less well-defined. MRR should absolutely apply to Force damage, and failing to have it do so was a dumb decision. But not as dumb as adding MRR and PRR was.

  20. #20
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    Quote Originally Posted by Zephea View Post
    Someone suggested that shield/nightshield should work with force missiles. Now I know that they stop magic missiles but they are not meant to work for force missiles although my observation - not tested- is that does seem to decrease the incoming damage somewhat - is this WAI?
    Force missile gets blocked by (night)shield, only if cast directly on you. if it is targeted at something next to you, you will still get hit by the 2ndary missiles. I use this to my advantage if I run into mobs that cast shield on them selves. target the mob next to it and it will still take the out fling hits.

    Edit: Oops I meant Chain Missile .... but yeah force missile should get blocked by (night)shield.
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