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  1. #1
    Community Member Doutrinador's Avatar
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    Nov 2013
    Posts
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    Default Druid 10/ fighter 6/ FVS 4 -iconic build

    10 druid for winter wolf / 6 fighter for feats, + 3DC, haste boost / 4 FVS for Divine Might (DC on trip and stunnig blow) + 5 DR + 15 PPR.
    Using shild for defense, natural fighting 3 x + 2 shild martery/ using dragon scale heavy or medium armor.

    Pls give me sugestions, woul be better a 9 druid/ 9 ranger/ 2 fighter? Dont whant monk pls.



    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Purple Dragon Knight Male
    (6 Fighter \ 4 Favored Soul \ 10 Druid) 
    Hit Points: 327
    Spell Points: 837 
    BAB: 16\16\21\26\26
    Fortitude: 21
    Reflex: 12
    Will: 15
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             18                 28                   31
    Dexterity            11                 16                   16
    Constitution         16                 21                   21
    Intelligence         10                 15                   15
    Wisdom               10                 15                   15
    Charisma             11                 16                   16
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +1 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    +1 Tome of Charisma used at level 1
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 17
    +4 Tome of Dexterity used at level 17
    +4 Tome of Constitution used at level 17
    +4 Tome of Intelligence used at level 17
    +4 Tome of Wisdom used at level 17
    +4 Tome of Charisma used at level 17
    +5 Tome of Strength used at level 20
    +5 Tome of Dexterity used at level 20
    +5 Tome of Constitution used at level 20
    +5 Tome of Intelligence used at level 20
    +5 Tome of Wisdom used at level 20
    +5 Tome of Charisma used at level 20
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               1                  5                    8
    Bluff                 3                 14                   14
    Concentration         3                 27                   27
    Diplomacy             1                  3                    3
    Disable Device        n/a               n/a                   n/a
    Haggle                1                  3                    3
    Heal                  2                 24                   24
    Hide                  1                  3                    3
    Intimidate            1                  3                    3
    Jump                  4                 22                   25
    Listen                0                  2                    2
    Move Silently         1                  3                    3
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  2                    2
    Search                0                  2                    2
    Spellcraft            0                  3                    3
    Spot                  1                 12                   12
    Swim                  4                 10                   13
    Tumble                2                  4                    7
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Fighter)
    Skill: Bluff (+2)
    Skill: Heal (+2)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Wizard
    Feat: (Fighter Bonus) Power Attack
    Feat: (Selected) Shield Mastery
    Feat: (Human Bonus) Stunning Blow
    Feat: (Automatic) Attack
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Feat: (Automatic) Trip
    
    
    Level 2 (Druid)
    Skill: Concentration (+3)
    Skill: Heal (+2)
    Feat: (Automatic) Call Wolf Companion
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Druidic Oath
    Feat: (Automatic) Druidic Spontaneous Casting
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Wild Empathy
    Spell (1): Charm Animal
    Spell (1): Entangle
    Spell (1): Faerie Fire
    Spell (1): Jump
    Spell (1): Lesser Vigor
    Spell (1): Longstrider
    Spell (1): Magic Fang
    Spell (1): Maul
    Spell (1): Merfolk's Blessing
    Spell (1): Pass Without Trace
    Spell (1): Produce Flame
    Spell (1): Ram's Might
    Spell (1): Shillelagh
    Spell (1): Summon Nature's Ally I
    Spell (1): Takedown
    
    
    Level 3 (Druid)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    Feat: (Automatic) Goodberry
    
    
    Level 4 (Druid)
    Ability Raise: STR
    Skill: Concentration (+2)
    Skill: Spot (+3)
    Spell (2): Align Fang
    Spell (2): Animal Trance
    Spell (2): Barkskin
    Spell (2): Bear's Endurance
    Spell (2): Bull's Strength
    Spell (2): Cat's Grace
    Spell (2): Creeping Cold
    Spell (2): Cure Light Wounds
    Spell (2): Eagle's Splendor
    Spell (2): Fire Trap
    Spell (2): Flame Blade
    Spell (2): Flaming Sphere
    Spell (2): Fog Cloud
    Spell (2): Fox's Cunning
    Spell (2): Gust of Wind
    Spell (2): Hold Animal
    Spell (2): Lesser Restoration
    Spell (2): Owl's Wisdom
    Spell (2): Pack Presence
    Spell (2): Resist Energy
    Spell (2): Roar
    Spell (2): Splinterbolt
    Spell (2): Summon Nature's Ally II
    
    
    Level 5 (Druid)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    
    
    Level 6 (Druid)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Selected) Maximize Spell
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    Feat: (Automatic) Improved Heroic Durability
    Spell (3): Baiting Bite
    Spell (3): Call Lightning
    Spell (3): Contagion
    Spell (3): Cure Moderate Wounds
    Spell (3): Dominate Animal
    Spell (3): Neutralize Poison
    Spell (3): Poison
    Spell (3): Protection from Energy
    Spell (3): Quench
    Spell (3): Remove Disease
    Spell (3): Salt Ray
    Spell (3): Shred
    Spell (3): Sleet Storm
    Spell (3): Snare
    Spell (3): Spiderskin
    Spell (3): Spike Growth
    Spell (3): Summon Nature's Ally III
    Spell (3): Vigor
    Spell (3): Water Breathing
    
    
    Level 7 (Fighter)
    Skill: Jump (+3)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 8 (Druid)
    Ability Raise: STR
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    Skill: Spot (+1)
    
    
    Level 9 (Druid)
    Skill: Bluff (+1)
    Skill: Concentration (+2)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Feat: (Selected) Empower Healing Spell
    Feat: (Automatic) Improved Wild Empathy
    Spell (4): Cure Serious Wounds
    Spell (4): Dispel Magic
    Spell (4): Enveloping Swarm
    Spell (4): Flame Strike
    Spell (4): Freedom of Movement
    Spell (4): Harrowing Pack
    Spell (4): Ice Storm
    Spell (4): Lesser Vigor, Mass
    Spell (4): Longstrider, Mass
    Spell (4): Rising Fury
    Spell (4): Summon Nature's Ally IV
    
    
    Level 10 (Druid)
    Skill: Concentration (+2)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
    
    
    Level 11 (Druid)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Feat: (Automatic) Poison Immunity
    Spell (5): Animal Growth
    Spell (5): Call Lightning Storm
    Spell (5): Cold Breath
    Spell (5): Cure Critical Wounds
    Spell (5): Death Ward
    Spell (5): Greater Vigor
    Spell (5): Pack Aptitude
    Spell (5): Panacea
    Spell (5): Reincarnate
    Spell (5): Stoneskin
    Spell (5): Summon Nature's Ally V
    Spell (5): Wall of Fire
    
    
    Level 12 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Feat: (Deity) Favored by Amaunator
    Feat: (Selected) Natural Fighting
    
    
    Level 13 (Favored Soul)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 14 (Fighter)
    Skill: Heal (+1)
    Skill: Jump (+2)
    
    
    Level 15 (Fighter)
    Skill: Bluff (+1)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    Feat: (Selected) Natural Fighting
    
    
    Level 16 (Favored Soul)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Automatic) Child of Amaunator
    
    
    Level 17 (Favored Soul)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 18 (Fighter)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 19 (Fighter)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Great Cleave
    
    
    Level 20 (Druid)
    Ability Raise: STR
    Skill: Concentration (+3)
    Skill: Heal (+2)
    Skill: Spot (+2)
    Enhancement: Purple Dragon Knight - Human Versatility: Saves Boost (Rank 1)
    Enhancement: Purple Dragon Knight - Human Adaptability: Strength (Rank 1)
    Enhancement: Purple Dragon Knight - Action Surge: Strength (Rank 1)
    Enhancement: Purple Dragon Knight - Action Surge: Strength (Rank 2)
    Enhancement: Purple Dragon Knight - Improved Recovery (Rank 1)
    Enhancement: Purple Dragon Knight - Don't Count Me Out (Rank 1)
    Enhancement: Purple Dragon Knight - Don't Count Me Out (Rank 2)
    Enhancement: Purple Dragon Knight - Don't Count Me Out (Rank 3)
    Enhancement: Purple Dragon Knight - Improved Recovery (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Focus: Druidic Weapons (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Tactics (Rank 1)
    Enhancement: Kensei (Ftr) - Tactics (Rank 2)
    Enhancement: Kensei (Ftr) - Tactics (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Nature's Warrior (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Instinctive Fighting (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Instinctive Fighting (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Aggravate (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Aggravate (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Aggravate (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Shifting Rake (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Athletic (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Athletic (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Athletic (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Flight (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Flight (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Flight (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Blood Moon Frenzy (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Blood Moon Frenzy (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Blood Moon Frenzy (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Fight (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Fight (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Fight (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Reaving Roar (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Reaving Roar (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Reaving Roar (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Nature's Warrior Strength (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Essence of the Shrike (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Nature's Warrior Strength (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Alpha Strike (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Alpha Strike (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Alpha Strike (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Wild Healing (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Wild Healing (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Wild Healing (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Celerity (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Celerity (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Celerity (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Natural Adept (Rank 1)
    Enhancement: Warpriest (Fvs) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Fvs) - Resilience of Battle (Rank 1)
    Enhancement: Warpriest (Fvs) - Divine Might (Rank 1)
    Enhancement: Warpriest (Fvs) - Divine Might (Rank 2)
    Enhancement: Warpriest (Fvs) - Divine Might (Rank 3)
    Enhancement: Warpriest (Fvs) - Toughness (Rank 1)
    Enhancement: Warpriest (Fvs) - Toughness (Rank 2)
    Enhancement: Warpriest (Fvs) - Toughness (Rank 3)
    Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 1)
    Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 2)
    Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 3)
    Enhancement: Warpriest (Fvs) - Burden of Sin (Rank 1)
    Enhancement: Warpriest (Fvs) - Burden of Sin (Rank 2)

  2. #2
    Community Member Doutrinador's Avatar
    Join Date
    Nov 2013
    Posts
    130

    Default

    Quote Originally Posted by Doutrinador View Post
    10 druid for winter wolf / 6 fighter for feats, + 3DC, haste boost / 4 FVS for Divine Might (DC on trip and stunnig blow) + 5 DR + 15 PPR.
    Using shild for defense, natural fighting 3 x + 2 shild martery/ using dragon scale heavy or medium armor.

    Pls give me sugestions, woul be better a 9 druid/ 9 ranger/ 2 fighter? Dont whant monk pls.



    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Purple Dragon Knight Male
    (6 Fighter \ 4 Favored Soul \ 10 Druid) 
    Hit Points: 327
    Spell Points: 837 
    BAB: 16\16\21\26\26
    Fortitude: 21
    Reflex: 12
    Will: 15
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             18                 28                   31
    Dexterity            11                 16                   16
    Constitution         16                 21                   21
    Intelligence         10                 15                   15
    Wisdom               10                 15                   15
    Charisma             11                 16                   16
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +1 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    +1 Tome of Charisma used at level 1
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 17
    +4 Tome of Dexterity used at level 17
    +4 Tome of Constitution used at level 17
    +4 Tome of Intelligence used at level 17
    +4 Tome of Wisdom used at level 17
    +4 Tome of Charisma used at level 17
    +5 Tome of Strength used at level 20
    +5 Tome of Dexterity used at level 20
    +5 Tome of Constitution used at level 20
    +5 Tome of Intelligence used at level 20
    +5 Tome of Wisdom used at level 20
    +5 Tome of Charisma used at level 20
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               1                  5                    8
    Bluff                 3                 14                   14
    Concentration         3                 27                   27
    Diplomacy             1                  3                    3
    Disable Device        n/a               n/a                   n/a
    Haggle                1                  3                    3
    Heal                  2                 24                   24
    Hide                  1                  3                    3
    Intimidate            1                  3                    3
    Jump                  4                 22                   25
    Listen                0                  2                    2
    Move Silently         1                  3                    3
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  2                    2
    Search                0                  2                    2
    Spellcraft            0                  3                    3
    Spot                  1                 12                   12
    Swim                  4                 10                   13
    Tumble                2                  4                    7
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Fighter)
    Skill: Bluff (+2)
    Skill: Heal (+2)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Wizard
    Feat: (Fighter Bonus) Power Attack
    Feat: (Selected) Shield Mastery
    Feat: (Human Bonus) Stunning Blow
    Feat: (Automatic) Attack
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Feat: (Automatic) Trip
    
    
    Level 2 (Druid)
    Skill: Concentration (+3)
    Skill: Heal (+2)
    Feat: (Automatic) Call Wolf Companion
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Druidic Oath
    Feat: (Automatic) Druidic Spontaneous Casting
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Wild Empathy
    Spell (1): Charm Animal
    Spell (1): Entangle
    Spell (1): Faerie Fire
    Spell (1): Jump
    Spell (1): Lesser Vigor
    Spell (1): Longstrider
    Spell (1): Magic Fang
    Spell (1): Maul
    Spell (1): Merfolk's Blessing
    Spell (1): Pass Without Trace
    Spell (1): Produce Flame
    Spell (1): Ram's Might
    Spell (1): Shillelagh
    Spell (1): Summon Nature's Ally I
    Spell (1): Takedown
    
    
    Level 3 (Druid)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    Feat: (Automatic) Goodberry
    
    
    Level 4 (Druid)
    Ability Raise: STR
    Skill: Concentration (+2)
    Skill: Spot (+3)
    Spell (2): Align Fang
    Spell (2): Animal Trance
    Spell (2): Barkskin
    Spell (2): Bear's Endurance
    Spell (2): Bull's Strength
    Spell (2): Cat's Grace
    Spell (2): Creeping Cold
    Spell (2): Cure Light Wounds
    Spell (2): Eagle's Splendor
    Spell (2): Fire Trap
    Spell (2): Flame Blade
    Spell (2): Flaming Sphere
    Spell (2): Fog Cloud
    Spell (2): Fox's Cunning
    Spell (2): Gust of Wind
    Spell (2): Hold Animal
    Spell (2): Lesser Restoration
    Spell (2): Owl's Wisdom
    Spell (2): Pack Presence
    Spell (2): Resist Energy
    Spell (2): Roar
    Spell (2): Splinterbolt
    Spell (2): Summon Nature's Ally II
    
    
    Level 5 (Druid)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    
    
    Level 6 (Druid)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Selected) Maximize Spell
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    Feat: (Automatic) Improved Heroic Durability
    Spell (3): Baiting Bite
    Spell (3): Call Lightning
    Spell (3): Contagion
    Spell (3): Cure Moderate Wounds
    Spell (3): Dominate Animal
    Spell (3): Neutralize Poison
    Spell (3): Poison
    Spell (3): Protection from Energy
    Spell (3): Quench
    Spell (3): Remove Disease
    Spell (3): Salt Ray
    Spell (3): Shred
    Spell (3): Sleet Storm
    Spell (3): Snare
    Spell (3): Spiderskin
    Spell (3): Spike Growth
    Spell (3): Summon Nature's Ally III
    Spell (3): Vigor
    Spell (3): Water Breathing
    
    
    Level 7 (Fighter)
    Skill: Jump (+3)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 8 (Druid)
    Ability Raise: STR
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    Skill: Spot (+1)
    
    
    Level 9 (Druid)
    Skill: Bluff (+1)
    Skill: Concentration (+2)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Feat: (Selected) Empower Healing Spell
    Feat: (Automatic) Improved Wild Empathy
    Spell (4): Cure Serious Wounds
    Spell (4): Dispel Magic
    Spell (4): Enveloping Swarm
    Spell (4): Flame Strike
    Spell (4): Freedom of Movement
    Spell (4): Harrowing Pack
    Spell (4): Ice Storm
    Spell (4): Lesser Vigor, Mass
    Spell (4): Longstrider, Mass
    Spell (4): Rising Fury
    Spell (4): Summon Nature's Ally IV
    
    
    Level 10 (Druid)
    Skill: Concentration (+2)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
    
    
    Level 11 (Druid)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Feat: (Automatic) Poison Immunity
    Spell (5): Animal Growth
    Spell (5): Call Lightning Storm
    Spell (5): Cold Breath
    Spell (5): Cure Critical Wounds
    Spell (5): Death Ward
    Spell (5): Greater Vigor
    Spell (5): Pack Aptitude
    Spell (5): Panacea
    Spell (5): Reincarnate
    Spell (5): Stoneskin
    Spell (5): Summon Nature's Ally V
    Spell (5): Wall of Fire
    
    
    Level 12 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Feat: (Deity) Favored by Amaunator
    Feat: (Selected) Natural Fighting
    
    
    Level 13 (Favored Soul)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 14 (Fighter)
    Skill: Heal (+1)
    Skill: Jump (+2)
    
    
    Level 15 (Fighter)
    Skill: Bluff (+1)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    Feat: (Selected) Natural Fighting
    
    
    Level 16 (Favored Soul)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Automatic) Child of Amaunator
    
    
    Level 17 (Favored Soul)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 18 (Fighter)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 19 (Fighter)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Great Cleave
    
    
    Level 20 (Druid)
    Ability Raise: STR
    Skill: Concentration (+3)
    Skill: Heal (+2)
    Skill: Spot (+2)
    Enhancement: Purple Dragon Knight - Human Versatility: Saves Boost (Rank 1)
    Enhancement: Purple Dragon Knight - Human Adaptability: Strength (Rank 1)
    Enhancement: Purple Dragon Knight - Action Surge: Strength (Rank 1)
    Enhancement: Purple Dragon Knight - Action Surge: Strength (Rank 2)
    Enhancement: Purple Dragon Knight - Improved Recovery (Rank 1)
    Enhancement: Purple Dragon Knight - Don't Count Me Out (Rank 1)
    Enhancement: Purple Dragon Knight - Don't Count Me Out (Rank 2)
    Enhancement: Purple Dragon Knight - Don't Count Me Out (Rank 3)
    Enhancement: Purple Dragon Knight - Improved Recovery (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Focus: Druidic Weapons (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Tactics (Rank 1)
    Enhancement: Kensei (Ftr) - Tactics (Rank 2)
    Enhancement: Kensei (Ftr) - Tactics (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Nature's Warrior (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Instinctive Fighting (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Instinctive Fighting (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Aggravate (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Aggravate (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Aggravate (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Shifting Rake (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Athletic (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Athletic (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Athletic (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Flight (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Flight (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Flight (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Blood Moon Frenzy (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Blood Moon Frenzy (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Blood Moon Frenzy (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Fight (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Fight (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Fight (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Reaving Roar (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Reaving Roar (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Reaving Roar (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Nature's Warrior Strength (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Essence of the Shrike (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Nature's Warrior Strength (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Alpha Strike (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Alpha Strike (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Alpha Strike (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Wild Healing (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Wild Healing (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Wild Healing (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Celerity (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Celerity (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Celerity (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Natural Adept (Rank 1)
    Enhancement: Warpriest (Fvs) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Fvs) - Resilience of Battle (Rank 1)
    Enhancement: Warpriest (Fvs) - Divine Might (Rank 1)
    Enhancement: Warpriest (Fvs) - Divine Might (Rank 2)
    Enhancement: Warpriest (Fvs) - Divine Might (Rank 3)
    Enhancement: Warpriest (Fvs) - Toughness (Rank 1)
    Enhancement: Warpriest (Fvs) - Toughness (Rank 2)
    Enhancement: Warpriest (Fvs) - Toughness (Rank 3)
    Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 1)
    Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 2)
    Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 3)
    Enhancement: Warpriest (Fvs) - Burden of Sin (Rank 1)
    Enhancement: Warpriest (Fvs) - Burden of Sin (Rank 2)

    Any sugestions or help?

  3. #3
    Community Member Hobgoblin's Avatar
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    explain why you picked that split.

    10 druid gets you what?

    6 fighter gets you what?

    4 fvs gives you what?

    (i know my answer to these but wish to see what you say)

  4. #4
    Build Constructionist unbongwah's Avatar
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    Your lvl 3 feat is missing.

    Are you looking for a build to just plow thru epics to ITR again; or are you trying to find something for endgame? Are you willing to exploit TWF feats applying to wolf-form atks?
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #5
    Community Member Doutrinador's Avatar
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    Quote Originally Posted by Hobgoblin View Post
    explain why you picked that split.

    10 druid gets you what?

    6 fighter gets you what?

    4 fvs gives you what?

    (i know my answer to these but wish to see what you say)
    Hi, i explained in the post:

    10 druid for winter Wolf , heals , some spells. 6 fighter for feats , 3 DC on tatical, haste boost. 4 fvs for saves, Divine might , 5 dr andar 15 PPR.

  6. #6
    Community Member Doutrinador's Avatar
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    Quote Originally Posted by unbongwah View Post
    Your lvl 3 feat is missing.

    Are you looking for a build to just plow thru epics to ITR again; or are you trying to find something for endgame? Are you willing to exploit TWF feats applying to wolf-form atks?
    Its a build for reach LVL 28 andar TR. To play EE in partys. But i take sugestions. I whant a good DPS , but good survivel. Andar dont whant to do the usual 9 druid 9 monk buikd.


    Thx for the help

  7. #7
    Community Member Hobgoblin's Avatar
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    16 druid gets you heal regen and more sp

    1 fvs gives you dm

    2 ft gives you tactics bonus

    so 16 1 3 is viable

    are you set on fvs?

    cleric would give sp from both druid/cleric

    just some thoughts

  8. #8
    Community Member Doutrinador's Avatar
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    Quote Originally Posted by unbongwah View Post
    Your lvl 3 feat is missing.

    Are you looking for a build to just plow thru epics to ITR again; or are you trying to find something for endgame? Are you willing to exploit TWF feats applying to wolf-form atks?
    I AM willing to exploit TWF , i think that deepwood stalker would have good sinergy with Wolf form.

  9. #9
    Community Member Doutrinador's Avatar
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    Quote Originally Posted by Hobgoblin View Post
    16 druid gets you heal regen and more sp

    1 fvs gives you dm

    2 ft gives you tactics bonus

    so 16 1 3 is viable

    are you set on fvs?

    cleric would give sp from both druid/cleric

    just some thoughts

    Good ideas, thx. Maybe 15 druid (heals), 4 fighter, 1 cleric would work fine.

  10. #10
    Community Member Doutrinador's Avatar
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    Redone to this:

    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Level 20 Chaotic Neutral Purple Dragon Knight Male
    (4 Fighter \ 1 Cleric \ 15 Druid) 
    Hit Points: 345
    Spell Points: 987 
    BAB: 15\15\20\25\25
    Fortitude: 20
    Reflex: 8
    Will: 15
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             18                    31
    Dexterity            10                    15
    Constitution         16                    21
    Intelligence          9                    14
    Wisdom               11                    16
    Charisma             12                    17
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 17
    +4 Tome of Dexterity used at level 17
    +4 Tome of Constitution used at level 17
    +4 Tome of Intelligence used at level 17
    +4 Tome of Wisdom used at level 17
    +4 Tome of Charisma used at level 17
    +5 Tome of Strength used at level 19
    +5 Tome of Dexterity used at level 19
    +5 Tome of Constitution used at level 19
    +5 Tome of Intelligence used at level 19
    +5 Tome of Wisdom used at level 19
    +5 Tome of Charisma used at level 19
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                     3
    Bluff                 1                     3
    Concentration         3                     5
    Diplomacy             1                     3
    Disable Device       n/a                    n/a
    Haggle                1                     3
    Heal                  0                     3
    Hide                  0                     2
    Intimidate            1                     3
    Jump                  4                    11
    Listen                0                     3
    Move Silently         0                     2
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     2
    Search               -1                     2
    Spellcraft           -1                     2
    Spot                  0                     3
    Swim                  4                    11
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Fighter)
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Wizard
    Feat: (Fighter Bonus) Power Attack
    Feat: (Selected) Shield Mastery
    Feat: (Human Bonus) Stunning Blow
    
    
    Level 2 (Druid)
    
    
    Level 3 (Druid)
    Feat: (Selected) Maximize Spell
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    
    
    Level 4 (Druid)
    
    
    Level 5 (Druid)
    
    
    Level 6 (Druid)
    Feat: (Selected) Toughness
    Feat: (Druid Wild Shape) Wild Shape: Bear
    
    
    Level 7 (Druid)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 9 (Druid)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
    
    
    Level 11 (Druid)
    
    
    Level 12 (Fighter)
    Feat: (Selected) Natural Fighting
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Improved Shield Mastery
    
    
    Level 14 (Cleric)
    Feat: (Deity) Favored by Amaunator
    
    
    Level 15 (Druid)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 16 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Dire Bear
    
    
    Level 17 (Druid)
    
    
    Level 18 (Druid)
    Feat: (Selected) Natural Fighting
    Feat: (Druid Wild Shape) Wild Shape: Fire Elemental
    
    
    Level 19 (Druid)
    
    
    Level 20 (Druid)
    Enhancement: Purple Dragon Knight - Human Versatility: Saves Boost (Rank 1)
    Enhancement: Purple Dragon Knight - Human Adaptability: Strength (Rank 1)
    Enhancement: Purple Dragon Knight - Action Surge: Strength (Rank 1)
    Enhancement: Purple Dragon Knight - Action Surge: Strength (Rank 2)
    Enhancement: Purple Dragon Knight - Improved Recovery (Rank 1)
    Enhancement: Purple Dragon Knight - Don't Count Me Out (Rank 1)
    Enhancement: Purple Dragon Knight - Don't Count Me Out (Rank 2)
    Enhancement: Purple Dragon Knight - Don't Count Me Out (Rank 3)
    Enhancement: Purple Dragon Knight - Improved Recovery (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Focus: Druidic Weapons (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Tactics (Rank 1)
    Enhancement: Kensei (Ftr) - Tactics (Rank 2)
    Enhancement: Kensei (Ftr) - Tactics (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Nature's Warrior (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Instinctive Fighting (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Instinctive Fighting (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Instinctive Fighting (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Aggravate (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Aggravate (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Aggravate (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Athletic (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Flight (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Flight (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Flight (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Blood Moon Frenzy (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Blood Moon Frenzy (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Blood Moon Frenzy (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Fight (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Fight (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Fight (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Reaving Roar (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Reaving Roar (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Reaving Roar (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Nature's Warrior Strength (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Essence of the Turtle (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Essence of the Turtle (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Nature's Warrior Strength (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Alpha Strike (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Alpha Strike (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Alpha Strike (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Wild Healing (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Wild Healing (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Wild Healing (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Celerity (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Celerity (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Celerity (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Natural Adept (Rank 1)
    Enhancement: Season's Herald (Drd) - Seasoned (Rank 1)
    Enhancement: Season's Herald (Drd) - Beguile (Rank 1)
    Enhancement: Season's Herald (Drd) - Beguile (Rank 2)
    Enhancement: Season's Herald (Drd) - Beguile (Rank 3)
    Enhancement: Season's Herald (Drd) - Negotiator (Rank 1)
    Enhancement: Season's Herald (Drd) - Produce Flame (Rank 1)
    Enhancement: Season's Herald (Drd) - Produce Flame (Rank 2)
    Enhancement: Season's Herald (Drd) - Produce Flame (Rank 3)
    Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
    Enhancement: Warpriest (Clr) - Toughness (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 2)
    Enhancement: Warpriest (Clr) - Toughness (Rank 3)

  11. #11
    Community Member Doutrinador's Avatar
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    Default good news

    The greater staward defense is working in animal form ( +6 str) . i have 111 PPR in LVL 16.

  12. #12
    Community Member adrian69's Avatar
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    Quote Originally Posted by Doutrinador View Post
    I AM willing to exploit TWF , i think that deepwood stalker would have good sinergy with Wolf form.
    I know this an older post, but I would like to let anyone in the future know that DWS's Killer and Nature's Warrior's Fatal Harrier work beautifully together.

  13. #13
    Community Member Doutrinador's Avatar
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    Quote Originally Posted by adrian69 View Post
    I know this an older post, but I would like to let anyone in the future know that DWS's Killer and Nature's Warrior's Fatal Harrier work beautifully together.
    nice, they stack?

  14. #14
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Doutrinador View Post
    nice, they stack?
    Yes, because they're separate bonuses: Killer is a doublestrike bonus, Fatal Harrier is an atk speed bonus. The downside to both of them is they don't decay over time like some stacking bonuses, but expire all at once. Which encourages an aggressive, kill-crazy playstyle in order to maintain them.

    Until the TWF bugs get fixed, I expect the highest melee DPS wolf builds to remain druid / rgr / monk or ftr; ideally with full TWF, Natural Fighting, and either SWF or Shield Mastery (ftr-only), as well as IC:Blunt, Precision and/or Power Atk, etc. If you have Harper, you can take Know the Angles instead of Div Might.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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