10 druid for winter wolf / 6 fighter for feats, + 3DC, haste boost / 4 FVS for Divine Might (DC on trip and stunnig blow) + 5 DR + 15 PPR.
Using shild for defense, natural fighting 3 x + 2 shild martery/ using dragon scale heavy or medium armor.
Pls give me sugestions, woul be better a 9 druid/ 9 ranger/ 2 fighter? Dont whant monk pls.
Code:
Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page
Level 20 True Neutral Purple Dragon Knight Male
(6 Fighter \ 4 Favored Soul \ 10 Druid)
Hit Points: 327
Spell Points: 837
BAB: 16\16\21\26\26
Fortitude: 21
Reflex: 12
Will: 15
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(36 Point) (Level 1) (Level 20) (Level 20)
Strength 18 28 31
Dexterity 11 16 16
Constitution 16 21 21
Intelligence 10 15 15
Wisdom 10 15 15
Charisma 11 16 16
Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+1 Tome of Charisma used at level 1
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 17
+4 Tome of Dexterity used at level 17
+4 Tome of Constitution used at level 17
+4 Tome of Intelligence used at level 17
+4 Tome of Wisdom used at level 17
+4 Tome of Charisma used at level 17
+5 Tome of Strength used at level 20
+5 Tome of Dexterity used at level 20
+5 Tome of Constitution used at level 20
+5 Tome of Intelligence used at level 20
+5 Tome of Wisdom used at level 20
+5 Tome of Charisma used at level 20
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 1 5 8
Bluff 3 14 14
Concentration 3 27 27
Diplomacy 1 3 3
Disable Device n/a n/a n/a
Haggle 1 3 3
Heal 2 24 24
Hide 1 3 3
Intimidate 1 3 3
Jump 4 22 25
Listen 0 2 2
Move Silently 1 3 3
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 2 2
Search 0 2 2
Spellcraft 0 3 3
Spot 1 12 12
Swim 4 10 13
Tumble 2 4 7
Use Magic Device n/a n/a n/a
Level 1 (Fighter)
Skill: Bluff (+2)
Skill: Heal (+2)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Wizard
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Shield Mastery
Feat: (Human Bonus) Stunning Blow
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Level 2 (Druid)
Skill: Concentration (+3)
Skill: Heal (+2)
Feat: (Automatic) Call Wolf Companion
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Druidic Oath
Feat: (Automatic) Druidic Spontaneous Casting
Feat: (Automatic) Magical Training
Feat: (Automatic) Wild Empathy
Spell (1): Charm Animal
Spell (1): Entangle
Spell (1): Faerie Fire
Spell (1): Jump
Spell (1): Lesser Vigor
Spell (1): Longstrider
Spell (1): Magic Fang
Spell (1): Maul
Spell (1): Merfolk's Blessing
Spell (1): Pass Without Trace
Spell (1): Produce Flame
Spell (1): Ram's Might
Spell (1): Shillelagh
Spell (1): Summon Nature's Ally I
Spell (1): Takedown
Level 3 (Druid)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Heal (+2)
Feat: (Automatic) Goodberry
Level 4 (Druid)
Ability Raise: STR
Skill: Concentration (+2)
Skill: Spot (+3)
Spell (2): Align Fang
Spell (2): Animal Trance
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Bull's Strength
Spell (2): Cat's Grace
Spell (2): Creeping Cold
Spell (2): Cure Light Wounds
Spell (2): Eagle's Splendor
Spell (2): Fire Trap
Spell (2): Flame Blade
Spell (2): Flaming Sphere
Spell (2): Fog Cloud
Spell (2): Fox's Cunning
Spell (2): Gust of Wind
Spell (2): Hold Animal
Spell (2): Lesser Restoration
Spell (2): Owl's Wisdom
Spell (2): Pack Presence
Spell (2): Resist Energy
Spell (2): Roar
Spell (2): Splinterbolt
Spell (2): Summon Nature's Ally II
Level 5 (Druid)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Heal (+2)
Level 6 (Druid)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Maximize Spell
Feat: (Druid Wild Shape) Wild Shape: Wolf
Feat: (Automatic) Improved Heroic Durability
Spell (3): Baiting Bite
Spell (3): Call Lightning
Spell (3): Contagion
Spell (3): Cure Moderate Wounds
Spell (3): Dominate Animal
Spell (3): Neutralize Poison
Spell (3): Poison
Spell (3): Protection from Energy
Spell (3): Quench
Spell (3): Remove Disease
Spell (3): Salt Ray
Spell (3): Shred
Spell (3): Sleet Storm
Spell (3): Snare
Spell (3): Spiderskin
Spell (3): Spike Growth
Spell (3): Summon Nature's Ally III
Spell (3): Vigor
Spell (3): Water Breathing
Level 7 (Fighter)
Skill: Jump (+3)
Feat: (Fighter Bonus) Cleave
Level 8 (Druid)
Ability Raise: STR
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Heal (+2)
Skill: Spot (+1)
Level 9 (Druid)
Skill: Bluff (+1)
Skill: Concentration (+2)
Skill: Heal (+1)
Skill: Spot (+1)
Feat: (Selected) Empower Healing Spell
Feat: (Automatic) Improved Wild Empathy
Spell (4): Cure Serious Wounds
Spell (4): Dispel Magic
Spell (4): Enveloping Swarm
Spell (4): Flame Strike
Spell (4): Freedom of Movement
Spell (4): Harrowing Pack
Spell (4): Ice Storm
Spell (4): Lesser Vigor, Mass
Spell (4): Longstrider, Mass
Spell (4): Rising Fury
Spell (4): Summon Nature's Ally IV
Level 10 (Druid)
Skill: Concentration (+2)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
Level 11 (Druid)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Feat: (Automatic) Poison Immunity
Spell (5): Animal Growth
Spell (5): Call Lightning Storm
Spell (5): Cold Breath
Spell (5): Cure Critical Wounds
Spell (5): Death Ward
Spell (5): Greater Vigor
Spell (5): Pack Aptitude
Spell (5): Panacea
Spell (5): Reincarnate
Spell (5): Stoneskin
Spell (5): Summon Nature's Ally V
Spell (5): Wall of Fire
Level 12 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Feat: (Deity) Favored by Amaunator
Feat: (Selected) Natural Fighting
Level 13 (Favored Soul)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Level 14 (Fighter)
Skill: Heal (+1)
Skill: Jump (+2)
Level 15 (Fighter)
Skill: Bluff (+1)
Skill: Jump (+2)
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
Feat: (Selected) Natural Fighting
Level 16 (Favored Soul)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Automatic) Child of Amaunator
Level 17 (Favored Soul)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Level 18 (Fighter)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Feat: (Selected) Improved Shield Mastery
Level 19 (Fighter)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Great Cleave
Level 20 (Druid)
Ability Raise: STR
Skill: Concentration (+3)
Skill: Heal (+2)
Skill: Spot (+2)
Enhancement: Purple Dragon Knight - Human Versatility: Saves Boost (Rank 1)
Enhancement: Purple Dragon Knight - Human Adaptability: Strength (Rank 1)
Enhancement: Purple Dragon Knight - Action Surge: Strength (Rank 1)
Enhancement: Purple Dragon Knight - Action Surge: Strength (Rank 2)
Enhancement: Purple Dragon Knight - Improved Recovery (Rank 1)
Enhancement: Purple Dragon Knight - Don't Count Me Out (Rank 1)
Enhancement: Purple Dragon Knight - Don't Count Me Out (Rank 2)
Enhancement: Purple Dragon Knight - Don't Count Me Out (Rank 3)
Enhancement: Purple Dragon Knight - Improved Recovery (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Druidic Weapons (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Tactics (Rank 1)
Enhancement: Kensei (Ftr) - Tactics (Rank 2)
Enhancement: Kensei (Ftr) - Tactics (Rank 3)
Enhancement: Nature's Warrior (Drd) - Nature's Warrior (Rank 1)
Enhancement: Nature's Warrior (Drd) - Instinctive Fighting (Rank 1)
Enhancement: Nature's Warrior (Drd) - Instinctive Fighting (Rank 1)
Enhancement: Nature's Warrior (Drd) - Aggravate (Rank 1)
Enhancement: Nature's Warrior (Drd) - Aggravate (Rank 2)
Enhancement: Nature's Warrior (Drd) - Aggravate (Rank 3)
Enhancement: Nature's Warrior (Drd) - Shifting Rake (Rank 1)
Enhancement: Nature's Warrior (Drd) - Athletic (Rank 1)
Enhancement: Nature's Warrior (Drd) - Athletic (Rank 2)
Enhancement: Nature's Warrior (Drd) - Athletic (Rank 3)
Enhancement: Nature's Warrior (Drd) - Flight (Rank 1)
Enhancement: Nature's Warrior (Drd) - Flight (Rank 2)
Enhancement: Nature's Warrior (Drd) - Flight (Rank 3)
Enhancement: Nature's Warrior (Drd) - Blood Moon Frenzy (Rank 1)
Enhancement: Nature's Warrior (Drd) - Blood Moon Frenzy (Rank 2)
Enhancement: Nature's Warrior (Drd) - Blood Moon Frenzy (Rank 3)
Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 1)
Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 2)
Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 3)
Enhancement: Nature's Warrior (Drd) - Fight (Rank 1)
Enhancement: Nature's Warrior (Drd) - Fight (Rank 2)
Enhancement: Nature's Warrior (Drd) - Fight (Rank 3)
Enhancement: Nature's Warrior (Drd) - Reaving Roar (Rank 1)
Enhancement: Nature's Warrior (Drd) - Reaving Roar (Rank 2)
Enhancement: Nature's Warrior (Drd) - Reaving Roar (Rank 3)
Enhancement: Nature's Warrior (Drd) - Nature's Warrior Strength (Rank 1)
Enhancement: Nature's Warrior (Drd) - Essence of the Shrike (Rank 1)
Enhancement: Nature's Warrior (Drd) - Nature's Warrior Strength (Rank 1)
Enhancement: Nature's Warrior (Drd) - Alpha Strike (Rank 1)
Enhancement: Nature's Warrior (Drd) - Alpha Strike (Rank 2)
Enhancement: Nature's Warrior (Drd) - Alpha Strike (Rank 3)
Enhancement: Nature's Warrior (Drd) - Wild Healing (Rank 1)
Enhancement: Nature's Warrior (Drd) - Wild Healing (Rank 2)
Enhancement: Nature's Warrior (Drd) - Wild Healing (Rank 3)
Enhancement: Nature's Warrior (Drd) - Celerity (Rank 1)
Enhancement: Nature's Warrior (Drd) - Celerity (Rank 2)
Enhancement: Nature's Warrior (Drd) - Celerity (Rank 3)
Enhancement: Nature's Warrior (Drd) - Natural Adept (Rank 1)
Enhancement: Warpriest (Fvs) - Smite Foe (Rank 1)
Enhancement: Warpriest (Fvs) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Fvs) - Divine Might (Rank 1)
Enhancement: Warpriest (Fvs) - Divine Might (Rank 2)
Enhancement: Warpriest (Fvs) - Divine Might (Rank 3)
Enhancement: Warpriest (Fvs) - Toughness (Rank 1)
Enhancement: Warpriest (Fvs) - Toughness (Rank 2)
Enhancement: Warpriest (Fvs) - Toughness (Rank 3)
Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 1)
Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 2)
Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 3)
Enhancement: Warpriest (Fvs) - Burden of Sin (Rank 1)
Enhancement: Warpriest (Fvs) - Burden of Sin (Rank 2)