I'm aware this is the Lama Discussion, but i wanted to get this idea out there so something may come of it
The following are Idea of how to improve the game play of most rangers or ranger splashing. Seeing the "required ranger" on the follow please note that in order to get the weapon power the ranger lvls are required, still keeping the ranger class open for multiclassing.
Looking at the Ranger class, it seems as if they below a large portion of the other classes in the game. Which with Pallis, and barbs getting improvements, where is the ranger improvement? I'm not asking for rangers to be over power, just a bit more damage or Hp or FvE.
idea's
deepwood
FvE damage now scale with 100% melee power (200% with deepwood sniper tier5)
Heavy draw gives 10 range attack power
Archer Focus upon reaching 15 stacks of archers focus increase range power by 5 and 5 more for every 5 stacks after the initial 5
Leg shot stuns for 2 seconds and then slows (requires 18 lvls of ranger)
FvE gives +1/+3/+5 FvE damage, to hit, saves, AC (requires 5/10/15 lvls of ranger)
Arcane Archer
AA line with top tier grants 10 Range attack power (requires 12 lvls of ranger)
Arrow of Slaying gives you a 5 range attack power lasting for 5 seconds after a successful shot(requires 15 lvls ranger)
Master of Imbuement gives 10 range attack power
Tempest
Dance of Death and A thousand Cuts 5's give 5 melee power
Whirling blades give +3/6/9/12/15 melee weapon power while 2wf(available at 4/8/12/16/20 lvls of ranger)
Possibly top tier which forces you to drop light armor,Requiring you to wear a robe and 2wf, yet you are given a +10 melee weapons power and 10% double strike (would prefer weapon speed) added to capstone