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  1. #1
    Staggering
    Pale Fox
    LightBear's Avatar
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    Default Pyromaster [9 Sorc | 5 FvS | 6 Druid]

    Code:
    Character Plan by DDO Character Planner Version 04.23.01
    DDO Character Planner Home Page
    
    SorcDruidFS III Drow TN
    Level 28 True Neutral Drow Male
    (9 Sorcerer \ 5 Favored Soul \ 6 Druid \ 8 Epic) 
    Hit Points: 394
    Spell Points: 2389 
    BAB: 11\11\16\21
    Fortitude: 17
    Reflex: 12
    Will: 22
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 28)           (Level 28)
    Strength              8                 15                   15
    Dexterity            10                 17                   17
    Constitution         14                 21                   21
    Intelligence         11                 18                   18
    Wisdom               17                 24                   24
    Charisma             17                 28                   30
    
    Tomes Used
    +5 Tome of Strength used at level 2
    +5 Tome of Dexterity used at level 2
    +5 Tome of Constitution used at level 2
    +5 Tome of Intelligence used at level 2
    +5 Tome of Wisdom used at level 2
    +5 Tome of Charisma used at level 2
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 28)          (Level 28)
    Balance               0                  3                   13
    Bluff                 3                 10                   20
    Concentration         6                 28                   38
    Diplomacy             3                 10                   20
    Disable Device        n/a               n/a                  n/a
    Haggle                3                 10                   20
    Heal                  3                 29                   39
    Hide                  0                  3                   13
    Intimidate            3                 10                   20
    Jump                 -1                 16.5                 26.5
    Listen                3                  7                   19
    Move Silently         0                  3                   13
    Open Lock             n/a               n/a                  n/a
    Perform               n/a              n/a                   n/a
    Repair                0                  4                   15
    Search                0                  4                   17
    Spellcraft            4                 27                   37
    Spot                  3                  8                   20
    Swim                 -1                  2                   12
    Tumble                n/a               n/a                  n/a
    Use Magic Device      n/a               21                   32
    
    Level 1 (Sorcerer)
    Skill: Concentration (+4)
    Skill: Spellcraft (+4)
    Feat: (Selected) Mental Toughness
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Druid
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Automatic) Attack
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Drow Spell Resistance
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Shuriken Expertise
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Spell Save Bonus
    Spell (1): Burning Hands
    Spell (1): Magic Missile
    
    
    Level 2 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Spell (1): Jump
    
    
    Level 3 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+1.5)
    Feat: (Selected) Completionist
    Spell (1): Shield
    
    
    Level 4 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+1.5)
    Spell (2): Scorch
    
    
    Level 5 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Improved Heroic Durability
    Spell (2): Scorching Ray
    
    
    Level 6 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Mental Toughness
    Spell (3): Fireball
    
    
    Level 7 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+2)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Deity) Follower of the Silver Flame
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Spell (1): Nimbus of Light
    Spell (1): Cure Light Wounds
    
    
    Level 8 (Favored Soul)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Jump (+2)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (1): Shield of Faith
    
    
    Level 9 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+2)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Maximize Spell
    Feat: (Automatic) Child of the Silver Flame
    Spell (1): Remove Fear
    
    
    Level 10 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+2)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Cure Moderate Wounds
    
    
    Level 11 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+2)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Spell (2): Lesser Restoration
    
    
    Level 12 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Spell
    Spell (2): Glitterdust
    Spell (3): Displacement
    
    
    Level 13 (Druid)
    Skill: Concentration (+1)
    Skill: Heal (+3)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Call Wolf Companion
    Feat: (Automatic) Druidic Oath
    Feat: (Automatic) Druidic Spontaneous Casting
    Feat: (Automatic) Martial Weapon Proficiency: Scimitar
    Feat: (Automatic) Wild Empathy
    Spell (1): Charm Animal
    Spell (1): Entangle
    Spell (1): Faerie Fire
    Spell (1): Lesser Vigor
    Spell (1): Longstrider
    Spell (1): Magic Fang
    Spell (1): Maul
    Spell (1): Merfolk's Blessing
    Spell (1): Pass Without Trace
    Spell (1): Produce Flame
    Spell (1): Ram's Might
    Spell (1): Shillelagh
    Spell (1): Summon Nature's Ally I
    Spell (1): Takedown
    
    
    Level 14 (Druid)
    Skill: Concentration (+1)
    Skill: Heal (+3)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    Feat: (Automatic) Goodberry
    
    
    Level 15 (Druid)
    Skill: Concentration (+1)
    Skill: Heal (+4)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spell Focus: Evocation
    Spell (2): Align Fang
    Spell (2): Animal Trance
    Spell (2): Barkskin
    Spell (2): Bear's Endurance
    Spell (2): Bull's Strength
    Spell (2): Cat's Grace
    Spell (2): Creeping Cold
    Spell (2): Eagle's Splendor
    Spell (2): Fire Trap
    Spell (2): Flame Blade
    Spell (2): Fog Cloud
    Spell (2): Fox's Cunning
    Spell (2): Gust of Wind
    Spell (2): Hold Animal
    Spell (2): Owl's Wisdom
    Spell (2): Pack Presence
    Spell (2): Resist Energy
    Spell (2): Roar
    Spell (2): Splinterbolt
    Spell (2): Summon Nature's Ally II
    
    
    Level 16 (Druid)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Heal (+4)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Druid)
    Skill: Concentration (+1)
    Skill: Heal (+4)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Druid Wild Shape) Wild Shape: Bear
    Spell (3): Baiting Bite
    Spell (3): Call Lightning
    Spell (3): Contagion
    Spell (3): Dominate Animal
    Spell (3): Neutralize Poison
    Spell (3): Poison
    Spell (3): Protection from Energy
    Spell (3): Quench
    Spell (3): Remove Disease
    Spell (3): Salt Ray
    Spell (3): Shred
    Spell (3): Sleet Storm
    Spell (3): Snare
    Spell (3): Spiderskin
    Spell (3): Spike Growth
    Spell (3): Summon Nature's Ally III
    Spell (3): Vigor
    Spell (3): Water Breathing
    
    
    Level 18 (Druid)
    Skill: Concentration (+1)
    Skill: Heal (+3)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Spell Focus: Evocation
    
    
    Level 19 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (4): Wall of Fire
    
    
    Level 20 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Spell (4): Force Missiles
    Spell (3): Chain Missiles
    Spell (2): Flaming Sphere
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Epic Mental Toughness
    Feat: (Automatic) Epic: Epic Power
    Feat: (Automatic) Epic: Epic Skills
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Past Life: Arcane Initiate
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Fire
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Ruin
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Hellball
    Enhancement: Season's Herald (Drd) - Seasoned (Rank 1)
    Enhancement: Season's Herald (Drd) - Time (Rank 1)
    Enhancement: Season's Herald (Drd) - Tide (Rank 1)
    Enhancement: Season's Herald (Drd) - Season's Greetings: Summer (Rank 1)
    Enhancement: Season's Herald (Drd) - Season's Greetings: Summer (Rank 2)
    Enhancement: Season's Herald (Drd) - Season's Greetings: Summer (Rank 3)
    Enhancement: Season's Herald (Drd) - Beguile (Rank 1)
    Enhancement: Season's Herald (Drd) - Beguile (Rank 2)
    Enhancement: Season's Herald (Drd) - Beguile (Rank 3)
    Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1)
    Enhancement: Season's Herald (Drd) - Spell Penetration (Rank 1)
    Enhancement: Season's Herald (Drd) - Produce Flame (Rank 1)
    Enhancement: Season's Herald (Drd) - Produce Flame (Rank 2)
    Enhancement: Season's Herald (Drd) - Produce Flame (Rank 3)
    Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1)
    Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1)
    Enhancement: Fire Savant (Sor) - Fire Savant (Rank 1)
    Enhancement: Fire Savant (Sor) - Fire Affinity (Rank 1)
    Enhancement: Fire Savant (Sor) - Greater Fire Affinity (Rank 1)
    Enhancement: Fire Savant (Sor) - Burning Hands (Rank 1)
    Enhancement: Fire Savant (Sor) - Burning Hands (Rank 2)
    Enhancement: Fire Savant (Sor) - Burning Hands (Rank 3)
    Enhancement: Fire Savant (Sor) - Spell Critical: Fire I (Rank 1)
    Enhancement: Fire Savant (Sor) - Conflagration (Rank 1)
    Enhancement: Fire Savant (Sor) - Conflagration (Rank 2)
    Enhancement: Fire Savant (Sor) - Conflagration (Rank 3)
    Enhancement: Fire Savant (Sor) - Spell Critical: Fire II (Rank 1)
    Enhancement: Fire Savant (Sor) - Fanning the Flames (Rank 1)
    Enhancement: Fire Savant (Sor) - Fanning the Flames (Rank 2)
    Enhancement: Fire Savant (Sor) - Fanning the Flames (Rank 3)
    Enhancement: Fire Savant (Sor) - Spell Penetration (Rank 1)
    Enhancement: Fire Savant (Sor) - Spell Critical: Fire III (Rank 1)
    Enhancement: Fire Savant (Sor) - Scorch (Rank 1)
    Enhancement: Fire Savant (Sor) - Scorch (Rank 2)
    Enhancement: Fire Savant (Sor) - Scorch (Rank 3)
    Enhancement: Fire Savant (Sor) - Spell Critical: Fire IV (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Font of Power (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 3)
    Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 3)
    Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Spell Power Boost (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Spell Power Boost (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Spell Power Boost (Rank 3)
    Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Spell Penetration (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Charisma (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Intense Faith (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Intense Faith (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Intense Faith (Rank 3)
    Enhancement: Angel of Vengeance (Fvs) - Charisma (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Evocation Focus (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Zealous Faith (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Zealous Faith (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Zealous Faith (Rank 3)
    ---------------------------

    Spell Base MCL (CL) Ending MCL (CL) 24 Damage Type Note Ending CL Damage Average Ending Power Damage 859 (with crit = * 2 * 0.8)
    Scorching Ray 11 (9) 21 (21) Fire Number of rays, not affected by MCL increases 4d3+12 (*3) 516 (825)
    Fireball 10 (9) 20 (20) Fire 20d3+60 859 (1374)
    Burning Hands 5 (5) 15 (15) Fire 15d2+30 451 (722)
    Scorch 10 (9) 20 (20) Fire 10d4+40 558 (892)
    Wall of Fire 15 (9) 25 (25) Fire Not sure if correct -] 50d6+25 1718 (2748)
    Force Missiles 12 (9) 22 (22) Force Number of missiles, not affected by MCL increases 2d3+8 (*4)
    Chain Missiles 19 (9) 29 (27) Force Number of missiles, not affected by MCL increases 1d2+3 (*10)
    Magic Missile 9 (9) 19 (19) Force Number of missiles, not affected by MCL increases 1d2+3 (*5)
    Energy Burst 28 Character Level 41 Fire No Empower or Maximize 41d15+615 6685 (10697)
    Dragon Breath 28 Character Level 43 Fire No Empower or Maximize 43d15+645 7012 (11219)
    Flyby Attack 28 Character Level 46 Fire Not sure about this one. 46(2d6) 2766 (4425)
    Go out with a bang 28 Character Level 46 Fire plan on not having to use this 46d12+552 7310 (11696)

    ---------------------------
    Spells Memorised from Sorc:
    Burning Hands
    Scorch
    Scorching Ray
    Flaming Sphere
    Fireball
    Wall of Fire

    Spells Memorised from Druid:
    Produce Flame
    Flaming Sphere

    Enhancements from Fire Savant:
    Burning Hands
    Scorch

    Enhancements from Season's Herald:
    Produce Flame

    Going to level 9 of Sorc will give me the much needed secondary damage type spells:
    Magic Missiles, Chain Missiles and Chain Missiles.
    ------------------------------------------------------------

    + 15 Seasoned
    + 30 Fire Savant
    + 25 Conflag
    + 30 Scource
    + 73 ActionPoints (Not sure about this one: +20 | +18,75 | +35)

    +156 Weapon (ToEE crafted onehander)
    + 20 Armor (ToEE Epic Elemental Evil Set)
    + 30 Implement (Probably higher now, still need to do the breakdown. From weapon 21, rest from "spells".)
    + 15 Artifact

    +150 Maximize
    + 75 Empower
    + 70 Spellcraft (Will my spellcraft really be this high?)

    + 20 Epic Spell Power: Fire

    + 50 Draconic Fury
    + 30 Red Dragon Heritage
    + 45 Sigil of battering Spellcraft (tier 4 twist)
    + 20 Empyrean Magic (tier 3 twist)
    + 5 Interrogation (tier 1 twist)
    ------------
    +859 Total Standing Spell Power

    + 30 Spell Power Boost
    + 25 Psionic Bonus (ear dweller)
    + 25 Alchemical Bonus (Potion of Superior Inferno)
    -----------
    + 80 Total Boost Spell Power

    ================================
    + 8% Feats - Arcane training (5%) and Mental Toughnesses (1% + 1% + 1%)
    +22% Enhancements
    +23% ToEE Crafted (22% If One handed Thunder Forged Weapon)
    + 5% Golden Orb of Death (Level 26) (2% if only access to Lybram of Silver Magic)
    + 2% Artifact ToD Fire Savant Set Bonus
    +11% Epic Destiny (Twists)
    + 9% Past Life
    ------------
    +80% Spell Critical

    Fire power will be base 859.
    Fire criticals will be base 80%.
    ------------------------------------------------------------
    AoV (33 APs)
    Intense Faith (T4) +3 CL
    Zealous Faith (T5) +3 MCL

    Fire Savant (11 APs)
    (cores) +3 CL +1 MCL

    Season's Herald (11 APs)
    Time & Tide (cores) +1 CL +1 MCL

    Draconic Incarnation tier 4 Dragon Spell Knowledge: +1 MCL and +1CL to chosen dragon element spells per tier, total of +3

    Kyrian's Band + Singed Belt = +2 max caster level

    Epic Helm of the Red Dragon = +3 caster level (fire augmentation)

    3 Piece Epic Abishai Set = +3 caster level (profane)

    Draconic Bloodline V = +5 Sorcerer caster level

    Bonuses to caster levels is +21 CL and bonuses to max caster levels is +10 MCL (before that epic feat kicks in).
    Highest class level is 9 from Sorc, so that should put me at ???
    ------------------------------------------------------------
    ED will be Draconic Incarnation with a lot from Divine Crusader twisted in.


    I'll probably swap the feats around and take maximize and empower as first two feats, schools next followed by spell penetration.
    Quicken might be swapped out for Highten, but I'm not sure of it's effectiveness on this build.
    Mobile spellcasting and combat casting probably are needed to be able to jump around all the time but might take some epic feat instead.
    Spell penetrations aren't needed as a raw elemental evocer and will be swapped out for the Mental Toughnesses.

    Feedback still welcome!

    This build is all about pumping the Fire Spell power and the Fire Spell Critical to silly levels.
    So I am wondering what the Fire Savant Set will do for my spell power and spell criticals on this build.
    Last edited by LightBear; 11-23-2015 at 04:40 PM. Reason: ToEE Crafted weapon and Feat Changes

  2. #2
    Community Member Loromir's Avatar
    Join Date
    Feb 2010
    Posts
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    Default

    Quote Originally Posted by LightBear View Post
    Code:
    Character Plan by DDO Character Planner Version 04.23.01
    DDO Character Planner Home Page
    
    SorcDruidFS Dow TN
    Level 28 True Neutral Drow Male
    (6 Sorcerer \ 6 Favored Soul \ 8 Druid \ 8 Epic) 
    Hit Points: 406
    Spell Points: 2110 
    BAB: 13\13\18\23
    Fortitude: 18
    Reflex: 12
    Will: 23
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 28)           (Level 28)
    Strength              8                 15                   15
    Dexterity            10                 17                   17
    Constitution         14                 21                   21
    Intelligence         11                 18                   18
    Wisdom               17                 24                   24
    Charisma             17                 28                   29
    
    Tomes Used
    +5 Tome of Strength used at level 2
    +5 Tome of Dexterity used at level 2
    +5 Tome of Constitution used at level 2
    +5 Tome of Intelligence used at level 2
    +5 Tome of Wisdom used at level 2
    +5 Tome of Charisma used at level 2
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 28)          (Level 28)
    Balance               0                  3                   13
    Bluff                 3                  9                   19
    Concentration         6                 28                   38
    Diplomacy             3                  9                   19
    Disable Device        n/a               n/a                  n/a
    Haggle                3                  9                   19
    Heal                  3                 30                   40
    Hide                  0                  3                   13
    Intimidate            3                  9                   19
    Jump                 -1                 19                   29
    Listen                3                  7                   19
    Move Silently         0                  3                   13
    Open Lock             n/a               n/a                  n/a
    Perform               n/a               n/a                  n/a
    Repair                0                  4                   15
    Search                0                  4                   17
    Spellcraft            4                 27                   37
    Spot                  3                  9                   21
    Swim                 -1                  2                   12
    Tumble                n/a               n/a                  n/a
    Use Magic Device      n/a               20                   31
    
    Level 1 (Sorcerer)
    Feat: (Selected) Combat Casting
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Druid
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Automatic) Attack
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Drow Spell Resistance
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Shuriken Expertise
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Spell Save Bonus
    Spell (1): Burning Hands
    Spell (1): Expeditious Retreat
    
    
    Level 2 (Sorcerer)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Spell (1): Jump
    
    
    Level 3 (Sorcerer)
    Feat: (Selected) Quicken Spell
    Spell (1): Shield
    
    
    Level 4 (Sorcerer)
    Spell (2): Scorch
    
    
    Level 5 (Sorcerer)
    Feat: (Automatic) Improved Heroic Durability
    Spell (2): Scorching Ray
    
    
    Level 6 (Sorcerer)
    Feat: (Selected) Completionist
    Spell (3): Fireball
    
    
    Level 7 (Favored Soul)
    Feat: (Deity) Follower of the Silver Flame
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Spell (1): Nimbus of Light
    Spell (1): Cure Light Wounds
    
    
    Level 8 (Favored Soul)
    Spell (1): Shield of Faith
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Mobile Spellcasting
    Feat: (Automatic) Child of the Silver Flame
    Spell (1): Remove Fear
    
    
    Level 10 (Favored Soul)
    Spell (2): Cure Moderate Wounds
    
    
    Level 11 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Spell (2): Lesser Restoration
    
    
    Level 12 (Favored Soul)
    Feat: (Selected) Spell Focus: Evocation
    Feat: (Automatic) Silver Flame Exorcism
    Spell (3): Searing Light
    
    
    Level 13 (Druid)
    Feat: (Automatic) Call Wolf Companion
    Feat: (Automatic) Druidic Oath
    Feat: (Automatic) Druidic Spontaneous Casting
    Feat: (Automatic) Martial Weapon Proficiency: Scimitar
    Feat: (Automatic) Wild Empathy
    Spell (1): Charm Animal
    Spell (1): Entangle
    Spell (1): Faerie Fire
    Spell (1): Lesser Vigor
    Spell (1): Longstrider
    Spell (1): Magic Fang
    Spell (1): Maul
    Spell (1): Merfolk's Blessing
    Spell (1): Pass Without Trace
    Spell (1): Produce Flame
    Spell (1): Ram's Might
    Spell (1): Shillelagh
    Spell (1): Summon Nature's Ally I
    Spell (1): Takedown
    
    
    Level 14 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    Feat: (Automatic) Goodberry
    
    
    Level 15 (Druid)
    Feat: (Selected) Greater Spell Focus: Evocation
    Spell (2): Align Fang
    Spell (2): Animal Trance
    Spell (2): Barkskin
    Spell (2): Bear's Endurance
    Spell (2): Bull's Strength
    Spell (2): Cat's Grace
    Spell (2): Creeping Cold
    Spell (2): Eagle's Splendor
    Spell (2): Fire Trap
    Spell (2): Flame Blade
    Spell (2): Flaming Sphere
    Spell (2): Fog Cloud
    Spell (2): Fox's Cunning
    Spell (2): Gust of Wind
    Spell (2): Hold Animal
    Spell (2): Owl's Wisdom
    Spell (2): Pack Presence
    Spell (2): Resist Energy
    Spell (2): Roar
    Spell (2): Splinterbolt
    Spell (2): Summon Nature's Ally II
    
    
    Level 16 (Druid)
    
    
    Level 17 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Bear
    Spell (3): Baiting Bite
    Spell (3): Call Lightning
    Spell (3): Contagion
    Spell (3): Dominate Animal
    Spell (3): Neutralize Poison
    Spell (3): Poison
    Spell (3): Protection from Energy
    Spell (3): Quench
    Spell (3): Remove Disease
    Spell (3): Salt Ray
    Spell (3): Shred
    Spell (3): Sleet Storm
    Spell (3): Snare
    Spell (3): Spiderskin
    Spell (3): Spike Growth
    Spell (3): Summon Nature's Ally III
    Spell (3): Vigor
    Spell (3): Water Breathing
    
    
    Level 18 (Druid)
    Feat: (Selected) Empower Spell
    
    
    Level 19 (Druid)
    Feat: (Automatic) Improved Wild Empathy
    Spell (4): Cure Serious Wounds
    Spell (4): Dispel Magic
    Spell (4): Enveloping Swarm
    Spell (4): Flame Strike
    Spell (4): Freedom of Movement
    Spell (4): Harrowing Pack
    Spell (4): Ice Storm
    Spell (4): Lesser Vigor, Mass
    Spell (4): Longstrider, Mass
    Spell (4): Rising Fury
    Spell (4): Summon Nature's Ally IV
    
    
    Level 20 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Dire Bear
    
    
    Level 21 (Epic)
    Feat: (Selected) Maximize Spell
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Spell Penetration
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Fire
    
    
    Level 27 (Epic)
    Feat: (Selected) Greater Spell Penetration
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Hellball
    Enhancement: Season's Herald (Drd) - Seasoned (Rank 1)
    Enhancement: Season's Herald (Drd) - Time (Rank 1)
    Enhancement: Season's Herald (Drd) - Tide (Rank 1)
    Enhancement: Season's Herald (Drd) - Season's Greetings: Summer (Rank 1)
    Enhancement: Season's Herald (Drd) - Season's Greetings: Summer (Rank 2)
    Enhancement: Season's Herald (Drd) - Season's Greetings: Summer (Rank 3)
    Enhancement: Season's Herald (Drd) - Beguile (Rank 1)
    Enhancement: Season's Herald (Drd) - Beguile (Rank 2)
    Enhancement: Season's Herald (Drd) - Beguile (Rank 3)
    Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1)
    Enhancement: Season's Herald (Drd) - Spell Penetration (Rank 1)
    Enhancement: Season's Herald (Drd) - Produce Flame (Rank 1)
    Enhancement: Season's Herald (Drd) - Produce Flame (Rank 2)
    Enhancement: Season's Herald (Drd) - Produce Flame (Rank 3)
    Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1)
    Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1)
    Enhancement: Fire Savant (Sor) - Fire Savant (Rank 1)
    Enhancement: Fire Savant (Sor) - Fire Affinity (Rank 1)
    Enhancement: Fire Savant (Sor) - Greater Fire Affinity (Rank 1)
    Enhancement: Fire Savant (Sor) - Burning Hands (Rank 1)
    Enhancement: Fire Savant (Sor) - Burning Hands (Rank 2)
    Enhancement: Fire Savant (Sor) - Burning Hands (Rank 3)
    Enhancement: Fire Savant (Sor) - Spell Critical: Fire I (Rank 1)
    Enhancement: Fire Savant (Sor) - Conflagration (Rank 1)
    Enhancement: Fire Savant (Sor) - Conflagration (Rank 2)
    Enhancement: Fire Savant (Sor) - Conflagration (Rank 3)
    Enhancement: Fire Savant (Sor) - Spell Critical: Fire II (Rank 1)
    Enhancement: Fire Savant (Sor) - Fanning the Flames (Rank 1)
    Enhancement: Fire Savant (Sor) - Fanning the Flames (Rank 2)
    Enhancement: Fire Savant (Sor) - Fanning the Flames (Rank 3)
    Enhancement: Fire Savant (Sor) - Spell Penetration (Rank 1)
    Enhancement: Fire Savant (Sor) - Spell Critical: Fire III (Rank 1)
    Enhancement: Fire Savant (Sor) - Scorch (Rank 1)
    Enhancement: Fire Savant (Sor) - Scorch (Rank 2)
    Enhancement: Fire Savant (Sor) - Scorch (Rank 3)
    Enhancement: Fire Savant (Sor) - Spell Critical: Fire IV (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Font of Power (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Shield of Condemnation (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Aura of Menace (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 3)
    Enhancement: Angel of Vengeance (Fvs) - Animus (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Animus (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Animus (Rank 3)
    Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 3)
    Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Spell Penetration (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Charisma (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Intense Faith (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Intense Faith (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Intense Faith (Rank 3)
    Enhancement: Angel of Vengeance (Fvs) - Evocation Focus (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Zealous Faith (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Zealous Faith (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Zealous Faith (Rank 3)
    Feedback welcome.

    To bad the druid spells are missing. Will look em up asap.
    So what is going to be your go to spell? Fireball, Scorch? Will your evocation DC's be high enough to land Fireball reliably? What is your fire spell power?
    Leader of Legion of Eberron on Cannith.

    Characters: Loromir & Baldomir....among others.

  3. #3
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    Quote Originally Posted by kinggartk View Post
    So what is going to be your go to spell? Fireball, Scorch? Will your evocation DC's be high enough to land Fireball reliably? What is your fire spell power?
    Spells Memorised from Sorc:
    Burning Hands
    Scorch
    Scorching Ray
    Fireball

    Spells Memorised from Druid:
    Produce Flame
    Flaming Sphere
    Flame Strike

    Enhancements from Fire Savant:
    Burning Hands
    Scorch

    Enhancements from Season's Herald:
    Produce Flame

    ------------------------------------------------------------
    Fire power will be base above 800.
    Fire criticals will be base 58%.
    ------------------------------------------------------------
    ED will probably be Divine Crusader with a lot from Draconic Incarnation twisted in.
    Or visa versa.
    Last edited by LightBear; 11-21-2014 at 12:17 PM.

  4. #4
    Build Constructionist unbongwah's Avatar
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    Of all the builds I've seen on the forums, this is certainly one of them.

    FYI, your +5 tomes won't apply at lvl 2, but incrementally as you level: +1 at lvl 3, then +1 at lvl 7, etc. until the final +1 at lvl 15. The only thing this affects here is your skill pts.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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    Quote Originally Posted by unbongwah View Post
    Of all the builds I've seen on the forums, this is certainly one of them.

    FYI, your +5 tomes won't apply at lvl 2, but incrementally as you level: +1 at lvl 3, then +1 at lvl 7, etc. until the final +1 at lvl 15. The only thing this affects here is your skill pts.
    That's the char planning doing that and it used to apply them at the appropriate level.

  6. #6
    Community Member Lonnbeimnech's Avatar
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    I see you are trying to combat the myth of the game being 'too easy'. Good for you.

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    Quote Originally Posted by Lonnbeimnech View Post
    I see you are trying to combat the myth of the game being 'too easy'. Good for you.
    I doubt the path to twenty will be easy, tho once there getting to cap probably is.
    Tho I might be totally wrong.

    The limited spell choice will make it somewhat boring I guess.

  8. #8
    Community Member Lonnbeimnech's Avatar
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    Quote Originally Posted by LightBear View Post
    I doubt the path to twenty will be easy, tho once there getting to cap probably is.
    Tho I might be totally wrong.

    The limited spell choice will make it somewhat boring I guess.
    The big problem will be doing any quest with mobs either immune to or highly resistant to fire spells. Such as

    spinner of shadows and servants of the overlords

    The Deal and the Demon, the boss is highly resistant to fire

    The whole druids chain has willow wisps, they are highly resistant to fire

    the end of the road, from the high road chain, boss is highly resistant to fire

    Immune mobs, there isn't much you can do about, you need a second source of damage. Highly resistant mobs you can brute force your way though on a real fire savant because they have more powerful fire spells, with higher caster levels.

    your spell selection.

    Burning Hands - sucks.
    Scorch - sucks.
    Scorching Ray - very nice spell, but you need a caster level of 11 to make use of it
    Fireball - very nice spell

    Spells Memorised from Druid:
    Produce Flame - the only good thing about this spell is there is no saving throw, so you can dump wisdom if you want.
    Flaming Sphere - sucks, bad. literally does 0 damage 99% of the time.
    Flame Strike - sucks, casting animation is too slow, you will miss your target most of the time.

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    Might be worth shuffling a level around to get to Sorc 7 or Druid 9 and get Wall of Fire. Turtle up in Wall of Fire to get through Heroics.

  10. #10
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    Would it be worthwhile to go up to level 12 sorc ? The rest on druid and fvs, 12/6/2. (not sure which for the 6 and which for the 2)
    I did do a fire focus that was 14 sorc, 5 fvs, 1 barb that I quite liked, but that was a year ago (TRed since).
    Edit; also the sage locket (ml15) from friends in low places is a nice easy to get evocation item if don't have a good one already.
    Last edited by Drevok; 11-21-2014 at 01:39 PM.

  11. #11
    Community Member Lonnbeimnech's Avatar
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    Quote Originally Posted by Drevok View Post
    Would it be worthwhile to go up to level 12 sorc ? The rest on druid and fvs, 12/6/2. (not sure which for the 6 and which for the 2)
    I did do a fire focus that was 14 sorc, 5 fvs, 1 barb that I quite liked, but that was a year ago (Ted since)
    14 sorc for dbf, definitely is nice.

    But it looks like he wants a druid build.

    15 druid, 4 fvs 1 sorc, wis based, in exalted angel, fire and light specced. Fire elemental form, body of the sun, earthquake, firewall, divine wrath, sun burst, sun beam sun bolt sla.
    Last edited by Lonnbeimnech; 11-21-2014 at 01:46 PM.

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    Quote Originally Posted by ddorimble View Post
    Might be worth shuffling a level around to get to Sorc 7 or Druid 9 and get Wall of Fire. Turtle up in Wall of Fire to get through Heroics.
    I think it very well might be worth it.
    Looks like 5 levels of FvS and 6 levels of Druid is all that's needed to get what I need from the Enhancements.
    So I could take Sorcerer up to 9.

    I am wondering of all the extra levels to caster level and max caster level are stacking.
    As well as the bonuses to the evocation dc.

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    Quote Originally Posted by LightBear View Post
    I think it very well might be worth it.
    Looks like 5 levels of FvS and 6 levels of Druid is all that's needed to get what I need from the Enhancements.
    So I could take Sorcerer up to 9.

    I am wondering of all the extra levels to caster level and max caster level are stacking.
    As well as the bonuses to the evocation dc.
    If you can get to Sorc 9 that's Wall of Fire + Fire Shield. Neither do tons of damage, but should slowly get things done if you turtle up. Might be good to prefer undead quests for that +2d6 on Wall of Fire. Might try to see if you could get to Heavy Armor and Shield (Warforged probably the best path there), but I'm not sure how that works with Druid, haven't tried Druid any.

    I don't think trying to get Evocation DCs is going to work out well...

  14. #14
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by LightBear View Post
    I am wondering of all the extra levels to caster level and max caster level are stacking.
    As well as the bonuses to the evocation dc.
    AFAIK, these bonuses are "platform-agnostic," in that they apply to all spells, not just the ones in the PrE or class from which you get them.

    So if I'm adding right, you could in theory wind up with:

    AoV (33 APs)
    Intense Faith (T4) +3 CL
    Zealous Faith (T5) +3 MCL

    Fire Savant (11 APs)
    (cores) +3 CL +1 MCL

    Season's Herald (11 APs)
    Time & Tide (cores) +1 CL +1 MCL

    For a total of +7 CL +5 MCL.

    That said, there are several drawbacks to this approach:
    • You sacrifice a ton of CLs by heavy-multiclassing in the first place.
    • You lose access to higher-level spells, many of which have MCL 15-25.
    • AFAIK, CL/MCL bonuses have no effect on ED SLAs, which are based purely on char lvl.
    • Heighten is less effective when you only have lvl 5 spells rather than lvl 9.
    • All of the DC bonuses from these three classes are in T5 (or capstone), so you could only be able to take one of them.
    • If you take Zealous Faith for +3 MCL, you lose Fireball SLA from Fire Savant.


    So overall this seems like either an incredibly gimpy build or an incredibly advanced one geared towards exploiting ED abilities and stacking bonuses. I just don't see what you gain over a classic sorc 18 / FvS 2 or maybe a druid 18 / FvS 2 build.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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    Community Member FestusHood's Avatar
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    Saw this in another thread, and i want to confirm that fireball dc's are borked at the moment. Everything always saves.

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    Quote Originally Posted by unbongwah View Post
    AFAIK, these bonuses are "platform-agnostic," in that they apply to all spells, not just the ones in the PrE or class from which you get them.

    So if I'm adding right, you could in theory wind up with:

    AoV (33 APs)
    Intense Faith (T4) +3 CL
    Zealous Faith (T5) +3 MCL

    Fire Savant (11 APs)
    (cores) +3 CL +1 MCL

    Season's Herald (11 APs)
    Time & Tide (cores) +1 CL +1 MCL

    For a total of +7 CL +5 MCL.

    That said, there are several drawbacks to this approach:
    • You sacrifice a ton of CLs by heavy-multiclassing in the first place.
    • You lose access to higher-level spells, many of which have MCL 15-25.
    • AFAIK, CL/MCL bonuses have no effect on ED SLAs, which are based purely on char lvl.
    • Heighten is less effective when you only have lvl 5 spells rather than lvl 9.
    • All of the DC bonuses from these three classes are in T5 (or capstone), so you could only be able to take one of them.
    • If you take Zealous Faith for +3 MCL, you lose Fireball SLA from Fire Savant.


    So overall this seems like either an incredibly gimpy build or an incredibly advanced one geared towards exploiting ED abilities and stacking bonuses. I just don't see what you gain over a classic sorc 18 / FvS 2 or maybe a druid 18 / FvS 2 build.
    Exactly the kind of feedback I am looking for.

    Still working on the actual caster levels of the various spells.

  17. #17
    The Eternal Rapscallion Haphazarduk's Avatar
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    FWIW I have a Wiz5FvS4Druid11 Shiradi character that has many similarities. I always meant to post the build to the forums but it's still a work in progress so I haven;t got round to it.

    I was coming at it from a slightly different angle (I call him the HippiCrittiShiradi) and the build was about achieve max spell crit and multiple procs for Shiradi so was slightly more interested in non-DC based spells such as Scorching Ray, Force/Magic spells, and Dots.

    Having said that I had excellent use out of Produce Flame at low to mid levels and Fire Seeds (although it's slow) at mid levels and Just Reward is incredible when you start stacking fire/force effects.

    Because I was slightly less focused on fire I got great use out of some other spells, especially creeping cold. The SLA is very potent.

    Sorcerer would have given me more fire spell crit (and I'm doing some Sorc TRs now to test that type of build out) but Wiz gives very broad elemental crit coverage not to mention double efficient maximize (amazing at lower levels) and Arcane Mastery (probably not worth the investment but very fun when it procs).

    Enhancement points are a real issue on builds like this and in many ways it's there that you'll find the real restriction in the build.

    BTW Nothing wrong with levelling in wolf form. SLAs are unaffected by the extra cool down time and you can always LR out of the build if you have to later.

    Hap

  18. #18
    Community Member RD2play's Avatar
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    Quote Originally Posted by unbongwah View Post
    Of all the builds I've seen on the forums, this is certainly one of them.

    FYI, your +5 tomes won't apply at lvl 2, but incrementally as you level: +1 at lvl 3, then +1 at lvl 7, etc. until the final +1 at lvl 15. The only thing this affects here is your skill pts.
    +5 wont apply till 19 actually
    G-land, Balistas Magicas, Bashukar Bloodaxe, Kobur Curse of Dragon, Necromatix

  19. #19
    Community Member RD2play's Avatar
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    Quote Originally Posted by unbongwah View Post
    AFAIK, these bonuses are "platform-agnostic," in that they apply to all spells, not just the ones in the PrE or class from which you get them.

    So if I'm adding right, you could in theory wind up with:

    AoV (33 APs)
    Intense Faith (T4) +3 CL
    Zealous Faith (T5) +3 MCL

    Fire Savant (11 APs)
    (cores) +3 CL +1 MCL

    Season's Herald (11 APs)
    Time & Tide (cores) +1 CL +1 MCL

    For a total of +7 CL +5 MCL.

    That said, there are several drawbacks to this approach:
    • You sacrifice a ton of CLs by heavy-multiclassing in the first place.
    • You lose access to higher-level spells, many of which have MCL 15-25.
    • AFAIK, CL/MCL bonuses have no effect on ED SLAs, which are based purely on char lvl.
    • Heighten is less effective when you only have lvl 5 spells rather than lvl 9.
    • All of the DC bonuses from these three classes are in T5 (or capstone), so you could only be able to take one of them.
    • If you take Zealous Faith for +3 MCL, you lose Fireball SLA from Fire Savant.


    So overall this seems like either an incredibly gimpy build or an incredibly advanced one geared towards exploiting ED abilities and stacking bonuses. I just don't see what you gain over a classic sorc 18 / FvS 2 or maybe a druid 18 / FvS 2 build.
    I agree here, Deep splashing into caters brings a lot of trouble with it(sacrifices). and this kind of heavy multiclassing could easy result in you no longer wanting to play this character. might be strong in the very start and maybe when you hit epics, but chances are you wont hit for enough dmg, or everything gets saved against.
    G-land, Balistas Magicas, Bashukar Bloodaxe, Kobur Curse of Dragon, Necromatix

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    Quote Originally Posted by LightBear View Post
    Exactly the kind of feedback I am looking for.

    Still working on the actual caster levels of the various spells.
    This seems fine in heroics and epics against anything not immune to fire. Draconic abilities are improved by enhancement caster levels and spell augmentation, however only Dragon's Breath is improved by Dragon Spell Knowledge. I don't see the 800 base spell power though.

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