---------------------------Code:Character Plan by DDO Character Planner Version 04.23.01 DDO Character Planner Home Page SorcDruidFS III Drow TN Level 28 True Neutral Drow Male (9 Sorcerer \ 5 Favored Soul \ 6 Druid \ 8 Epic) Hit Points: 394 Spell Points: 2389 BAB: 11\11\16\21 Fortitude: 17 Reflex: 12 Will: 22 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 28) (Level 28) Strength 8 15 15 Dexterity 10 17 17 Constitution 14 21 21 Intelligence 11 18 18 Wisdom 17 24 24 Charisma 17 28 30 Tomes Used +5 Tome of Strength used at level 2 +5 Tome of Dexterity used at level 2 +5 Tome of Constitution used at level 2 +5 Tome of Intelligence used at level 2 +5 Tome of Wisdom used at level 2 +5 Tome of Charisma used at level 2 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 28) (Level 28) Balance 0 3 13 Bluff 3 10 20 Concentration 6 28 38 Diplomacy 3 10 20 Disable Device n/a n/a n/a Haggle 3 10 20 Heal 3 29 39 Hide 0 3 13 Intimidate 3 10 20 Jump -1 16.5 26.5 Listen 3 7 19 Move Silently 0 3 13 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 0 4 15 Search 0 4 17 Spellcraft 4 27 37 Spot 3 8 20 Swim -1 2 12 Tumble n/a n/a n/a Use Magic Device n/a 21 32 Level 1 (Sorcerer) Skill: Concentration (+4) Skill: Spellcraft (+4) Feat: (Selected) Mental Toughness Feat: (Past Life) Past Life: Artificer Feat: (Past Life) Past Life: Barbarian Feat: (Past Life) Past Life: Bard Feat: (Past Life) Past Life: Cleric Feat: (Past Life) Past Life: Druid Feat: (Past Life) Past Life: Favored Soul Feat: (Past Life) Past Life: Fighter Feat: (Past Life) Past Life: Monk Feat: (Past Life) Past Life: Paladin Feat: (Past Life) Past Life: Ranger Feat: (Past Life) Past Life: Rogue Feat: (Past Life) Past Life: Sorcerer Feat: (Past Life) Past Life: Wizard Feat: (Automatic) Attack Feat: (Automatic) Dismiss Charm Feat: (Automatic) Drow Spell Resistance Feat: (Automatic) Elven Keen Senses Feat: (Automatic) Enchantment Save Bonus Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Heroic Durability Feat: (Automatic) Immunity to Sleep Feat: (Automatic) Magical Training Feat: (Automatic) Martial Weapon Proficiency: Rapier Feat: (Automatic) Martial Weapon Proficiency: Shortsword Feat: (Automatic) Shuriken Expertise Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Spell Save Bonus Spell (1): Burning Hands Spell (1): Magic Missile Level 2 (Sorcerer) Skill: Concentration (+1) Skill: Spellcraft (+1) Feat: (Automatic) Defensive Fighting Feat: (Automatic) Sunder Feat: (Automatic) Trip Spell (1): Jump Level 3 (Sorcerer) Skill: Concentration (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+1.5) Feat: (Selected) Completionist Spell (1): Shield Level 4 (Sorcerer) Ability Raise: CHA Skill: Concentration (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+1.5) Spell (2): Scorch Level 5 (Sorcerer) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Spellcraft (+1) Skill: Use Magic Device (+1) Feat: (Automatic) Improved Heroic Durability Spell (2): Scorching Ray Level 6 (Sorcerer) Skill: Concentration (+1) Skill: Jump (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Mental Toughness Spell (3): Fireball Level 7 (Favored Soul) Skill: Concentration (+1) Skill: Jump (+2) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Feat: (Deity) Follower of the Silver Flame Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Spell (1): Nimbus of Light Spell (1): Cure Light Wounds Level 8 (Favored Soul) Ability Raise: CHA Skill: Concentration (+1) Skill: Jump (+2) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Spell (1): Shield of Faith Level 9 (Favored Soul) Skill: Concentration (+1) Skill: Jump (+2) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Maximize Spell Feat: (Automatic) Child of the Silver Flame Spell (1): Remove Fear Level 10 (Favored Soul) Skill: Concentration (+1) Skill: Jump (+2) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Spell (2): Cure Moderate Wounds Level 11 (Favored Soul) Skill: Concentration (+1) Skill: Jump (+2) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Feat: (Favored Soul Bonus) Energy Resistance: Fire Spell (2): Lesser Restoration Level 12 (Sorcerer) Ability Raise: CHA Skill: Concentration (+1) Skill: Jump (+1) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Empower Spell Spell (2): Glitterdust Spell (3): Displacement Level 13 (Druid) Skill: Concentration (+1) Skill: Heal (+3) Skill: Jump (+0.5) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Feat: (Automatic) Call Wolf Companion Feat: (Automatic) Druidic Oath Feat: (Automatic) Druidic Spontaneous Casting Feat: (Automatic) Martial Weapon Proficiency: Scimitar Feat: (Automatic) Wild Empathy Spell (1): Charm Animal Spell (1): Entangle Spell (1): Faerie Fire Spell (1): Lesser Vigor Spell (1): Longstrider Spell (1): Magic Fang Spell (1): Maul Spell (1): Merfolk's Blessing Spell (1): Pass Without Trace Spell (1): Produce Flame Spell (1): Ram's Might Spell (1): Shillelagh Spell (1): Summon Nature's Ally I Spell (1): Takedown Level 14 (Druid) Skill: Concentration (+1) Skill: Heal (+3) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Feat: (Druid Wild Shape) Wild Shape: Wolf Feat: (Automatic) Goodberry Level 15 (Druid) Skill: Concentration (+1) Skill: Heal (+4) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Spell Focus: Evocation Spell (2): Align Fang Spell (2): Animal Trance Spell (2): Barkskin Spell (2): Bear's Endurance Spell (2): Bull's Strength Spell (2): Cat's Grace Spell (2): Creeping Cold Spell (2): Eagle's Splendor Spell (2): Fire Trap Spell (2): Flame Blade Spell (2): Fog Cloud Spell (2): Fox's Cunning Spell (2): Gust of Wind Spell (2): Hold Animal Spell (2): Owl's Wisdom Spell (2): Pack Presence Spell (2): Resist Energy Spell (2): Roar Spell (2): Splinterbolt Spell (2): Summon Nature's Ally II Level 16 (Druid) Ability Raise: CHA Skill: Concentration (+1) Skill: Heal (+4) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Level 17 (Druid) Skill: Concentration (+1) Skill: Heal (+4) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Feat: (Druid Wild Shape) Wild Shape: Bear Spell (3): Baiting Bite Spell (3): Call Lightning Spell (3): Contagion Spell (3): Dominate Animal Spell (3): Neutralize Poison Spell (3): Poison Spell (3): Protection from Energy Spell (3): Quench Spell (3): Remove Disease Spell (3): Salt Ray Spell (3): Shred Spell (3): Sleet Storm Spell (3): Snare Spell (3): Spiderskin Spell (3): Spike Growth Spell (3): Summon Nature's Ally III Spell (3): Vigor Spell (3): Water Breathing Level 18 (Druid) Skill: Concentration (+1) Skill: Heal (+3) Skill: Spellcraft (+1) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Greater Spell Focus: Evocation Level 19 (Sorcerer) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+0.5) Skill: Spellcraft (+1) Skill: Use Magic Device (+0.5) Spell (4): Wall of Fire Level 20 (Sorcerer) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Spellcraft (+1) Spell (4): Force Missiles Spell (3): Chain Missiles Spell (2): Flaming Sphere Level 21 (Epic) Feat: (Selected) Epic: Epic Mental Toughness Feat: (Automatic) Epic: Epic Power Feat: (Automatic) Epic: Epic Skills Level 22 (Epic) Level 23 (Epic) Level 24 (Epic) Feat: (Selected) Past Life: Arcane Initiate Level 25 (Epic) Level 26 (Epic) Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Fire Level 27 (Epic) Feat: (Selected) Epic: Ruin Level 28 (Epic) Feat: (Epic Destiny) Epic Destiny: Hellball Enhancement: Season's Herald (Drd) - Seasoned (Rank 1) Enhancement: Season's Herald (Drd) - Time (Rank 1) Enhancement: Season's Herald (Drd) - Tide (Rank 1) Enhancement: Season's Herald (Drd) - Season's Greetings: Summer (Rank 1) Enhancement: Season's Herald (Drd) - Season's Greetings: Summer (Rank 2) Enhancement: Season's Herald (Drd) - Season's Greetings: Summer (Rank 3) Enhancement: Season's Herald (Drd) - Beguile (Rank 1) Enhancement: Season's Herald (Drd) - Beguile (Rank 2) Enhancement: Season's Herald (Drd) - Beguile (Rank 3) Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1) Enhancement: Season's Herald (Drd) - Spell Penetration (Rank 1) Enhancement: Season's Herald (Drd) - Produce Flame (Rank 1) Enhancement: Season's Herald (Drd) - Produce Flame (Rank 2) Enhancement: Season's Herald (Drd) - Produce Flame (Rank 3) Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1) Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1) Enhancement: Fire Savant (Sor) - Fire Savant (Rank 1) Enhancement: Fire Savant (Sor) - Fire Affinity (Rank 1) Enhancement: Fire Savant (Sor) - Greater Fire Affinity (Rank 1) Enhancement: Fire Savant (Sor) - Burning Hands (Rank 1) Enhancement: Fire Savant (Sor) - Burning Hands (Rank 2) Enhancement: Fire Savant (Sor) - Burning Hands (Rank 3) Enhancement: Fire Savant (Sor) - Spell Critical: Fire I (Rank 1) Enhancement: Fire Savant (Sor) - Conflagration (Rank 1) Enhancement: Fire Savant (Sor) - Conflagration (Rank 2) Enhancement: Fire Savant (Sor) - Conflagration (Rank 3) Enhancement: Fire Savant (Sor) - Spell Critical: Fire II (Rank 1) Enhancement: Fire Savant (Sor) - Fanning the Flames (Rank 1) Enhancement: Fire Savant (Sor) - Fanning the Flames (Rank 2) Enhancement: Fire Savant (Sor) - Fanning the Flames (Rank 3) Enhancement: Fire Savant (Sor) - Spell Penetration (Rank 1) Enhancement: Fire Savant (Sor) - Spell Critical: Fire III (Rank 1) Enhancement: Fire Savant (Sor) - Scorch (Rank 1) Enhancement: Fire Savant (Sor) - Scorch (Rank 2) Enhancement: Fire Savant (Sor) - Scorch (Rank 3) Enhancement: Fire Savant (Sor) - Spell Critical: Fire IV (Rank 1) Enhancement: Angel of Vengeance (Fvs) - Font of Power (Rank 1) Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 1) Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 2) Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 3) Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1) Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 1) Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 2) Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 3) Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1) Enhancement: Angel of Vengeance (Fvs) - Spell Power Boost (Rank 1) Enhancement: Angel of Vengeance (Fvs) - Spell Power Boost (Rank 2) Enhancement: Angel of Vengeance (Fvs) - Spell Power Boost (Rank 3) Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1) Enhancement: Angel of Vengeance (Fvs) - Spell Penetration (Rank 1) Enhancement: Angel of Vengeance (Fvs) - Charisma (Rank 1) Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1) Enhancement: Angel of Vengeance (Fvs) - Intense Faith (Rank 1) Enhancement: Angel of Vengeance (Fvs) - Intense Faith (Rank 2) Enhancement: Angel of Vengeance (Fvs) - Intense Faith (Rank 3) Enhancement: Angel of Vengeance (Fvs) - Charisma (Rank 1) Enhancement: Angel of Vengeance (Fvs) - Evocation Focus (Rank 1) Enhancement: Angel of Vengeance (Fvs) - Zealous Faith (Rank 1) Enhancement: Angel of Vengeance (Fvs) - Zealous Faith (Rank 2) Enhancement: Angel of Vengeance (Fvs) - Zealous Faith (Rank 3)
Spell Base MCL (CL) Ending MCL (CL) 24 Damage Type Note Ending CL Damage Average Ending Power Damage 859 (with crit = * 2 * 0.8) Scorching Ray 11 (9) 21 (21) Fire Number of rays, not affected by MCL increases 4d3+12 (*3) 516 (825) Fireball 10 (9) 20 (20) Fire 20d3+60 859 (1374) Burning Hands 5 (5) 15 (15) Fire 15d2+30 451 (722) Scorch 10 (9) 20 (20) Fire 10d4+40 558 (892) Wall of Fire 15 (9) 25 (25) Fire Not sure if correct -] 50d6+25 1718 (2748) Force Missiles 12 (9) 22 (22) Force Number of missiles, not affected by MCL increases 2d3+8 (*4) Chain Missiles 19 (9) 29 (27) Force Number of missiles, not affected by MCL increases 1d2+3 (*10) Magic Missile 9 (9) 19 (19) Force Number of missiles, not affected by MCL increases 1d2+3 (*5) Energy Burst 28 Character Level 41 Fire No Empower or Maximize 41d15+615 6685 (10697) Dragon Breath 28 Character Level 43 Fire No Empower or Maximize 43d15+645 7012 (11219) Flyby Attack 28 Character Level 46 Fire Not sure about this one. 46(2d6) 2766 (4425) Go out with a bang 28 Character Level 46 Fire plan on not having to use this 46d12+552 7310 (11696)
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Spells Memorised from Sorc:
Burning Hands
Scorch
Scorching Ray
Flaming Sphere
Fireball
Wall of Fire
Spells Memorised from Druid:
Produce Flame
Flaming Sphere
Enhancements from Fire Savant:
Burning Hands
Scorch
Enhancements from Season's Herald:
Produce Flame
Going to level 9 of Sorc will give me the much needed secondary damage type spells:
Magic Missiles, Chain Missiles and Chain Missiles.
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+ 15 Seasoned
+ 30 Fire Savant
+ 25 Conflag
+ 30 Scource
+ 73 ActionPoints (Not sure about this one: +20 | +18,75 | +35)
+156 Weapon (ToEE crafted onehander)
+ 20 Armor (ToEE Epic Elemental Evil Set)
+ 30 Implement (Probably higher now, still need to do the breakdown. From weapon 21, rest from "spells".)
+ 15 Artifact
+150 Maximize
+ 75 Empower
+ 70 Spellcraft (Will my spellcraft really be this high?)
+ 20 Epic Spell Power: Fire
+ 50 Draconic Fury
+ 30 Red Dragon Heritage
+ 45 Sigil of battering Spellcraft (tier 4 twist)
+ 20 Empyrean Magic (tier 3 twist)
+ 5 Interrogation (tier 1 twist)
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+859 Total Standing Spell Power
+ 30 Spell Power Boost
+ 25 Psionic Bonus (ear dweller)
+ 25 Alchemical Bonus (Potion of Superior Inferno)
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+ 80 Total Boost Spell Power
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+ 8% Feats - Arcane training (5%) and Mental Toughnesses (1% + 1% + 1%)
+22% Enhancements
+23% ToEE Crafted (22% If One handed Thunder Forged Weapon)
+ 5% Golden Orb of Death (Level 26) (2% if only access to Lybram of Silver Magic)
+ 2% Artifact ToD Fire Savant Set Bonus
+11% Epic Destiny (Twists)
+ 9% Past Life
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+80% Spell Critical
Fire power will be base 859.
Fire criticals will be base 80%.
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AoV (33 APs)
Intense Faith (T4) +3 CL
Zealous Faith (T5) +3 MCL
Fire Savant (11 APs)
(cores) +3 CL +1 MCL
Season's Herald (11 APs)
Time & Tide (cores) +1 CL +1 MCL
Draconic Incarnation tier 4 Dragon Spell Knowledge: +1 MCL and +1CL to chosen dragon element spells per tier, total of +3
Kyrian's Band + Singed Belt = +2 max caster level
Epic Helm of the Red Dragon = +3 caster level (fire augmentation)
3 Piece Epic Abishai Set = +3 caster level (profane)
Draconic Bloodline V = +5 Sorcerer caster level
Bonuses to caster levels is +21 CL and bonuses to max caster levels is +10 MCL (before that epic feat kicks in).
Highest class level is 9 from Sorc, so that should put me at ???
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ED will be Draconic Incarnation with a lot from Divine Crusader twisted in.
I'll probably swap the feats around and take maximize and empower as first two feats, schools next followed by spell penetration.
Quicken might be swapped out for Highten, but I'm not sure of it's effectiveness on this build.
Mobile spellcasting and combat casting probably are needed to be able to jump around all the time but might take some epic feat instead.
Spell penetrations aren't needed as a raw elemental evocer and will be swapped out for the Mental Toughnesses.
Feedback still welcome!
This build is all about pumping the Fire Spell power and the Fire Spell Critical to silly levels.
So I am wondering what the Fire Savant Set will do for my spell power and spell criticals on this build.