Results 1 to 6 of 6

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member FuzzyDuck81's Avatar
    Join Date
    Nov 2009
    Posts
    2,786

    Default Natural cunning - a rather odd druid

    A rebuild of one of my characters that I put together to see how it'd work.. and was pleasantly surprised It's somewhat outside the box but hey, that just adds to the fun.

    Human
    36 point build
    +6 tomes across the board on mine cos i had a bonus, but none really essential
    17 druid 3 fighter
    Starting stats:
    STR - 10
    DEX - 12
    CON - 15
    INT - 18 (told you it was odd!) all level-ups go here
    WIS - 14
    CHA - 9

    Feat list, in no particular order.. there's naturally a bit of wiggle room for personal preference:
    Toughness
    epic toughness (requires combination of CON tome & level-ups)
    shield mastery
    improved shield mastery
    improved shield bash
    IC:slash
    Precision (requires +1 dex tome or a level-up)
    empower healing
    maximise spell
    quicken spell
    enlarge spell
    empower spell
    overwhelming criticals
    holy strike
    epic spellpower: positive

    Enhancements:
    Stalwart defender: 13 APs - primarily for the MRR/PRR one, and greater stance bonus of +6 CON - +20% hp could work a little better overall maybe, but i wanted con because of those bloody doomspheres.
    Vanguard: 15 APs - shield smash, stunning shield, missile shield & fatal bulwark were the main considerations.
    Season's herald: 13 APs - beguile, produce flame SLA & creeping cold SLA were the main considerations.
    Harper Agent: 35 APs - up to the 5th core ability, INT as the stat choices, Strategic combat 1 & 2, know the angles, Harper enchantment, Throat dagger, highly skilled, enchantment of righteousness & magic of patience were the main ones.

    That makes 76, 4 left over to put wherever.

    Skillpoints were mainly in the class stuff, though a bunch in tumble & balance too, so can have some diplomatic stuff, or can intim pretty effectively.

    Gear-wise, dragonscale plate & a big non-metallic shield, then a scimmy or whatever other sword in main-hand - i'm working on the runestone one ideally, though there's a nice stone shield coming in u24 that i'll be going for too & will hopefully be easier to get. In the meantime, i've been rocking EN wall of wood which is decent & reliable, and it's only 20% healing amp, so stacks with the 30% from pdk gloves/iron mitts.

    It's proving to be a slightly off-the-wall, but rather fun build - i've been fighting in fire elemental form & using body of the sun, AoEs & SLAs to supplement dps & giving party healing through mass regenerate & cocoon. Probably not ee-soloing material, but a good one for most groups as a nice blend of melee dps, offensive casting & healing/support, with some great damage absorbtion - a real hybrid, like a druid should be

    Ditching a load of the metamagics & precision then going total melee with dwarf axe/bastard sword, just enough str for PA & cleave & the 2hf feats would be an interesting option too, but probably less powerful & versatile overall i think.
    Last edited by FuzzyDuck81; 11-16-2014 at 05:59 PM.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload