Results 1 to 20 of 22

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Founder
    Join Date
    Jan 2006
    Posts
    979

    Default Barbarian Nerfs Already or Release Notes Wrong?

    From the release notes it looks like they put back the vicious damage in FB.
    Blood tribute isn't affected by melee power (but it looks like they made FOTW adrenaline not MP to fix the balance of things like that).
    Blood strength dropped to 1 base HP healing per hit (was proposed at 4 last I heard).

    The language on death frenzy still doesn't mention 19-20 like it should.

  2. #2
    Community Member Qhualor's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    i noticed this too but i was too lazy to post about it.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  3. #3
    Community Member BigErkyKid's Avatar
    Join Date
    Jan 2014
    Posts
    6,393

    Default

    Quote Originally Posted by Qhualor View Post
    i noticed this too but i was too lazy to post about it.
    My impression is that people have given up on barbarians.

    There was a lot of talk of how they would not be good enough to match the current FOTM classes even in the previous and more powerful iteration.

    Now they have been nerfed. So why even bother giving feedback?

    Barbarian lovers will roll them because now they are a bit better and the rest will stick to whatever other builds are more powerful.

  4. #4
    Community Member lyrecono's Avatar
    Join Date
    Jun 2013
    Posts
    2,392

    Default

    i haven't given up and neither have a few others on the boards, the problem is that the dev's don't seem to understand their own game, and give the players the feeling they have given up on them.
    big offenders are the lousy FB capstone, the worthless supreme cleave damage reducer, the bad self healing and the list goes on.......

  5. #5
    Community Member
    Join Date
    Oct 2010
    Posts
    139

    Default

    Quote Originally Posted by lyrecono View Post
    i haven't given up and neither have a few others on the boards, the problem is that the dev's don't seem to understand their own game, and give the players the feeling they have given up on them.
    big offenders are the lousy FB capstone, the worthless supreme cleave damage reducer, the bad self healing and the list goes on.......
    Dev's not understanding their own game is THE problem in DDo. Nothing will get fixed until that changes.

  6. #6
    Founder & Hero
    2016 DDO Players Council
    Uska's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Quote Originally Posted by lyrecono View Post
    i haven't given up and neither have a few others on the boards, the problem is that the dev's don't seem to understand their own game, and give the players the feeling they have given up on them.
    big offenders are the lousy FB capstone, the worthless supreme cleave damage reducer, the bad self healing and the list goes on.......
    Barbs should be damage dealers and soakers but not healers of any kind


    Beware the Sleepeater

  7. #7
    Community Member
    Join Date
    Dec 2009
    Posts
    47

    Default

    Quote Originally Posted by Uska View Post
    Barbs should be damage dealers and soakers but not healers of any kind
    Thing is they are not even that. :/

  8. #8
    Community Member Qhualor's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by BigErkyKid View Post
    My impression is that people have given up on barbarians.

    There was a lot of talk of how they would not be good enough to match the current FOTM classes even in the previous and more powerful iteration.

    Now they have been nerfed. So why even bother giving feedback?

    Barbarian lovers will roll them because now they are a bit better and the rest will stick to whatever other builds are more powerful.
    I don't think people have necessarily given up. I think its more the changes we were hoping for are not being done. The changes are underwhelming to some and certain key flavor aspects are not being improved. Its not exactly a direction I was hoping for, but these changes are still buffing the class as a whole. Its just going to boil down to picking a build with comparable DPS, better survivability and saves or playing a class more for the flavor relying on penalty pots or warping a class investing in a blue bar for better self healing.

    Whenever I log onto Lama I do see a lot of people huddled around the barb trainer. For me, I wasn't expecting to not have a TR cache so my plan for a realistic barb build relying on SF pots with not much BIS gear has been a little time consuming to put it all together. I'll have more time to do this over the weekend though.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  9. #9
    Community Member
    Join Date
    Dec 2009
    Posts
    47

    Default

    Quote Originally Posted by Qhualor View Post
    I don't think people have necessarily given up. I think its more the changes we were hoping for are not being done. The changes are underwhelming to some and certain key flavor aspects are not being improved. Its not exactly a direction I was hoping for, but these changes are still buffing the class as a whole. Its just going to boil down to picking a build with comparable DPS, better survivability and saves or playing a class more for the flavor relying on penalty pots or warping a class investing in a blue bar for better self healing.

    Whenever I log onto Lama I do see a lot of people huddled around the barb trainer. For me, I wasn't expecting to not have a TR cache so my plan for a realistic barb build relying on SF pots with not much BIS gear has been a little time consuming to put it all together. I'll have more time to do this over the weekend though.
    The problem is that for the most part the devs either lost touch of what's viable and/or don't care. For example "Wade In" from the FB tree, alot of people say that it is garbage (which it is) and needs to be changed to make it worth spending AP into it and yet after the first preview and second preview nothing is changed about it whatsoever. The only change I see in the FB tree is if you are a pure class 25 melee power, 10 prr in the cores with the reduction of most of the extra hp and heal amp from the cores. The hit recoil from the frenzies has been removed which was long overdue and the bane damage from them to mobs scale with melee power.

    Now the ACTUAL tree. Spending 9 AP total to reduce supreme cleave hp cost to zero. Blood tribute was good until it was changed to 150 temp hp with every epic level gives you an extra +25 temp hp. So at level 28 you would get +350 temp for sacrificing 1 con. Meh. Lash Out's feat cost is removed but still a waste of AP because even with the max 5 stacks the bleed damage is only doing a meager 22 points. Raging blows/ Accelerated metabolism is not bad but imo needs more. And lastly Tantrum. The feat requirements are removed but still a waste of AP. The cooldown is still way too long and the DC of Tantrum is not effected by vertigo items, etc. So the DC of it on a pure barb would be completely weak.
    Last edited by XxJFGxX; 12-08-2014 at 07:41 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload