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  1. #121
    Community Member Monkey-Boy's Avatar
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    Quote Originally Posted by FlaviusMaximus View Post
    Depends if your character is Dex based or if you care about AC. My Assassin is Int based so the MDB obviously isn't a concern.
    And you're on the Player's Council?

    MDB caps Dodge.

  2. #122

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    Quote Originally Posted by FlaviusMaximus View Post
    Depends if your character is Dex based or if you care about AC. My Assassin is Int based so the MDB obviously isn't a concern.
    Not to pile on, but geez, that's a terrible misunderstanding of the statement.

    Nobody cares about capping your dex bonus to armor. It's the dodge cap that matters.

  3. #123
    Community Member FlaviusMaximus's Avatar
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    Quote Originally Posted by Monkey-Boy View Post
    And you're on the Player's Council?
    No, but I'm sure there are other members you can secretly feel you are more qualified than. Such injustice.

    Quote Originally Posted by EllisDee37 View Post
    Not to pile on, but geez, that's a terrible misunderstanding of the statement.
    Imagine my embarrassment. It's not piling on, btw. It's redundancy.

    Quote Originally Posted by EllisDee37 View Post
    Nobody cares about capping your dex bonus to armor. It's the dodge cap that matters.
    It would at most take 1% off my Dodge.

    After 50% concealment from Displacement, each point of dodge = .5% miss chance. In other words, my Dodge would have to be pretty high for it to matter.
    Last edited by FlaviusMaximus; 11-18-2014 at 09:33 PM.

  4. #124
    Community Member Thar's Avatar
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    Quote Originally Posted by Oxarhamar View Post
    Is this everything? /Yawn
    ditto. nothing that good to replace other items in slot.
    Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
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  5. #125
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    Quote Originally Posted by Oxarhamar View Post
    I'm with it.

    Thou I wouldn't mind just seeing some decent passive bonuses on the Runearms independent of the charge.

    Resplendent has been compared to Tiras splendor.

    For me the passives on Tiras blows resplendent out of the water.
    Agreed, the passives shouldn't be ignored either. They should be entirely comparable to the efficacy of affixes on shields and orbs - the fact that its on a runearm shouldn't matter. Runearms should be every bit as good as named shields and orbs at-level, PLUS they're also a runearm. Maybe even a little more since they provide no passive or active defensive benefit like orbs and shields do.

    The fact that runearms also have charges and imbues is part of Artificer's *class* balance, it shouldn't be accounted for in the *item* balance as well.

  6. #126
    Community Member lyrecono's Avatar
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    hey ev's, must sound hard to be send back to the drawing board (and trust me, i rather have you repair your barbarian proposals) but none of these items breath the madness that is xoriat
    please take a good look at the loot from the harbinger of madness, this is what we expect from a xoriat pack, zanny stuff, zanny story writting, zanny, effects aplied to them. the loot posted could have been dropped in other vanilla content, it just doesn't fit here.







    Quote Originally Posted by fmalfeas View Post
    I actually like that idea a lot.

    Like - Tractor Beam - Pulls a mob toward you, and holds it in front of you. Charge tier determines DC and duration. Like many CC effects, the victim gets recurring checks to escape (STR in this case).
    Repulsor - Pushes mobs away from you, and dazes them - PBAoE - DC on the daze based on charge tier as standard.
    Repair Beam - Patches up warforged or your dog (or other friendly Repairable)
    Oxidizer - Like a sort of Deconstruct on your arm! Constructs beware!
    Xoriat's Blessing - Ranged AoE - Applies the Frenzy effect from Insanity. Enjoy the chaos, hope they don't notice you!
    The Gatestone - Summons an outsider from a random plane. CR based on charge tier and level. Chance that evil outsiders attack you unless you have Protection from Evil running. Small chance of powerful named summons. All summons are short duration (1 minute per charge tier). If a Marut is summoned, and there are undead in your party, it is automatically hostile.
    Glittering Glory - It's a Glitterdust projector! Annoy people with feeble graphics cards! Be beloved by rogues! Cripple enemy DPS!
    The Beat - It's a dancing machine! Assaults a target with Otto's Resistable Dance!
    Chronoinhibitor - It's that Slow effect, just given a name!
    Chronodestabilizer - A sustained beam effect, draining charge as it goes, doing untyped or bane damage to anything it hits...except undead, constructs, and true outsiders...remember the sliver of time's effect on Sully? Yeah. Use on immortals is pointless, time means nothing to them.
    The Queen's Caress - Dare you use it? Wild Magic generator.
    Mystra's Wrath - Spellfire cannon - while charged, generates old-style spell absorb equal to charge tier. Only recharges absorb by recharging runearm. As it eats one charge of absorb per spell level, cannot absorb anything above level 5.
    Imaskari Perimeter Defense System - Quell. That's right, it Quells things.
    Quote Originally Posted by fmalfeas View Post
    Xoriat items have a tradition in DDO. In every quest they've come from, the ones that weren't just looted by Xoriat mobs from adventurers who failed to best them (Levik's Bracers and Levik's Defender, particularly) all were a case of 'powerful, but something is wrong here'. Like Insanity, the big honking greatsword that drops your dex because it's so big and unwieldy, but does wisdom damage, and makes mobs go nuts. Polycurse Daggers, with their plethora of assassin-wonderfuls...and their ardent desire to curse you constantly. Beholder Plate, telekinetically slamming attackers to the ground, while letting your attacks project antimagic...but fair odds that if you get hit, you're gonna get Exhausted, even if warforged.

    They've all been like that. Something really good...with a drawback. I'm not seeing any of that here. There's no crazy. It's like these things are just kinda...there, rather than touched by, or from, Xoriat.
    Quote Originally Posted by Saekee View Post
    This is like I pointed out earlier in the thread and needs reiteration. Heart of Madness needs to be a part of the item feature.
    edit: qouted to remind the dev's about what we expect from a xoriat pack

  7. #127
    Community Member Loromir's Avatar
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    Quote Originally Posted by Cetus View Post
    You know, I completely ignored the fact that these are supposed to be Xoriat items.

    Very good point!
    I really was disappointed to see they didn't make epic versions of the current Xoriat Items. That would be interesting and useful stuff, while not necessarily best in slot.
    Leader of Legion of Eberron on Cannith.

    Characters: Loromir & Baldomir....among others.

  8. #128
    Community Member Spekdah_NZ's Avatar
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    Just like to add my vote to the crazy (madness) of the items above. Some great ideas.

    The two existing quest chains are some of my favourite in the game, especially the narration. It's that part of DnD that you don't normally see in computer games. The existing items also have a crafting system, not bothered about that but would be fantastic if they had some real twists/drawbacks on them to balance some extra power.

    Items should be in spirit of the pack.

  9. #129
    Community Member relenttless's Avatar
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    Absolutely nothing here which I would change any of my gear setup on my etr toons for either at level 26 or beyond.

    I have one staff user who might one day get to 26, who might use it, but I suspect lvl 26 TF is better and its easier to get.
    "IM-PLO-SION: For when you just HAVE to kill every M**********R in the room"-
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    Sarlona: Mercilless, Maliciouss, Relenttless. Plus others.....

  10. #130
    The Hatchery CaptainSpacePony's Avatar
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    Quote Originally Posted by hit_fido View Post
    No it's cool, I'll slot water breathing in that yellow and use the rune arm to go explore off the coast of Three Barrel. I will use its mighty radiance to illuminate the coral reefs and local sea life for some Cousteau like documentary.
    Awesome! +1
    I can be found on Orien as Cilon
    HC7: Typhoon, Dreaded Knight, and Wish. HC6: Naivety. HC5: Who Is Here. HC4: Cylon Centurian. HC3: Soulstone in Your Pack. HC2: Carnage

  11. #131
    The Hatchery CaptainSpacePony's Avatar
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    Quote Originally Posted by NoWorries View Post
    There were some bugs/missing effects with the items as seen on Lamannia.
    -Epic Resplendent Runearm should have Lifeshield, yellow augment slot, and should be +150 spellpower
    Is it too much to ask for that it be Demonic shield instead of lifeshield?
    I can be found on Orien as Cilon
    HC7: Typhoon, Dreaded Knight, and Wish. HC6: Naivety. HC5: Who Is Here. HC4: Cylon Centurian. HC3: Soulstone in Your Pack. HC2: Carnage

  12. #132
    Community Member kmoustakas's Avatar
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    I notice the heroic runearm doesn't have 'craftable'. Old heroic runearms all used to have that. Is that system considered discontinued? Other than that, no imbue and max tier 3 make it worse than the majority of level 13 + runearms. I like how it's light and has light damage on it. If it was max tier 5 like other level 18/19 runearms AND had craftable on it +4 or +5, it would actually make it an option. As it stands, it's worse than corruption, tovens, lucid, tira's, all 3 tor runearms, hand of tombs, disciplinator, trial by fire... Actually it's terrible.

    I understand that the gear has to be 'worse than raid gear'. I would like to know where 'mythic' items fall? Equal to raid gear? Almost raid gear? If there is a mythic docent version it's very nice and offers options to people. Remember, an option doesn't mean it's blatantly better. It means some people will compare it. Necklace is also good.

    Edit: I just saw that there are fixes already planned for the heroic runearm so +1. Can we have the runearm give away light like an archon or the torch from rainbow? THAT would be awesome.
    Last edited by kmoustakas; 11-20-2014 at 07:32 PM.
    Bought my first dungeon master's guide in 1992. My favourite part of ddo is coffee and slayers

  13. #133
    Community Member fmalfeas's Avatar
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    I just came up with another runearm idea. A heroic one...for an old raid, I'm afraid.

    Xyzzy's Maw - Acid Spray (the point-blank cone like Arcing Sky and Flame Warden, just acid) - Charge Tier 5, ML 18. Buzzing Imbue - your weapons have been infested, and have a chance of assailing their targets with the Bees of Xoriat. The rest of the stats, I don't know. But for flavor, it's just obvious...'You don't know if it was a stroke of genius, or the side effects of all those portals, but you felt compelled to strap Xyzzy's severed head to your arm. She barks at you once in a while, still.'

  14. #134
    2015 DDO Players Council MangLord's Avatar
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    Quote Originally Posted by Artagon View Post
    I find that Arcane armor to be extremely lack-luster. Who exactly is it aimed at? One might consider bards, except they don't need arcane spell failure reduction or intelligence bonuses. Artificer perhaps? Again, no need for ASF. It seems to be aimed for the Eldritch Knight. Unfortunately, I see no reason a wizard would want to wear this. Why would a wizard strap on armor in the current state of game? For PRR/MRR. Light armor is, to put it plainly, terrible at PRR/MRR. Truly, the only build I could see wanting this on would be a niche Wizard/rogue combo. Even then it doesn't do a whole lot that other armors can already do. If I really want -ASF I'll put it on an augment. Please reconsider this item with the thought in mind that a true Eldritch Knight would not want this. Make it Medium at the least.

    For level 26, on my swashbuckler character, I'd much rather have the Arcane Armor than the lvl 26 non-upgraded Shadow Dragonscales or lvl 23 outdated Red Dragonscale armor I'm currently using. I invested in INT for skill points, trapping and Harper Attack bonus, so a good INT is somewhat important to me.
    Flawless Black scales don't provide enough bang for the buck, nor do the Flawless white scales. (150%fort on white scales would be a good selling point) The EOrchard light armor is relatively useless, oh wait, now its medium armor without the mithral downgrade so nevermind. At least I can get some usage out of the Arcane Armor for a couple levels, as opposed to a lot of redundancy with the armor I'm currently wearing that only offers me a little extra fort and a damage effect that actually heals undead as I work to kill them.
    Last edited by MangLord; 11-22-2014 at 07:23 AM.
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  15. #135
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by MangLord View Post
    For level 26, on my swashbuckler character, I'd much rather have the Arcane Armor than the lvl 26 non-upgraded Shadow Dragonscales or lvl 23 outdated Red Dragonscale armor I'm currently using. I invested in INT for skill points, trapping and Harper Attack bonus, so a good INT is somewhat important to me.
    Flawless Black scales don't provide enough bang for the buck, nor do the Flawless white scales. (150%fort on white scales would be a good selling point) The EOrchard light armor is relatively useless, oh wait, now its medium armor without the mithral downgrade so nevermind. At least I can get some usage out of the Arcane Armor for a couple levels, as opposed to a lot of redundancy with the armor I'm currently wearing that only offers me a little extra fort and a damage effect that actually heals undead as I work to kill them.
    The fort bypass & 5% damage boost from Flawless Black Dragon is not going do more damage than +4 INT when other sources of INT are easily acailable up to +3 insightful?

  16. #136
    Community Member depositbox's Avatar
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    Quote Originally Posted by fmalfeas View Post
    I just came up with another runearm idea. A heroic one...for an old raid, I'm afraid.

    Xyzzy's Maw - Acid Spray (the point-blank cone like Arcing Sky and Flame Warden, just acid) - Charge Tier 5, ML 18. Buzzing Imbue - your weapons have been infested, and have a chance of assailing their targets with the Bees of Xoriat. The rest of the stats, I don't know. But for flavor, it's just obvious...'You don't know if it was a stroke of genius, or the side effects of all those portals, but you felt compelled to strap Xyzzy's severed head to your arm. She barks at you once in a while, still.'
    Hire this man! Dat flavor tho


    Quote Originally Posted by CaptainSpacePony View Post
    Is it too much to ask for that it be Demonic shield instead of lifeshield?
    Yes

  17. #137
    Community Member Trillea's Avatar
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    Not 1 item that is good for a Sorc. So it looks like the quests for me will be once and done for favor.
    Quote Originally Posted by Philam View Post
    I nominate you as head developer of DDO!
    Quote Originally Posted by FlimsyFirewood View Post
    That tears it. I need to get a donkey.
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  18. #138
    Community Member BigErkyKid's Avatar
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    Not good enough.

    The majority of things are meh IMHO.

  19. #139
    Community Member Gralhota's Avatar
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    Default Non sense items

    Bad items for adventure pack propose.

    I dont buy this pack, items are horribile.


    Sorry for my sucks english.

  20. #140
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    If there is a Mythic version of that new Docent....i have something i really really want I hope it also looks nice (hate the idea of cosmetic items...but thats another topic)
    Orien: Drache-V36, Merkades-V6 , Askasia-Cleric

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