
Originally Posted by
droid327
I've been lobbying for a long time that the approach to runearm design be changed....if you're just going to make runearms different by their damage type, then there's always going to be a BiS at-level. Therefore, you're either introducing a runearm that's obsolete (or at best a temporary filler item till you get the BiS) or you've made something else obsolete.
Rather, I think runearms should provide some novel utility functionality rather than simply changing the imbue damage type and the geometry of the blast. Think outside the box. Artificers should have a toolbox of RAs that they use for different reasons in different quests and situations or different builds. Healing Burst runearm. Runearms that provide buffs or auras while charged, but don't blast. Maybe an unresistable CC effect (ie Slow, reduced effect for bosses) while you keep it charged and "locked" on a target. Something that provides a basic change to gameplay, not just another little additive DPS boost to throw on the pile.
Honestly, Lifeshield isn't enough of an effect to make me want to slot it on its own. I don't think there's very many existing affixes you could even put on a runearm that would make me want to slot something there over, say, Glass Cannon just for the pure DPS.