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  1. #81
    Community Member noinfo's Avatar
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    Quote Originally Posted by Oxarhamar View Post
    Players sure did play their alts but, they did not TR they should not be given the benefits of TR for alts.
    as far as exploiting ancestry it wouldn't be difficult to run up easy first life characters using BTA gear repeatedly faster than TRING even if you must take the 1st lifer to 28 the XP is far to easy to come by in easy zergable quests once you hit Epic. TR works fine

    there is no need for this


    Zerging for XP at 28 is no more endgame than TR or ETR
    So how is it different again between playing a TR and alt? While yes you have stated your opinion what I am seeing is they did not TR so they don't get the benefit, but they did earn the xp, TR does not make it special it is just a levelling process. I would love to see the bta gear that rivals GS at level. And sorry the going to 28 statement has no basis at all. People are very protective of their TR experience with things like this and I really wonder why, it really is no different to the first life toons. What I really find funny is that multiple TR's turn around and complain that elite (heroic) is not for first lifers etc and then you get the other side where its too easy for them to level.

    TR has never been fine but saved the game by allowing people to reuse content. But there needs to be a means of getting off the hamster wheel and this is one option..

    Zerging for XP at 28 is by its very definition more end game than TR or ETR.

    Sorry Ox, while my arguments may not have convinced you (and I am guessing that you are pretty invested or enjoy the TR cycle) neither have your arguments presented anything I believe would support your claims.

    This is very much needed as an end game captures another group of players which many have dropped off since my time here due to the TR process. Do we need something like TR, yes. But if you consider TR or ETR to be an end game you are far from understanding what a true end game is like. DDO is fortunate that it can offer alternatives to it but by not having one it is alienating one type of player when there is no reason too. However the current version of TR makes it mutually exclusive unless you have maxed out everything before hand. Devs should be starting to look at alternatives now.
    Milacias of Kyber

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    The Myth- TR will make my character powerful
    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  2. #82
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    Quote Originally Posted by SquidMaster View Post
    Am I the only one to notice that this mythic arcane armour gets max dex bonus of... 12?
    This.

    I was happy finally seeing a new light armor but I rly don't see anyone using this. Wizards either want max DC or they want to abuse the new prr/mrr formula. And rogues are certainly not giving up 10+ dodge for this peanuts.
    Last edited by PrimalConcreteSledge; 11-16-2014 at 08:02 AM.
    NESALOMLJIVI, Thelanis

  3. #83

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    These are not 'Xoriat' theme items like the ones from the other two series. Too bad. I will post later today with more thoughts--sorry for brief post
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
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  4. #84

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    ok here are some examples of PROPER madness items:

    Altar of Insanity--add effects to Trace of madness items, like making them dance when you are hit (melodic guard). Cool stuff.
    Axe of famine--a weird-looking axe that casts greater restoration on you on a vorpal hit
    Parasitic breastplate--awesome but causes symbiotic lashback
    Polycurse dagger--curses its user sometimes unless you attach a nasty thing to your spine (symbiot)
    Infused Chaosrobe--spell turmoil and power drain! Very xoriat!
    Unstable Handwraps--only from Xoriat!
    Quivering Quiver--bizarre thing that spits you arrows when you get hit.
    Shard of Xoriat--summon a xoriat beast


    Etc.
    Please make items LIKE THESE! Not stuff that is based on slot, gear, etc. for fitting into a system in place.
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


  5. #85
    Community Member Artagon's Avatar
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    I find that Arcane armor to be extremely lack-luster. Who exactly is it aimed at? One might consider bards, except they don't need arcane spell failure reduction or intelligence bonuses. Artificer perhaps? Again, no need for ASF. It seems to be aimed for the Eldritch Knight. Unfortunately, I see no reason a wizard would want to wear this. Why would a wizard strap on armor in the current state of game? For PRR/MRR. Light armor is, to put it plainly, terrible at PRR/MRR. Truly, the only build I could see wanting this on would be a niche Wizard/rogue combo. Even then it doesn't do a whole lot that other armors can already do. If I really want -ASF I'll put it on an augment. Please reconsider this item with the thought in mind that a true Eldritch Knight would not want this. Make it Medium at the least.

  6. #86
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    Tring and Etring is part of the end game ,but once you maxed out whats next? for the end gamers very little to do, so boredom kicks in there is no enough content for the end gamers .so they end up leaving the game

    Loot wise has turn into a joke ,look at MoD you get the top end loot in 40 to 60 runs that's all you need on EN with good make of a group 5 to 6 mins a run Joke.. so all the ellite players that grinded past lifes with etring share same loot with casual players ,so all your effort in the game you can't be unique with certain gear... For you Hard work.

    Us for The Light Armor No Wizard will wear it , if they want to boost there PRR and MRR all end game wizards wear medium Shadow Armor with Race tree and augment you wont take spell Failures..

    Have lots of Friends which where good end gamers , got bored with endgame and left the game..
    which turbine is losing money most of them would spend more then there monthly ViP ..

  7. #87
    Community Member lyrecono's Avatar
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    Quote Originally Posted by Saekee View Post
    ok here are some examples of PROPER madness items:

    Altar of Insanity--add effects to Trace of madness items, like making them dance when you are hit (melodic guard). Cool stuff.
    Axe of famine--a weird-looking axe that casts greater restoration on you on a vorpal hit
    Parasitic breastplate--awesome but causes symbiotic lashback
    Polycurse dagger--curses its user sometimes unless you attach a nasty thing to your spine (symbiot)
    Infused Chaosrobe--spell turmoil and power drain! Very xoriat!
    Unstable Handwraps--only from Xoriat!
    Quivering Quiver--bizarre thing that spits you arrows when you get hit.
    Shard of Xoriat--summon a xoriat beast


    Etc.
    Please make items LIKE THESE! Not stuff that is based on slot, gear, etc. for fitting into a system in place.
    please give me a EE proof Shard of Xoriat, i love this thing in heroics
    but yeah, this pack was filled with the weird and wonderfull, take some insperation from it
    the first pack was so well written, so well filled with suprissing loot, more of it please!!!!!!
    please don't make it slide of like the second pack......

  8. #88
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    Quote Originally Posted by Paps View Post
    Tring and Etring is part of the end game ,but once you maxed out whats next?
    This ... recently found out that you no longer accrue extra fate points after triple epic completionist which just seems like an unnecessary removal of a very incremental and expensive gain.
    Hello. My name is Sulay and sometimes I play DDO.

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  9. #89
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by noinfo View Post
    So how is it different again between playing a TR and alt? While yes you have stated your opinion what I am seeing is they did not TR so they don't get the benefit, but they did earn the xp, TR does not make it special it is just a levelling process. I would love to see the bta gear that rivals GS at level. And sorry the going to 28 statement has no basis at all. People are very protective of their TR experience with things like this and I really wonder why, it really is no different to the first life toons. What I really find funny is that multiple TR's turn around and complain that elite (heroic) is not for first lifers etc and then you get the other side where its too easy for them to level.

    TR has never been fine but saved the game by allowing people to reuse content. But there needs to be a means of getting off the hamster wheel and this is one option..

    Zerging for XP at 28 is by its very definition more end game than TR or ETR.

    Sorry Ox, while my arguments may not have convinced you (and I am guessing that you are pretty invested or enjoy the TR cycle) neither have your arguments presented anything I believe would support your claims.

    This is very much needed as an end game captures another group of players which many have dropped off since my time here due to the TR process. Do we need something like TR, yes. But if you consider TR or ETR to be an end game you are far from understanding what a true end game is like. DDO is fortunate that it can offer alternatives to it but by not having one it is alienating one type of player when there is no reason too. However the current version of TR makes it mutually exclusive unless you have maxed out everything before hand. Devs should be starting to look at alternatives now.
    You've had this same attitude in your proposal thread.

    The majority of players said "No" while giving you their reasons and you just dismiss them continuing to claim the idea is brilliant, of course its your idea and your mind is made up prior to posting that its flawless.

    This is why I simply said "NO" to avoid this silly debate to begin with



    This is not the place for your alt past life idea or debates about it this is a "loot thread" start a thread in suggestions instead of detraction from the loot discussions here.
    Last edited by Oxarhamar; 11-16-2014 at 11:10 AM.

  10. #90
    Community Member Cetus's Avatar
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    Quote Originally Posted by Saekee View Post
    These are not 'Xoriat' theme items like the ones from the other two series. Too bad. I will post later today with more thoughts--sorry for brief post
    You know, I completely ignored the fact that these are supposed to be Xoriat items.

    Very good point!

  11. #91

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    Quote Originally Posted by Cetus View Post
    You know, I completely ignored the fact that these are supposed to be Xoriat items.

    Very good point!
    thx Cetus
    Quote Originally Posted by lyrecono View Post
    please give me a EE proof Shard of Xoriat, i love this thing in heroics
    but yeah, this pack was filled with the weird and wonderfull, take some insperation from it
    the first pack was so well written, so well filled with suprissing loot, more of it please!!!!!!
    please don't make it slide of like the second pack......
    thx lyrecono. I like the Altar of Insanity for flexible upgrades, e.g. displacement guard or evasion saves. Allows for nice customization. What would an epic trace of madness feature?
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
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  12. #92
    Community Member brian14's Avatar
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    Quote Originally Posted by Saekee View Post
    ok here are some examples of PROPER madness items:

    Altar of Insanity--add effects to Trace of madness items, like making them dance when you are hit (melodic guard). Cool stuff.
    Axe of famine--a weird-looking axe that casts greater restoration on you on a vorpal hit
    Parasitic breastplate--awesome but causes symbiotic lashback
    Polycurse dagger--curses its user sometimes unless you attach a nasty thing to your spine (symbiot)
    Infused Chaosrobe--spell turmoil and power drain! Very xoriat!
    Unstable Handwraps--only from Xoriat!
    Quivering Quiver--bizarre thing that spits you arrows when you get hit.
    Shard of Xoriat--summon a xoriat beast


    Etc.
    Please make items LIKE THESE! Not stuff that is based on slot, gear, etc. for fitting into a system in place.
    Yes! Absolutely!

    Xoriat items should be above all STRANGE. U24 items so far are anything but.
    "Beauty is in the eye of the beholder."

    "Of course it is. Are YOU going to question beholder's artistic sense?"

  13. #93

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    I would say that the wizard armor actually looks pretty good for a pale trapper who doesn't raid, but looking at wiki, you can fully upgrade shadowscale armor without ever setting foot in a raid. So, uh, hmmm.

  14. #94
    2015 DDO Players Council MangLord's Avatar
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    For level 26, those are very good. In fact, they could easily hold a place for end game, except for highly situational moments. I don't have a Staff build, but that looks like a good replacement for Sireth, finally. If it doesn't look like a spear or toilet plunger, then we all win.
    Ferial *Halek *Shankwelle on Argonnessen
    Officer of The Order of the Emerald Claw

  15. #95
    2015 DDO Players Council MangLord's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    I would say that the wizard armor actually looks pretty good for a pale trapper who doesn't raid, but looking at wiki, you can fully upgrade shadowscale armor without ever setting foot in a raid. So, uh, hmmm.
    This is true if you're willing to support dupers. Its your choice if you buy from someone selling 500 shadow scales for 40-50AS, which I've been seeing all over Argo server. It's a steal, but it it right? Personally, I avoid obviously duped postings. I don't want to be associated with that nonsense. The raids are fun, so why not just run them twice a week and make a new set of friends in the process? I'm in no big hurry for gear, and the fun is really in the journey. (what do you do with your ML28 gear once you brag about it once? No one cares after you post it in guild chat once.) I've added 3-4 new friends in high standing after several months of Thunderholme raiding. Our Thursday and Sunday night TH raid groups are always looking for an extra player or two with an easy-going attitude. Of course, it would be a lot better if Deathwyrm didn't lag out on us the past two weeks, but that is a tale for another night....
    Last edited by MangLord; 11-17-2014 at 01:08 AM.
    Ferial *Halek *Shankwelle on Argonnessen
    Officer of The Order of the Emerald Claw

  16. #96
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by MangLord View Post
    If it doesn't look like a spear or toilet plunger, then we all win.
    Toilet Plunger? Nice!

    I thought it looked rather like an unlit torch myself.

  17. #97
    Community Member LongshotBro's Avatar
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    Quote Originally Posted by Saekee View Post
    ok here are some examples of PROPER madness items:

    Altar of Insanity--add effects to Trace of madness items, like making them dance when you are hit (melodic guard). Cool stuff.
    Axe of famine--a weird-looking axe that casts greater restoration on you on a vorpal hit
    Parasitic breastplate--awesome but causes symbiotic lashback
    Polycurse dagger--curses its user sometimes unless you attach a nasty thing to your spine (symbiot)
    Infused Chaosrobe--spell turmoil and power drain! Very xoriat!
    Unstable Handwraps--only from Xoriat!
    Quivering Quiver--bizarre thing that spits you arrows when you get hit.
    Shard of Xoriat--summon a xoriat beast


    Etc.
    Please make items LIKE THESE! Not stuff that is based on slot, gear, etc. for fitting into a system in place.
    What he said. especially in light of the less-than-enthusiastic feedback here. If it's not going to trump some existing gear for bumping raw power, just make fun stuff with unusual abilities, clickies, and so forth. At this point, gear is either going to have to straight-up replace something else by being statistically better...or have either fun or practical use that you use when you don't need to be at the tip top of your game.

    Definitely, utilizing all those slimy brains and whatnot for the Altar of Insanity isn't a bad idea. The Host knows i've got insane amounts of them just laying around in my green bag.
    When you stand out in the rain, you get wet.

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  18. #98
    Community Member Wizza's Avatar
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    We should have one item, kinda powerful, with a small chance to proc an effect that turns you into a Taken.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  19. #99
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    There were some bugs/missing effects with the items as seen on Lamannia.

    All items are bound to account

    -Stone Wall damage should be 1d10 and have a red augment slot
    -Epic Stone Wall damage should be 2d10
    -Blazing Sun should have +6 Wisdom, Epic/Mythic Blazing Sun should have +11 Wisdom
    -Blazing Sun should have +90 Radiance and Devotion
    -Resplendent Runearm should have Lifeshield and a yellow augment slot
    -Epic Resplendent Runearm should have Lifeshield, yellow augment slot, and should be +150 spellpower
    -Bone Crusher should have +6 Dex, Epic/Mythic should have +11 Dex

  20. #100
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by NoWorries View Post
    There were some bugs/missing effects with the items as seen on
    ~SNIP
    -Resplendent Runearm should have Lifeshield and a yellow augment slot
    -Epic Resplendent Runearm should have Lifeshield, yellow augment slot, and should be +150 spellpower
    Still no weapon imbue.
    Life Shield is useful on a LVL 4 item, Epic items not really useful at all.
    Last edited by Oxarhamar; 11-17-2014 at 10:03 AM.

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