I've added a simple b.sword vs d.axe DPS comparison to the second post.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
The best part of the 10th Anniversary of DDO...the description on the Oatmeal Raisin Kookie,
"From a distance you thought this was a chocolate chip kookie. Now you're sad."
I've finally updated my first post with a U29 build including leveling guide. I'm sticking with my original suggestion of "level with 2H weapons until 12, then switch to S&B." For an example of a S&B pally from lvl 1, see ED37's thread.
EDIT: here are the original builds archived for posterity.
Here's what the build would look like at lvl 12 as a THF KotC build:
And here's what it looks like at lvl 20, after swapping FoP feat for b.sword and switching to S&B Vanguard:Code:Character Plan by DDO Character Planner Version 04.23.01 DDO Character Planner Home Page Level 12 Lawful Good Human Female (12 Paladin) Hit Points: 179 Spell Points: 140 BAB: 12\12\17\22 Fortitude: 14 Reflex: 7 Will: 11 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 12) Strength 16 19 Dexterity 8 8 Constitution 14 14 Intelligence 10 10 Wisdom 8 8 Charisma 16 16 Level 1 (Paladin) Feat: (Deity) Follower of the Sovereign Host Feat: (Selected) Power Attack Feat: (Human Bonus) Two Handed Fighting Level 2 (Paladin) Level 3 (Paladin) Feat: (Selected) Force of Personality Level 4 (Paladin) Ability Raise: STR Level 5 (Paladin) Level 6 (Paladin) Feat: (Selected) Improved Two Handed Fighting Enhancement: Human - Human Versatility: Damage Boost (Rank 1) Enhancement: Human - Improved Recovery (Rank 1) Enhancement: Knight of the Chalice (Pal) - Slayer of Evil I (Rank 1) Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1) Enhancement: Knight of the Chalice (Pal) - Slayer of Evil II (Rank 1) Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1) Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2) Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3) Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1) Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1) Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2) Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 1) Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 2) Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 3) Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 1) Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1) Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1) Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1) Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2) Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3) Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1) Level 7 (Paladin) Level 8 (Paladin) Ability Raise: STR Level 9 (Paladin) Feat: (Selected) Improved Critical: Slashing Weapons Level 10 (Paladin) Level 11 (Paladin) Level 12 (Paladin) Ability Raise: STR Feat: (Selected) Greater Two Handed Fighting Enhancement: Knight of the Chalice (Pal) - Improved Courage of Heaven (Rank 1) Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 3) Enhancement: Knight of the Chalice (Pal) - Action Boost: Melee/Ranged Power (Rank 1) Enhancement: Knight of the Chalice (Pal) - Action Boost: Melee/Ranged Power (Rank 2) Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1) Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 1) Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1) Enhancement: Knight of the Chalice (Pal) - Empowered Smite (Rank 1) Enhancement: Knight of the Chalice (Pal) - Avenging Cleave (Rank 1) Enhancement: Knight of the Chalice (Pal) - Avenging Cleave (Rank 2) Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2) Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3) Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 1) Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 2) Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 1) Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 2) Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 3)
Skills: definitely max Intimidate; I would also max Concentration and either UMD or Heal. If you take a +2 INT tome at lvl 7, the extra skill pts can go into Balance.Code:Character Plan by DDO Character Planner Version 04.23.01 DDO Character Planner Home Page Level 20 Lawful Good Human Female (20 Paladin) Hit Points: 280 Spell Points: 260 BAB: 20\20\25\30\30 Fortitude: 18 Reflex: 9 Will: 9 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 16 21 Dexterity 8 8 Constitution 14 14 Intelligence 10 10 Wisdom 8 8 Charisma 16 16 Level 1 (Paladin) Feat: (Deity) Follower of the Sovereign Host Feat: (Selected) Power Attack Feat: (Human Bonus) Two Handed Fighting Level 2 (Paladin) Level 3 (Paladin) Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword Level 4 (Paladin) Ability Raise: STR Level 5 (Paladin) Level 6 (Paladin) Feat: (Selected) Improved Two Handed Fighting Level 7 (Paladin) Level 8 (Paladin) Ability Raise: STR Level 9 (Paladin) Feat: (Selected) Improved Critical: Slashing Weapons Level 10 (Paladin) Level 11 (Paladin) Level 12 (Paladin) Ability Raise: STR Feat: (Selected) Greater Two Handed Fighting Level 13 (Paladin) Level 14 (Paladin) Level 15 (Paladin) Feat: (Selected) Shield Mastery Level 16 (Paladin) Ability Raise: STR Level 17 (Paladin) Level 18 (Paladin) Feat: (Selected) Improved Shield Mastery Level 19 (Paladin) Level 20 (Paladin) Ability Raise: STR Enhancement: Human - Human Versatility: Damage Boost (Rank 1) Enhancement: Human - Improved Recovery (Rank 1) Enhancement: Vanguard (Pal) - To the Fore! (Rank 1) Enhancement: Vanguard (Pal) - Shield Combat (Rank 1) Enhancement: Vanguard (Pal) - Vicious Shield (Rank 1) Enhancement: Vanguard (Pal) - Shield Combat II (Rank 1) Enhancement: Vanguard (Pal) - Vicious Shield II (Rank 1) Enhancement: Vanguard (Pal) - Shield Champion (Rank 1) Enhancement: Vanguard (Pal) - Shield Specialization I (Rank 1) Enhancement: Vanguard (Pal) - Shield Smash (Rank 1) Enhancement: Vanguard (Pal) - Shield Smash (Rank 2) Enhancement: Vanguard (Pal) - Shield Smash (Rank 3) Enhancement: Vanguard (Pal) - Brutality (Rank 1) Enhancement: Vanguard (Pal) - Brutality (Rank 2) Enhancement: Vanguard (Pal) - Brutality (Rank 3) Enhancement: Vanguard (Pal) - Stunning Shield (Rank 1) Enhancement: Vanguard (Pal) - Stunning Shield (Rank 2) Enhancement: Vanguard (Pal) - Stunning Shield (Rank 3) Enhancement: Vanguard (Pal) - Missile Shield (Rank 1) Enhancement: Vanguard (Pal) - Missile Shield (Rank 2) Enhancement: Vanguard (Pal) - Missile Shield (Rank 3) Enhancement: Vanguard (Pal) - Action Boost: Melee Power (Rank 1) Enhancement: Vanguard (Pal) - Action Boost: Melee Power (Rank 2) Enhancement: Vanguard (Pal) - Action Boost: Melee Power (Rank 3) Enhancement: Vanguard (Pal) - Follow Up (Rank 1) Enhancement: Vanguard (Pal) - Follow Up (Rank 2) Enhancement: Vanguard (Pal) - Follow Up (Rank 3) Enhancement: Vanguard (Pal) - Fatal Bulwark (Rank 1) Enhancement: Vanguard (Pal) - Shield Charge (Rank 1) Enhancement: Vanguard (Pal) - Shield Charge (Rank 2) Enhancement: Vanguard (Pal) - Shield Charge (Rank 3) Enhancement: Vanguard (Pal) - Shield to the Face (Rank 1) Enhancement: Vanguard (Pal) - Disorienting Smash (Rank 1) Enhancement: Vanguard (Pal) - Disorienting Smash (Rank 2) Enhancement: Vanguard (Pal) - Disorienting Smash (Rank 3) Enhancement: Vanguard (Pal) - Shield Rush (Rank 1) Enhancement: Vanguard (Pal) - Shield Rush (Rank 2) Enhancement: Vanguard (Pal) - Shield Rush (Rank 3) Enhancement: Vanguard (Pal) - Armored Strength (Rank 1) Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1) Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1) Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1) Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2) Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3) Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1) Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2) Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3) Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 1) Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 2) Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 1) Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 2) Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 3) Enhancement: Knight of the Chalice (Pal) - Slayer of Evil I (Rank 1) Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1) Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1) Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2) Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3) Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1) Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1) Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2) Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 3) Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 1) Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 2) Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 3) Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 1) Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1) Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 1) Enhancement: Knight of the Chalice (Pal) - Empowered Smite (Rank 1)
The main drawback to this approach, as you can probably tell, is that investing in the THF chain on top of the Shield Mastery feats chews up almost all of your heroic feats, with little room left for anything else. So for the second build, we'll try something different: a dwarf using warhammers (which don't get glancing blows) who is a little more tactics-oriented; this build is also designed to be exclusively S&B from lvl 3 on, so you can see some of the tradeoffs more clearly.
Code:Character Plan by DDO Character Planner Version 04.23.01 DDO Character Planner Home Page Level 21 Lawful Good Dwarf Female (20 Paladin \ 1 Epic) Hit Points: 313 Spell Points: 260 BAB: 20\20\25\30\30 Fortitude: 18 Reflex: 8 Will: 8 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 21) Strength 16 21 Dexterity 8 8 Constitution 16 16 Intelligence 10 10 Wisdom 8 8 Charisma 14 14 Level 1 (Paladin) Feat: (Deity) Follower of the Sovereign Host Feat: (Selected) Power Attack Level 2 (Paladin) Level 3 (Paladin) Feat: (Selected) Shield Mastery Level 4 (Paladin) Ability Raise: STR Level 5 (Paladin) Level 6 (Paladin) Feat: (Selected) Stunning Blow Enhancement: Vanguard (Pal) - To the Fore! (Rank 1) Enhancement: Vanguard (Pal) - Shield Combat (Rank 1) Enhancement: Vanguard (Pal) - Vicious Shield (Rank 1) Enhancement: Vanguard (Pal) - Shield Specialization I (Rank 1) Enhancement: Vanguard (Pal) - Shield Smash (Rank 1) Enhancement: Vanguard (Pal) - Shield Smash (Rank 2) Enhancement: Vanguard (Pal) - Shield Smash (Rank 3) Enhancement: Vanguard (Pal) - Stunning Shield (Rank 1) Enhancement: Vanguard (Pal) - Stunning Shield (Rank 2) Enhancement: Vanguard (Pal) - Stunning Shield (Rank 3) Enhancement: Vanguard (Pal) - Follow Up (Rank 1) Enhancement: Vanguard (Pal) - Follow Up (Rank 2) Enhancement: Vanguard (Pal) - Follow Up (Rank 3) Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1) Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1) Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1) Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2) Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3) Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1) Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2) Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3) Enhancement: Knight of the Chalice (Pal) - Slayer of Evil I (Rank 1) Level 7 (Paladin) Level 8 (Paladin) Ability Raise: STR Level 9 (Paladin) Feat: (Selected) Improved Shield Mastery Level 10 (Paladin) Level 11 (Paladin) Level 12 (Paladin) Ability Raise: STR Feat: (Selected) Improved Critical: Bludgeoning Weapons Enhancement: Vanguard (Pal) - Shield Combat II (Rank 1) Enhancement: Vanguard (Pal) - Brutality (Rank 1) Enhancement: Vanguard (Pal) - Brutality (Rank 2) Enhancement: Vanguard (Pal) - Brutality (Rank 3) Enhancement: Vanguard (Pal) - Missile Shield (Rank 1) Enhancement: Vanguard (Pal) - Missile Shield (Rank 2) Enhancement: Vanguard (Pal) - Missile Shield (Rank 3) Enhancement: Vanguard (Pal) - Action Boost: Melee Power (Rank 1) Enhancement: Vanguard (Pal) - Action Boost: Melee Power (Rank 2) Enhancement: Vanguard (Pal) - Action Boost: Melee Power (Rank 3) Enhancement: Vanguard (Pal) - Fatal Bulwark (Rank 1) Enhancement: Vanguard (Pal) - Shield Charge (Rank 1) Enhancement: Vanguard (Pal) - Shield Charge (Rank 2) Enhancement: Vanguard (Pal) - Shield Charge (Rank 3) Enhancement: Vanguard (Pal) - Shield to the Face (Rank 1) Enhancement: Vanguard (Pal) - Disorienting Smash (Rank 1) Enhancement: Vanguard (Pal) - Disorienting Smash (Rank 2) Enhancement: Vanguard (Pal) - Shield Rush (Rank 1) Enhancement: Vanguard (Pal) - Shield Rush (Rank 2) Enhancement: Vanguard (Pal) - Shield Rush (Rank 3) Enhancement: Vanguard (Pal) - Armored Strength (Rank 1) Level 13 (Paladin) Level 14 (Paladin) Level 15 (Paladin) Feat: (Selected) Empower Healing Spell Level 16 (Paladin) Ability Raise: STR Level 17 (Paladin) Level 18 (Paladin) Feat: (Selected) Quicken Spell Level 19 (Paladin) Level 20 (Paladin) Ability Raise: STR Enhancement: Vanguard (Pal) - Vicious Shield II (Rank 1) Enhancement: Vanguard (Pal) - Shield Champion (Rank 1) Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 1) Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 2) Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 1) Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 2) Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 3) Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1) Enhancement: Knight of the Chalice (Pal) - Slayer of Evil II (Rank 1) Enhancement: Knight of the Chalice (Pal) - Improved Courage of Heaven (Rank 1) Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1) Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2) Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3) Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1) Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1) Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2) Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 3) Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 1) Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 2) Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 3) Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 1) Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1) Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 1) Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1) Enhancement: Knight of the Chalice (Pal) - Empowered Smite (Rank 1) Level 21 (Epic) Feat: (Selected) Epic: Overwhelming Critical
Last edited by unbongwah; 02-27-2016 at 01:41 PM.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
[QUOTE=unbongwah;5474286]Kundarak Vanguard: dwarf build which takes advantage of the +7% S&B DPS from Dwarf Fortress; the downside being it costs 18 APs so I had to make compromises in Sacred D. and KotC to get it. It also goes for Dreadnought for max sustained melee DPS. This version can be specced for either heavy picks or warhammers: the advantage of not using dwarven axes is it frees 3 feats (4 if you count PTHF); the downside is losing glancing blows.
Code:Kundarak Vanguard Paladin 20 Lawful Good Dwarf Stats 28pt 32pt Level Up ---- ---- -------- Strength 16 16 4: STR Dexterity 8 8 8: STR Constitution 16 18 12: STR Intelligence 10 10 16: STR Wisdom 8 8 20: STR Charisma 14 14 24: STR 28: STR Skills 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ------------------------------------------------------------ Intim 3 2 2 2 2 2 2 2 2 2 2 23 UMD 2 1 1 1 1 1 1 1 1 1 11 Heal 1 1 ------------------------------------------------------------ 8 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 Feats 1 : Shield Mastery 1 Deity : Follower of: Sovereign Host 3 : Power Attack 6 : Stunning Blow 6 Deity : Unyielding Sovereignty 9 : Improved Shield Mastery 12 : Improved Critical: Bludgeoning OR Piercing 15 : Improved Shield Bash 18 : Empower Healing Spell 21 Epic : Overwhelming Critical 24 Epic : Cleave 26 Destiny: Perfect Two Weapon Fighting 27 Epic : Great Cleave OR Quicken Spell 28 Destiny: First Blood OR Elusive Target 29 Destiny: Dire Charge 30 Epic : Epic Damage Reduction OR Quicken Spell 30 Legend : Scion of: Arborea Enhancements (80 AP) Vanguard (41 AP)Dwarf (18 AP)
- To the Fore!, Shield Combat I, Vicious Shield I, Shield Combat II, Vicious Shield II, Shield Champion
- Shield Specialization, Shield Smash III
- Shield Specialization, Brutality III, Stunning Shield II, Missile Shield III, Melee Power Boost III
- Follow Up III, Fatal Bulwark, Shield Riposte III
- (none)
- Shield to the Face, Disorienting Smash II, Shield Charge III, Armored Strength
Sacred Defender (11 AP)
- Dwarven Toughness, Dwarven Constitution
- Pick and Hammer Training
- Dwarven Tactics I, Child of the Mountain III
- Stand Like Stone III
- Dwarf Fortress III
Knight of the Chalice (10 AP)
- Holy Bastion, Sacred Defense
- Extra Lay On Hands III, Durable Defense III
- Resilient Defense II
- Tenacious Defense I
Leveling Guide
- Slayer of Evil
- Extra Turning II, Extra Smite II
- Divine Might I, Exalted Cleave III
Destiny (24 AP) Legendary Dreadnought
- Van0 To the Fore!; Van1 Shield Smash I, II, III
- SD0 Holy Bastion; SD1 Extra Lay On Hands I, II, III
- SD1 Durable Defense I; SD0 Sacred Defense; Van1 Shield Specialization
- Van0 Shield Combat I; Van2 Stunning Shield I; Van2 Shield Specialization
- Van3 Follow Up I, II, III; Van2 Missile Shield I
- Van0 Vicious Shield I; Van3 Shield Riposte I; Van3 Fatal Bulwark
- Van2 Melee Power Boost I, II, III; Van2 Missile Shield II
- Van2 Missile Shield III; Van3 Shield Riposte II, III; Van2 Stunning Shield II
- Van2 Brutality I, II, III; SD1 Durable Defense II
- SD1 Durable Defense III; SD2 Resilient Defense I, II; SD3 Tenacious Defense I
- (Bank 4 AP)
- Van0 Shield Combat II; Van5 Armored Strength; Van5 Shield to the Face; Van5 Shield Charge I, II, III
- Van5 Disorienting Smash I, II; KoC0 Slayer of Evil; KoC1 Extra Smite I
- KoC1 Extra Smite II; KoC1 Extra Turning I, II
- KoC2 Divine Might I; KoC2 Exalted Cleave I, II, III
- Dwf0 Dwarven Toughness; Dwf0 Dwarven Constitution
- Dwf1 Pick and Hammer Training; Dwf2 Dwarven Tactics I; Dwf2 Child of the Mountain I
- Van0 Vicious Shield II; Dwf2 Child of the Mountain II; Dwf3 Stand Like Stone I
- Dwf3 Stand Like Stone II; Dwf2 Child of the Mountain III; Dwf3 Stand Like Stone III
- Van0 Shield Champion; Dwf4 Dwarf Fortress I, II, III
Twists of Fate (18 fate points)
- Legendary Tactics III, Extra Action Boost II
- Momentum Swing III, Imp. Power Attack
- Lay Waste, Haste Boost III
- Anvil of Thunder
- Advancing Blows, Devastating Critical
- Master's Blitz, Pulverizer
- Sense Weakness (Tier 4 Fury)
- Legendary Shield Mastery (Tier 2 Sentinel)
- Rejuvenation Cocoon (Tier 1 Primal)
Wait, if you're taking Exalted Cleave, why do you take Cleave and Great Cleave at all?
You need Cleave feat in order to unlock Momentum Swing; since there's not enough APs to take Avenging Cleave (which would lock out T5 Vanguard anyway), it's up to you whether Gt Cleave is worthwhile to have an extra AoE atk. That's also part of why I didn't spec that build for THF chain w/d.axes; feats are pretty tight already.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Glancing blows apply to bastard swords and dwarven axes while single-wielded.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Late to the party...
Ungbongwah, I warned that I would bug you about Paladin in my Returning Sorc build!
I have played the Two handed Fighter lives before (A lot) mainly as WF FVS and WF PLD and THF Acrobat...I would just Smash Cleave and Great Cleave etc...
So I kinda wanna do something different for 2 Paladin Lives.
My biggest problem...this toon has Completionist...and on Paladin, it seems really hard to fit this feat in (not a humble brag, I am actually considering not picking it, or picking it way later like level 15 or 18)
So I want to do a Sword and Board PLD. The closest to Sword and Board I have played was a Swashbuckling Bard which was stupidly fun.
I have random doubled up lives on random classes (WIZ, Sorc, Druid, Bard, Artificer)
Not planning on using a Lesser Heart, because I think the most efficient way would be load up on THF feats and swap those to Shield related feats later. I agree with Ungbongwah that Vangaurd gets good at level 12
Anyway, here are my ideas so far...
Human Paladin
Stats...Standard..Dump DEX and WIS, have 12 INT for skills and get good STR CON CHR
Feats
1 Power Attack
1(H) Cleave (Swap to Shield Mastery Later at level 12) or maybe not...I could use KotC Cleave until later...
3 Improved Shield Bash
6 Completionist
9 Improved Crit
12 Improved Shield Master
15 Bastard Sword or Tower Shield or something else?
18 Empower Heal (Though may want this earlier?)
21(not worried about Epic Feats...will probably TR right away at 20)
This toon has Torc and Concord Opp...Was thinking turtling with Leviks and Torc and C/O I could regain my SP.
I also have 3 Deathnips (1 old one...hope they let me trade it in one day for Tomes like a Dopant for green steel) and those neat Expanded Crit Sickles from my Swashbuckler Life...so they might be really good?
I do not have any nice Green Steel single handed weapons other than a C/O Warhammer which I use when turtling for SP.
I do have a Triple Pos Maul and Lit2 GSW
I can almost make another Tome of Legend Weapon (Iono which I would make)
Shields:
Death's Door, Fanion (useless on this build?), and I have enough Shield Pieces to make a Talon...
My thinking is...if I plan on mainly using a Talon over the Levik's except when SP Turtling...I really do not need Tower Shield Prof for that...
Also maybe Dwarf would be good since I will be using Deathnips, though I feel that Enhancements will be really tight?
If I did a Dwarf...here is my thinking for feats
1 Power Attack
3 Improved Shield Bash
6 Shield Master
9 Imp Crit
12 Improved Shield Mastery
15 ????Empower Heal????Completionist????
18 ????Empower Heal????Completionist????
Last edited by Bacab; 12-23-2016 at 07:08 AM.
"Hireling" and "Hjealer"
Member of THACO on Ghallanda
Master's Touch scrolls grant tower shield proficiency, which is one reason why I like having UMD on pure pallies. No need to squander a feat.
TBH, I don't think Vanguard is a great choice for heroic leveling, for the reasons cited earlier in the thread: you're feat-constrained and AP-starved for a long time; and your best DPS bonuses are really backloaded. Although I suppose the silver lining is if you can slog your way thru the first 14-15 levels, you see a big jump in DPS: +10% atk speed from VG cores, T5 abilities like +10 MP & Shield Charge, Holy Sword + Zeal, etc. Deathnip becomes a 16-20/x5 weapon which is just insane.But it still feels to me like pally VG is meant primarily for epic tanking.
That being said, I've been itching to come up with a dwarven Onatar Vanguard since the new deity feats came out, even though I'm not sure you can hit high enough DCs for it to matter. But I've got more than one alt with a Mornh in its bank (thanks, Raiders Boxes!), so why not?
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
I really like this build you got. You always make great builds. I am going to borrow most of it, but at the moment I am focusing on a Sacred Defender to complete my collection. My Vangard Paladin is a smashing success, literally. Hits EE regularly and wins. He is a Bladeforged. For my Sacred Defender I am going with PDK, already got the +1 heart and am going to TR him once (he is currently human). So he will have 34 starting stat points and a past life in paladin. Most of my collect-able TPS farming toons just live one life up to level 30, and from there I just look for better and better stuff to finish them. There just isnt time to TR 56 toons. I have one Main Toon, and a few TR'd here and there.
So,
Nortain Bloodtin
PDK
Paladin 20
Sacred Defender
Sentinal
This build is basically heavily tanked up, but will use bastard sword, sheild, and THF. Best crits can get are x4, but DPS isnt his primary focus. It is tempting to use Khopeshs... my Vangard uses Khopesh and Shield and it works great. But PDK... Charisma on Bastard Sword... I think with proper weapons he can still manage to kill EE stuff (nightmare cheese from Thunderpeak.... if you can't get awesome DPS on a sacred defender sentinal uber tank... you can fall back on terrorizing your enemies with nightmare weapons :P).
I am thinking to hit 41 for Defender, 3 on PDK, a little into avenger, and a nice chunk into vangard. Will aim to get shield bash and attack speed rate up as much as possible from Vangard core without losing Sacred Defender caps. I am going to make it now... follower of Helm seems to make sense...
And off I go to rebuild him now.
Last edited by Wonedream; 12-28-2016 at 05:12 AM.
Drawback to CKT is it renders Div Might useless.But I have theory-crafted ideas for CHA+INT-based builds using Harper (KtA) instead of DM.
FLAVOR BUILD INCOMING
Code:PDK Sentinel of Helm Paladin 20 Lawful Good Purple Dragon Knight Stats 36pt Tome Level Up ---- ---- -------- Strength 14 +4 4: CHA Dexterity 8 +4 8: CHA Constitution 16 +4 12: CHA Intelligence 16 +4 16: CHA Wisdom 8 +4 20: CHA Charisma 16 +4 24: CHA 28: CHA Feats 1 : Shield Mastery 1 PDK : Combat Expertise 1 Deity : Follower of: Helm 3 : Two Handed Fighting 6 : Empower Healing Spell OR Improved Shield Bash 6 Deity : Ever Watchful 9 : Improved Critical: Slashing 12 : Improved Shield Mastery 15 : Improved Two Handed Fighting 18 : Greater Two Handed Fighting 21 Epic : Overwhelming Critical 24 Epic : Quicken Spell OR Bulwark of Defense 26 Destiny: Perfect Two Handed Fighting 27 Epic : Epic Damage Reduction 28 Destiny: Elusive Target 29 Destiny: Deific Warding 30 Epic : Epic Fortitude OR Shield Deflection 30 Legend : Scion of: Plane of Earth Enhancements (80 AP) Sacred Defender (41 AP)Vanguard (21 AP)
- Holy Bastion, Sacred Defense, Divine Righteousness, Redemption, Glorious Stand, Eternal Defender
- Extra Lay On Hands III, Durable Defense III, Sacred Armor Mastery III
- Instinctive Defense I, Bulwark Aura III, Sacred Shield Mastery III
- Resistance Aura III, Tenacious Defense III
- Reinforced Armor III, Swift Defense, Hardy Defense III
- Reinforced Shield III, Harbored by Light III
Knight of the Chalice (8 AP)
- To the Fore!, Shield Combat I, Vicious Shield I, Shield Combat II
- Shield Smash III, Unbalancing Shove I
- Stunning Shield III, Missile Shield II, Melee Power Boost III
- Follow Up III, Fatal Bulwark
Harper Agent (7 AP)
- Slayer of Evil
- Extra Turning II, Extra Smite II
- Exalted Cleave III
Purple Dragon Knight (3 AP)
- Agent of Good I
- Harper Enchantment, Traveler's Toughness II
- Know the Angles II
Destiny (24 AP) Unyielding Sentinel
- Damage Boost
- Cormyrean Knight Training
Twists of Fate (35 fate points)
- Commanding Presence I, Shield Prowess III
- Block Energy III, Legendary Shield Mastery III
- Renewal III, Endless Lay On Hands III
- (none)
- Hardened III, Strength of Vitality III
- Undying Vanguard
- Wild Weapons (Tier 4 Fury)
- Grim Precision (Tier 3 Shadowdancer)
- Imp. Combat Expertise (Tier 2 Dreadnought)
- Extra Action Boost (Tier 1 Dreadnought)
- Rejuvenation Cocoon (Tier 1 Primal)
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Great thread, just found it.
Made a Dwarven Max Vanguard build similar to yours but ended up sticking with Dwarven Axes, Throw Your Weight Around and Dwarf Fortress Enhancement.
Due to this choice, I am a little light on HP. Max upgraded my Con but am left short on the SD tree. Still only level 20 so I am hoping I can recover some HP in my Epic levels.
DPS is amazing so far and atm not having problems with the low 800 HP at 20, but haven't tanked any EE raids yet so I guess I have more testing to do.
Any thoughts?
Last edited by Kronik; 01-06-2017 at 04:31 PM.
Big Cash Mercs / Sarlona / Leader
LEEKING BLOOD ~ ARCHY ~ KODIAC ~ MELLO ~ MAGILICUTTY JONES ~ GIMMIK ~ DAVEYBONES ~ WOLFBOY
Truth be told, TYWA is a trap on this build, IMO, not least because Divine Might won't boost your DPS in that case. I'm not sure any of the racial trees are worth a heavy investment, but I definitely would skip TYWA and stick with Dwarf Fortress as my dwarf pally does. You get +20% HPs from Tenacious Defense and +4% from Child of the Mountain; that's a pretty significant boost, particularly if you're undergeared.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Hmmm... I was just writing up on what to do to TR my Pala... this is interesting!
So Charisma for damage, Intel for boost.
I lose this though
"Shield gains +1 critical threat range, +1 critical multiplier, +1(W), and additional +5% (total 15%) Combat Style bonus to Melee Attack Speed."
After making a pure Vanguard Bladeforged, I find that shield can be really effective to bring up DPS with that crit and speed bonus. I might not get the full +20%, but even 15% feels better then 10%. Would adding half my intelligence to damage beat this?
Supposing I reach intelligence 60, which would be challenging for this kind of build, that lands in +25/2 for +12 damage.
The shields I think will hit harder when gaining a +1 crit and going off 5% faster with bashing boosts. Plus he gets to roar more often, that is so... like the original character! I am gonna borrow from this though and try to merge it with a 41 Defender / 31 Vanguard mix. Your insights are always very useful!
You asked specifically about a Sacred Defender / Unyielding Sentinel combo. SD capstone costs 41 APs, leaving only 39 for your other PrEs. If you went 41 SD / 31 VG / 3 PDK for CKT, that's only 5 left - not enough to KtA, which is the whole point to being CHA+INT-based. So you give up that lvl 18 VG core; or you give up the DC / dmg bonus from KtA and Exalted Cleave. I felt the AP spread was the least bad option for what you requested.
I told you it was a flavor build.Otherwise you might as well stick with a more conventional DPS-oriented VG, IMO.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Then I would end up with 2 Vanguards, Ttankk Crush Crush and Nortian Bloodtin. And my collection would be missing Sacred Defender..
Off course I could just switch them :P Bladeforged probably make better defenders anyways with Scribing Mark etc.. but that means losing core tier 5 on Vanguard, which seems to be the best splash option I can see when those shields are bashing 50% of the time and dealing crits stacks on crits (x2 range. x5 damage from holy sword). Not sure if improved crits: bludgeoning would extend that range even further, but probably not worth it on a feat starved paladin.
Ttankk Crush Crush is doing great in EE, smashing up to the enemies and hounding them with shield stuns.
Nortain Bloodtin has great defense, but as I have him now he has the divine might and exhalted cleave and his DPS isn't like Ttankk's. He might not be the best S & B DPS melee, but he will be among the toughest. Still, scrambling to get that DPS up as much as possible despite the Defender prestige constraint, I am gonna try giving up 2 feats somehow to grab cleave so I can twist Momentum into Sentinel Destiny... I figure he should be tough enough since Sentinel barely adds anything to DPS, having more cleave combat moves seems effective and fun both. He will probably live long enough to see them used regularly. Is there a better twist to take running in Sentinel to pump up DPS for mobs and bosses?
The problem with a BF Vanguard (if you want to call it that): you need to spend at least 7 APs for Recon SLA and will most likely spend 11 to minimize the CD; at which point you might as well spend 5 more APs for Power of the Forge (PotF). Then you spend 41 in VG (or SD) and suddenly...oops, you only have 25 to 32 APs left for your other two PrEs.
This is part of why I prefer human or PDK for pally VG: only 1-5 APs into your racial tree gets you a bunch of useful goodies (i.e., Dmg Boost, first rank of heal amp, CKT if CHA-based PDK); leaving plenty of APs free for the pally PrEs. Add in the extra feat(s) - PDK VG pally is effectively three feats ahead of BF thanks to racial bonus feat, free b.sword prof from Helm, and not needing Adamantine Body feat (which is enough to buy the THF chain) - and it's clearly the better choice, IMO.
Last edited by unbongwah; 01-10-2017 at 09:49 AM.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Have you tried a Vanguard Pally in Reaper on Lamaland? Is it still worth running. Im a bit afraid it could be too low dps and too low defense to be effectively working, so it will be a bad tank and bad dps.... (can't test it, currently on bard life...)
CAPTAIN'S CREW - GHALLANDA
Has anyone tested out the new Deity feats? Follower of Onatar with warhammers? I was TR'ing my dwarf pally and seeing if it would be wise to stick dwarf and test that out or go human this time around