
Originally Posted by
Wh070aa
Some guy was talking about elves fiew posts up. Also I seen some in game, just adding that in.
As for most casters going enchantment, I don't really think so? At least I seen only 2 of them while partying last month?(from 20 + characters).
I made this kind of build when I was new player, and almost quit the game because of it. And that was when these kind of builds were good.
I really ****ing hate enchantment speced wizards I have partyed with, as they
1) charm monsters, and don't release. Especially the "Kill to advance" ones.
2)Whine that you ruin their Hypnosis CC with your fireballs/glancing bows/regular attacks. This goes especially for veteran players, but new players are not that good about this too.
3)Can't get enough spell pen/ DC for it to work.
4)Do no actual damage, and after the CC wears off die, because they can't kill stuff, and ran out of spell points.
Some enchantment stuff is Ok after you get disco ball, but earlier than that, its just annoying and wasteful. New players need the benefit from feats NOW, not 12+ levels later. Same goes for necromancy, its worthless to take before level 12 (maybe 9, if you spec for it).
Also Enchantment does not work on 50% + of the monsters in game.
Undead
Constructs
vermin
Guess what are weakness of necromancy, which you spec secondary(and don't even mention circle of undeath to death)? That's right exactly the same.
Also The spell level for necromancy to be useful is same as enchantment.
So you recommend to take 2 classes 1 of which kills some of the enemies, and 1 holds them in place. Guess what? You can kill same enemies, that you can CC. The requirements to success are exactly same.
Only exception are deathwarded mobs, which (guess what) are (mostly)drow prestreses, and demons that have too mutch spell resist to CC anyway.
Make character like this without gear, and run it for a bit. See how enjoyable it is before level 12 or so. Use only the spell selection you mentioned in your post, to make it clear what you recommend.
I am really tired of helping out new players after they follow the advice on forums, and can't do anything useful afterwards.
When giving advise please
1)Give rundown of weakness and streetlights
2)give more than one option
3)explain what its supposed to do.
4)Give advice on play style, that comes with the build.
5)If possible make the formatting better.
6)(W). Mention spells/tricks that help with weakness of the build
Also what exactly are new player supposed to do whit this build? Like its seriously unpleasant to play. Before you are level 12+