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  1. #1
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    Default My joke build, possible now? Iturnundead

    Long time ago, I made a character to turn undead only, just for fun, wasn't meant to be serious, just some fun. Now, with all the Undead content, are they able to be turned? Tell me if I should get something. Here's my rebuilt build. It's been quite some time since I did one of these, so please, tell me if I'm missing something for what my plan is.

    1st Goal: Turn Undead
    2nd Goal: Healing
    3rd Goal: Positive Spells

    Max Possible HD to Turn as well. Feat order did not matter to me, I just took what I wanted soon as I saw it, of course, this would be made in order properly if I decide to do so.
    Code:
    Character Plan by DDO Character Planner Version 04.23.01
    DDO Character Planner Home Page
    
    Level 28 True Neutral Morninglord Male
    (20 Cleric \ 8 Epic) 
    Hit Points: 465
    Spell Points: 1387 
    BAB: 15\15\20\25\25
    Fortitude: 17
    Reflex: 7
    Will: 24
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 28)
    Strength              8                    13
    Dexterity             8                    13
    Constitution         16                    21
    Intelligence         12                    17
    Wisdom                8                    15
    Charisma             18                    34
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Charisma used at level 8
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +4 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +5 Tome of Charisma used at level 15
    +5 Tome of Strength used at level 20
    +5 Tome of Dexterity used at level 20
    +5 Tome of Constitution used at level 20
    +5 Tome of Intelligence used at level 20
    +5 Tome of Wisdom used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               1                    20
    Bluff                 4                    20
    Concentration         7                    36
    Diplomacy             4                    20
    Disable Device        n/a                  n/a
    Haggle                4                    20
    Heal                  2                    33
    Hide                 -1                     9
    Intimidate            4                    20
    Jump                 -1                     9
    Listen               -1                    10
    Move Silently        -1                     9
    Open Lock            n/a                    n/a
    Perform               n/a                  n/a
    Repair                1                    11
    Search                1                    11
    Spellcraft            1                    29
    Spot                 -1                    10
    Swim                 -1                     9
    Tumble               -0.5                   9.5
    Use Magic Device      n/a                  n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Extra Turning
    Feat: (Deity) Favored by Amaunator
    Feat: (Past Life) Past Life: Cleric
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Improved Turning
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Force of Personality
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Toughness
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Mental Toughness
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    
    
    Level 21 (Epic)
    Feat: (Selected) Empower Spell
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Heighten Spell
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Positive
    
    
    Level 27 (Epic)
    Feat: (Selected) Quicken Spell
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Hellball
    Enhancement: Morninglord - Elven Accuracy (Rank 1)
    Enhancement: Morninglord - Bane of the Restless (Rank 1)
    Enhancement: Morninglord - Bane of the Restless (Rank 2)
    Enhancement: Morninglord - Bane of the Restless (Rank 3)
    Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spell Critical: Universal (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 3)
    Enhancement: Divine Disciple (Clr) - Efficient Empower (Rank 1)
    Enhancement: Divine Disciple (Clr) - Efficient Empower (Rank 2)
    Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
    Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
    Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1)
    Enhancement: Radiant Servant (Clr) - Positive Energy Shield (Rank 1)
    Enhancement: Radiant Servant (Clr) - Radiant Servant (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
    Enhancement: Radiant Servant (Clr) - Bliss (Rank 1)
    Enhancement: Radiant Servant (Clr) - Bliss (Rank 2)
    Enhancement: Radiant Servant (Clr) - Bliss (Rank 3)
    Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 2)
    Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 3)
    Enhancement: Radiant Servant (Clr) - Mighty Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1)
    Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 2)
    Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 3)
    Enhancement: Radiant Servant (Clr) - Unyielding Sovereignty (Rank 1)
    Enhancement: Radiant Servant (Clr) - Charisma (Rank 1)
    Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 2)
    Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 3)
    Enhancement: Radiant Servant (Clr) - Divine Health (Rank 1)
    Enhancement: Radiant Servant (Clr) - Charisma (Rank 1)
    Enhancement: Radiant Servant (Clr) - Positive Energy Aura (Rank 1)
    Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 2)
    Enhancement: Warpriest (Clr) - Toughness (Rank 3)
    Enhancement: Warpriest (Clr) - Sacred Touch (Rank 1)
    Enhancement: Warpriest (Clr) - Sacred Touch (Rank 2)
    Enhancement: Warpriest (Clr) - Sacred Touch (Rank 3)
    Enhancement: Warpriest (Clr) - Inflame (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame (Rank 3)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 3)
    Enhancement: Warpriest (Clr) - Burden of Sin (Rank 1)
    Enhancement: Warpriest (Clr) - Burden of Sin (Rank 2)
    Enhancement: Warpriest (Clr) - Burden of Sin (Rank 3)
    Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 3)
    Enhancement: Warpriest (Clr) - Charisma (Rank 1)
    Enhancement: Warpriest (Clr) - Charisma (Rank 1)
    Last edited by vizeroh; 11-09-2014 at 12:34 AM.

  2. #2
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    Morning Lord (Sun Elf) can get enhancements to Turn Undead. Any other race will be behind them.

    My character is not heavily Turn-specced, but does have 3 Cleric past lives, Turn-boosting gear, and some enhancements, and I can't Turn anything in EE quests. Mob hit dice just balloon up way faster than you get get your Turn bonuses up. Works fine in lower difficulties though.

  3. #3
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    Quote Originally Posted by SirValentine View Post
    Morning Lord (Sun Elf) can get enhancements to Turn Undead. Any other race will be behind them.

    My character is not heavily Turn-specced, but does have 3 Cleric past lives, Turn-boosting gear, and some enhancements, and I can't Turn anything in EE quests. Mob hit dice just balloon up way faster than you get get your Turn bonuses up. Works fine in lower difficulties though.
    Ok. Thanks for the information. Do you notice anything I might be missing from my build? ^_^ Also, the past Cleric lives provide +1 HD per past life?
    Last edited by vizeroh; 11-08-2014 at 07:57 PM.

  4. #4
    Community Member LuKaSu's Avatar
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    Quote Originally Posted by vizeroh View Post
    Ok. Thanks for the information. Do you notice anything I might be missing from my build? ^_^ Also, the past Cleric lives provide +1 HD per past life?
    I know it's a joke build, but if you used a PDK and the charisma to att and dam, he'd have a decent backup melee ability for those pesky not-undeads
    LuKaSu's DDO Wishlist.
    SSG, Thanks for a super-fun game!

  5. #5
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    I have redesigned the build now, on top of putting in enhancements, is what I am doing for my goals in general, or any other suggestions?

  6. #6
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    Quote Originally Posted by vizeroh View Post
    ...the past Cleric lives provide +1 HD per past life?
    Each Clr past life, up to 3 stacking, provides +1 Turn Undead attempt per rest, and you Turn Undead as if you were two levels higher.

  7. #7
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    Quote Originally Posted by SirValentine View Post
    Each Clr past life, up to 3 stacking, provides +1 Turn Undead attempt per rest, and you Turn Undead as if you were two levels higher.
    Wow. Ok. So really worth it to attempt to stack 3 pls of Cleric if I am going to try this. But first I need to get to 20 on my character then TR to see if this is even worth it.

  8. #8
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    Turning spec'd undead killer cleric is certainly viable for most content. You should check out this DDOcast episode where there's a lot of good info on turning builds:

    https://www.youtube.com/watch?v=Z9X5p3qXTXM

    The 2nd half of the episode there's a dude who runs an undead turning spec cleric. According to him, if you have 3x cleric past lives, morninglord enhancements and all appropriate gear you can reliably turn all undead up through epic elite three barrel cove. But for the more endgame epic elite, turning won't work reliably (or at all) because the monster's CR is too high to turn - even with all possible turning gear/past lives/enhancements.

    Still though, its certainly a viable build except for that endgame EE stuff. A high CHA also gives you a good DC for draconic burst which can give you a nice weapon to use alongside your turning.

  9. #9
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    Quote Originally Posted by axel15810 View Post
    Turning spec'd undead killer cleric is certainly viable for most content. You should check out this DDOcast episode where there's a lot of good info on turning builds:

    https://www.youtube.com/watch?v=Z9X5p3qXTXM

    The 2nd half of the episode there's a dude who runs an undead turning spec cleric. According to him, if you have 3x cleric past lives, morninglord enhancements and all appropriate gear you can reliably turn all undead up through epic elite three barrel cove. But for the more endgame epic elite, turning won't work reliably (or at all) because the monster's CR is too high to turn - even with all possible turning gear/past lives/enhancements.

    Still though, its certainly a viable build except for that endgame EE stuff. A high CHA also gives you a good DC for draconic burst which can give you a nice weapon to use alongside your turning.
    That was the plan! Thanks for the info, I'll defly watch this. ^_^

  10. #10
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    A 2 Paladin splash is also very worthwhile, as the KotC Turning enhancement stack with the Sun Elf ones - not to mention that with stacking Cha so high you get a massive boost to your saves.It may even be worth going 17 Cleric / 3 Paladin, and picking up Sacred Defense to get +25 PRR/MRR.
    Quote Originally Posted by twinstronglord View Post
    Up to this point we've all been beating around the bush. Lolth has a very small box in which you can hit her.

  11. #11
    Community Member painkiller3's Avatar
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    Quote Originally Posted by Arlathen View Post
    A 2 Paladin splash is also very worthwhile, as the KotC Turning enhancement stack with the Sun Elf ones - not to mention that with stacking Cha so high you get a massive boost to your saves.It may even be worth going 17 Cleric / 3 Paladin, and picking up Sacred Defense to get +25 PRR/MRR.
    does the radiant servant turning stack with sun elf as well?

  12. #12
    Community Member redoubt's Avatar
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    Default Sadly, no...

    I have a turn spec'd cleric from before the shroud. Max cha and wisdom starting. 2x cleric past lives. Every possible enhancement and feat and every piece of gear (yes, the torch from 3BC too.)

    At level 26 in the orchard I spammed 10 turns on a group of zombies. Those 10 turns netted, 2 dead zombies.

    For leveling the build is fun and there is enough undead content that you will feel awesome on the way up, but the end game explorer area (not even a quest) is out of reach.

    If you only play EH then it might be okay. The problem you will find is if you ever compare it to anything else. For example, if you ever run a fire sorc through thunderholme and then turn around and bring your turn spec'd cleric you will find it sadly lacking. Not only can the fire sorc kill undead faster than a dedicated undead killer, it can also kill everything else faster. You don't even get to be better within the niche of undead killing.

    To add insult to injury, take in a twf rogue. Rogues are "known" for being lousy at undead killing right? Put a pair or celestias or light maces in hand and you will find you kill undead faster than a turn spec'd cleric. I wish I was making this up, but I've tried each of these examples myself. (I've used thunderholme a lot for testing undead killing.)

    I don't know what level of killing ability would make it worth specializing in turns. For example, if we could boost turn undead to the point where a spec'd "joke" build like you and I both have could turn 8-10 undead per pop at level in thunderholme or the orchard, would it be overpowered? Some would say yes, but then what else can you do with a cleric that heavily spec'd into turn undead? Even if turns were boosted to 3-4 per kills per turn, you would still be better off with almost any other build.

    This is just my opinion, but I think a fully spec'd turning cleric, that is running even level elite, should be a nightmare that all undead fear.

  13. #13
    Community Member guardianx2009's Avatar
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    Quote Originally Posted by redoubt View Post
    At level 26 in the orchard I spammed 10 turns on a group of zombies. Those 10 turns netted, 2 dead zombies.

    For leveling the build is fun and there is enough undead content that you will feel awesome on the way up, but the end game explorer area (not even a quest) is out of reach.
    I haven't explored the orchard extensively but the times I have been out there, the mobs are around 30-40 CR, which means they are easily no-fail turned. Can even turn more than 1 at a time (iirc). So not sure why you are getting such poor results.

    Current possible max CR for turn undead is as follows:
    Code:
      20 Pure Cleric: 47 (48 with imp. turning feat)
      Morning Lord:   53 (54 with imp. turning feat)
    To give a rough idea of the CR of undead in EE:
    - Undead Purple Dragon Knight (Unquiet Graves): CR43
    - Undead Drow Necromancer (Unquiet Graves, House Death Undone, Battle of E-Star): CR42-43
    - Death Knights (LoD): CR48
    - Skeles (LoD): CR45
    - Zombies (Black Loch): CR45
    - Giant Skeles (Madstone): CR54
    - Wraiths & Weeps (FoT): CR42

    As you can see, you should be able to turn undead reliably in lower epics, at least until E3BC / EGH.

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