Page 2 of 2 FirstFirst 12
Results 21 to 33 of 33
  1. #21
    Community Member Grailhawk's Avatar
    Join Date
    Oct 2009
    Posts
    2,865

    Default

    Quote Originally Posted by Monkey-Boy View Post
    The beatdowns tests beg to differ.
    The capstone specifically is what I'm talking about. You have tested a Ranger with it and with out it and seen how much total DPS it adds?

    Similarly you have tested a Bard, Paladin, or Barbarian with and with out the capstone to see how much they have added and seen they add significantly more the then the Tempest Capstone?

    If so I would like to see the numbers.

  2. #22
    Community Member Monkey-Boy's Avatar
    Join Date
    Feb 2012
    Posts
    1,428

    Default

    Quote Originally Posted by Grailhawk View Post
    The capstone specifically is what I'm talking about. You have tested a Ranger with it and with out it and seen how much total DPS it adds?

    Similarly you have tested a Bard, Paladin, or Barbarian with and with out the capstone to see how much they have added and seen they add significantly more the then the Tempest Capstone?

    If so I would like to see the numbers.
    Sorry, was speaking about the whole tree/class not just the capstone.

  3. #23
    Community Member Grailhawk's Avatar
    Join Date
    Oct 2009
    Posts
    2,865

    Default

    Quote Originally Posted by Monkey-Boy View Post
    Sorry, was speaking about the whole tree/class not just the capstone.
    Don't get me wrong I'm not saying tempest doesn't need buffs I just don't think that poster was buffing the right things.

  4. #24
    Community Member Monkey-Boy's Avatar
    Join Date
    Feb 2012
    Posts
    1,428

    Default

    Quote Originally Posted by Grailhawk View Post
    Don't get me wrong I'm not saying tempest doesn't need buffs I just don't think that poster was buffing the right things.
    The Tempest Capstone is fine for a capstone.

    Tempest and melee ranger in general is a big bucket of weaksauce.

  5. #25
    Community Member Grailhawk's Avatar
    Join Date
    Oct 2009
    Posts
    2,865

    Default

    Quote Originally Posted by Monkey-Boy View Post
    The Tempest Capstone is fine for a capstone.

    Tempest and melee ranger in general is a big bucket of weaksauce.
    I cant remember but are Tempest Melees further behind the top builds now then they where before MotU? I don't remember the numbers from back then, did any ranger ever do shades test pure melee?

  6. #26
    Community Member Monkey-Boy's Avatar
    Join Date
    Feb 2012
    Posts
    1,428

    Default

    Quote Originally Posted by Grailhawk View Post
    I cant remember but are Tempest Melees further behind the top builds now then they where before MotU? I don't remember the numbers from back then, did any ranger ever do shades test pure melee?
    They were about 15% behind the top DPS pre MoTU. Now the gap is much larger.

    Bards blow them out of the water. bards for frig's sake . . .

  7. #27
    Community Member Grailhawk's Avatar
    Join Date
    Oct 2009
    Posts
    2,865

    Default

    Quote Originally Posted by Monkey-Boy View Post
    They were about 15% behind the top DPS pre MoTU. Now the gap is much larger.

    Bards blow them out of the water. bards for frig's sake . . .
    The Barbarian video is close to 100% better wasn't it?

  8. #28
    Community Member Monkey-Boy's Avatar
    Join Date
    Feb 2012
    Posts
    1,428

    Default

    Quote Originally Posted by Grailhawk View Post
    The Barbarian video is close to 100% better wasn't it?
    Best tempest we tested did hit 2900 so that barb scratching 5k DPS is almost double damage.

  9. #29
    Hero QuantumFX's Avatar
    Join Date
    Feb 2006
    Posts
    2,079

    Default

    Quote Originally Posted by Grailhawk View Post
    Sounds like your are nerfing Improved Parry down from 10 PRR to 5?
    No. I'm keeping the current values the same. If you have the TWD feat, it would get increased to 20 total.

    Quote Originally Posted by Grailhawk View Post
    The Growing Storm is already fine with its current cool down. And given how Dance of Death now works I don't think you need the off hand procs on cleaves.
    Not really, when I'm only allowed to use something once every other encounter because of a cooldown, it better be an amazeballs ability.

    Quote Originally Posted by Grailhawk View Post
    Honestly Tempest capstone is one of the few good ones, and is definitely more DPS then any 1 level splash can offer, its really only behind the updated classes and even then not by much.
    We're going to have to agree to disagree on that one. A quarter of a half damage strike isn't that good, especially when you compare it to any of the barb or paladin capstones.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  10. #30
    Community Member bsquishwizzy's Avatar
    Join Date
    Nov 2010
    Posts
    3,136

    Default

    Quote Originally Posted by Monkey-Boy View Post
    If what we have now with bards and pallies are the new normal then Tempest needs love. With pallies being more survivable than Tempests there is no reason for the DPS to be behind.

    There don't need much, I'd give . . .

    - Shield of Whirling Steal 10 PRR that stacks with the 10 you can get with Improved Parry (20 total - still gimpy compared to heavy armor - but an reasonable improvement)

    - Change Elaborate Parry to not be affected by your armor's MDB. As it is now this ability is WORTHLESS. There's an ability like this in Shadow Dancer that ignores MDB so they can borrow the code from that.

    - +1 To Reflex saves for each AP spend in Evasive Dance or Elaborate Parry. It is ridiculous that bards are able to get higher reflex saves than rangers right now, this would address that and not require a ranger to splash pally or devote multiple twists to obtaining a viable Reflex save.

    - Lower the AP cost of Haste Boost to 1 AP each.

    - Give A Thousand Cuts the same treatment as Dance of Death - but put them on the same timer so they cannot be used at the same time.

    - Increase the 5% Double Strike from Whirlwind to 10% - Tempest, Zeal, Fighter capstone used to be 10% speed, Tempest III was nerfed to 5% double-stike while the other two styles got 10%. This never made any sense.

    - The capstone is fine, leave it as it.

    Make it so Turbine.
    It isn’t Tempest, its Rangers in general suck.

    AA and ranged damage is anemic. DWS gets maybe 500 on vorpal, but the other two trees basically get double-strike / double-shot bonuses in the top tier.

    On AA the Runebow and Moonbow enhancements are a joke. The only place you’d get to use them is slayer arrows and inferno arrows, and the cooldown on slayer arrows makes this sorta pointless. By the time the cooldown expires, you’ve already switched to melee weapons.

    Headshot is nice but the cooldown is way too long. Again, by that time you’ve switched to weapons.

    Best way to resolve ranger is to go back to Favored Enemy and use that as a platform. Increase critical ranges on favored enemies, as well as tactics DCs. Add an increased saving throw to slaying arrows for favored enemies, and give additional teeth to Bane weapons (even though Turbine has said they are moving away from Bane stuff). Bumping stuff only in favored enemy range gives the ranger more power with a select segment of mobs, as opposed all mobs, and thus and maintaining some restraint on powercreep.

    You’re a ranger and are great at killing giants (Favored Enemy), but suck at killing constructs (Not Favored Enemy)? Fine. Most rogues have issues with undead (the whole SA no-crits thing is a bummer to your average Assassin) – no one is complaining about them.

    Well…give the complainers time…
    Last edited by bsquishwizzy; 01-26-2015 at 07:09 PM.

  11. #31
    Community Member
    Join Date
    Feb 2014
    Posts
    835

    Default

    Quote Originally Posted by Grailhawk View Post
    Umm no it's been Ranger enhancement for a long time now.
    The joke -----> x





    Your head -----> x

  12. #32
    Community Member Grailhawk's Avatar
    Join Date
    Oct 2009
    Posts
    2,865

    Default

    Quote Originally Posted by General_Gronker View Post
    The joke -----> x





    Your head -----> x
    Hmm, care to help out and bring the joke down to my head?

  13. #33
    Community Member Grailhawk's Avatar
    Join Date
    Oct 2009
    Posts
    2,865

    Default

    Quote Originally Posted by QuantumFX View Post
    Not really, when I'm only allowed to use something once every other encounter because of a cooldown, it better be an amazeballs ability.
    A Growing Storm is not about the Attack its about the +10 to damage buff that really is up for every encounter. 20 Seconds out of every 30 is more then enough (there's a 5 second over flow where you cant grow the storm but its effect still lingers so its up for 20 seconds)


    Quote Originally Posted by QuantumFX View Post
    We're going to have to agree to disagree on that one. A quarter of a half damage strike isn't that good, especially when you compare it to any of the barb or paladin capstones.
    25% off hand double strike is ~12.5% damage boost, off hand attacks are not half damage it only halves STR mod as a ranger you should be geared in such a way that STR mod is not half your damage, really it shouldn't make up more then 10%, 25% off hand double strike should be at least a 10% damage increase that's not bad it could use a little more ump given whats been done to Paladin and Barb capstones but those to class exceptions its still one of the best.

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload